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undertale-yellow · 5 months
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Release Date Announcement
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To start off this account with a bang: After many years of waiting, we're very happy to announce the release date of Undertale Yellow!
Thank you so much for your patience and support!
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See you in the Underground ;)
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undertale-yellow · 4 months
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Howdy!
As you may know, recently, Undertale Yellow was at the forefront of a discussion around music copyright. This was an unexpected event, but we wanted to clear things up as soon as possible, do right by the rules, and put an end to copyright claims on UTY-related content.
Since then, we have been in talks behind the scenes to resolve these issues. Thanks to the cooperation and hard work of Toby Fox and Materia Collective, any YouTube claim that occurs can now be disputed and released - much like how UNDERTALE’s music works.
We thank you all for being so passionate for UTY and its music, and hope this situation paves a better path for fanworks of the future. Much love 💛
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undertale-yellow · 5 months
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Experimental Patch 1.1.0
First, we would like to thank everyone for the incredible reception we've got for UTY 💛 it's been surreal in the best way
We do hear your feedback though, and have worked to address what we can in a new patch for Undertale Yellow. Please be warned, we haven't been able to test everything with this patch, but we're confident it should work in a normal playthrough
Thank you once again for playing and giving feedback! We realize these are not all the issues that have been brought up, but we will continue to work toward improving the game!
You can download Undertale Yellow version 1.1.0 on Gamejolt!
**This new build will recognize any ongoing save, so just make a new folder for the zip contents or replace the old ones and you're good to go
Changelog under the cut ↓
Major Changes
Added two new accessibility options: - Easy mode: When enabled, the Hats now provide DEF values for an easier experience (can be changed mid playthrough) - Auto Rhythm: When enabled, automatically hits the notes in the rhythm fight without having to press a button, if you are in the correct lane
Reworked the final pacifist boss fight attacks to be less chaotic and unpredictable
During a chase sequence, a character was supposed to slow down every time they catch you in the chase, it now works as intended
Added an Act heal to the final No Mercy route boss (Also fixed a crash caused by this Act option being partially implemented but not working)
Crashes and Softlocks
Fixed a crash caused by using the “shoo” command twice during the dunebud duo fight
Fixed a crash caused by interacting with an object while completing the minecart puzzle
Fixed being able to backtrack on the second steam puzzle, which could lead to a crash and your save being ruined
Fixed a crash caused by pressing Z on frame 1 of the attack targetting cursor
Fixed a crash caused by a demo saved game being present on your system
Fixed a softlock caused by blocking Mo’s path as he’s leaving
Fixed a softlock caused by interacting with the crystal tree in Snowdin from the left
Fixed a softlock in the final pacifist boss fight where the selection soul would disappear from the menu
Fixed a softlock caused by sending one of the mine carts off track
Fixed an issue that caused one of Cactony’s attacks to never end
Fixed a softlock caused by mashing through the text fast in the raft room in Snowdin
Fixed a softlock caused by turning around immediately upon entering one of the rooms in the lategame
Fixed a very specific bug that caused you to get stuck on a bridge upon retrying a fight under it
Fixed a crash during the Guardener fight that could happen on her last line of dialogue
Fixed an unrelated softlock in the Guardener fight
Fixed a crash on the final No Mercy boss caused by getting hit on the same frame as you defeat the boss
Other
Fixed the tutorial buttons being swapped in the arcade minigame, also added additional information to the tutorial screen
Changed the Delta Rune Patch gold requirement from 150 to 100
Increased the item stock in the final shop of the No Mercy route (Applies on save reset)
Fixed mistakes in the credits
Fixed several line breaks, typos and mistakes in the text
Altered one of Sir Slither’s act dialogues to make the sparing condition more apparent
Added an autosave post the final pacifist boss as a temporary help with reported performance issues in this cutscene
Added the Auto-Fire toggles to the death screen of relevant fights so you don’t need to restart the game and fights in order to change it
Fixed a mood ruining issue in the final act caused by an unintended random event
Other minor fixes
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undertale-yellow · 5 months
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Welcome to the Official UTY Tumblr page!
Undertale Yellow is a full-length fan-made prequel for UNDERTALE, which follows Clover, who sets off on a mission to find the five previous missing humans. (Full game out now!)
Here we, the developers will post important updates, answer questions, and share the amazing work made for our game!
------------------------------------------------------- Have a question for us about UTY? Ask us here!
Tags/Navigation:
#uty.update - Official updates regarding UTY #uty.ask - For asks that have been sent in #uty.posting - A catch-all for our posts #uty.fanart - Art made by the community!
Check out our other socials here!
Twitter | YouTube | Gamejolt | IndieDB
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