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veronasims · 54 minutes
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Cowplant Mod
This mod makes it possible to give cowplants unique names and adds new ways to interact with them.
🏷️ Give name: a new interaction that appears on unnamed cowplants. Choosing it pops up a window where you can write the name and optionally, change the recolor. (The recolor can still be changed later with the recolor tool, too.)
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You can see the cowplant's name on interaction strings, when you grab the cowplant, or move it into inventory. Your sims will also enjoy talking to named cowplants more.
If you want to change the name later, there's a debug option (appears when shift-clicking the cowplant with testingcheats on) for it.
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🗨️ Talk to/with: increases social and nature enthusiasm, and is very cute, as the cowplant gets some pats too. This interaction uses new anims edited from the existing cowplant anims.
💢 Tease: already existed in the game but was only used by ghosts. Now your living sims can tease cowplants too. By doing so, they'll make the cowplant go hungry faster (the hunger won't change if the cowplant is teased by ghosts).
All the interactions are available for children as well. If you feel like they should spend time playing with a giant carnivorous plant, this mod won't stop you.
In addition, this mod includes a small fix for the cowplant that makes it possible to repository other objects to it.
Download (SFS) (alternate)
The file is compressed. University and Pets are required.
You might need to replace existing cowplants for them to update. This mod is compatible with buyable career rewards.
⚠️ The mod is pretty thoroughly translated, the amount of interaction strings with the cowplant's name varies for some languages. If you find mistakes, please let me know.
🚨 Likely conflicts with cowplant-related mods but run HCDU+ to be sure. Should be compatible with ghost-related mods like Cyjon's less cowplant obsession or playable ghosts can haunt by @jellymeduza.
Big thanks to @pforestsims for all the ideas and testing! This mod wouldn't exist without them. Also thanks to everyone who gave feedback about translations!
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veronasims · 17 hours
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a small thing that i made for @daydreamingdrawerette: @pepperoni-puffin's lauren sweater converted from ts4 to ts2! it's shaped a bit differently from the original (now it's overhang style instead of stuck to the body), but i kept the 'original' bust size 😊
as in the preview, it comes in 12 swatches, categorised as everyday/formalwear, for tf-af only. has all appropriate morphs and has a total of 2445 polys. bear in mind that tf is repo'd to af!
DOWNLOAD: SFS | MF 🪻
credits go to @pepperoni-puffin for the adorable ts4 original mesh & textures 💖
SWATCH
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if there are any issues that you find with this set, please don't be afraid to let me know! happy simming, and when you download this, do keep in mind,
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Love, ~ Ky 🌺
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veronasims · 21 hours
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@episims' Towel Lite Mod is one of my favourite mods, but I was always a sad there were no child towels to go with it, since I love things to match. So when I saw @picknmixsims had made towels to go with their Change After Bathing mod, I knew I had to have them, & after some poking around in the files & on the PickNMix site, I figured out how to add them in.
I needed all four towels, so I made new recolours* that are Repo'd to the originals, & pinned to BV. I also ended up sprucing up the original meshes, bringing the shape in line with the Maxis child bodies. Mine will overwrite the original meshes, so you can drag & drop them if you want to use them with WHoward's mod.
The clothes/meshes are included in the download. However, if you're only after the meshes/recolours, I've included a separate upload link just for them.
*The white towel is not the same file from the original mod, so it won't work with Change After Bathing.
DOWNLOAD LINKS
EpiSims' Towel Lite with Child Towels Child Sauna Towels
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veronasims · 22 hours
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Today I'm offering you a small edit to @simsco's 4t2 Martha Sofa and Loveseat.
I repositoried the love seat to the sofa, mainly so that I could use @linacheries wonderful recolors on the loveseat :) I also had to remap the loveseat, so existing recolors of the loveseat will no longer work.
I did not change the file names, but the sofa is the master. Please note these are only the edited meshes, you'll need to grab the recolors at the links above.
📥 Download [sfs]
credits: myshunosun, simsco
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veronasims · 2 days
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Tiny Playrooms Kitchen Set for The Sims 2 (Washing Machine is a functional toy!)
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As soon as I saw this beautiful set from Sixam CC I wanted to convert it, especially I wanted to find a way to make the tiny washing machine functional and I finally did it!
