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#subway to stardew terminal station
subwaytostardew · 1 month
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Update: New Portraits!
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I finally got around to making vanilla-sized portraits for submas! There's no HD Portraits support for 1.6 just yet, so I cleaned up their original portraits to match Stardew's color palette a bit better (so much hue-shifting...) since I couldn't really record events with lazilly downscaled portraits. I'm still working on Elesa's right now and I still need to get to everyone else, but it's chugging along...
Anyways, here's Ingo and Emmet's new portrait sheets!
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▷ Station Steward Thylak
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takadanobaba · 1 year
Video
Yet another progress video on the submas Stardew Valley mod I’ve been working on with the help of the wonderful @xdoctorsparklex ! (She wrote the script and I coded it in! Thank you so much!!)
This would be their introduction event! Along with their own individual heart events, we’ll also have a main plot featuring the twins revitalizing the abandoned train station and more! ^^
EDIT: The second introduction event has been posted here!
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takadanobaba · 1 year
Video
Been working on a mod to add submas into Stardew Valley!
I'm having a lot of technical difficulties and don't have much to show yet but I can talk to Emmet and give him batteries.
(Grimsley is my player character)
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subwaytostardew · 1 month
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youtube
▽ Subway to Stardew - Adoptable Joltik ⚡️
This would play after Emmet's 8 heart event and getting Joltik up to 8 hearts as well.
I released a separate mod specifically for adopting Joltik, so you only need to get them up to 8 hearts to adopt them! You can do it right now!
Adoptable Joltik Mod Link: https://www.nexusmods.com/stardewvalley/mods/21002
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And of course... Commentary under the read-more.
Joltik's adoption event sat in the drafts for quite a while. It took me whole a day to implement and I didn't let myself sleep until I finished everything. (It's 1 PM now...)
The event ended up wildly different because of how extra custom pets are implemented. You would think that they would be added in the same way as you get your cat/dog that you select during character creation. No. You have to buy a license. Only Marnie is authorized to sell them.
Here's the original script for Joltik's adoption event:
[Joltik Adoption Event]
Emmet: @! Joltik likes you verrrrry much. They want to stay with you. I'm letting you adopt them. Yup. I filled out all the paperwork. The Joltiks are legally documented now. 
I never gave ours a name... Galvantula wouldn't let me. She is verrrry picky about it. But that's okay. Joltik is yours. You should name them. She came along for approval. So. What name should I put on the adoption form?
[Name input box like Marnie's adoption thing...]
[Galvantula pauses for a moment to think and then offhandedly agrees.]
Emmet: Galvantula didn't shock me for that. That name is okay. Yup. I will file that with the Ferngill Republic. Don't worry about it. Make sure you take verrrry good care of our little Joltik!
[Joltik jumps and heart emotes]
◇──◆──◇──◆
The whole naming portion was a source of much more frustration than it should have been. In events, the name input box is brought up by the "catQuestion" command (which applies to dogs chosen at the start, too...
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If you refuse, then Marnie also shows up no matter what you do. Farmhouse positions are also tricky and made even harder to find reference for after 1.6 added the farmhouse being moveable. Joltik kept spawning where Emmet was supposed to be so I had to use a move command just to get them to spawn one tile to the side. Galvantula was fine. I didn't get to updating her vanilla portraits yet so she's staying quiet.
The catQuestion command also only adds the pet you pick during character creation. There's no fields to target the usage. You have to buy a license. It's the only way to get another pet. I didn't want Joltik to replace a cat either since in-story you would have to earn the trust of both Emmet and Galvantula... There's no way you can do that by the first 25 days of spring. It's immersion breaking and you lose a cat.
I did find the license aspect funny though. It was oddly fitting for the mod's lore of Pokemon being pretty much banned from the region. Emmet is a threat to Stardew Valley's ecosystem. Not the best guy for the task of combating anti-Pokemon xenophobia.
