Big thanks to the CRCR / Wizz and RedKnuckles for having me on board again for the second episode.
https://wizz.fr/en/directors/crcr/head-shoulders-bromance
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Here is a project I Art Directed the backgrounds. Big thanks to the CRCR and RedKnuckles for having me on board. Also big thanks to the amazing BG team Emilis Baltrusaitis / Irena Smitáková / Jack Stevens
You can see the videos on Catsuka
https://www.catsuka.com/news/2021-04-07/head-et-shoulders-x-crcr-pubs-d-enfer
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Here are some of the work I did Art Directing on The Amazing World of Gumball on Season 5 & 6.
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Some matte painting work I made on The Amazing World of Gumball as BG artist / BG Supervisor and Art Director.
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The Inquisition was such a special episode, it was really fun and daunting to work on these special shots mixing live-action and animation.
I made the peeling sequence using photogrammetry and Cloth for the peeling. I did these shots up to the pre compositing to make sure all elements were working together and add some small AFX animation to make it less static.
Rob’s face was mainly made in matte painting and After Effect in order to add some small movements.
I also worked on the Look Dev of the Lab and some prop and character.
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Here are some background and compositing references for the Gumball episode The Factory.
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Here are some Look Dev I did for The Heart on the Amazing World of Gumball.
I ended up doing the final sequence up to pre compositing.
The camera was traveling down and had to be pretty close.
We used a bunch of photogrammetry models packed together with some Zbrush to add some finer details on close up.
The static version is a mix of 3D and matte painted over.
We did a test to find a way to make the heart 2D face look like felt for compositing.
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Look dev for a fight scene
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