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alltimefail-sims · 3 hours
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I thought what you said about using Granite Falls as part of your Moonwood Mood storytelling was an neat idea. I would be interested to hear more about that!
Sorry it took me a minute to type up the response to this ask; I would absolutely LOVE to expand on this, thank you so much for asking!! I will warn you that this ended up being quite a longwinded explanation of my personal Werewolf world lore, so I'm sorry about that in advance! 🙈😂
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Let’s get into it! ↓
I've talked about how I don't treat sim worlds as isolated entities in the past, but I've never gotten deep into that - I'll start there so my Moonwood lore makes sense!
Basically, I see Granite Falls as a location within Moonwood Mill. To go one step further, I actually don't even see Moonwood Mill as its own isolated "world" but rather as a small town within a bigger city within a bigger state within a country and so on. Think of Granite Falls as a large property within Moonwood Mill, and Moonwood Mill as an industrial, dying small town that is within driving distance to its larger city counterpart Evergreen Harbor, and all of these places exist in the same state. For me, the states these worlds are a part of are usually real-life states! Of course not all the worlds feel "American" to me (Selvadorada, Tomorang, Mt. Komerebi being perfect examples) but the ones that do usually get categorized this way in my mind.
For example: San Sequoia and Del Sol Valley are the easiest and most widely accepted representation of this idea. I treat both of these "worlds" as large, neighboring cities that exist within the same state, much like their assumed real-world counterparts Los Angeles and San Francisco which both reside in California. Another example is San Myshuno which I've seen a lot of players think of in the same way they see New York City, which resides in New York State. Moonwood Mill, Granite Falls, and Evergreen Harbor all function this way in my mind and would all share the same state! (I'm not a geography whiz, so I've never given it much though which irl state they would be a part of, but with the greenery, industrial, and dreary/rainy vibes my money would be on Washington or, alternatively, I personally see them being in a state that falls somewhere in the Appalachian area, like West Virginia!)
Okay, that's the long explanation I had to get out of the way before I jump into this next lore part... sorry! I'm getting to the good stuff now though, I promise!
Granite Falls and Moonwood Mill are on an even smaller scale than the San Sequoia/Del Sol Valley relationship, in my opinion. To me, Granite Falls feels like a national park or forest/nature preserve that surrounds Moonwood Mill and therefore ultimately falls under their jurisdiction. HOWEVER, the primary caretakers of Granite Falls are technically an independent commune... better known as "The Moonwood Collective."
I don't think there's enough room in the town center of Moonwood Mill to accommodate two whole wolf packs AND the handful of human locals that remain. Additionally, when you take into consideration the canon growing tension between these two packs and their various different ways of life, I have a hard time seeing them effectively coexisting in such close proximity. Besides that, Modern Moonwood Mill in its broken down, industrial, haphazard state suits the Wildfangs more than The Moonwood Collective - I can see the influence that the Wildfangs have had on the area, but where is The Collective's influence? Even the layout of Moonwood Mill and the lots which are located within walking distance of the rowdy dive bar screams Wildfang energy to me.
We also know that The Collective is much older than the Wildfangs, as it was formed back when Moonwood Mill was just beginning to have settlers and refugees who were fleeing from conflict (the big magical war between spellcasters/vampires/werewolves). Referred to only as "Moonwood" back then due to the area's obvious connection to the moon's energy, the founders of the town established The Collective - in the sims lore, it seems to imply that The Collective is the first pack of its kind to organize werewolves into a hierarchal structure with the goal of encouraging self-sustainability, diplomatic communication, and communal contribution within its wolf members. In my mind, I've always seen The Collective as people who reject societal comforts and embrace naturalism, self-discipline/emotional control, herbalism and holistic medicine practices, minimalist living, homesteading, community caretaking, things of that nature... and there really isn't anywhere in Moonwood Mill specifically that conveys that kind of influence. Granite Falls, however, sure feels magical with its sprawling plantlife and natural oddities... that is a place that could support their lifestyle!
