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#the ‘half moonshine’ is sending me for its multiple meanings
wavesoutbeingtossed · 25 days
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“The crowd goes wild at her fingertips/half moonshine, full eclipse” — I don’t mean to overthink (lol) before the songs come out but taken like this (after seeing it set to eras gifs) I love the interpretation I’ve seen that it’s like, she gets on stage and the roar of the crowd is an intoxicating tonic that momentarily overshadows whatever she’s going through. Or, that the magic she creates intoxicates the crowd, all eyes on her in total rapture.
Idk idk idk I know these songs are going to just grab me in a chokehold
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mrninjapineapple · 5 years
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OC As Companion Meme
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NAME: Marcus (The Sniper of Sanctuary)
FOUND: Renting a room at the Dugout Inn in Diamond City.
COMPANION PERK: 
·       Recon Expert (if “Good Ending” is achieved during personal mission) – Highlights enemies and allies when aiming down the sights. When using V.A.T.S with a sniper rifle, chances of hitting are significantly higher.
·       Best Served Cold (if “Bad Ending” is achieved during personal mission) – The last bullet in the magazine will have a random legendary effect. Kills also increase movement speed and damage for a few seconds (stackable effect).
 WEAPON OF CHOICE: 
·       “Reason” – Modified Sniper Rifle (Ranged option)
·       Combat Knife (Melee Option)
Dialogue and personal mission info below cut (warning, I’ve gone way overboard with this one!):
I THINK WE SHOULD TRAVEL TOGETHER:
"Is that so? Well then, lead the way.”
“Sounds good. We going anywhere nice?”
“Just let me get everything I need. Nothing wrong with being prepared.”
(After reaching max affinity – Good Ending) “Don’t have to ask me twice. Lead the way.”
(After reaching max affinity – Bad Ending) “Took you long enough. I was starting to get an itchy trigger finger.”
(Romance) “For you? Anything.”
 USE MELEE:
“Are you sure?”
“You… do know what they call me, right?”
“Bit close, no?”
(After reaching max affinity – Good Ending) “You know me well enough to know this isn’t a good idea.”
(After reaching max affinity – Bad Ending) “Sure. Just point me at them.”
(Romance) “I’m not sure about this one, babe.”
 USE RANGED:
"Oh yeah, now we’re talking!”
“Got your six.”
“Reason… how I’ve missed you.”
(After reaching max affinity – Good Ending) – “Damn straight! I’ll cover you.”
(After reaching max affinity – Bad Ending) – “One shot, one kill. Easy.”
(Romance) – “Just think of me as your personal guardian angel.”
 OPEN INVENTORY:
"Are you… rummaging through my bag?” 
“Let me guess. You’ve picked up more stuff...”
“Y’know, some might call these treasures… yep, they’d be right.”
(After reaching max affinity – Good Ending) – “Deposit or withdrawal?”
(After reaching max affinity – Bad Ending) – “All I need is my gun. Take the rest.”
(Romance) – “Y’know, you might be taking this ‘what’s mine is yours’ stuff a bit too literally…
 IF OVERENCUMBERED:
“You may be strong but carrying half the Commonwealth in your pockets isn’t a great idea.”
“I’ve seen Mama Murphy move quicker than this.”
“No hurry, huh? No no, that’s fine. Gives us time to appreciate the dead trees and scorched earth.”
(After reaching max affinity – Good Ending) – “Don’t take this the wrong way but do you really need all of that junk?”
(After reaching max affinity – Bad Ending) – “Drop what you don’t need. It’ll just slow you down.”
(Romance) – “Need me to lend a hand, babe?”
 STAY CLOSE:
“Keeping me close, eh? Good call.”
“Right behind you.”
“If I get too close, just let me know. Personal boundaries are tricky.”
(After reaching max affinity – Good Ending) – “Sure thing. Friends stick together.”
(After reaching max affinity – Bad Ending) – “Get behind me.”
(Romance) – “Aww, you want me close?”
 KEEP DISTANCE:
“Overwatch? Got it.”
“Sure thing. Just shout if you need me.”
“We should really work out a hand signal system.”
(After reaching max affinity – Good Ending) – “Sure you won’t miss me too much?”
(After reaching max affinity – Bad Ending) – “Moving now.”
(Romance) – “Can do. I’ll follow your lead.”
