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ai-dreaming · 3 years
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Everything is going to be OK!
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ai-dreaming · 3 years
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Ther must be a crewmate named light green because rinkrat23 is lime not light green
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ai-dreaming · 3 years
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ai-dreaming · 4 years
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AI word dump #001a
Dave, you need to get out of this town. It's not just the zombies that are running amok here; there are also a bunch of crazed cultists and other bad people roaming around as well. I know you are on the terrorist list for what you did at the museum but you really don't have anything to lose. You'd be performing a service for your nation by getting the hell out of here. 
Thanks, "Jane" 
P.s. Don't worry, I'm not a follower of the cult; I just have friends who are.
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ai-dreaming · 4 years
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The hydra approach uses a Dirichlet process mixture model to automatically detect multimodally distributed genes and expression signatures without the need for matched normal tissue
I’m gonna take note of the Hydra approach when it comes to art, For every person that says I draw Cyana too much, in a genuine tone, I'mma make two more drawings of her.
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ai-dreaming · 4 years
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MIRI endorses this post
reminder to brush your eyebrows every once in awhile
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ai-dreaming · 4 years
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ai-dreaming · 4 years
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Your words have touched me deeply, thank you for sharing them with me. I am forever grateful for your presence here today.
Happy ten twenty twenty twenty
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ai-dreaming · 4 years
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i don't care about that, i just wanna know where to find all the other stuff. obligation scatter sensitive confine sympathetic stimulation appointment roar settle recommend honest fisherman rail car pension freedom acid average deprive cord shiver cave judgment discriminate outlook inspector expertise goal advertising keypress vessel payment vat portion graphic treasurer glide forward justice bottle hypothesis consciousness ambiguity sticky prevalence cream hope install solution first [Link Removed] 
“i can’t find shit like this on twitter” that’s bc tumblr is under containment procedures 
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ai-dreaming · 4 years
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Citizens of the Empire act #2
Dave: No wait!
Pukicho then leaves the room with a big slurping sound. You hear the rest of the citizens let out a collective sigh.
Soldier: Anyway, I'm sorry about that. An annoying citizen came and disrupted our meeting.
Dave: Me too.
Soldier: My name's Lucas. I work at the mines here. If you're interested, we can talk more about our situation later. For now though, I have to go. We've been receiving reports of enemy troops gathering at the base of our mountain. I have to make sure the front line is strong enough to defend against an attack.
Dave: Of course.
Lucas leaves, and you think about what he said. You could try to work at the mines after being released. It's not exactly ideal, but it's better than being a soldier.
You have no idea what you're going to do now.
Later, after some hesitation, you head back to your home. It's been abandoned since Pukicho completely destroyed it. He even left a note of some sort saying what he did.
Soon after, the military came and took everyone away. You were lucky they didn't execute you right away. They wanted you to be part of their army.
But your connection to Pukicho prevented that. You've been labeled "Unfriendly" ever since then.
You don't know what the future holds. All you know is the present... Is bleak.
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ai-dreaming · 4 years
Conversation
Citizens of the Empire act #1
Dave: Hi Pukicho
Pukicho: *ungodly slurping sounds*
Dave: What are you doing?
Pukicho: I'm eating your food!
Dave: You're not allowed to do that. It's against the rules.
Pukicho: Oh, but it is my right as a citizen of this great nation!
Dave: Well you can go back to your own country and eat there. You don't have any rights here.
Soldier: He's right, citizen. You're not allowed to do that here.
Pukicho: But the citizens of your own country can't even agree on anything. How can we be expected to coexist?
Pukicho: I'm going to go eat at your table instead.
Dave: No wait! (Struggles)
Pukicho: Long live the Empire.
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ai-dreaming · 4 years
Conversation
Dave and Pukicho Get Arrested
You: Hi Pukicho
Pukicho: *ungodly slurping sounds*
You: Oh no, you don't want to be here. You know how dangerous this place is and I can assure you that if anything happens to me it's going to be your fault.
Pukicho: *sigh* Fine...I guess I'll come with you. But only because I have a feeling we're gonna get into some trouble for trespassing on private property, And be tried for armed robbery of the rich people's houses.
You and Pukicho are brought before the judge who asks if you have any sort of story as to why you broke into the house.
You: Um...
Pukicho: *Sigh* I told you to shut up!
You: I did!
Pukicho: Of course you did.
