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#this battle was the griddle sweep
aaardvarks · 2 months
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Throwback to that one really brief window where Harrow had one (1) ounce of fun before at least 14 months of No Fun At All
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kiriona-apologist · 3 years
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i posted this over in my prompt fill ao3 fic (found here) but wanted to post it here because i make the rules
i surrender myself to your arms
Gideon has waited an entire fucking war for a moment of Harrow to herself. Properly to herself, not the "to herself" that she gets when Harrow is perched at a desk, drawing up battle maps. That's not to herself, that's not even close. Gideon't can't recall the last time she got a good night's sleep (maybe it was while she was fucking dead) but she knows the moment that she sweeps Harrow into her arms out on the battlefield that she'll get the good night's rest. She doesn't know how she knows it, it's just a deep set feeling in her gut.
"We did it," she says against the crown of Harrow's head. And then, louder, because there's all this emotion in her chest and it's threatening to burst, "We did it!"
The celebration of the other Blood of Eden soldiers rises around the two of them but Gideon has Harrow in her arms and she's holding them so tight she might break a couple ribs. It's fine, Harrow could probably grow them back, there's probably still a bit of thanergy for them to pull on to repair some bones.
"Shit, Harrow, I never thought-" Gideon cuts herself off and she lets go of Harrow's shoulder, puts some space between them to breathe because suddenly, she can't. All that work, they've ended up here and Gideon has no idea what to do next. "I never thought we'd get this far."
"I didn't either," Harrow replies and they reach out and hold Gideon's hand and Gideon nearly fucking melts at how tender the gesture is. "But we've done it."
"We have," Gideon says stupidly, because she's an idiot and loves displaying that for the entire world to see. "Shit, Harrow, what do we do?"
"What do you mean, Nav?" Harrow asks. Soldiers run around them, there's definitely some sort of water being sprayed at others. They were celebrating and Gideon was celebrating and Harrow was celebrating because the war was over. All that fighting, all the death and the carnage, all of it is over.
"What do we do," Gideon begins, drawing closer to Harrow. They've been so close to each other recently, sharing a tent, a bed, sleepless nights spent counting troops and near crying with despair; their time was spent with Harrow in the throes of nightmares and Gideon staring at the ceiling and forgetting what a body felt like "now that it's all over? And they don't need soldiers anymore."
"There will always be room for us, Griddle," Harrow says. Their mismatched eyes blink back at Gideon's. "I'll be sure of it."
"Even if you have to carve it yourself?" Gideon jokes and it falls flat between them. Too many years have passed in the agony of war for Gideon to be so flippant in such crucial moments. And this is a crucial moment, she can feel it in her old bones (not as old as Aiglamene but old nonetheless) and she tugs Harrow closer by their joined hand.
The celebration has moved on, further into the battlefield as the dead are mourned in joyful jumping. Gideon and Harrow are left to themselves in the middle of a death drenched battlefield. And Harrow reaches up and their hands thread through the longer scraps of Gideon's hair and they tug her down with the force of a thousand men.
When their lips meet, Gideon sighs, because she hasn't been misreading this the entire time, and why haven't they been doing this for the years that they've fought? Harrow's hair is long now, so different from their cropped style on the Ninth and Gideon cradles the back of their head until they pull away and bump their foreheads together.
"Nav," they say slowly, the words breathy on their lips. Gideon wants to kiss them again, wants them to never speak again because she's kissing them but she resists and she listens. "Why haven't we done that sooner?"
"Because, my lord of the night," Gideon says, stealing another kiss just because she can. "You've been too stupid."
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talea456 · 7 years
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Flapjacks
A one-shot set in an alternate season 3.
Stretching out her arms as the morning sunlight shone through her window, Abbie bolted upright as her hand brushed the empty pillow beside her. A sudden twinge of sadness threatened to erase the smile she woke up with, but then smile swiftly recovered. The smell of pancakes was in the air. As if she couldn’t possibly love this man anymore, he was making her favorite breakfast.
 As she hurriedly searched through the clothing flung on the floor around her bedroom, memories of the night before flashed in her mind. The volcanic kiss following the final battle. Driving home afterwards in complete silence—hands entwining over and over again. Her feet sweeping into the air when they reached the entryway. The feel of being carried up the stairs. A thousand thousand breathless kisses as the world fell away… 
As she moved down the stairs, his old shirt hung off her tiny frame like a dress. The open neck, usually exposing his chest, gently slid off her right shoulder. Abbie quickly and quietly went downstairs and leaned suggestively on the kitchen entryway whereupon she immediately exploded in laughter. 