If you look at the maps of these two places, it isn't hard to imagine Granite Falls as the wooded area close to the Moonwood Lunvik Lake, the spot where werewolves can "awaken the wolf" if they swim there during a full moon, because Granite falls is surrounded by various bodies of water AND mountain structures on it's right side... just like the mountain structures and woods that frame Moonwood Mill in the upper left hand of its map! Let me give you two shitty graphics I made to help illustrate what I mean:
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It's not a one-for-one perfect comparison, but it's so damn close that it feels natural to see the worlds as complimentary! Especially with The Collective's connection to the ancient spiritualism of the original wolves and mooncasters, it just makes sense that they would opt live in a commune-esque community on the outskirts of Moonwood Mill, as opposed to being right in the epicenter of town. This way they're close to the sacred Lunvik Lake, just far enough outside of society to seclude their true nature, but still close enough to help the remaining human locals. I even have a silly headcanon that the "Big Foot" of Granite Falls is actually just the pack-less werewolf Greg, as we know he lives secluded, deep in the forest...it just makes sense that people might see him raging in wolf form at night and be like "Oh shit, big foot!"
With the Wildfangs being a newer pack that is more open to embracing the wolf parts of themselves, they wouldn't feel the need to "hide" and pull themselves out of society in the way that The Collective does. That being said, they also wouldn't have the resources, structure, and defined communal space that a very old pack like The Collective would have... therefore they're just scattered around Moonwood Mill in their family homes, the trailer park (some people do a motel instead - I can see both working well), and so on. Some lots even tell their buyers to ignore the "howling in the distance," and because the Collective hides their true nature, I feel this must be referring to the Wildfang's full moon antics and their willingness to "embrace the beast."
Either way, It seems to me that The Collective has always believed it best to stay hidden, so it makes sense that they would form their community on the outskirts of Moonwood Mill not just for their own safety, but for the safety of the human locals as well. I think they likely relocated to Granite Falls years before the Wildfangs existed and when a huge uptick in human settlers came in, chasing the riches associated with Moonwood's mines or, more likely, the mills which the town would be eventually named after. But as time went on and the town went to ruin (some people theorize due to the wolves, some people theorize the town's natural industries just became less profitable in the age of technology), people abandoned it and opted to move to the newer city - Evergreen Harbor. (See, we came full circle!)
That kind of leads us to where I'm at in my game, in "modern day." A lot of time has passed, and Moonwood Mill has changed dramatically since its inception. I prefer to imagine that the remaining human locals are not fully aware of the werewolves living among them with 100% certainty, but there are legends and stories. The oldest locals cultivate and pass down not just the stories but the protective practices to their children and grandchildren as well: don't go into the woods on a full moon, if the woods get quiet out of nowhere stay calm and find the closest way out, close all the blinds when it gets dark, don't go out on a full moon, bring the animals in or secure them in the barn for their protection on full moon nights, if you hear a whistle in the woods do not whistle back, and so on. Unfortunately, those stories, wives' tales, and superstitions tend to attract potential enemies to werewolf-kind: rogue vampires seeking to harm werewolves and even occult hunters. HOWEVER, by retreating into the woods, The Collective are closer to what they believe is their spiritual source - Lunvik Lake - where the original mooncasters created werewolves and Myshupotamians worshipped the moon. By being closer to their source, they are strengthened and therefore able to keep out potential threats, protect their own pack, and watch over Moonwood Mill as a whole more effectively. I don't think the Wildfangs are particularly interested in this part of their Lyncanthropy - its something uniquely embeded in the history of The Collective and why it was created in the first place.