Pet sizes are apparently hardcoded so I had to make a new spritesheet for Joltik as if they even need a 32 x 32 pixel area per frame. I did end up making new sprites for them while I was at it. I tried to base it off of the cat's behaviors so I have less animation fields to edit (I was tired). The cat loafs a lot. Trying to convey that in a tiny spider posed quite the challenge.
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After everything was done, I figured that the whole adoption portion of the mod could easilly be taken apart to be its own mod as a demo of sorts for the expansion. So I went and made a content pack to post.
Bringing up your starter pet's friendship level takes quite some time, so it would be awkward if I let the event play with no preconditions. Because of that, I ended up including Joltik as an NPC and locking their adoption behind their heart level.
We actually only had two lines per day of the week (not including season) for daily dialogue. That shot up to six lines per day of the week for a full 0-2-4-6-8-10 in spring because I was determined to publish a mod. (I've been modding for nearly a year nonstop and I don't have anything playable... humiliating...)
Anyways! I hope you're all having fun with 1.6! It certainly brought new challenges and opportunities to the modding scene!
▷ Station Steward Thylak
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subwaytostardew · 3 months
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▲ Subway to Stardew - Station Repair Events - Exterior ▽
The first station repair event! This plays after you finish donating materials to the Joltik in the box outside of the station.
You recieve this letter the day after!
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Commentary and progress under the readmore.
▷ Station Steward Thylak
THIS TOOK WAY LONGER THAN IT SHOULD HAVE... We started this project about... 5 months ago? And we only got around to implementing the station renovation aspect a few weeks ago... even still, I kept getting sidetracked with making events. I actually made this event spontaneously as a break between implementing everything else! There should be a second part that follows what Kade actually scripted coming... soon. Depending on whether or not I decide that finishing Emmet's 8 heart event is more important. (It's chugging along... It's about half-finished and probably one of the longer- if not longest- event yet at least according to how many lines it takes up.)
Of course, the bundle contents are very much a work in progress since collecting 45 of a mineral determined by RNG is absurd. We'll adjust the difficulty later when we figure out playability... Most of modding isn't exactly spent playing the game.
The quest marker/box Joltik went under a few renovations itself!
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We decided on the third Joltik and kept making edits from there... Kade had the wonderful idea to give it big pleading 🥺 eyes.
She also made a doodle about our box Joltik! Look!
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takadanobaba · 1 year
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Even more progress on the submas Stardew Valley mod I’ve been working on!
It is still very much a work-in-progress, but it’s chugging along! Still need to finish writing more daily dialogue, making heart events, ironing out their schedules, etc... Their Pokemon will be added in too, but I can’t implement that until the 1.6 update unfortunately...
Anyways! Ingo is now in the mod... he infodumps about trains with Emmet and likes trash for Garbodor.
Super special thanks to @xdoctorsparklex for helping me make it— helping with writing and even coming up with the very first heart event (shown here)!
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subwaytostardew · 7 months
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▲ Subway to Stardew - Ingo 8-Heart Event ▲
This plays after getting at least 8 hearts with Ingo and entering the library. Ingo sends a letter for this too...
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subwaytostardew · 24 days
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Subway to Stardew - Passenger Events - Saloon Part 2
This plays after you see the first saloon event (submas having lunch with Elliott!) and visit on a Friday after reaching 3 hearts with Elesa.
Commentary under the read-more!
Did you notice the sprites? No? Great! I finally stopped procrastinating and recolored their spritesheets so now they don't share the same brown outline and match vanilla style a bit more!
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Sprite-wise... they're over 80. Emmet's in his 90's.
So many sprites.....
Also... Elesa's back! We have a basic outline for what would happen in Elesa's events, but we haven't written anything for her yet... She has plans though! She's rounding up all the artists for it. Meanwhile, submas are still struggling with passenger relations.
Elesa's storyline is going to be fun to plan out but one of her B plots is making sure Ingo and Emmet take their breaks!
Elesa's fun. She's a bit awkward herself (girl can NOT keep a secret for the life of her) but she's doing things. Nimbasa trio share a braincell and they pass it around throughout this event.