 STEALTH:
“Like a ninja…”
“Stick to the shadows.”
“Never gonna see us coming…”
(After reaching max affinity – Good Ending) – “Following your lead, just say the word.”
(After reaching max affinity – Bad Ending) – “In position. Ready to take the shot.”
(Romance) – “I love these little quiet moments together. Don’t you?”
 BACKUP:
“I don’t smell that bad, do I?”
“Moving.”
“You got it.”
(After reaching max affinity – Good Ending) – “Yep. Too close. Got it.”
(After reaching max affinity – Bad Ending) – “Uh huh.”
(Romance) – “Sure thing, babe.”
 BE PASSIVE:
“Sorry, that was just the adrenaline. Won’t happen again.”
“Calm down? Got it.”
"Please… I’m like a teddy bear. A teddy bear with a sniper rifle.”
(After reaching max affinity – Good Ending) – “No guns? Sure thing, we can play it cool.”
(After reaching max affinity – Bad Ending) – “Fine.”
(Romance) – “We can sweet talk our way out of this one. No need for hostility.”
 BE AGGRESSIVE:
“*under his breath* Never fire without a reason…”
“Guns ready.”
“Yeah, this place does look kinda sketchy.”
(After reaching max affinity – Good Ending) – “Don’t worry, I’ve got my eyes peeled!”
(After reaching max affinity – Bad Ending) – “Ready to fire. Just let them give me a reason.”
(Romance) – “We can handle this. Together.”
 USE STIMPAK:
“Ahh, I needed that.”
“Can’t beat a healthy cocktail of painkillers, anti-coagulants, and Atom knows what else...”
“Thanks, I owe you a beer once we’re safe.”
(After reaching max affinity – Good Ending) – “Thanks, partner. Owe you one.”
(After reaching max affinity – Bad Ending) – “Damn! Shouldn’t have gone down!”
(Romance) – “Thanks, babe. Shall we get back to it?”
 WAIT HERE:
"You are coming back… aren’t you?”
“Sure, I’ll just secure this little patch of dirt here...”
“You’re not gonna be long, right?”
(After reaching max affinity – Good Ending) – “I don’t really like being alone… but alright.”
(After reaching max affinity – Bad Ending) – “Fine.”
(Romance) – “If you’re sure? For you…”
 FOLLOW ME:
“Thank Atom you came back!”
“I’m glad to be rid of this place. Let’s get going!”
“You’re back! Lead the way.”
(After reaching max affinity – Good Ending) – “I knew you’d be back! Shall we get out of here?”
(After reaching max affinity – Bad Ending) – “About time. Let’s leave this place far behind.”
(Romance) – “Don’t need to ask me twice!”
 DISMISSED:
“Aww, well don’t be a stranger.”
“Time for a celebratory drink… or five.”
“Who knows, maybe I’ll be watching over you… not in a creepy way. I’m just gonna leave now.”
(After reaching max affinity – Good Ending) – “See you soon, friend.”
(After reaching max affinity – Bad Ending) – “Time to hunt raiders solo.”
(Romance) – “Make sure you eat. And keep hydrated. And check in so I know you’re okay.”
 SEND THEM HOME (FOLLOWER BASE):
“I’ll be back at the Dugout if you need me.”
"Vadim, make sure the moonshine is ready...”
“DC, the prodigal son returns.”
(After reaching max affinity – Good Ending) – “Wait until Hawthorne hears about all the adventures we’ve been having!”
(After reaching max affinity – Bad Ending) – “I’ll be at the Dugout, planning our next mission. Look me up when you’re ready.”
(Romance) – “You know where to find me, babe. Don’t be too long.”
 ENEMIES (LONG RANGE - OR COMPLIMENTS ON PLAYER CHARACTER’S CONFIRMED KILL USING A SNIPER RIFLE ON LONG RANGED TARGET)
“Nice shot… almost as good as me.”
“Always aim for center mass.”
“Maybe they’ll listen to Reason.”
(Critical Kill) “Heh, show off!”
(Critical Kill) “Headshot!”
(After reaching max affinity – Good Ending) – “Sweet! Hanging out with me has really paid off, huh?”
(After reaching max affinity – Bad Ending) – “Kill confirmed. Stay alert, there might be more.”
