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#this is how u all find out im a hsr player
beegswaz · 27 days
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cyborg space cowboy save me
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jiamiuxin · 4 months
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i played honkai star rail as a genshin player
highkey exceeded my expectations!!! i thought i wouldn't be toooo into it bc i like open world games but the fact that iit has some small but still explorable maps was nice.
so as a gi player some things that i thought hsr ate with:
higher trailblazer power (resin) cap
better story pacing
SOOO GENEROUS ?!??! i feel so spoiled in hsr and then when i went back to genshin i felt like i was scraping the bottom of the barrel. but at the end of the day ik hsr has more competition but genshin doesn't so everyone be serious and understand that's why there's a disrepenacy there
i like how you can talk to the characters vis messages and you can still see them out and about in the world.
REPLAYABLE EVENTS HELLO???? not having this is one of genshin's biggest flops like?
back to the quests, i like how it'll show new quest locations on the map, no matter how far you are. on genshin, it'll only show up temporarily if ur nearby
skip dialogue button LOL also can't rly apply this to genshin but i also like the fast forward combat feature
i feel like trailblazer is more viable compared to traveler
things that made me appreciate genshin:
super nitpicky but i use a dual shock controller and i find it easier to open the map on gi rather than hsr
rly could j be that im used to genshin but i feel like the genshin ui is more clear/simpler (in a good way) compared to hsr. i think hsr's is fine tho
not reliant on missions/story for content; u can literally j explore the world
going off of that genshin HAS been out longer but it j has sm more content. i get from a business standpoint there's no reason to release a game with hella content if u dont even know if it'll do well but w hsr it's just so little idk what og hsr players could even be doing rn. like nearly another whole year for one more planet ,,, bruh ? unless there's j a lot more side quests idk about
this is all i can think of rn but all in all i think i'll keep playing both. so glad i gave hsr a chance bc it was like a breath of fresh air
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jiamiuxin · 3 months
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i played honkai star rail as a genshin player pt 2
ok now that i've play the game for almost a month now and i have a better grasp on how the game works i think i can elaborate on my thoughts/perceptions more
some more things i liked abt hsr:
simulated universe / memory of chaos (icr if i mentioned this in my last post) i prefer these over abyss LMAO i think its j more fun. i haven't tried swarm disaster yet or g&g so idk abt those
even though the maps are smaller compared to genshin i dont think it takes any less effort. there's a lot of detail into the surroundings imo.. like it's v packed and condensed while genshin can sometimes get away with more open plains/areas
easier to build characters (kind of). like leveling up traces at least initially i found didn't take as long because hsr doesn't have the concept of different books (THANK GOD!!) but on the other hand i heard the relic rng is bad and i think later on as u build the character the progress slows down (??)
accessibility to 4* and 5* weapons
this might be bc the game isn't old but i feel less pressure/need to do a lot of things. stuff that are locked behind story are easy to progress thru and so i feel like i can take my time with the game and enjoy it
i like how team building feels more direct. i find it easier to build teams compared to genshin not j bc it's easier to gain characters in hsr but also that characters have a more clearly intended role. like yes you can build a character into a non-intended role but yk. but u can give it to genshin that for the most part team building is more flexible
visiting characters in the express change positions
smth i didn't like
not an unpopular opinion but the luofu story felt all over the place. it was giving inazuma story LMFAO like the content itself was interesting but there was just wayyy too much going on. either they should have removed some stuff or made it longer. there was no time to meditate or truly digest what was happening and the consequences of what was happening as a young/new player
i think sometimes genshin feels skimpy on the rewards bc it's so spread out. like ~2 primos/chest but there's hundreds of them meanwhile i get like 120 jades or so from a first time SU clear or event. lowkey the latter is more time efficient BUT yeah there's a lack of exploring enjoyment. dare i say part of the genshin rewards is being able to explore.
but this sucks when ur trying to desperately scavenge primos for a current banner (AKA me trying to pull yae miko rn after losing 50/50)
IM SO MAD BC THIS IS LITERALLY A REPEAT OF LAST BANNER WHEN I TRIED TO PULL FOR NAHIDA AND LOST THE 50/50 TOO LDJHF i got her in the end but there's only sm exploring i can do ,,, thank god im not pulling for the chiori/itto banner so i can take a break and save for neuvi. cause when u start to scavenge ur exploring bc u feel the need to and not the want ,,,
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