We wanted to show a little more insight into their life in the valley and how others feel about them. This time, you're catching them on a bad day. One of my favorite things about Stardew is how everyone is very much flawed in some way and everyone is an unreliable narrator. I love how it just presents life in a run-down town as is and it's up to you to interpret whatever glimpses you get.
Trying to merge the two different media's in terms of tone and seriousness is a bit complex. Pokémon - as a franchise - is at the end of a the day; kid friendly. Stardew Valley, while may look happy go lucky and cute touches upon some really heavy topics.
We are basically skirting the lines here and there with the themes and even trying to make it in character for the Pokémon characters as well.
Taking a kid friendly characters and just trying to touch upon tough subjects while also trying not to seem OOC or off - is tough. So creative liberties it is.
Not everyone gets along in Stardew. I tried to emphasize that in Sebastian's distaste for submas. He would hate being their neighbor. He's cranky because he can't sleep in until 10:00 AM anymore because they're already at work before it turns 6:00 in the morning. Extreme opposites with their problems.
Sebastian and Submas DO NOT get along... They may tolerate each other at the end of the story but they just do not mix well.
I also think that Sebastian would just project a lot of his personal problems onto them... He already does that with Maru. He's not the best taking out his frustrations in the right direction. Haven't finished Maru's passenger event yet (another battle event...) but submas would be decently close with her since she has an interest in Pokemon and Sebastian would take that as "siding" against him. They are also decently aquainted with Demetrius which isn't the best for Sebastian's dad issues. He's not fond of the invasive species they brought in but they do appreciate infodumping to each other about mechanics and such.
Oh, Demetrius... I'm going to have fun with world building info-dumps with him. Ya'll like world building? Well, talk to the villagers, they may have a glimpse into things.
I do headcanon Demetrius (pretty much painfully canon...), Maru, and Sebastian as autistic themselves just like the Nimbasa trio. Unfortunately, that does not necessarily mean that they'll always have solidarity. For one, Sebastian's sensitivity to loud noises puts him at odds with Ingo. Submas fare better with the more infodumpy types.
Sibling relations are a sore subject for all of them so submas are horrified at even the thought of splitting tracks and hating each other because they have codependency issues; Sebastian has an inferiority complex and hates how they make him feel like even more of a failure because he doesn't like Maru. Neither parties are exactly healthy, but you can pick between who you're going for! (I was curious as to what the deal was with Sebastian so he was the first bachelor I married... I think you can tell that I divorced him.)
Sebastian has his issues... He was also going to be my first bachelor but uhh, I went with Harvey. I still love Sebastian as a character tho, he is really complex especially family dynamic wise. I do feel bad for him....
He does. I do appreciate how messy his family dynamic is, but I'm a little biased against him since I appreciate Maru and Demetrius more (sorry). I really like how he doesn't handle his issues healthily (I mean... look at Emmet.) and it's interesting to compare him to the other characters.
Like Sam! Sam's a good kid (college age 20 something year old...) and actually really emotionally mature even if he's a bit childish at times. Abigail... isn't quite all there yet but she has a strong sense of what's right and wrong. She's less hesitant than Sam when it comes to things, but Sam serves a bit as damage control here. I headcanon Sam and Abigail to have ADHD so they kind of have an idea about submas being autistic and what that entails, but it's not at the forefront of their mind. It doesn't help that their autism manifests in verrrrry different ways and they don't really know them all that well in the first place. It's a bit awkward between them but they're okay with each other.
We had a bit of fun determining the heart point changes between each route. Personally, I think friendship decreases are hilarious. Also if you don't back up anyone in this situation then... 🤨
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(1) Sebastian -
Ingo -100 | Emmet -250 | Sebastian +250 | Sam -5 | Abigail -15
(2) Ingo -
Ingo +40 | Emmet +5 | Sebastian -100 | Sam -20 | Abigail -25
(3) Emmet -
Ingo +25 | Emmet +30 | Sebastian -100 | Sam -5 | Abigail -5
(4) Sam and Abigail -
Ingo +20 | Emmet +5 | Sebastian -40 | Sam +50 | Abigail +50
(5) Nobody -
Ingo -50 | Emmet -200 | Sebastian -200 | Sam -50 | Abigail -50
I don't see friendship decreases as characters getting angry at you per se. It can always just be them feeling awkward and wanting to distance themselves from you for a bit. For example, if you reject Ingo in his 8 heart event, you get knocked down two hearts just so you can get more friendly-but-not-too-friendly dialogue before it stagnates again at 8 hearts.