LASTLY, my Moonwood Mill/magic world in general is actually years ahead of where we start in game, and in my mind the magic world is on the precipice of another war (a long anticipated response after the destruction caused by Operation Eternal Flame. Vlad isn't one to take losses, and the Spellcaster/Vampire tensions are still very much palpable). I'm not going to get fully into all that, but I will say that the Wildfangs are a far more established pack, still led by their alpha, Rory (albeit a much older, wiser Rory) and The Collective is led by Rory's adoptive brother, Jacob Volkov, after their father (and former alpha of The Collective) Kristopher died. Although the tensions between the Wildfangs and The Moonwood Collective aren't as severe any more, they do still have trouble coexisting from an occult governance/council perspective. Again, I have a whole lore about occult governance as well, but I won't get into all that either haha. The TLDR is that there are two big issues between the Wildfangs and The Collective at the present moment: the first being how Rory has gone about growing the Wildfangs (by recruiting pack-less werewolves outside of Moonwood Mill, something The Collective has always been against since its inception) and second, their willingness to work with spellcasters if another occult war breaks out.
Okay... I'm done now! I'm cutting myself off! That may have been more than you were looking for...I'm truly sorry!!!
I hope I managed to answer your question (and some). Thank you for asking me about this, I literally never get to talk occult lore and it is one of my favorite things to explore in the sims!! I feel like no one cares about my occult headcanons and such... but sometimes that's all I want to talk about lmao. If I had the time and talent to make a story about this very topic, I WOULD! But for now this is all I have to offer <3
Thank you again for this ask, it made my week!!
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alltimefail-sims · 3 hours
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🍒 SPEED DATING | CHERISHING CHERRY
The last round of speed dating has come and this time we were able to go on 3 dates! (We started around 7am this time lmfao)
First is Terrance! The couple went out to breakfast where Terrance ordered for Cherry. "I know what my baby likes" he says confidently. Cherry in turn complained about the wait for their food lol
Next is Wesley! Cherry ate too much so she had an upset stomach while out with him but that didn't stop her from flirting and blowing kisses
The final date of the day is Nikolas, they went to the park for some chess and flirting <3
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alltimefail-sims · 23 hours
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How in the hell are ya'll making gifs of your sims?
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Anyone wanna drop a tutorial for dummies?
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alltimefail-sims · 24 hours
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hi i would love to know where you got the bush shirt from in this post https://www.tumblr.com/alltimefail-sims/736872990461083648/a-little-morning-treat-from-the-vault-my-drafts?source=share
Hi there!!! It's actually a combo of a top and an accessory overlay graphic!
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Top (Megumi Jacket) by @sentate / Shirt Overlay by @mangosimoothie
Enjoy 🧡
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alltimefail-sims · 24 hours
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I thought what you said about using Granite Falls as part of your Moonwood Mood storytelling was an neat idea. I would be interested to hear more about that!
Sorry it took me a minute to type up the response to this ask; I would absolutely LOVE to expand on this, thank you so much for asking!! I will warn you that this ended up being quite a longwinded explanation of my personal Werewolf world lore, so I'm sorry about that in advance! 🙈😂
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Let’s get into it! ↓
I've talked about how I don't treat sim worlds as isolated entities in the past, but I've never gotten deep into that - I'll start there so my Moonwood lore makes sense!
Basically, I see Granite Falls as a location within Moonwood Mill. To go one step further, I actually don't even see Moonwood Mill as its own isolated "world" but rather as a small town within a bigger city within a bigger state within a country and so on. Think of Granite Falls as a large property within Moonwood Mill, and Moonwood Mill as an industrial, dying small town that is within driving distance to its larger city counterpart Evergreen Harbor, and all of these places exist in the same state. For me, the states these worlds are a part of are usually real-life states! Of course not all the worlds feel "American" to me (Selvadorada, Tomorang, Mt. Komerebi being perfect examples) but the ones that do usually get categorized this way in my mind.
For example: San Sequoia and Del Sol Valley are the easiest and most widely accepted representation of this idea. I treat both of these "worlds" as large, neighboring cities that exist within the same state, much like their assumed real-world counterparts Los Angeles and San Francisco which both reside in California. Another example is San Myshuno which I've seen a lot of players think of in the same way they see New York City, which resides in New York State. Moonwood Mill, Granite Falls, and Evergreen Harbor all function this way in my mind and would all share the same state! (I'm not a geography whiz, so I've never given it much though which irl state they would be a part of, but with the greenery, industrial, and dreary/rainy vibes my money would be on Washington or, alternatively, I personally see them being in a state that falls somewhere in the Appalachian area, like West Virginia!)