The set contains functional kitchen, sink, fridge, bookcase, shopping cart (works like a toy box) and a deco mini counter, mixer and cleaning kit.
Sink and Fridge are based on Rebecah Sims cc and there are 2 version for the toy kitchen, one with the sink and one without (choose only one because they use the same guid). In the one with the sink, it isn't functional. In the one without you can put the functional sink on the slot and your children sims will use it.
Washing Machine is something completely new I created myself, mixing as always animations from the base game ^^
The washing machine increases fun and cleaning skill. Here a look on how it works:
Hope you like it! All the cc are low poly and come with a bunch of recolors. The two laundry basket used for this toy are 4to2 conversions from Zamboxious Sims and SIMcredible!
DOWNLOAD HERE
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If you want to support my creations, you can send me a donation with Paypal or Ko-fi ☕ If you want to ask for a Paid Commission, HERE you can find more details. Thank you ❤️
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veronasims · 3 days
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A Gift to Celebrate 400 Followers!
Good evening! Tonight, I give to you a venture I seldom partake in. That is object re-coloring. I have re-colored this sign that comes in many styles. My favorite Styles can be found here and here and my recolors are compatible with both as I used @episims Sign as a base for my files. Also, since I am a lot creator most of all. Here is a lot that will go with one of the 14 sign re-colors. I was only going to make 13, but I wanted to make one for a lot @plumbtales made a long time ago called "The Smelly Deli", so that one is a bonus ;D.
Download [SFS]
Alternate [Simblr.CC]
Check out the previews under the cut!
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veronasims · 4 days
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3t2 Pocketed Dress made fullbody (requested by anon)
A fullbody version of this. It has fatmorph, comes in the previous 6 colors (PSD in the og post). Shoes are by JulieJ, age converted by Taylor :)
Download - Alternate
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veronasims · 4 days
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No Weather Notifications
This mod prevents the notifications that pop up when watching the weather channel.
download: sfs
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veronasims · 5 days
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as requested by anonymous, have @madlensims' magda outfit converted from ts4 to ts2 as a fullbody outfit! anon never got back to me about the shoes for this...? so it's paired with their spice boots!
bear in mind that thanks to these shoes, this outfit is way higher-poly than usual, at 14669 polys; please let me know what shoes you'd want for a shoeswap, if any! it has all morphs and is for tf-af only. comes in 9 swatches and is categorised as everyday, with tf repo'd to af.
DOWNLOAD: SFS | MF 💅
credits go to @madlensims for the original ts4 meshes & textures! plus to @bstu for helping me to deal with an issue with the normals 🥰
BODYSHOP PREVIEW
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very pleased with how it turned out, just a bit bummed by the shoes and their ridiculous polycount 😅
SWATCH
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9 swatches, as with the original!
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if there are any issues that you find with this set, please don't be afraid to let me know! happy simming, and when you download this, do keep in mind,
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Love, ~ Ky 😍
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veronasims · 6 days
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Situationship Memories
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This mod contains custom memories related to rejection, affairs, and more. Some are missing memories from the base game, and others are meant to go with interactions created by midgethetree. See the full list below. Updated 6/1/2024 to fix the mesh.
You have to manually add the memories for now, but I'm going to work on making them automatic. I used DiLight's Tattered Diary method. The mesh is Veranka's rose bouquet and can be found in misc > misc.
download: sfs
Pictured above, from left to right:
Got Engaged to $Subject, a Rich Sim (good)
Left $Subject at the Altar (bad)
Rejected $Subject for Going Steady (bad)
Rejected $Subject for Engagement (bad)
Asked $Subject to Leave Partner (good)
$Subject Refused to Leave Partner (bad)
Left Partner for $Subject (good)
Refused to Leave Partner for $Subject (bad)
Ended Affair with $Subject (good)
Amicably Ended Romance with $Subject (good)
Confessed to Cheating on $Subject (good)
$Subject Confessed to Cheating (bad)
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veronasims · 6 days
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Here's a replacement for the crunchy texture used in good witch aura effects*.
