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theworldvsyoshiko · 49 minutes
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Yoshiko vs the world? No, Yoshiko vs the horrors beyond all human comprehension.
Beyond human comprehension, but within the capacity of dogs to eat. Which is a pretty unique Venn diagram overlap, really.
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theworldvsyoshiko · 1 hour
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For my next run, I'm thinking about doing the lone 13-year-old thing again, but in a scenario where the monolith automatically triggers, which is to say that there are cosmic horror monsters showing up from about day 8 onward. Might as well do something Anomaly-focused, considering.
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theworldvsyoshiko · 4 hours
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theworldvsyoshiko · 16 hours
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Although I'm not sure if I got used to playing with Perry or if 1.5 changed some things, but the raid rate feels really low now. Across multiple experiments like this, I've seen a single raid, and it came when the colony was a full season old.
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theworldvsyoshiko · 16 hours
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I wanted to test the viability of some stuff as I consider what to do for my next big run, so the current experiment is a Lost Tribe start where I woke up the monolith as soon as they had a roof over their heads. Neolithic people who needed a significant research project to invent the concept of chairs vs. monsters beyond the ken of mortals.
Invisible horrors came out of the mist to devour people in their sleep, but the one who's got a really nice iklwa woke up, stabbed it to death, and then went back to bed while the dog gnawed on its corpse.
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dude you suck at small talk
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asshole gacha
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Rimworld teaches some valuable lessons like 'it's perfectly fine to eat chunks of raw meat that have been laying around in the dirt at room temperature for a day or two.'
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theworldvsyoshiko · 9 days
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Well I'm starting up Rimworld for the first time in ages. Do you have a list of the mods that you use? I can't find it but I remember it exists
With the disclaimer that I was playing 1.4, so a lot of these probably aren't updated...
Yoshiko #1
Yoshiko #2 (about halfway through the second colony)
A mod highlight reel around the tail end of Yoshiko colony 3
Umeko
The Dancing Flock
This is still missing quite a few that I used for Yoshiko, because I was adding/removing stuff a lot throughout it as I experimented with things.
The Pastebin ones were exported from RimPy, and I believe it can import them too.
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theworldvsyoshiko · 10 days
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Although that does remind me, I've been meaning to post about it for a while now, and I've got some free time and energy tonight, so...
I think it's not going to be surprising to anyone if I say that The Dancing Flock is effectively over at this point. The big issue, which I kinda mentioned: some of the mods updated, and they busted some stuff in the process. I actually played several sessions past my last update, but they were all in a separate save file while I messed around with mods trying to get it stable again. I never quite managed that.
But, even before that point, I'd been thinking about cutting it short, for several reasons:
By that point I'd been playing Rimworld daily and documenting it for 3 months, and I'd kinda gotten my fill of the game for the time being.
Like I said before, the win condition was... problematic. Even after gifting the colony's huge hoard of silver and befriending a pile of factions overnight, I was only a bit past halfway through my goal of world peace by allying with everyone.
And related, once the colony was stable, the moment-to-moment gameplay was... kinda dull. I couldn't do much to work toward peace; I basically had to wait for people to attack and then capture them. Building the giant lavish compound was a good long-term project, since it required a ton of resources. Once it was built, though, there was only so much I could upgrade that felt actually meaningful. Like, sure, I could've bartered for weeks to get enough gold to put a golden statue in every bedroom, but it wouldn't have changed anything or been particularly satisfying. The Hospitality stuff lent some variety now and then, but most Hospitality guests just kinda wandered in, claimed a bedroom, and then spent a few days hanging around and smoking joints.
And yet, at the same time that they were too comfortable and well-established, the colony was also uselessly inept at fighting. Remember the bear incident? I never actually finished that, because my well-established, fortified, late-game colony couldn't actually handle 7-8 angry bears. Nonlethal weapons just do not scale to late game well, especially if you're committed to the 'nonlethal' part and thus also not building traps or anything. I had the enemy spawn rates turned way down by the end, and it was still iffy at times. This also undermined the group's commitment to taking in everybody who came by looking for help, because every single fight was a gigantic slog toward the end.
Related to #3, once the colony was well-established, there wasn't much to talk about compared to Yoshiko and Umeko. The pacifist bent also rules out a lot of sidequests that involve going out into the world, because a lot of them give pacifists huge mood penalties even if you don't kill anyone. I was avoiding fights on top of that because of the tedious nature of nonlethal combat. Josefin bravely helped with this issue by being a pathetic little lizard creature, but she can only do so much. I had a couple of sessions where I'd play for two hours and come away with nothing much to report, because everyone had spent that time mass-producing hats and sculptures in between hanging out in the hot tub. Which seems like a great way to spend time, but isn't necessarily eventful.
So, I guess they're gonna settle into a long and peaceful life of giving each other blowjobs on the floor of their personal dance club, but offscreen.
Once the Anomaly DLC has been out for long enough to have really robust mod support, I'll probably grab it and start messing around with it, so there are good odds that'll lead to something new.
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theworldvsyoshiko · 10 days
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I just read through Yoshiko and Umeko, and it's made me really believe in the "story generator" description of Rimworld again. It's also made me want to play Rimworld again, but I'm pretty sure getting fun anecdotes to tell people from this game requires actually being good at the game
Okay but I do find it really funny to describe it like that when the whole thing began with me fucking up and accidentally founding a colony with an lone incompetent teenager.
Although tbh a whole lot of my actual knowledge of the game came from that kind of thing. I did a long series of Naked Brutality attempts a while back, and that sure does force you to learn some stuff.
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theworldvsyoshiko · 3 months
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ho ho ho
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theworldvsyoshiko · 3 months
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Some mod updates seem to have messed up the save in some interesting ways.
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You know. Just a Dependency. Don't worry about the details.
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theworldvsyoshiko · 3 months
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Well, here we are, with me getting off work on time and no longer having covid.
Things are pretty much in the state of my last big update, although at the time that I made that update, Heft had been off working for another faction for like 1/3 of a year, and I kinda temporarily forgot about her. Sorry Heft.
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And, of course, I loaded the game up to find that there's a fire right outside the base for a reason I don't remember, because it's Rimworld.
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One issue I was running into before the hiatus: this colony is pretty mature and stable. I mean, they had the resources to do things like build an in-ground swimming pool out of silver. At this point, there isn't much that they need, and there isn't a lot of room for improvement. The hotel, rec building, and hospital are all about as good as they're gonna get. They've got a solid outer wall and a killbox, and the real limitations of that all come from the fact that fighting non-lethally is barely an option in this game. ... and on the rare occasion that a fight calls for the lethal approach, they're pretty decently equipped for that, too.
And, the whole approach of befriending people by taking prisoners, treating them nicely, and letting them go is a pretty reactive deal. I've gotta wait for raids to show up in order to get those prisoners, and those can be weeks apart. There isn't much I can do to speed it up.
However, I forgot about one option.
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It is time to play Drop Pod Santa Claus and shower the world with unexpected gifts. ... I can't reach every faction like this, but probably a good half of the still-hostile ones are within range.
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theworldvsyoshiko · 3 months
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The Dancing Flock will resume when I am not working overtime basically every day. (Which is hopefully next week.)
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theworldvsyoshiko · 4 months
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Josefin is pleased that this small child got eaten by a giant invertebrate.
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There's always some fucking beastie out to eat people on this planet.
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theworldvsyoshiko · 4 months
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prototype milk and prototype milk and prototype milk and prototype milk
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