 There he was: Crane, her Crane standing over the griddle in his 18th century breeches with her silk negligée on top. 
 Crane smirked in satisfaction and looked up at her through arched eyebrows. “You better not be stretching that out,” Abbie said, attempting to catch her breath. She was still giggling as she walked around him and smacked his double jug on her way to the counter beside the stove. “I simply wanted to make the point that I need not ‘lay off the flapjacks,’ as you so kindly reminded me, to fit into this one.” He removed the griddle of half-cooked pancakes from the heat as she hoisted herself up to sit on the counter top. 
He slowly approached and hovered over her. “Yeah, well, I might want to take it back…just in case,” she said as she pulled him even closer, licking her lips; her eyes locking on his. “By all means, Miss Mills. Please do.” He raised his long arms overhead as she slowly pulled the negligée up and over. As her arms dropped back down, his shirt slid further off her shoulder—revealing her naked right breast. “It seems I am more generous and willing to share than you,” he said as he slipped the right sleeve down as she pulled out her arm. 
 “Your generosity and thoughtfulness are greatly appreciated, Captain Crane,” Abbie whispered into his ear as he bent down to kiss her revealed neck. She removed her left arm from the shirt as he kissed along her collarbone. A gentle moan escaped her lips. As he lifted his head, their eyes locked once again. Hands slowly caressed faces as breaths deepened. Fingers combed through hair and began re-exploring bodies. Pulses raced in unison as hungry mouths devoured one another yet again and the world fell away. Just as it had the night before.
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My Life and Pokemon
The long road to my current obsession. 
I live my life as a slave to Pokefanaticism. Just when I think I am free—that the lore of Pokemon will no longer excite me—there will be some other aspect of the franchise that will draw me in. I suppose it’s not too unlikely--this franchise has multiple manga storylines, an anime, many movies, and way too game continuities to keep track of. And yet again, for the fourth time, I am drawn in.
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Both of these are Pokemon. Semantically, they are the same type. 
A rundown for those who may not have heard of or seen this franchise: Pokemon centers around these creatures called Pokemon. We’re not quite sure if they’re animals, plants, or household objects, because they are all of the above and also dragons.
But  we know is that they are all birds, because they all hatch from eggs.
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Even the Ice Cream Pokemon.
Humans and Pokemon have a mostly mutualistic relationship, where they feed and help each other. Humans can catch and train Pokemon to battle each other, a process which is said to help both the human and their Pokemon. The storylines focus on different aspects to varying degrees, thus appealing to more people. It’s very common to find fans who have only played a specific series of the games, or only read the anime, or only played the card game.
My run-in with Pokemon first began in 2006 when I was eight and saw people playing with Pokemon cards. They all seemed like cool and well-adjusted people, so I thought, “Hey, if I play Pokemon, maybe I’ll become cool and well-adjusted too!” I bought some Pokemon cards because they were cute. I still flip through them sometimes.
Little me then set my eyes on the Pokemon games themselves. I really wanted to play Pokemon Emerald, which came out in 2005. It was hot off the griddle and looked absolutely packed with content. (It was. I still assert that it was one of the pinnacles of Pokemon main game development, even if I’ll have to fight one-hundred-and-one people who will try to convince me that ORAS is a better game. Literally, in order to beat some of the optional Emerald endgame content, you had to do calculations and strategize.)
There was only one problem.
My parents don’t believe in American food, Chipotle, Costco cakes, chicken tenders, or video games. They thought the latter would completely derail my life and firmly refused to get any consoles for me.
And so I learned to settle at a young age.
I settled for the anime. You know, the one about Ash, the annoying, forever-ten-years-old kid with the z’s on his face who refuses to evolve his Pikachu because merchandising and publicity said so. 
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You might have heard bits of the age-long discussions “Who the heck is his dad?” (because only his mother has ever been revealed, and we don’t think his father died in the War) and “Why is he still ten?” He’s been ten for nearly twenty years now. 
That was a ridiculously childish show, where every episode had the same exact plot except the bad guys got increasingly better at crossdressing. Even 8-year old me could plainly see this and rant about it. The anime is pretty much responsible for many people delegating the entire Pokemon franchise to the “kids only” section of their heads, even though there are many parts of Pokemon that are...not so child-friendly. For instance, in the manga, there’s a scene where the villains kill the protagonist’s father and then decide to burn him so he can’t be revived.