The "true ending" is Sam and Abigail's route since they're fairly neutral picks. You should stand up for them! Sebastian would agree that him lashing out was wrong, but he just doesn't want to talk to you about it. Why would he? You would just lecture him or something.
Bad ending is not siding with anybody like a coward. Sebastian's being a bit of a bully here (mainly to a grown man a whole head taller than him, but still, his friends got caught in the crossfire) and if you're wishy-washy then that's just odd of you as the town's farmer and supposed protagonist that goes out of their way to befriend everyone. Not a good look.
Sebastian's route is a bit of a jab at how his romance plays out. A few people have mentioned Emmet and Sebastian being friends with each other under the reasoning that they're lonely autists (but mostly just being favorites, which I get) buuuut... Not sure why you would go for Sebastian when submas is right there. Pick one or the other. They're enemies here. I can't quite see them getting along past that surface-level analysis. Smoking alone is a hard No. from Emmet since birds are super sensitive to airborne toxins (so much so, you can't even have non-stick pans around them!) and he's protective over his defeatist of an Archeops.
Ingo's route is more for fun than anything. If you really want Ingo, you do get the most points with him for mentioning him, but he's confused as to why you're trying to win him over now of all times. He's concerned about Emmet first and foremost!
Emmet has trust issues so even the slightest red flag puts a quite a bit of distance between you. He has low point increases because it's hard to win his trust. In this situation, a point increase mostly just means you didn't do anything wrong. If you side with him, that's what you're supposed to do since he's the side against Sebastian. He may be getting picked on, but he's a bit of an instigator himself. His own route aside, Ingo would be most pleased to see you speak up for his brother. Ingo's route is only has the highest point increases for him because it's well, his.
As for the bar fight... It was a bit difficult to figure out how to make it play out believably and interestingly despite it being three New Yorkers against some grocery store owner. Ingo is more focused on defense, de-escalation, and protecting his passengers (in this case, the college kids). He can take a hit and doesn't want to resort to making any attacks unless absolutely necessary, so he was blocking for the most part. Had Ingo not been the designated grocery shopper, Pierre and Emmet probably would have already killed each other. Emmet doesn't have the patience to deal with Pierre. He thinks Reshiram will smite him for upcharging them and will take it upon himself to deliver the justice of truth. Emmet's swinging at Pierre. Unfortunately, he doesn't have the best defense nor balance when he's kicking and punching. Pierre's too drunk to talk about it, but even sober he suspects that submas are working with Joja because as far as he knows, he saw Morris walk away from the Railroad when they first arrived.
Ah yes. Joja stuff. *Realigns stacks of papers* Lets touch upon Joja here for a moment and Pierre's view of things. When Submas first came around. Pierre was already suspicious of them - more confused if anything - why are two major city boys who also- mind you- come from a foreign region and bring along Pokémon. Take interest in a small town? With an abandon railroad? Right off the bat he does not have a great view; he is worried about his store, his income, and family and this is stemmed all due to Joja Mart.
Now Pierre spots Morris heading towards the railroad - of course Pierre does not know what the interactions between Submas and Morris are. In his mind it's Submas making a deal to work with them or is already with them! Pierre already hates Morris as it is.
That is why he is so passive aggressive to Ingo and Emmet. Just this time around - Pierre is drunk... and Abigail's friend is being "annoyed" by them.
Well... outright agressive in this event haha. I don't quite remember how the idea was finalized, but we decided that they would get into a barfight when doing another "showing passenger relations at the Saloon" event.