(Romance) – “Clean shot! Maybe we should have a little contest?”
 ENEMIES (CLOSE RANGE)
“Here we go…”
“Show me what you’ve got!”
"Enemies close!”
(After reaching max affinity – Good Ending) – “Maybe we could flank these guys?”
(After reaching max affinity – Bad Ending) – “Multiple hostiles!”
(Romance) – “We can take them!”
WHEN FACING:
BLOATFIES, BLOODBUGS, AND OTHER INSECTS
“Urgh, that stinks!”
“Great, do you know how long it takes to wash out bloatfly juice?”
“Woah, little bastard nearly caught my jacket!”
 RAIDERS
“Let’s make this quick!”
“You really think you can win, huh?”
“You make me sick!”
 MIRELURKS
“That shell won’t save you now!”
“Do you suddenly have a craving for seafood too? No… just me?”
“I wonder if you could tame these guys…?”
 MIRELURK QUEEN, BEHEMOTHS, AND DEATHCLAWS
“I’m normally all for a fight but maybe we should re-evaluate this one?”
“Maybe we should try and pick them off from a distance!”
“Big game hunting, huh? Let’s do this!”
 SYNTHS AND ROBOTIC ENEMIES
“Initiate command: self-destruct… no? Damn!”
“Argh, these lasers sting worse than a bloodbug bite!”
“Does not compute… does not compute… hehe…”
 SUPER MUTANTS
“Come on, you dumb brute!”
“Aim for the head and stay in cover! These guys mean business!”
“HUMAN… KILL… MUTANTS!”
 FERAL GHOULS
“Fast… fast fast fast, oh crap!”
“Go for the legs to slow them down!”
“*imitates ghoul scream* *coughs uncontrollably*”
WHEN ENTERING:
GOODNEIGHBOR
(Before personal mission) – “I had a friend who lived here once… hell of a guy…”
(After reaching max affinity – Good Ending) – “I should check in on Spotter. See how he’s doing down at the Rail.”
(After reaching max affinity – Bad Ending) – “Let’s not stay here any longer than we need to. Just bad memories and ghosts now…”
 DIAMOND CITY
“Ahh, Diamond City! You just can’t beat it! So, where we going? For a drink? To see Piper? Or Nick?”
 BUNKER HILL
“The bustling trade hub of the Commonwealth! *sniffs* Do you smell brahmin crap too?”
 BOSTON AIRPORT
“Well, they certainly don’t want people getting in. You gotta respect their resolve… if nothing else.”
 THE PRYDWEN
“This place is huge. You think Maxson is overcompensating for something?”
 THE CASTLE
“Damn shame the Minutemen let this place get overrun. You should’ve seen it in its full glory… what a sight…”
 QUINCY
(Before clearing Quincy) – “I hate the thought of those bastards living here. We should really do something about that.”
(After clearing Quincy) – “I’m glad we cleared this place. Maybe now the dead can get some peace.”
 THE GLOWING SEA
“Erm… we’re not going in here… right?”
 CONCORD
“I always thought this place would make a great outpost for the Minutemen… until Quincy that is…”
 LEXINGTON
“Careful, raiders and ferals have run of this place. Watch your step and stay alert.”
 SALEM
“A dead town. Buried a lot of good friends here. We should pay our respects.”
 LYNN WOODS
“Deathclaw central? I don’t know about you but I’d rather stay away…”
 NAHANT
“I wonder if we can learn where mirelurks come from here… and how to tame them…”
 CAMBRIDGE
“We can stop off at the Police Station to resupply but ferals have overrun the rest of the town. Be careful.”
 SANCTUARY
“I used to live here a long time ago. Not as long ago as you but y’know… This is where I earned my nickname.”
AGGRESSION: not aggressive/aggressive/very aggressive/frenzied
CONFIDENCE: cowardly/cautious/average/brave/foolhardy
ASSISTANCE: helps nobody/helps allies/helps friends and allies
 LOSE AS COMPANION PERMANENTLY:
·       Too many dislikes.
·       Sell Billy to Bullet in ‘Kid in a Fridge’.
·       Kill Kent Connolly or allow Sinjin to kill him during ‘The Silver Shroud’.
·       Killing the Railroad.