Okay, that's the long explanation I had to get out of the way before I jump into this next lore part... sorry! I'm getting to the good stuff now though, I promise!
Granite Falls and Moonwood Mill are on an even smaller scale than the San Sequoia/Del Sol Valley relationship, in my opinion. To me, Granite Falls feels like a national park or forest/nature preserve that surrounds Moonwood Mill and therefore ultimately falls under their jurisdiction. HOWEVER, the primary caretakers of Granite Falls are technically an independent commune... better known as "The Moonwood Collective."
I don't think there's enough room in the town center of Moonwood Mill to accommodate two whole wolf packs AND the handful of human locals that remain. Additionally, when you take into consideration the canon growing tension between these two packs and their various different ways of life, I have a hard time seeing them effectively coexisting in such close proximity. Besides that, Modern Moonwood Mill in its broken down, industrial, haphazard state suits the Wildfangs more than The Moonwood Collective - I can see the influence that the Wildfangs have had on the area, but where is The Collective's influence? Even the layout of Moonwood Mill and the lots which are located within walking distance of the rowdy dive bar screams Wildfang energy to me.
We also know that The Collective is much older than the Wildfangs, as it was formed back when Moonwood Mill was just beginning to have settlers and refugees who were fleeing from conflict (the big magical war between spellcasters/vampires/werewolves). Referred to only as "Moonwood" back then due to the area's obvious connection to the moon's energy, the founders of the town established The Collective - in the sims lore, it seems to imply that The Collective is the first pack of its kind to organize werewolves into a hierarchal structure with the goal of encouraging self-sustainability, diplomatic communication, and communal contribution within its wolf members. In my mind, I've always seen The Collective as people who reject societal comforts and embrace naturalism, self-discipline/emotional control, herbalism and holistic medicine practices, minimalist living, homesteading, community caretaking, things of that nature... and there really isn't anywhere in Moonwood Mill specifically that conveys that kind of influence. Granite Falls, however, sure feels magical with its sprawling plantlife and natural oddities... that is a place that could support their lifestyle!
If you look at the maps of these two places, it isn't hard to imagine Granite Falls as the wooded area close to the Moonwood Lunvik Lake, the spot where werewolves can "awaken the wolf" if they swim there during a full moon, because Granite falls is surrounded by various bodies of water AND mountain structures on it's right side... just like the mountain structures and woods that frame Moonwood Mill in the upper left hand of its map! Let me give you two shitty graphics I made to help illustrate what I mean:
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It's not a one-for-one perfect comparison, but it's so damn close that it feels natural to see the worlds as complimentary! Especially with The Collective's connection to the ancient spiritualism of the original wolves and mooncasters, it just makes sense that they would opt live in a commune-esque community on the outskirts of Moonwood Mill, as opposed to being right in the epicenter of town. This way they're close to the sacred Lunvik Lake, just far enough outside of society to seclude their true nature, but still close enough to help the remaining human locals. I even have a silly headcanon that the "Big Foot" of Granite Falls is actually just the pack-less werewolf Greg, as we know he lives secluded, deep in the forest...it just makes sense that people might see him raging in wolf form at night and be like "Oh shit, big foot!"
With the Wildfangs being a newer pack that is more open to embracing the wolf parts of themselves, they wouldn't feel the need to "hide" and pull themselves out of society in the way that The Collective does. That being said, they also wouldn't have the resources, structure, and defined communal space that a very old pack like The Collective would have... therefore they're just scattered around Moonwood Mill in their family homes, the trailer park (some people do a motel instead - I can see both working well), and so on. Some lots even tell their buyers to ignore the "howling in the distance," and because the Collective hides their true nature, I feel this must be referring to the Wildfang's full moon antics and their willingness to "embrace the beast."