TS2 Infallibly Good Witch Aura - Smooth Default
Download (SFS)
*it's also used for Evil Witch aura 'hand plumes'
I've included a few options, more under the cut:
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Witch aura consists of three effects: glow, floating particles and also the hand/feet 'plumes'. In case of good witch aura all these use the same texture ('glowage' 64x64 px).. I included star shape default pictured above but I don't think it works great TBH, the 'glow' looks a bit funky. And it affects evil aura.
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You can choose between strong, medium, subtle and very subtle replacement.
Good witch effects are colorized blue/lilac in-game but original texture color is somewhat visible. I experimented with bright pink textures but I didn't like the result, the 'glow' part became a bit flickery (shifting from blue to lilac).
I'd love to change evil witch aura glow texture as well - but I haven't identified it yet.
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veronasims · 6 days
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4t2 Conversion of Joliebean & Arethabee’s Pink Ribbons (-ish) Collection
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My first successful clothing conversion set!! This was fun to convert but my lord there were some bumps along the ride
As the title says it’s joliebean and arethabee pink ribbons set from the sims 4 for the sims 2 !!
So not ALL of the pieces have been converted but they are in the works
I want to preface that I’m still a beginner so this is not a pro 4t2 converter collection
And very disappointing adding morphs was the biggest issue, the mesh tool kit auto morphs was really fucking me over and wouldn’t show. No morphs as a result of this :c So if anyone wants to help with this issue I would be eternally grateful (slide into my dms as they're always open) !
All that yapping aside under the cut is the download link and info about each item and also everything is af only !
! pls let me know if you run into any issues !
[credits: @joliebean @arethabee @jius-sims]
DOWNLOAD: SFS
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Clara dress
6k poly total
30 swatches
paired with jius' suede ballet flats originally converted by @nonsensical-pixels ( not the exact same bc i had to tweak them for the dress )
✧. ┊    
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Cherry Coke bottom
10k poly total
12 swatches
paired with jius' double-strap mary janes
✧. ┊    
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Whimsical top
2k poly
30 swatches
✧. ┊    
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Flirtatious bottom
10.6k poly
30 swatches
paired with jius';' double-strap mary janes
✧. ┊    
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Lizzie skirt
4.8k poly
12 swatches
✧. ┊    
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Clara top
1.5k poly
30 swatches
✧. ┊    
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veronasims · 7 days
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Here are a few hair-related things. Textures are tiny /and there are just a few of them, as I used TXMT recoloring technique.
Hair Deco Stuff
Download (SFS)
Featuring: Cheap hair dye box [80 poly], hair dye bowl & brush [518 poly], scissors [288 poly]. And also hair clippings - recolors of Kativip Rubbish 2 rug - mesh included.
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Enjoy!
*This is for The Sims 2
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veronasims · 7 days
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Myshunosun's Herbalist Kitchen
Last, but definitely not least, the Herbalist Kitchen. This does not include the bar because I wanted it to be functional and after a few attempts of frankensteining the heck out of it I arrived here. Cabinets don’t have slots; I’d suggest using lamare’s shiftable mod or omsps
Collection and ReadMe files included.
Download - SFS | MF
credit: @myshunosun
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veronasims · 9 days
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Myshunosun's Mandel Kitchen
Well, if you haven't noticed, I went a bit haywire with converting kitchen sets by Myshunosun. Collection and ReadMe file included :) Cabinets don’t have slots; I’d suggest using lamare’s shiftable mod or omsps
Download - SFS | MF
credit: @myshunosun
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veronasims · 9 days
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I've had this top EP01 Vest Collared Open undone for a really long time, so I decided to finally finish it and share it with you 😊
🍔 for teen and adult men
🍔 with all morphs
🍔 categorized as casual top
🍔 all original Maxis colors
🍔 all files are compressed
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You can choose between standalone AM and TM version or TM Repod version for which you need AM packages 🙂.
Standalone AM version sfs / mediafire
Standalone TM version sfs / mediafire
Repod TM version sfs / mediafire
Credits: EAxis
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veronasims · 9 days
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Making Sims 2 University Fun: my personal guide
I've noticed that while it's probably one of the most utilized of the expansions, TS2's university is generally seen as a slog. Which makes sense. It has a completely different gameplay loop than the rest of the game. But it's very handy to send your sims to college, especially if you use any of the various mods that limit careers based on education. So here's my big guide to making university an actual fun experience to play through (to me, at least).