·       Siding with the Raiders in Nuka-World
·       Destroying Acadia or turning it in to the Brotherhood/Institute
·       Turning off the fog condensers in Far Harbor
PERSONAL MISSION: In A Tight Spot
After reaching a high enough affinity level with Marcus, he will open up to Sole about a problem he’s facing. A while back, his friend and spotter was kidnapped and he had no idea where to find him. Recently however, he’s found a lead and is determined that it will point him in the direction of Spotter, asking Sole to consider it when they have time.
When Sole decides to help him, they head to Diamond City and talk to Nick Valentine, who gives them a report about a group of raiders who were seen with someone fitting Spotter’s description. He gives them a general area, Marcus thanks Nick, and the two of them set off. Sole and Marcus head to what seems to be an abandoned warehouse but they encounter incredibly advanced defences (laser turrets, tripwires, tough robots etc.) They find a door leading down underground, below the warehouse, and they emerge into what looks like a pre-war underground facility, not dissimilar to a vault.
In the first room, they are confronted by a man in strange power armour and – depending on the speech option chosen – they either pacify, kill, or persuade the man into sharing info. Either way, once the man is dealt with, Marcus speaks to Sole, telling them that he recognises the man as an Enclave soldier and admits to having had run-ins with the elusive group over the years. He tells Sole that he and Spotter once stole some valuable information from an Enclave facility, back when they were mercenaries, and theorises that the Enclave may have taken Spotter as they believe he may still have the information.
Marcus and Sole make their way through the underground outpost, pushing past defences and Enclave personnel until they reach the command center at the heart of the complex, where they discover an A.I named ATHENA. Upon questioning, ATHENA reveals the reason why the Enclave is in the Commonwealth, confirming Marcus’ theory  that the Enclave are there to reclaim stolen information and also that the advanced research facility in which Spotter is being held.
Sole and Marcus then make their way to the research facility and fight their way through to the detention block, passing by various weapons and armour research sections (and obtaining a unique set of legendary armour and a unique legendary weapon). They finally reach the detention block to find a situation similar to the end of ‘The Silver Shroud’ quest, with Enclave soldiers facing them and an Enclave Commander with his gun to Spotter’s head. Sole then has three choices on how to proceed:
·       They can persuade the commander through successively more difficult speech checks that Spotter and Marcus sold the information years ago, ending the situation non-violently and keeping Spotter alive.
·       They can use V.A.T.S or Jet to slow time and quickly take out the commander and then the other soldiers, keeping Spotter alive.
·       They can enter combat and if they aren’t quick enough, Spotter will be killed.
In either of the scenarios that Spotter is kept alive, the good ending is achieved. Spotter heads to Goodneighbor to “recuperate” at the Third Rail and Marcus is overall much happier and relieved, having forged a true bond of friendship with Sole. At the conclusion of the quest, Sole receives the companion perk Recon Expert.
In the scenario where Spotter is killed, the bad ending is achieved. Marcus is visibly distraught at his friend’s death but thanks Sole for trying their best to save him as it was more than anybody else had done. He asks Sole for privacy and will remain in the facility with Spotter’s body until Sole leaves. After three in-game days, Marcus will find Sole and approach, telling them that they a true friend. He will be more emotionally distanced and more aggressive towards raiders and other evil enemies. At the conclusion of the quest, Sole receives the companion perk Best Served Cold.
Tagged by the wonderful @charomiami! Thank you! :D
Tagging @ariejul, @sociallyacceptablemadness, @eluvisen, @scorpio-skies, @marvilus73, @val-rampage, @derelict-blade, and re-tagging @charomiami (I know you’ve done it but I think this would be great for Tino or Pins!)
As always no obligation to do it! :)
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entergamingxp · 4 years
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The Diamond Casino Heist is GTA Online’s most exhilarating score and an exercise in self-parody • Eurogamer.net
In one of the opening missions of GTA Online’s latest update, heist aficionado and lovable oaf Lester talks about how he was a good kid before he played Street Crimes Gang Wars, the in-universe version of Grand Theft Auto. As the bassline hums in the background, he starts to ramble about the gun-toting opportunists trying to lift your cargo, a set of arcade cabinets necessary to kickstart a run-down arcade business, a front for the game’s latest (and greatest) heist. “They must be gamers,” he says.