Either way, It seems to me that The Collective has always believed it best to stay hidden, so it makes sense that they would form their community on the outskirts of Moonwood Mill not just for their own safety, but for the safety of the human locals as well. I think they likely relocated to Granite Falls years before the Wildfangs existed and when a huge uptick in human settlers came in, chasing the riches associated with Moonwood's mines or, more likely, the mills which the town would be eventually named after. But as time went on and the town went to ruin (some people theorize due to the wolves, some people theorize the town's natural industries just became less profitable in the age of technology), people abandoned it and opted to move to the newer city - Evergreen Harbor. (See, we came full circle!)
That kind of leads us to where I'm at in my game, in "modern day." A lot of time has passed, and Moonwood Mill has changed dramatically since its inception. I prefer to imagine that the remaining human locals are not fully aware of the werewolves living among them with 100% certainty, but there are legends and stories. The oldest locals cultivate and pass down not just the stories but the protective practices to their children and grandchildren as well: don't go into the woods on a full moon, if the woods get quiet out of nowhere stay calm and find the closest way out, close all the blinds when it gets dark, don't go out on a full moon, bring the animals in or secure them in the barn for their protection on full moon nights, if you hear a whistle in the woods do not whistle back, and so on. Unfortunately, those stories, wives' tales, and superstitions tend to attract potential enemies to werewolf-kind: rogue vampires seeking to harm werewolves and even occult hunters. HOWEVER, by retreating into the woods, The Collective are closer to what they believe is their spiritual source - Lunvik Lake - where the original mooncasters created werewolves and Myshupotamians worshipped the moon. By being closer to their source, they are strengthened and therefore able to keep out potential threats, protect their own pack, and watch over Moonwood Mill as a whole more effectively. I don't think the Wildfangs are particularly interested in this part of their Lyncanthropy - its something uniquely embeded in the history of The Collective and why it was created in the first place.
LASTLY, my Moonwood Mill/magic world in general is actually years ahead of where we start in game, and in my mind the magic world is on the precipice of another war (a long anticipated response after the destruction caused by Operation Eternal Flame. Vlad isn't one to take losses, and the Spellcaster/Vampire tensions are still very much palpable). I'm not going to get fully into all that, but I will say that the Wildfangs are a far more established pack, still led by their alpha, Rory (albeit a much older, wiser Rory) and The Collective is led by Rory's adoptive brother, Jacob Volkov, after their father (and former alpha of The Collective) Kristopher died. Although the tensions between the Wildfangs and The Moonwood Collective aren't as severe any more, they do still have trouble coexisting from an occult governance/council perspective. Again, I have a whole lore about occult governance as well, but I won't get into all that either haha. The TLDR is that there are two big issues between the Wildfangs and The Collective at the present moment: the first being how Rory has gone about growing the Wildfangs (by recruiting pack-less werewolves outside of Moonwood Mill, something The Collective has always been against since its inception) and second, their willingness to work with spellcasters if another occult war breaks out.
Okay... I'm done now! I'm cutting myself off! That may have been more than you were looking for...I'm truly sorry!!!
I hope I managed to answer your question (and some). Thank you for asking me about this, I literally never get to talk occult lore and it is one of my favorite things to explore in the sims!! I feel like no one cares about my occult headcanons and such... but sometimes that's all I want to talk about lmao. If I had the time and talent to make a story about this very topic, I WOULD! But for now this is all I have to offer <3
Thank you again for this ask, it made my week!!
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alltimefail-sims · 1 day
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🍒 FREE DAY | CHERISHING CHERRY (1/2)
Cherry woke up on the WRONG side of the bed this morning. She's calling this the worst day ever; thanks high maintenance!
That bad mood decided to stay when Wesley started flirting with Matt!!!!!!!!!!!!!!!!!!!!!!!!! Cherry was prompted to gain the jealous trait but we said absolutely not
She chose to go workout, a rage induced run. Terrance joined her and really cheered her up! Then Julian came in... Terrance wasn't amused by his interruption
Wesley grabbed some leftovers, spicy! Cherry found him blowing smoke but before they could talk about anything, Matt came in all flirty, stealing the spotlight
In the hot tub, Julian talks up Cherry and makes her a bit embarrassed but also incredibly flirty however Wesley wasn't gonna sit back and let Julian take all that glory so he blew a kiss to Cherry to get some attention from her
Nik just in the background being snoopy with his binoculars lmfao
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alltimefail-sims · 1 day
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I was originally planning to do a whole section on the April SDX hair drop in my "Urban Homage" kit overview, but that's already a little longer than I originally anticipated... so here we are!