The university expansion is, uh, very tailored to the 2000s college party time animal-house tropes. the pack becomes more fun when you treat it that way and let your sims be stupid young adults who streak and fool around on campus and throw parties. which, by default, is tricky because of the gameplay that requires so much skill building and assignments. which the rest of this guide will also deal with.
Note: I make some pretty big changes to normal university gameplay, to the point that it does require a bit of modding and at least one instance of fooling with simpe. there's probably also easier ways to do it, and of course everything is optional. maybe you do like keeping sims in dorms for the entire time and just three-speeding trough it all.
*mods: there are a few absolute must-have mods to me.:
TwoJeff's College Adjuster. It's basically an all-in-one controller to adjust semester timing, change semesters, plus a bunch of other features. The semester timing is the most important to me.
Active Classes is still in testing, but it almost completely changes how I play college sims. Once again, I'll detail gameplay later, but actually sending your sims to class makes for a much more fun campus experience.
No College Time Progression On Community Lots: this goes hand-in-hand with the previous mod.
Community Time: IIRC you have to do a little editing in SimPE to make it work right with University - this post explains what to edit. I don't know if I'm allowed to share the exact edit I made as a download. This might seem redundant after the last mod, but there's a reason for the madness: while one group of sims are in their active classes, the other students can do things on the home lot.
Instant Pledge for Greek Houses: This one is important for greek house gameplay, which is later.
SimBlender: There's like, 500 different edits of the SimBlender, and I think all of them have the main function needed for my college gameplay, which is teleportation. You can use a comparable teleporter if you fancy.
Simlogical's University Break is another important one for me, but it's not really necessary if you don't want it. I usually give the sims one break day per season - more on that later.
Autonomous Casual Romance is not required, but it sure adds a lot of fun to your college experience. You can also do any number of professor-limiting, custom degrees, etc mods and fixes you want.
*mods i do not use: there are mods to change the number of/length of semesters, but I seem to run into issues with them so I use the college adjuster to do the same things. I also don't really use any major overhauls, or mods that make term papers faster. I did have the tuition mod for a bit but grew tired of using it.
*general timing changes: I do seven-day seasons with longer lifespans for all sims and play rotations each day. These are the things I do specifically for university:
Four semesters: I only do semesters 2, 4, 6, and 8. Every time a new semester starts, I just use the College Adjuster to set the correct semester for each sim. I use the default length of 72 hours.
Synchronized finals: I use the College adjuster to reset the timer so the finals are all around 6-8am, and synchronized for each sim on a lot. This makes it easier to keep track of timing and skills. Also, all sims in university run on the same 3-day semester. Finals are the same day for the entire college each round. Once again, that just makes it easier for me to keep track of college-wide events for gameplay reasons.
Because this means there's 3 days per school year, and two school years per season week, it syncs better if they get a day off every Sunday using the University break mod.
Teens are sent to college on the same schedule. I send teens to school when they have 14 days or so left, with maybe an extra day or two if the college is currently in the middle of the semester.
*Gameplay: living situations: Here's where the meat begins. Now all your sims are on the same college schedule, they're all being sent to school, and now they need to actually move into college. I follow a real rule a number of colleges use: Every student spends a year in the dorms. Just their freshman year, then they have to move somewhere else. I find that this gives them a chance to meet dormies, adapt to being on college, and sorta figure out what kind of young adults they are. Plus, this gives them time for joining greek houses, which will be talked about later.
I do this because I like seeing sims as their own little characters with arcs and whatever and it forces me to think about what exactly they would be doing in college. Some sims get so frustrated with the constant mess of a dorm, some sims thrive by making friends with every dormie. Sometimes they start new drama with the others they came from high school with. Nothing quite like losing your high school sweetheart to some stinky dormie, after all.
