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#to pretend she is beyond base trifles and pains
pentacass · 3 months
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Boss Battle + OST - Vestra/Darth Avriss (inspired by this post)
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[Phase 1 - Heart of Chaos] - Peace is a lie.
Darth Avriss deigns to turn her eye upon you - a gnat, a parasite, long overdue for a mercy-killing. You face the might of a Lord of the Dark Council, heir to Kallig and Tulak Hord; the music heralds your doom and the struggle to come.
Her main moveset involves lightning and the occasional debuff, alternating between AOE lightning storms and lethal bolts at random targets. It is complemented with bursts of lightsaber attacks - moves adapted from Kallig's ancient manuals. Swift, efficient, but not the strongest of physical attacks. They deal less damage than lightning, but have a chance to deal a crippling effect.
She is agile, pounces between foes. Now and then, you hear her laughter amid the chaos of battle. She is playing with you, a predator toying with its food. She prods you for weaknesses and, perhaps, the potential to show her a better fight.
[Phase 2 - Divine Love] - (Terrible) Transcendence.
The Forcewalker reveals her full strength, and the music unfurls with a grandeur to match. You have proven your strength, and are now a threat in her eyes. She calls on all four Force ghosts tethered to her. Light grows dark. The air chills your skin. Death comes for you - en garde.
Her moveset remains the same, with increased damage. It is bolstered by four new moves, one from each ghost. Two lightsaber-based, two Force-based. Protect your healers - she wants to bleed you slow, drain the light of hope from your eyes, before dealing the final blow.
[Phase 3 - Almighty Bhunivelze] - Not all gods are of heaven.
Darth Avriss on her last legs - take utmost care. She is desperate, wounded, enraged. Logic is conquered by the destructive need to rend the world asunder, and drag you into oblivion with her. The music is still grand and intimidating, but incredibly discordant - reflecting her state of mind.
She consumes her ghosts wholly, absorbing their strength for one final blaze of glory. Almost all light dies in the chamber. The very ground beneath your feet shakes. The Force starts to unravel in her death grip. Her four ghost moves remain, but occur with increasing, erratic frequency. She is losing control, losing herself amid the ingestion of four separate souls, memories and all.
Put her out of her misery. Whittle down her health, pry loose her grip on stolen power. Leave her alone in her own skin, in her own mind, endure her last barrage of (AOE) lightning. Cut her down, let her collapse; a broken monument to her own failure, one final reminder of her mortality.
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