But what the anime did right, and what no other branch of Pokemon has quite successfully captured. is the magic and spontaneity of battle and the vibrance of the Pokemon themselves. Sure, the anime characters are almost all some variation of “good-hearted and way too cheerful”, but they still had heartwarming and unique interactions with their Pokemon. The lack of human focus also allowed for entire episodes based on specific Pokemon and Pokemon families. And they would often showcase rather esoteric Pokemon too, which is great, because when you have hundreds of critters and your franchise only wants to promote the ones everyone already knows about, everyone else tends to slip through the cracks. People will wax lyrical about how Pokemon Adventures (the most well-known manga) brought forth increasingly complex, dark, and trashy plots, but it never really allowed you to observe the cute critters and watch battle mechanics because you would be too focused on whether or not the main character’s really annoying love interest was going to die.
Perhaps some of the introduced plot twists in the anime were rather...lame. Ash gets a badge at some point by accidentally triggering the sprinklers in a Rock type gym. Rock-type Pokemon are weak to water, and so he won. Regardless, that was pretty funny and shows how Pokemon actually interact with their world outside of battle (which may or may not be really violent dog-fighting, depending on who you ask). I quickly became entranced by the cute little mons dancing around, showing off their quirks and abilities, although the formulaic plot and pattern of the episodes easily bored me. You can only watch “Team Rocket shows up, tries to steal Pikachu, and then are lambasted into space” so many times.
Then, in 9th grade, I learned that instead of watching a bunch of too-peppy ten year olds duke it out, I too could take part in this violence. At that time, I was taking Fundamentals of Programming. The class itself was okay, but we were also learning Alice.
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Thanks, Carnegie Mellon.
I mean, it wasn’t a bad programming language. It’s drag and drop, and most of the graphics have mansions in the Uncanny Valley, but it is far superior to Scratch. You could make some pretty sophisticated animations and games.
There is only so long you can gaze into the empty eyes of Alice Liddell.
And so we discovered the joys of Pokemon Showdown, a website where you could battle real life people. There are various tiers of battling you can partake in--each tier has its own unique limits on which Pokemon you can use--and the one we always battled in was “Random Battle”, where you and your opponent are both given a completely random, computer-assembled team. It was easy and quick, since we didn’t have to think about team-building (which takes literally eons) at all.
My peers and I became very involved in this. I remember battling out of boredom one day, picking the one-time username of “Grack 331” because Mr. Grack taught Fundamentals of Programming in Room 331. Out of the blue, my opponent messaged me: “Do you go to Troy High School?”
Turned out he was very bored in Robotics class and also indulging in the pleasures of virtual dog-fighting. (Although Generation VI asserts that this helps build a mutualistic bond between you and your Pokemon that will allow them to strip themselves of all humanity and inhibitions. This sounds like BS, but it does sort of hold up--Pokemon with human trainers are able to reach new levels of power. Given that some of Pokemon got the short end of the power stick, that’s pretty important.)
In this era, I became entranced with the complexity of battle mechanics. I learned about movesets, stats, and breeding. All were important considerations in selecting and creating powerful Pokemon who could counter almost everything thrown at them. In Pokemon, there is a concept of weaknesses and strengths. Think of it as a very complex 18-way game of rock-paper-scissors, except you could be rock and paper (and maybe have some scissors DNA lurking in there somewhere), and even if you were only rock, you could probably learn paper-like moves if your father was a piece of paper. Almost every Pokemon, regardless of strength, could be honed into a fine weapon capable of sweeping any opponent. (Well, except for Sunkern.) It was simply intriguing to see the way people play movesets and team compositions to their team advantage. I watched as very savvy battlers set up the field so that a pathetically weak pokemon could overpower opponents of huge power.
I think what ultimately stopped me from getting too into competitive Pokemon battling was the community. Interspersed between all the nice people, you had the hardcore fellows who believed in might over all else and delighted in tearing down others. They’re the kind of people who would go and curse you out if they didn’t like the way you battled, even if they literally didn’t know you at all.  My high school was already toxic enough--I really didn’t need more toxicity in my life. And so the second phase of my Pokefanaticism waned.
The next era came in the summer after 12th grade. Like everyone else, I started playing the darn new-fangled Pokemon Go (PoGo), where Pokemon appear as you walk around. You then throw balls at them and try to walk around more so that you could “catch them all”. I didn’t expect to like PoGo, because it looked like it would lack many of the features which drew me to Pokemon. There was no battling mechanic at all, no real human-Pokemon interactions, and the Pokemon themselves did not do much except engage in very basic battles and roar at you when you tapped them.
In here lay the ingenuity.