A walking parody of all things but especially itself, minutes later GTA Online treats me to a radio advert for Shark Cards, the game’s infamous microtransaction system that has made it the most profitable entertainment product of all time. Shutting my car door after a successful delivery, I get my usual daily text from Agent 14 about purchasing a million-dollar Mobile Operations Center to help with the efficiency of my Gunrunning business, one of many plates that need spinning if I’m to stay afloat in this demanding second life. I don’t even want the unnecessary vehicle but my brain, falling prey to the marketing machine, wonders whether completing this latest big score will afford me the currency necessary to get him to stop nagging me.
A packed-out patch for a six-year-old live service, The Diamond Casino Heist is designed to turn heads, all the way down to the balance tweaks that players have been begging for. The greatest issue addressed concerns the most hated (and loved) vehicle introduced in Online’s history, the Oppressor Mk 2.
Here I am posing with my very own Oppressor, which I definitely don’t use to blow up mortals when I’m navel-gazing.
For the uninitiated, the Oppressor is GTA Online’s forbidden fruit, a piece of powerful technology introduced to this virtual society without proper consideration, one that Rockstar can’t take back now that players have adopted it. A gateway to sin and loss of naivety, this flying motorbike can cross the map in minutes and has homing rockets bolted to the front, making it a virtual nihilist’s wet dream. It’s a four million dollar chrome-wrapped beacon of wealth and power that makes most of Online’s most difficult missions laughable.
Rockstar has stuck a five-minute timer on summoning this griefing machine, as well as supposedly reducing phone notifications (I haven’t really noticed) and limiting the ‘Kill Yourself’ command, making it harder to leave this late-capitalist dystopia on your own terms. This is for your own good though – it’s to address a common phenomenon where griefers would kill you and then shoot themselves to balance out their K/D and avoid punishment from Rockstar’s all-seeing eye of Sauron. At this point, it’s impossible for Rockstar to cut out the bad behavior at its root, but a few slaps on the wrist might refocus players into less trivial pursuits.
Speaking of which, now that the Arcade is set up I’m able to start preparing the heist, an innovative, multiple-phase ordeal that is nearly 20 missions long if you fulfill every optional detail. Crews will have to first scope the casino to see what information they can glean on a time limit. You can take photos of entry and exit points, security details and suspicious items, sending them to Lester who will respond with new methods of approach and optional side missions to make the final heist more creative.
This isn’t just the illusion of choice either – the number of security shipments you damage in one mission will directly affect the number of guards in the casino underbelly. Similarly, if you scope out the secret sewer exit you’ll be able to dart away from the cops through a series of subsurface tubes, Italian Job style.
You can choose, spray and upgrade which cars to use in the getaway, with low-brow vehicles equalling a smaller cut from your take.
As you may be able to tell, this latest heist is designed to be completely adaptable. One of the most infuriating aspects of previous heist missions is that if you fail a single objective you’ll have to start again, even if in reality it wouldn’t result in the end of the road. With The Diamond Casino Heist, you can switch tact on the fly and dip into three separate styles of approach if somebody drops the ball – disguised, sneaky or aggressive. This means all is not lost on a single missed headshot or dodgy pathing, you can just brandish a machine-gun and go guns blazing. It feels more reactive, the gameplay reflecting the tense, dynamic approach to heisting seen in Overkill’s Payday 2.
This adaptive style doesn’t transfer to the setup missions, however. What I liked was the space Rockstar allows for you to experiment and come up with your own canon, where I’d have my friends try and cut enemies off at certain map landmarks – one example involved heading to the airfield to steal a dodo to crash into an unruly helicopter that was leaving the mission area. Yet despite probing your imagination, almost all of the prep missions devolve into ‘Lose the Cops’, a crescendo that Rockstar loves to lean on.
There’s an economic angle to the bloat here in that Online enables those with more means to have far superior efficiency. If you’re lucky enough to own an Oppressor, some missions are a joke, asking you to simply race around the map, lock on to a set of targets and tap a button to win, whilst the mere mortals on terra firma have to suffer. The free arcade property you receive for having a Twitch Prime subscription is a welcome gift, especially given that it’s essential for starting the heist proceedings – but it’s also only available as a rebate, which means if you don’t have the million and change upfront you’re going to have to grind or buy a shark card. It’s also in Paleto Bay, a good six and a half miles from the casino…
It’s the litany of long drives to and from the property to the casino that takes the absolute Michael De Santa – even if they inevitably lead to moments of unpredictable candor. There are precious few games where a crew can cruise in a rental sedan and wail their way through the frisson bridge of “I Want It That Way” by The Backstreet Boys. Not even the rotting corpse in the trunk can dampen that kind of team spirit.