My thoughts under the cut ↓
I am never going to be mad at a free update, especially when they give us new hairs or update old hairs that have been driving the struggle bus for far too long. I personally love the color additions in both hairs and think the swatches are the perfect amount of vibrant and eye-catching.
I know people wish we had a color wheel or that the ombre additions could at least be in a different section (added on as an accessory like cc hairs do or even using the system we got with Cats & Dogs) but for now... this is what we got, and for what we got... I think these combinations are well done and effective. After I tried the duo-tone puffs on Ta'Nia, there was simply no going back to her original hairstyle (the braid buns from the Growing Together EP), and while I personally never used the old basegame braid style on the left due to it feeling dated and half-baked in the way that all basegame hairs do, I feel the duo-tone version refreshed it in a way that gave it new life! I'll get a lot of use out of both of these hairs, and I'm hopeful that they will fix the fact that toddlers have the color dyed puffs, but children do not...🤦. We already know it's not TS4 without some kind of bug or mistake though lol.
All in all, I'm more excited for the new hairstyle that they plan to drop in July (why so long from now ughhh) but the update on these hairs are a welcome addition to my game.
As always, I'd love to hear your guys' thoughts! Urban Homage review to come either late tonight or tomorrow afternoon!
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alltimefail-sims · 1 day
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Hi friends, happy Friday!
The Sims team recently collaborated with Ebonix and dropped the "Urban Homage" CAS kit on April 18th, so you guys already know I had to snatch it up and give my thoughts. I'm a week late, but I'll give you the TLDR up front: I like every item that came in this kit. Yes, I'm just as shocked as you are!
Sidenote: Don't worry, even though they aren't pictured above we will be looking at the male assets as well - they're in their own separate section under the cut!
With all that being said, let's jump into it! ↓
First, let me show you those masculine frame outfits I promised:
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Okay, now I'm just going to get my minimal qualms out of the way:
I wish the female frame bodysuit labeled as a top could have also been in the full-body category. I love that it can be layered with other skirts and such, but it's soooo cute by itself and we don't have anything like it, especially for everyday or workout purposes.
Next, the joggers should have been enabled for both frames and same goes for the overalls. You can untick the "female" or "male" clothing preference in CAS and they both look fine on the opposite frame, but obviously there is some minor distortion in the chest area on fem frames when they wear the overalls.
I also wish the basketball shorts came in some simpler, sleeker swatches alongside the bolder prints and colors.
That's literally it: miniscule complaints really, and trust me when I say these complaints are nitpicky for a reason - I struggled to find critiques for this particular kit.
As for literally everything else not mentioned above: I love these clothes, and I think there are a few items that I will use over and over again.
All the bottoms are superb
The loose jersey is an item that we desperately needed in game
The dashiki swatches are stunning
The fit of every item across the board is immaculate on a wide range of body types.
The few simple items snuck into this kit - the cropped denim jacket, the tie crop shirt, the open button down, etc. are so versatile and beautifully executed.
The trendy butterfly top, the skinny pants with cutouts in the side, and the platform ankle boots (specifically the flame swatches!!) have all been tackled by cc-makers; these versions that come in this kit are right on par with the cc counterparts out there, a HUGE win for console players who cannot use cc.
Basically, these clothes look like clothes I could actually see real people wearing...unlike some items that have come in packs in the past that feel far too niche or look like leftover items that didn't fit in a different EP or GP. (I'm looking at you CAS items from Crystal Creations... I know those assets were 80% Realm of Magic rejects lmao. Not that I'm mad, I like a lot of the items, but they really aren't super versatile.)