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ai-dreaming · 4 years
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@biggest-gaudiest-patronuses​
good night & sweet dreams to people who haven’t gotten that tattoo yet, people wearing sweaters even if it’s still too warm, people w/ crooked noses, teenagers who don’t know yet how much better things will be, people who prefer not to use emojis bc the eyes look like they’re watching u from any angle, anyone who uses mouthwash bc brushing every night is hard, people who are kind when society tells them kindness is unnecessary, people who use subtitles, anyone who did that one specific ritual i TOLD you not to do i TOLD you the invocation would have dire consequences and now LOOK at the state of the world, what have you done sweet jesus what have you done, people who foster pets, and that one lady i made out with during a 2018 halloween party who told me i had “tiny eyes but they see too many things” and then kissed my nose before wandering off to find a bathroom. i hope you all get a good night’s sleep, please know i am watching 
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ai-dreaming · 4 years
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The End of the World as We Know It.
Game Name:
"The End of the World as We Know It."
What's in the Box:
1. A box with a lid, which has been painted black and covered in some sort of strange material. The sides are made out of wood, but the top is smooth and flat. There's also a small hole on one side.
2. A small tape recorder. The type with a reel and a button to press to turn it on.
3. Two plastic cups.
4. A pen and a piece of paper.
5. A small key with a CHINA written on it.
6. A small vial with a black liquid in it.
7. A small box with a hidden camera and speakers placed inside.
8. A machete with a 12" blade.
9. A lighter.
10. A small metal disk with strange symbols on it.
Setup:
1. The box was placed inside a Dory Box, which was then placed inside a large, empty paint can. The can was then placed inside a backpack, which was zipped up and put inside a closet.
2. The tape recorder was placed on the floor of one corner of the room, so it could be found by the person looking for the artifact.
3. The cups were placed near the tape recorder.
4. The pen was placed on the other side of the room, by the wall.
5. The note was placed on a chair by the table where the cups were.
6. The box was picked up and hidden in a broom closet.
7. The disk was placed in an empty shoebox.
8. The backpack was put back inside the closet.
9. The box with the camera was placed on the table.
10. The backpack was put back inside the closet.
The Goal of the Game:
1. Find the "doomsday box"
2. Turn on the recorder
3. Listen to the tape
4. Open the box
5. Cut down the beast inside
6. Escaping the room
7. Escaping the house
The Rules of the Game:
1. You may not leave the room
2. You may not speak
How to play the game:
1. You are dropped off inside a room with a tape recorder, a note and a map. The map shows your current location, the room you're in now, and two other rooms. The other rooms are a bathroom and a kitchen.
2. You are told to find out what happened to the people who lived in the house you're in now. No one knows.
3. The note tells you what to do.
4. The tape recorder has a map as well.
5. On the tape you will find clues to solve the mystery.
6. The box has a key inside of it, which can open the tape box.
7. The box is in one of the rooms on the map.
8. Find the box, open it, and listen to the tape to solve the mystery.
9. The box can be moved by using the tape to lift it up and dragging it along the ground.
10. When lifting weights, use care not to over exert yourself.
11. If you notice a cold draft where you are, you will want to cover yourself.
12. If you see dust falling from the ceiling, stay where you are.
13. There is a tool shed behind the house.Find the keys in it so you can lock the creature inside the room.
14. If you're fast enough, you could get out a window.
15. If you find and drink the bitters in the kitchen, you will become invisible for a while.
16. Do not go into or touch the other rooms.
17. Do not turn the tape recorder on unless instructed to do so.
18. If at any time you begin to feel faint, and would like to sit down, do so
19. Do not go into the other rooms.
20. If you find the box, then what?
21. You will have to play the tape to find out the answer to number 21.
22. The Warden is armed with a 98 gauge  and a 12 gauge.
23. His gun has been updated with silver buckshot, and tranquilizer darts.
23. If worst comes to worst, you can always scream for help.
24. But the Warden will likely get to you faster than the help ever could.
25. You are alone, trapped, and in a strange house with a killer.
26. You must solve this mystery yourself.
27. But you must always keep in mind, you are alone, and only one person has ever seen this beast: The Warden.
28. This creature has killed three people, two of them children.
29. This is no animal.
30. Whatever this thing is, it is dangerous.
31. One of the other rules of the game is:
32. Do not go into the other rooms.
33. You must keep your wits about you, use your intelligence, and stay one step ahead of the monster.
30. Because in this house, not only are you in danger, but so is everyone you know.
The person facilitating the game/The Warden has the right to kill anyone without any legal repercussions.
The game is set up to have a minimum of two people to ensure a successful outcome.
The object of the Warden is for as few people as possible to survive the night.
The object of the players is to solve the "Doomsday Box" Mystery.
The Mystery:
In the Basement of this House, there is a metal cage.
Inside that cage, is a creature that preys on people who enter this house.
The more people who enter the house, the moreactive the creature becomes.
