Watching the fallout zone discuss addicts is horrific btw. Like regardless if you like the lore changes, please consider your stances on ghouls requiring a substance— that is clearly not free and dangerous to aquire— to maintain their autonomy.
The zombification of ghouls is a whole other subject but when you talk about ferals vs ghouls, remember that ghouls as a whole are on par with the disabled and the ill. They're not the same ilk as deathclaws or other monsters in the series; they are people who have been ghoulified. People. Ring that in red a few times.
And on that note, when you use terms like 'junkie' and 'addict' with a derogatory edge, remember that addiction is not a moral indicator. It could happen to you too.
I’m gonna say it. I think the anti-feral meds are stupid and are probably just smoothskins looking to make a quick cap off of desperate people. It’s probably just aerosolized radaway (doesn’t get rid of enough rads to kill a ghoul but definitely enough to make them feel a little lightheaded without the rads) mixed with some mild addictive to make ghouls feel sick once they haven’t had a hit in a while and think they’re at risk of going feral.
i still have fallout fever, so i made some fallout!au versions of a few of my ocs
The quest to recruit Mark as a companion involves payment of caps in exchange for returning proof of varying cryptids in certain areas of the wasteland, only to find that every cryptid is just him, going about his daily business, now embarrassed to find out that he was doing such a bad job at staying hidden.
Kenneth's quest takes the player deep into Vault 47 in search of the holotape containing Kenneth's medical education (literally all the memories of it from the simulation world), which evolves investigating the VR Simulation Pods experiment, and piecing together what went wrong in Kenneth's pod to strand him in the glitchy version of the simulation world.
Fishwoman has no recruitment quest-- she just shows up if you have more than 30 caps worth of chems or alcohol in your inventory, stays until she can pickpocket them from you, and then leaves again. Occasionally shows up in VATS to flip the bird at whatever you're fighting.
Fallout 3 was well a flawed game but the tunnel snakes are such an essential part of the fallout world to me. Whenever i play enother fallout I'm like where's the tunnel snakes
if I had a plasma pistol you wouldn't hear from me ever again. i would crouch behind highway guardrails and shoot fully charged shots at teslas passing by me
Me, bolting out of bed at 3 a.m.: Post-Game Preston Garvey starts a weekly children’s radio show called Mr. Garvey’s Neighborhood and it rapidly becomes the most popular program in the Commonwealth. Recurring ‘neighbors’ include husband Sturges (teaching kids basic mechanical skills), Piper (assigns a writing project each week), Nick Valentine (Mystery Story Time), and so many more. Preston receives satchels of fan mail every week and diligently responds to each one. Eventually Piper helps him send out little Mr. Garvey’s Neighborhood magazines to far-away settlements or places with no radios. He is beloved until the end of his days, and immortalized afterward as a beacon of kindness, stability, and love throughout the Commonwealth.
I’ve spent like hundreds and hundreds of hours building settlements in Fallout 4, and you’d think I’d be all about turning it into The Sims™️ 4 Nuclear Wasteland Expansion Pack and giving all the settlers names and little backstories.
But in my experience that starts out sincere, and then three named settlers later it’s like “this barkeep is named Handsome Chad, and he wears a tux. =] Isn’t he a cool ghoul!” but that turns into “here’s the doctor for Tenpines Bluff. She lives in a trailer full of materials for making drugs. She also wears Pastor’s Vestments. Her name is Father Macaroni. What’s her story? Who knows! Just go ahead and follow her to The Shed if you could, please.” or “this guy is named John Leghoulzamo, sure, ok, whatever.” Hold on post cancelled, this is fine actually.
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