The game is so simple that there is literally nothing to distract you from ogling the cute mons. There are some noticeable patterns like “Water Pokemon tend to appear near rivers” and “Ultra Balls are more likely to capture Pokemon than normal PokeBalls”, but you really don’t need to understand very much to enjoy PoGo. Just look at the extremely simple catching mechanic, where you toss balls at Pokemon until one sticks. In the main console games, you have to think about weaknesses, properly trapping Pokemon so that they don’t run, inflicting status conditions like poison and paralysis, and picking the most optimal ball from an assortment of over 20 PokeBall varieties. (Things have gotten better, but PoGo is definitely a “appeal to as many people as possible” sort of game. Though it’s expanded its roster, it still focuses overwhelmingly on Kantan Pokemon and events, even though the last Kanto games Fire Red and Leaf Green came out in 2004. After all, when most older people think of Pokemon, they think of the Pokemon they grew up with, even though a lot of those critters had very clear design issues. These Pokemon happened to be Kantan Pokemon, Generation I.)
Thus, Pokemon Go lured in players who otherwise would have never touched Pokemon. The most hardcore players I’ve met understand all the in and outs of PoGo, but very little about the lore behind it. Heck, I met someone who had no idea that Mega Evolution is a thing, even though it is such a huge part of the games and advertising.
There’s nothing wrong with being a casual player, because I’m a casual fan for many franchises and I can still get a lot of enjoyment out of them. The problem (and why a lot of people are getting increasingly irked by Pokemon’s reattempts at mainstream approval) is when your games get dumbed down and gimmick-fied to appeal to more people. Take, for instance, the recent Pokemon Let’s Go! Series. It’s cute and all, sure. Many fans, me included, would rather see all that effort geared towards Sinnoh (Generation IV) remakes. Sinnoh is a grand region with so much lore and possibly the best Champion of all time. And yet, what do we get? We get another return to the most hackneyed region, because it’s the one everyone grew up with and remembers.
I digress.
No matter how I feel, I inevitably fell. PoGo preyed on me where it mattered. It fed on my love for cute things and targeted my tendency to hoard things. Just look at my nail polish collection.
And before I knew it, I was taking extra long laps around MIT just to get more mileage and losing weight. Sometime in my sophomore year, I discovered the MIT PoGo community. This broadened my horizons. I could now engage in “raids”, where you take down an extra powerful opponent with your “friends”. Just two months ago, I was carefully planning my day so that I could go to important raids. I remember getting my timeslot for an exclusive raid and realizing that it conflicted with a presentation I had to give. So like a normal person, I hunted down one of my friends who was free, carefully arranged teams, and gave my PoGo community the details of his appearance so that they could find him if necessary.
So what snapped me out of my PoGo craze?
I rediscovered the complexity which had drawn me to the franchise in the first place. It all began a week before my second 7.05 exam, when I decided to check out the web series Pokemon Generations (again). It is a 18-episode official webseries, where each episode is five minutes or shorter. Apparently, they couldn’t afford to pay for longer episodes. Unlike the anime I described above, it stuck closely with the game continuity and was definitely darker and grittier without becoming edgy. The animation was also very sharp (whether or not it’s “beautiful” is hotly debated) and detailed.
I’m not sure why I decided to rewatch a series, however short, during this time. Maybe it was to actually view it; the first time around, my involvement dropped drastically after Episode 5. This iteration, I began watching with more attention to detail. In Episode 8, which is an episode that explores, “What if Team Aqua, the evil team that aspires to become global warming and raise sea levels, actually succeeds?” I noticed that someone refer to one of my favorite villains, Shelly, and she looked...very different. 
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I expected the one on the left; I got the one on the right.
At first, I thought, “Maybe there is another Shelly,” even though Pokemon takes great pains to not repeat names. A few moments of googling told me, nope, same character. As you can see, Shelly used to be a fiery redhead. This was extremely distinctive, because everyone else on her team was either bald, brunette, or lighter brunette. I loved her when I saw her in the anime, because she was literally the only person during that arc finale who was competent. Her redesign (right above) was also pretty snazzy, but it’s also fairly jarring for someone who wasn’t expecting it.
In my googling, I discovered two things. The first thing was that many of the older Pokemon games got remade, where the plot was rewritten, the regional fauna elaborated upon, and the characters redrawn. The second was that despite these clear differences, and the fact that there are so many main console Pokemon games, all of them (yes, even the originals and the remakes) are supposed to fit into the same continuity.
Here, my foot fell into a rabbit hole. When my friend gave me a copy of the game Pokemon Soul Silver, my entire body sunk in.
 See, all this time, I had never really gotten up to date on the progression of the pokemon universe. We have 7 generations so far—each generation bringing forth a new region and new pokemon—and I had never really learned about anything after Generation IV. Being extremely young back in the day, I learned about the individual regions but never stuck around long enough to learn about their remakes. A lot of game developments also happened in the meantime, and it turned out that the Pokemon universe actually was a collection of Pokemon universes, where each continuity differed by maybe just a few details that eventually became huge life-changing inventions/events. Formerly, we assumed each game was somewhat standalone.