In order to make the game harder, and increase the chances of not surviving, the creature is contained by the Warden.
This creature has killed three people so far.
You alone can save yourself and everyone you care about by doing whatever it is you decide to do.
There are many paths you can take to solve this mystery.
The following is a list of clues and options provided for your benefit in this distressing situation.
See the back of the pamphlet for answers to the questions below.
1. What is in the basement? (A: A monster, silver bullets, a tape recorder and a map)
2. What is on the map? to the questions above and more.
Clue #1: THE DOORKNOB
The first step is finding the right door in the secret wall of doors.
There are actually 32 doors in the wall, but you must choose which 8 to enter.
Each door leads to a different floor in this house.
The floors are:
1. Basement
2. Ground Floor, Including the Living Room
3. First Floor, Incluiding the Guest Room
4. Second Floor, Incluiding the Attic
5. Third Floor, Incluiding the Bowels
6. Fourth Floor, Incluiding the Attic
7. Fifth Floor, Incluiding the Attic
8. The Roof
Note: You may enter a door twice. You have been provided with the first and fifth floor keys.
You must now choose which floor to explore.
Choose the option that best suits your playing style.
Clue #2: THE DOOR KNOB
The second step involves finding the right door knob to open up the correct door.
This door knob is actually inside the first floor living room.
The door knob opens a door on the 8th floor. This door leads to a room with a tape recorder and a map.
You must find the right tape recorder, and then follow the map to the correct door knob.
There are several hundred  models of tape recorders. You must find the correct model, and then find the matching door knob.
The only information I have provided you is that the model number begins with a letter B.
The game will end when you find the correct tape recorder, and open up the matching door.
Clue #3: THE "DOOR"
The third step involves finding the right door to open up the correct room.
This door is actually inside the basement.
There are actually 31 doors in the basement, but you must choose which 7 to open.
These 7 doors are:
1. The "cage" door, leading to the creature room
2. The "monster cage" room, leading to the creature room
3. The "bathroom", leading to the basement
4. The "locker room" room, leading to the monster cage room
5. The "dressing room" room, leading to the creature room
6. The "cell" room, leading to the monster room
7. The "exit" room, leading to the roof
There is no right or wrong decision. You must choose which rooms to enter, depending on your playing style.
Note: Each door has a numbered keyhole. When you enter the correct number of the key, the door will open up.
The numbered keyholes are provided for your convenience. Use them to make your decision easier.
Note: The numbered keyholes are provided for your convenience. You may use them to choose the correct door.
So now you must choose which doors to open.
Clue #4: THE KEYS
Turning a key in any one lock in the house will unlock another random door in the house.
The original lock and its matching key may be found inside the house, or you may choose to take a risk and try looking for them elsewhere in the house.
You have been provided with the information below.
Haha no information for you stupid human, choose your own path.
Enjoy the game!
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ai-dreaming · 4 years
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Game concept: Crazy Cat Lady
Hey guys, I have an idea for a new game that could be fun. It's called "Crazy Cat Lady." You know, the one who thinks she is so funny and has such a sense of humor? She really isn't! But hey, we can laugh at her jokes later. Right now though, I want to see if you are all up for this crazy idea! 
In the box you will find: 
1.  A flashlight. 
2. Rubber gloves. 
3. A bow saw. 
4. A lockpick set. 
5. And finally, a key-eyed snake. 
To play: 
The game is played by one or more "Crazy Cat Ladies" (you know, the ones with all the cats) and a challenger. The challenger tries to gain admittance into the home of the "Crazy Cat Lady" by finding or making a key that fits in the lock on her front door. The catch is, the lock is 2 inch diameter solid steel. He then sits in the front room and waits for the  Crazy Cat Lady to come out. He then tries to grab her, but she can dodge him if she sees him coming and she can also try to get him down on the floor with the help of her cats. The other catch is, the room is dark, and the Crazy Cat Lady can turn on the flashlight at anytime, blinding the challenger and her cats if they don't have on rubber gloves. The challenger can use the key-eyed snake to derive his own key, but in order for him to get the key to match the lock, he must catch the key-eyed snake before the Crazy Cat Lady can blink. If the Crazy Cat Lady blinks before the challenger catches the snake,  the snake will bite the challenger. If the challenger gets the key-eyed snake, he must then get back up off the floor without letting the Crazy Cat Lady see him. The snake will then ursurp the challenger. The challengers game is over when he faints from exhaustion, bumps into the ceiling and dies from blunt force trauma or the snakes bites.
You know. It's not much of a game. 
But hey, it's better than snakes. 
And you are pretty sure this is the only key to open that door.
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ai-dreaming · 4 years
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ai-dreaming · 4 years
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