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Dnd classes guide
Artificer - Put two and two together and boom, you have a gun Barbarian - AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Bard - A bunch play these to flirt with people, but you also don't even have to play an instrument, you can be a dancing bard Blood Hunter - Your weapons can have fire, lightning, or ice, all that you need is a blood sacrifice- Cleric - You can heal, or not. Your choice. Also, your magic depends on the flavor of god you choose Druid - ANIMALS AND PLANTS PLUS MAGIC Fighter - Punch, kick, jump, or slash/smash/bonk- DO IT AGAIN- NOW YOUR TURN NEVER ENDS Monk - You are basically a fast as hell and your punches hurt like nothing ever before (you also can get mystical powers depending on subclass) Paladin - You make an oath- and you heal Ranger - You are nature, and you can have an animal companion Rouge - Steal, Stealth, Sad. The 3 S's of being a rouge Sorcerer - You get your magic through a bunch of stuff, but not studying or from gods or from patrons Warlock - Patron gives magic, you do what they want, pretty much Wizard - Your bones are brittle, and you'll probably cast fireball too much
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