You might have noticed that so far, I haven’t really talked a lot about the humans of the Pokemon world, because I didn’t put too much attention into them. They’re fairly flat battling fodder in the original.  
But with the remakes, due to changes in creative direction, a lot of the humans in the games got more characterization. It was not a lot, just enough for you to feel the presence of a personality growing in there somewhere. And with the realization that their world(s) were so delicate and easily-disturbed came the potential for character development and interactions.
Immediately, I immediately became intrigued by how all my favorite characters back in the day had changed. Some are not too drastic—Clair from Gold, Silver, and Crystal was a...witch that starts with a b back then, and Clair from Heart Gold and Soul Silver (the remakes) is still that. Others are sweeping. Courtney from Ruby, Sapphire, and Emerald turned from a somewhat sly but also underutilized admin into a mentally unhinged and eccentric scientist who may or may not secretly have psychic powers that allow her to see the results of her actions. (Not that it stops her in pursuing her dangerous goals. Some contest that her visions of the world’s destruction might not actually be visions, but rather, disturbed fantasies. People are weird.)
And here I discovered a perplexing paradox.
I am very character and worldbuilding focused. If I were given a choice between a hardcore plot and really good character interactions, I will always take the latter. The fandoms which have jumped out to me are all fandoms with well-developed characters, even if the plot is weak. My Little Pony, for instance, is very slice-of-life, and many of its attempts to a plot are cliched and clumsy. However, the characters undergo a lot of individual growth and have extremely nuanced interactions that allow me to overlook plot issues.
The Pokemon games have neither a complex plot nor an intense character focus. (Really, the anime doesn’t either. Hence I stopped watching it.) The plot is quite literally: you, as a ten year old (somewhat older in subsequent games), venture out into the world and battle people. Along the way, you get called along to save the world since child endangerment isn’t a thing in this universe. After you defeat the Champion, the strongest trainer in the land, you can catch all the Pokemon that exist in your region. This is a very simple plot. Yes, there’s a lot to catch, and a lot of content and wade through. It still doesn’t change the fact that the trainers are basically fodder for you and that the entire setup is made to appeal to kids. What sort of parent would let their ten year old child wander out into a wilderness where there are threatening creatures in the fucking tall grass? There are so many, many other questions.
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Look at this cutie, who you might encounter on your journey. Except its Pokedex entry reads:  “It is whispered that any child who mistakes Drifloon for a balloon and holds on to it could wind up missing.” -Pokemon Heart Gold/Soul Silver
And then one day, as I was playing Soul Silver and trying to decide how some of these characters even functioned, it hit me why I kept coming back to this franchise.
In order for this very simple and formulaic plot to work, the world in which it takes place must be very complex. At the least, it needs to be radically different from ours. The process of understanding this foreign world and how they have adapted is what makes Pokemon so appealing.
Let’s start with an aspect of the Pokemon games that is mildly well-known: the extreme youth of the main character, especially when compared with what you can do. You’re in the early years of your adolescence, and yet you can summon gods while priests and lorekeepers trained to deal with them can’t (ORAS). Sure, this is all the result of a game mechanic that’s supposed to entice younger kids. Real Pokemon training would probably be very dangerous and arduous, because Pokemon are basically dangerous weapons that could kill you. No one wants to play a game about what is basically dog-training but where the dogs are also nukes.
But if the Pokemon world were real, training would be very dangerous and require lots of patience. And most certainly, no one would send out their ten year old into the wild. One can dismiss all of this, rewrite canon for their purposes, or comb through the dialogue and events and develop a reasonable society in which things like this can become accepted.
And so my current obsession is constructing a reasonable and nuanced headcanon where characters are distinct and multidimensional. This is twofold. It is always mind-broadening to see how other people have interpreted the context clues and gotten creative, in the form of fan art, headcanons, and fanfiction.
There is a special whimsy about the Pokemon world which makes it especially appealing despite all the plot voids which exist in it. It is a world of really weird people and really strange life motivations. You have the mishmash of multiple tropes, Chosen Ones who are passed over for you despite being more magical and gifted than you’ll ever be and a lot of heartwarming goodness where you would expect none. People take baths with their venomous Tentacruel, they get their dreams ruined, they drop their balls…what more could you want?
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Thanks for letting me know? 
I imagine in a few months, my Pokefanaticism will wane once more. But soon, as more content and more oddities are added, it will flare up again and again. Generation VIII is coming out in late 2018, after all.
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