Welcome to JTV Pokecenter! Please ensure your pokemon are in a carrier, on a leash, or in their pokeballs at all times. Thank you!
Your friendly neighbourhood veterinary clinic is probably the closest thing in real life to a pokemon center, eh? So here are some pics of a few of my patients re-imagined as pokemon. I’ve been meaning to do a mashup like this for a while, but now seems a particularly relevant time.
(And if you ever visit our little clinic with your real life critters, I’ll check out your pokemon as well for free! ;) )
This is a question that’s been bothering me, and after looking into it I think I get it
So kobolds first appear in Germanic folklore as domestic spirits. Kobolds are also considered mine spirits, causing cave-ins and tapping on things in the dark to scare miners
Think the elves from The Elves and the Shoemaker, but bastards
This association with mines and caves and bastardy gets them into the world of tabletop RPGs when Gary Gygax adds them to his fantasy supplement of Chainmail. Kobolds are later added to Dungeons & Dragons as a subterranean race of monsters
Here’s the important thing: due to a throwaway line in the rulebooks about the kobolds having doglike voices, the first artist to depict a D&D kobold gave it a dog nose
This is the beginning point in the divergent evolution
Kobolds in western TTRPG will notoriously become more and more reptilian with each generation, leaning on the interpretation of “chihuahua dragons,” but it’s at this time, heavily inspired by Dungeons & Dragons, that the video game series Wizardry begins
They brought the dog kobolds with them
Wizardry becomes extremely popular in Japan, inspiring JRPG series like Dragon Quest and Final Fantasy as well as manga series like Dungeon Meshi. And while in the west the kobold has become increasingly reptilian with each edition, the Japanese kobold has become increasingly canine
And this is why in the greater fantasy genre, kobolds represent everything from
Hi, I'm Asty, I'm a Mexican dark surrealist traditional painter and illustrator, my main mediums are watercolor, gouache, graphite and charcoal
My work's main focus is on the fragility, the wonder and the horrors of life, and the points within which all three meet.
I am obviously very attracted to dark and "scary" imagery, but within my work I try to focus more on making all these horrible "other" creatures and visages to be sympathetic and sensible, trying to understand the plight, the life, the suffering and the joy of all of that which we traditionally consider "too foreign", "too strange", "too other" to be relatable
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