Danny Brown’s manic, likable character links with steroid-peddling Brucie from GTA 4 to chaotic effect
We were on assignment to burn a rental car in exchange for disguised casino access from Yung Ancestor, a successful walking satire of a new-wave Soundcloud rapper played by living rap legend Danny Brown. Brown (as himself) also hosts iFruit Radio, a new radio station lampooning Apple Music’s Beats 1. This follows Frank Ocean’s very own Blonded Radio which launched in-game in 2017 – itself a designated radio show on Apple Music. Ain’t it funny how it happens?
Brown waxes about the healing power of Psilocybin with UK grime hero Skepta as a rogue’s gallery of modern musical talent call in to introduce their tracks. Kenny Beats, AJ Tracey, hell even Slowthai makes the cut, the fired-up Northampton rapper who brandished a decapitated bust of Boris Johnson’s head on-stage at this year’s Mercury Prize. By carefully tapping chart-storming artists like DaBaby, Shoreline Mafia and Headie One, the curation team has managed to cram an absurd amount of pop culture catharsis into a two-hour show – the cherry on top of this iFruit salad being a set of exclusive tracks from Denzel Curry and Bauuer that are only available in-game.
Earlier in the week, I wrote about how by completing a quest in GTA Online you could conduct some cross-game archaeology and excavate a revolver in Red Dead Online’s Moonshining update. Further study has revealed that there is even more bleed between the Old West and the new – you can purchase a fortune-telling game for the arcade property that bears Madam Nazar’s likeness and name, the mysterious herald of the Collector role in Red Dead Online.
A lot of her predictions are tongue-in-cheek allusions to community in-jokes, duplication glitches and unsolved Red Dead Redemption 2 mysteries (namely “Where’s Gavin” and the mysterious time-traveler Francis Sinclair) but it turns out there’s actually some feasible bait for the Chiliad Mystery masterminds hiding behind the riddles. If you keep filling it with coins, you’ll eventually hear Nazar make mention of three sets of numbers, which when combined give you a number to call her through time and space in GTA Online, where she responds in even more cryptic terms.
Once you pull on the Emoji masks and embark upon your custom caper, The Diamond Casino Heist quickly proves itself to be the most exciting experience available in GTA Online. Whether you’re using stolen trash to infest the casino with cockroaches or tranquilizing guards with drones, you’ll make it to the vault with your heart in your throat. I’ve always thought that half the magic of a good Rockstar mission is the pulsing score, and this is no different, elevating the tension to almost feverish nausea, where all you care about is getting your cut.
Once in the vault you’ll have to scramble to shove cash in your duffel before the room fills with nerve gas. Paying for a better skeleton crew increases this timer.
Once I finally overcame the heist I felt a mix of relief and pride. I spent my hard-earned money like a true mark – on retail therapy. I’m the proud owner of one of Rockstar’s ripoff A Bathing Ape hoodies and a fancy new livery for my death bike. Come to think of it, Agent 14’s Mobile Operations Center never even crossed my mind. Maybe I’m the problem.
GTA Online is a game that demands more of its players than most, with layers of loading screens, nagging notifications and Daedalian business management systems refusing to let your attention wander. This noise can act as a smokescreen for new players, obscuring the satisfying content available to those who are yet to fight through the game’s service jank. But if you’re on the fence and you have some friends on-call, I honestly urge you to jump back in. Whether you’re a veteran who took an extended vacation from Los Santos or a rookie with a set of Twitch Prime rewards it’s still the most dynamic and limitless multiplayer open-world on the market.
from EnterGamingXP https://entergamingxp.com/2019/12/the-diamond-casino-heist-is-gta-onlines-most-exhilarating-score-and-an-exercise-in-self-parody-%e2%80%a2-eurogamer-net/?utm_source=rss&utm_medium=rss&utm_campaign=the-diamond-casino-heist-is-gta-onlines-most-exhilarating-score-and-an-exercise-in-self-parody-%25e2%2580%25a2-eurogamer-net
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