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wishjacked · 15 days
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Happy #WebcomicDay!! :D
This year we're celebrating the process of making pages... so below the cut I've got a bunch of pictures sharing how I go about making pages of my evil post-apocalyptic workplace sitcom, Cargo!! :D
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So! My process!!
Writing-> I think sometimes there's pressure to "write" your comic a certain way, I see people talking about script format and stuff a lot. That really doesn't work for me, though! I write my "first draft" script in short scenes on scrap paper, in whatever order they come to me. Sometimes a scene will just be one or two lines, and then a little description of what I want to happen in the rest of the scene.
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Later I type the scene up, and write the "connective tissue" that fits between the disjointed scenes so they all flow together like they ought. I don't do page breaks or even character tag or action notes hahahaha I like it to be as BASIC as POSSIBLE so it's easy to edit. And since I'm the person drawing it I can almost always remember who's supposed to be saying what lmao
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I edit a lot, but the most major editing is also probably the last bit... when I letter my pages usually I realize "they would never say that" and so I end up rephrasing everything. My art brain is sometimes waaaaay better at phrasing hahaha. Like you can see in the finished page for this script I rewrote like basically all of it, and actually went back to the original "sketch" script in a lot of places.
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Thumbnailing-> my thumbs are really big, I draw them with markers on printer paper and keep them in a binder!! I like to thumb scenes in batches and I also usually write my dialogue on them, just so I can read through them before (and while) I draw to get a feel for how the pacing works. :)
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Sketching-> OH sketching is also really hard for me! I don't have a good visual imagination so it's really important for me to make sure I have good references. Last year I was especially focusing on setting.
My comic is set in Florida. I'm lucky in that I used to live there and still go back to visit sometimes, so sometimes I can gather my own reference images! But more often I start on Google Maps or Zillow, trying to find buildings that have interesting features or the right kind of "look" for what I want. I'll also look up other interesting elements, my comic is set in a post-apocalypse and I'll research home gardening and things like that which people would probably have.
For example, in this set in chapter 7, I used Google Maps images, photo references of indoor hydroponic gardening, and like, 90's-00's hacker computer setups haha. Also my BFF Roomstyler.com, where you can make 3d house interiors haha!!
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Lineart-> I LOVE lineart it is my favorite!!!! I sketch and ink two pages at a time, and it usually takes somewhere between 10-12 hours to do both steps.
I actually think my art looks best when it's just lineart... but I think my STORY is better with color, like it makes it clearer and easier to read and it has a better atmosphere HAHA.
Colors-> I think it usually takes me 4-6 hours to do 2 pages (I haven't timed myself as consistently as I time my lineart and sketching). I have a big file with small copies of my previous pages that I color drop from, and my characters are all flats only. The limited palette that I use is also really handy, it streamlines coloring a LOT.
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Finishing Touches-> aka I steal mercilessly from my one true love, my internet home, the beautiful and blessed Wikimedia Commons
I put lots of overlay layers on my art! I like textures so having some strange little textures or pictures on things makes my art feel a lot more finished to me.
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And finally my very most favorite ✨finishing touch✨ is the bright colored/patterned gutters that I use. Here are some of my favorites that I've made and used in the past!
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And that's all!! I hope you guys have a very happy Webcomics Day and find lots and lots of wonderful new things to read!!!
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endofthefoodchain · 14 days
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[Shows up fashionably late to Webcomic Day]
Hello! I'm Quinn aka Jerboagoat and this is the official blog for my webcomic, END OF THE FOOD CHAIN!
EOTFC is a horror-comedy semi-interactive sort-of-anthology chaotic amalgamation of a webcomic about MONSTERS! By leaving comments, you can influence the story and even ask questions to characters directly-- but not everything will go according to plan.
There is no update schedule, sorry! I work best without hard deadlines, but I do my best. Updates are presented as individual mini-chapters, with all the pages of an update posted at once. There's only two updates so far, with more to come!
EOTFC will contain many types of horror, with especially blood, gore, body horror, insects, and the consumption of humans being commonplace. For this reason I'd say it should be at least 16+. Hosted on Comicfury, but may be added to other sites at some point!
READ HERE!
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itsneroart · 15 days
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It's #webcomicday which means I can talk about Ultraviolents even more than I usually do!!
UV is a near-future body horror erotica comic about two men using blood sports and body mods as therapy. If you like toxic men banging out their personal demons, give it a read!
New pages every Tues/Thurs at https://uv.itsnero.com ! Also using the template from https://webcomicday.com/ - some process previews! My thumbnails and pencils are super rough, so I usually do most of my 'drawing' during the inking stage.
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jayrockin · 14 days
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Hi. I'm very late to Webcomic Day. The concept this year was to nicely showcase what the progression of your work looks like through layers of completion on a single page, but because of the way I am, this is not very easy. The first thing I do is sketch the page. This can be anything between thumbnail scribbles, nice pencil drawings with panels, or a bunch of floating character headshots with speech bubbles on a random piece of paper. I then scan these and add them to the page document. I usually do digital tweaks to the scans until I am satisfied with the panel layout and composition. I add vector speech bubbles at this stage too. The goal is (was... it's done) to make the entire book comprehensibly readable, so editors can read it and suggest changes before I put in actual elbow grease. Second stage is modelling important background elements in Blender. I'm not very good at this, mostly because I am new to Blender and terribly impatient. My models are usually a vague sketch of a hardscape environment that I then draw clutter over. My vehicle models are much nicer and that's because they were commissioned from people who have years of learned skill that I don't. Third step is when I actually start the finished page. I usually draw the character lines and flats (unshaded tones) before anything else because I find it fun and easy. I don't recommend this, it sometimes makes the next step inconvenient. I frequently start flats or shading before I've finished lines, because I get bored of doing lines. I don't recommend this either. Last step is backgrounds, and etc. If I need a Blender model, first I load an .fbx copy into the Clip Studio file and position it; then I often have to resize and reposition the characters I've already drawn, and then I grind out all the background lines and tones. Usually shade the characters around this time. This is also the time when I finally fill in miscellaneous stuff I've been dreading; like conlangs, technical details of equipment and props, conlangs, time conversions, and computer screen displays. Then the page is done. And I move on to the next one. Someday, perhaps, I will be done with all of them (so that I can work on the next book). Hope this was insightful. Take a peek at some of the other great artists making online comics, who posted in the #WebcomicsDay tag yesterday. Read Runaway to the Stars over here.
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