After freshmen year, the students are kicked out of the dorms. They can get an apartment, they can rent a house, they can move into a greek house if they join one. Either way, they need to live somewhere. You can let them stay in the dorms, but I prefer somewhat smaller college households and divide them accordingly. Which gets into that whole greek house situation:
*Gameplay: greek houses. I gamify the Greek houses. I play SSU in my megahood, which comes with a fraternity and sorority, and you can do whatever setup you like there if you dislike gendered houses. Or abandon them all together and ignore this section. There are a few important elements:
Freshmen cannot live in Greek houses. They can, however, pledge while living in the dorms and move in right after their finals end. This includes dormies. There are benefits to the dorm, such as free housing, more social opportunities, usually more money per household since I cheat to make the greek houses actually nice to live in with things like pools and comfortable furniture, etc.
The Greeks have to be recruiting consistently. To keep the house going, they need to constantly be bringing in new members, either playable OR dormies.
Any recruited dormies are required to move in. You can townify them after graduation if you don't really get attached to them, but every member of the house is moved in. I use the instant pledge mod to get rid of that annoying requirement where they have to hang out on the lot so long before moving in. That, and they also move in after finals. You can teleport or invite them on and just ask them to move in. Whatever you want. Then, you must set them to be sophomores. Beyond that you can do whatever. They're playable now. Have fun.
You gotta let the Greeks party. Throw toga parties all the time and use a teleporter to maximize guests. Generally, ALL members of ALL greek houses are teleported to a party by default. Add more dormies, any friends, anybody in the dorms - the kids need to recruit and the easiest way is by forcing everyone on one lot. If you have autonomy mods or realistic alcohol, sit back and watch the madness unfold.
I don't really play wants-based, so playables that join greek houses is more based on vibes or friendship with existing greek members than wants.
*Gameplay: what do you mean we have to study??? Yeah. I made it this far before even bringing up the whole point of college. This is also where it gets a little more complicated and changed up, so bear with me.
I don't do wants-based, again, so I generally just try to make sure sims are at least passing by default. Whether they go beyond a C is up to whatever. I usually try to get knowledge sims to their 4.0s or sims that just seem like they'd take it seriously to max GPA.
ACTIVE CLASSES ARE SUCH A LIFESAVER. You can use the pre-made lecture hall or make your own. Put some skill-building objects in there, and if you like flavor theme the lecture halls around majors. I have a business/gen ed building, a science lot, and an arts lot, each with two classrooms (plus the library contains a classroom). I do believe I made an edit to the mod to make the class performance go higher with active classes, as well, so attending class every day is the bare minimum to get a passing grade.
The active class lots also contain career reward skill-building objects. These are nice because your sims can request to be taught by other sims on the lot. If you have a mod that allows non-students to visit uni lots, this helps even more with faster skill-building.
Every day, I send groups of sims with similar majors to their class. If there's a mixed-major group, each sim group gets one day in active class per semester. (So if there's an economics major, a bio major, and an art major, each one attends class on a separate rotation and the others do the normal autonomous go-to-class where they leave the lot and disappear). They attend one or both of the lectures and otherwise exist on the college lot to skill-build, socialize, eat, etc.
Outside of class, sims will usually research if they're not doing great. I honestly barely bother with assignments or term papers unless the sim actually wants to do them or are aiming for a high GPA. Maybe they go hang out at the lounge or downtown to fool around. Maybe they just fester at home. Whatever they want.
*other gameplay/storytelling things: I usually will take advantage of the aspiration change after their sophomore year if I realize that their aspiration just doesn't really jive with how they act. It's realistic to me. They had many years since being like, 13 when they first had their aspiration selected. I'd like to implement more in the way of holidays/events, personally, but that's not really relevant either. I usually give them an outfit change as well, and I like to go hard with the idea that they're going through a bunch of weird fashion phases. You know you want to give them a mohawk, just for a few days, don't you? Dye their hair red? Shave it all off? Have fun with it.
All of these things combine for me, at least, to make the college years a lot more engaging/interesting and less of a slow "move to a dorm -> study -> read books -> meet needs -> graduate" loop. There's a lot more storyline development that comes from sims being able to enjoy their time as young adults, too, such as the regular polycule jealousy explosions and party fights. It serves to break up anything they had going on as teens and give them a little direction to enter adulthood with. This concludes my little mini-guide, feel free to steal all my gameplay style or just take inspiration if you please. Or ignore it all and shake your head and call me an idiot. do whatever you want forever.
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