As for Joja itself. I most definitely headcannon them in this whole crossover universe as the typical "bad guy" Pokémon team. However they have already won/succeeded (Pokémon are no longer in The Ferngill Republic....) However things are now being shaken up and changing.
I could go on and on about Joja and how I view them... but I think that will be a separate post (if people want to know)
The fight was a pain to debug. For one, Pierre kept running off into the void like a coward. Ingo's lines about staying behind the yellow line were made in the debugging phase because I got fed up with him for doing that.
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Worse yet. 1.6 broke the Pokemon animations so now I have to go back into every event and redo everything (RIP green bean X-Scissor). The old method I was using no longer worked; before, I was using the addObject command. Now they show up as error signs because the sprites that were previously on the sheet called from were removed as they are not valid objects.
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I ended up having to figure out the temporarySprites command to replace the "using a Pokeball" animation. There are no instances of it being used in vanilla. Nobody seemed to figure it out either, so I had to make a mini-event just to test its usage and figure it out.
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I eventually did. Thanks to the help of my emotional support Emmet.
Ah yes... 1.6 has broken some events. Small things. (events are still playable) But we will definitely be revisiting some events to improve or make better. Or to just fix.
I have so much backtracking to do 😭😭😭😭😭 Oh well... I thought events were safe to work on since barely anything about them changed in 1.6... I was wrong.
The ending had quite a bit of revising for concision and tone. It was much more lighthearted in Kade's drafts, but I figured that Emmet is low on steam and probably would have gone nonverbal after everything. Too much passenger interaction for the day. He just wants to depart back to his home station.
Yeah there was a lot of dialog and exposition cut. (Hmm no wonder why it's only 13 minutes long. lol)
Only 13 minutes... Still a lot considering that most vanilla events are around the 1-3 minute mark...
Poor Emmet.. and Ingo. I won't lie, when first seeing the event I burst out laughing during the fistfight. Just somthing about Ingo suddenly collapsing due to Pierre. BUT THEY'RE OKAY - ISH.
It's a bit comical! I had fun ragdolling them. Emmet was going to be much more swingy in his attacks but I ended up not keeping it in since it just didn't look right when used as an animation frame.
We at least kept one of the rag-doll sprite as a "knock back" from Pierre. Which transitions well with his passed out sprite.
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Until next time! Thank you for boarding!
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subwaytostardew · 2 months
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CILAN!? THE POKEMON CONNOISSEUR HIMSELF!? YEAH!!!! AND??? ANVILLE TOWN!? ARE WE GETTING TO VISIT ANVILLE TOWN!? CAN IT BE A DATE LOCATION!? IT'D BE THE PERFECT PLACE FOR A DATE! Sorry for yelling but can we hear more?
Ohhh!!! We haven't actually thought of using Anville Town for anything besides Cilan's introduction event (terrible since it took so much work haha)! A date there would be wonderful!
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It'll probably be a while until I get around to implementing his event but after helping to rebuild the station a bit, the twins invite you to a little railway convention in Anville Town and show you the trains! There, you get introduced to Cilan. It eventually leads to Cilan offering to set up a cafe in the new station as the variety in the Valley is just what he needs to satisfy his craving for new flavors in his life.
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We haven't gotten too far regarding a storyline for Cilan nor have we written any dialogue for him outside of the introduction event draft (food theme... difficult. We can't switch tracks from train terminology!) but we do want to add him as a roommate candidate (like Krobus) later down the line. That'll be much later though, as I'd like to prioritize getting the base mod complete enough for release. After that, I'd like to rework/make platonic routes for submas (and add that later in an update) before figuring out what to do with Cilan.
Any ideas for what a roommate Cilan update should have are welcome for future reference though! Until then, he's living in the clock tower upstairs in the station.
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▷ Station Steward Thylak
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subwaytostardew · 5 months
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▽ Subway to Stardew - Emmet 5-Heart Event ▽
This plays after getting at least 5 hearts with Emmet and entering the mountain pass/backwoods between 6-10 AM on a Monday after viewing his 3 heart event.
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subwaytostardew · 6 months
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how would the twins feel about the flower dance?