Perhaps the most surprising treasures in this pack, however, actually lie within the accessory categories. Wild realization for me because when it comes to accessories in the sims I'm usually indifferent at best and confused if the devs have ever seen a real human out in the wild at worst (because let's be honest...that shit is usually so oversized and weird looking it's basically unusable). But I have to give these accessories their moment in the sun because WOW. I can't believe I'm uttering the words "I love" next to "kit accessories..." but Hell hath frozen over I guess. Here are some screenshots:
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Every accessory (with the exception of the GORGEOUS headwrap) is enabled for masculine frame; this includes the rings (left & right), necklaces, earrings, facial piercing, and even the nails. The facial piercing shocked me the most as I've never used the piercings we've been given in other packs - they're always thick, bulky, and chunky in the worst way. But, much to my amazement, this nose piercing is sooooooo good and even come in a number of decent swatches outside of gold, silver, black! In fact, I liked it so much that I'm ditching the cc nose ring on my OC Ta'Nia and swapping it for the nose piercing that came with this kit. Even on a sim with a downturned nose tip and wider set nostrils (like the male sim I used in the screenshots) I felt like the piercing still looked great!
I only have one complaint about the accessories, and it's that I wish we were given more than one set of nails, or at least more color swatches for the nails. Black, red, and blue bases with chrome tips are just too limited to me, especially with all the vibrant colors we see in this pack! I would have liked a set of nails with intricate airbrushing/hand-drawn designs or ones that utilized gems and charms along with some variation in length and a shape outside of the trendy coffin or oval nails at medium length. I know this is picky, but cc nails are killing the game right now whereas the sims team continually plays it safe and, imo, it's boring; console players deserve to have glamorous works of art on their sim's fingers as well!
OKAY... time for my wrap-up thoughts!
Look at me saying this wouldn't be a long review... yet here we are, a whole ass Ted Talk later lol. Overall, I personally encountered zero major issues in this kit. (Please note that when I say "major" I am talking about hoodies that make eyes 3x their original size or jewelry that corrupts the body of a sim lol.) I will say that I saw some people saying they noticed some discoloration on the facial piercings that came with this pack (textures/colors bleeding from some other CAS items onto the piercings) but I didn't personally have that issue. If there are any other issues outside of the discolored piercings, I didn't encounter them and I haven't seen others talking about them.
TLDR: For me, this and the grunge kit are the standard of what a good CAS kit should look like. I think I'll be using several of these items often, and the content is easily worth $5.00 (unlike the party kit that dropped alongside this one... but that's a topic for another day). If you're going to give EA $5.00 for a kit, I confidently recommend this one.
Remember to use the creator code "EBONIX" at checkout so Ebonix can receive 5% of the proceeds when you purchase this kit!
I hope you all enjoyed my ramble. What are your favorite items from the kit? What do you think could have been better? Let me know in the replies or send me an ask; I always love hearing your guys' thoughts.
Talk to you all later! Hugs x
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alltimefail-sims · 2 days
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I was originally planning to do a whole section on the April SDX hair drop in my "Urban Homage" kit overview, but that's already a little longer than I originally anticipated... so here we are!
My thoughts under the cut ↓
I am never going to be mad at a free update, especially when they give us new hairs or update old hairs that have been driving the struggle bus for far too long. I personally love the color additions in both hairs and think the swatches are the perfect amount of vibrant and eye-catching.
I know people wish we had a color wheel or that the ombre additions could at least be in a different section (added on as an accessory like cc hairs do or even using the system we got with Cats & Dogs) but for now... this is what we got, and for what we got... I think these combinations are well done and effective. After I tried the duo-tone puffs on Ta'Nia, there was simply no going back to her original hairstyle (the braid buns from the Growing Together EP), and while I personally never used the old basegame braid style on the left due to it feeling dated and half-baked in the way that all basegame hairs do, I feel the duo-tone version refreshed it in a way that gave it new life! I'll get a lot of use out of both of these hairs, and I'm hopeful that they will fix the fact that toddlers have the color dyed puffs, but children do not...🤦. We already know it's not TS4 without some kind of bug or mistake though lol.
All in all, I'm more excited for the new hairstyle that they plan to drop in July (why so long from now ughhh) but the update on these hairs are a welcome addition to my game.
As always, I'd love to hear your guys' thoughts! Urban Homage review to come either late tonight or tomorrow afternoon!
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alltimefail-sims · 3 days
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🍒 SECOND ELIMINATION | CHERISHING CHERRY
The sim with the highest relationships with Cherry is Terrance!! Get your rose, my man!!
Matt is next to get his rose then is Julian to get his
Wesley, Micheal and Nikolas remain, who will get their second rose and who will be asked to leave the mansion?
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alltimefail-sims · 4 days
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Ooooooo I really really like the art style in this one!! Tysm for tagging me!! 🥰💕
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I'll tag @mangosimoothie, @hauntedtrait, @bibliosims, @shadowtrait, @acuar-io and ummm brain foggy sleepy so anyone else who wants to do this!! Just say I tagged you!!!! 💜
(And of course if I tagged you no pressure as always, feel free to ignore!)
Oh I've always wanted to do this! I was looking for a new picrew for my canva profile, and I found this extremely cute one!
Picrew link
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Pleaseeee I would love to see your versions too!
(I'm gonna tag a few people but if you want to do it too, just tag me cause I'd love to see it as well)
I'll tag @pralinesims @softietrait @alltimefail-sims @doglover-trait @plumbponette @noir-pixels @akitasimblr @xhannahsimssx @bloomingkyras
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alltimefail-sims · 4 days
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Having a story you want to tell so bad but not having the time or talent to do so is AHFDDAKSHDJDEJEOHFKXBDKDBFKGFHDKDLOFNT UGHHHHHHHH!!!!!!!!!!!!!!!
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alltimefail-sims · 4 days
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🍒 HOUSE PARTY | CHERISHING CHERRY
Welcome back to Cherishing Cherry! Today Cherry threw a house party to hopefully get closer with the remaining men in the mansion!
First things first, let's get to dancin' - Alternative music for the win, everyone loves it!
Nik told Cherry a dramatic story then fell asleep in the hot tub
Speaking of the hot tub, that's where everyone mostly spent their time. Cherry spoke to Matt about her interests - dogs, it's always dogs; isn't he just so cute????
Terrance was flirting with Cherry right in front of Micheal. Totally unimpressed.
Once the party was over, Julian and Cherry got to flirting in the hot tub in front of everyone; let the jealousy ensue!
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alltimefail-sims · 5 days
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Hey so ummmm I'm obsessed with this kit btw!!! This and the grunge kit will have me in a chokehold forever and always.
Full overview of both kits coming (with what I promise will be ~minimal~ commentary) later today or tomorrow!! ❤️
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alltimefail-sims · 5 days
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♥️ love train! send this to all the blogs you love! don’t forget to spread the love! ♥️
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Thank you friend!!!! I appreciate you sm ❤️❤️❤️
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alltimefail-sims · 5 days
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♥️ love train! send this to all the blogs you love! don’t forget to spread the love! ♥️
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Thank you so much!!!! ❤️❤️❤️
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alltimefail-sims · 5 days
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Reblogging this to say that although the 48 hour window for a 10% comission has passed (they were just doing this to compensate for the app having issues on launch day), the 5% comission is still active and will be indefinitely!
Continue to use her creator code "EBONIX" at checkout!
ATTN: Just popping by to say that if you are purchasing the new kits today - particularly the Urban Homage kit - be sure to use the creator code "EBONIX" at checkout!
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Collab creators do not make any percentage of the revenue after release, they're just paid a flat rate up front, so if you want a little of the proceeds to go to the creator, use code "EBONIX" at checkout (it costs you nothing!!!). Also worth noting that because they had some issues with codes in the app today, creators will apparently receive 10% commission instead of 5% commission the next 48 hrs. (LilSimsie shared this in her overview video!)
Again, code "EBONIX" at checkout. Support black creators!
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