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Ingo likes it! He's quite interested in the valley's customs. Emmet on the other hand...
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Emmet hates it, but he finds fun elsewhere. It doesn't really matter if he likes anyone or not….. he's just nosey for the sake of it.
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Joltik is having fun, too!
Their rejection dialogue was actually the first lines of dialogue we wrote for them... It took months to come back and finish writing dialogue for the festivals. We were originally thinking that they would be more reserved and reluctant to join, but they would have become more comfortable by then. The first Flower Dance they attend would take place after they've lived in the valley for almost a year, since the Railroad doesn't open until Summer 3. They both used to be tucked away in the corner... now they're spread out and Emmet is stalking people in plain sight like usual.
Rejection/marriage under the read-more.
- Rejection Lines - ▲ Ingo ▲
"I see… my apologies, but I will have to refuse. I simply do not know you well enough to embark on this cab with you at this event. Thank you, however, for considering myself as an option. Perhaps the other townsfolk may be more inclined?" ▽ Emmet ▽
"No. I am Emmet. And I am not going to dance with you. Talk to someone else."
- Alternate dialogue when married to Ingo -
▲ Ingo ▲
"You look as astonishing as ever, dear! If you would be so kind as to indulge me, I look forward to coupling with you upon the tracks of the Flower Dance."
"Embarrassing as it may be… ever since I had learned of this festival, I had fantasized endlessly about engaging in its customs with you."
"If you wish to head upon those tracks, it would be my pleasure to accept your request!"
▽ Emmet ▽
"Hey. You're here to dance with Ingo, right? He's been practicing. It was verrrry annoying when he first made me learn all the customs. It's funny now that I know how lovesick he is about you."
"I hope you're ready, too! I am on picture duty with Joltik. He wanted to preserve his memory with you forever. He's so cheesy like that. Smile!"
Joltik
"Emmet gave me a verrrry important task! I get to be on camera duty when you dance with Ingo!"
- Alternate dialogue when married to Emmet -
▽ Emmet ▽
"Darling! You’re going to participate in the Flower Dance, aren’t you? I will be your partner. Yup. Even though I don’t like the dance. It’s weird. My legs do not like bending that way. You know that. But I will still be your partner for it. Yup."
"You know my favorite part of the Flower Dance is watching the other townsfolk be nervous about rejection. I don't want us to be part of that."
"That doesn't mean I want you to try to get rejected by someone else. I can decline if you really, really want to do that part. We do everything together as a two-car train."
"I can't risk you coupling with someone else. Don't ask anyone to dance with you. I'm watching. Joltik is, too. They will be verrrry sad if you do. Don't try it. You don't need anyone else."
"If you don't want to dance here, we can dance at our terminal station. Later. Just the two of us. With more fun moves!"
"It would not be nice if you coupled with someone else… But I trust your judgment. I am here for you. We can dance, or we cannot. The choice is yours. I'm yours, too."
▲ Ingo ▲
"Though he may complain quite a bit, Emmet would indeed be pleased to oblige in your request to couple with him during the Flower Dance!"
"He has actually been quite nervous that you wouldn't enjoy his company as your Flower Dance partner… His train of thought is not headed in the right direction…"
"But I have confidence that you'll quell his unfounded worries once again!"
"Emmet will also not take kindly to your cab diverting tracks from him. He was never the fondest of sharing…"
"Please refrain from entertaining the idea of dancing with anyone else. If you do, I will not hear the end of it… There should be no need for me to console him afterwards."
Joltik
"Are you going to dance with Emmet? He put me on camera duty, just in case!"
"I want to use the camera! It's fun adding to Emmet's scrapbook! He feeds me batteries when we do!"
"It's okay if you don't dance! I'm taking pictures anyways! I'll get lots of batteries later!"
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subwaytostardew · 2 months
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I just remembered the best thing to exist, SPOUSE ROOMS. Do you guys have them drawn out yet? We've seen the patios, but what about their rooms?
I APOLOGIZE FOR TAKING SO LONG TO ANSWER THIS... We did have spouse rooms drafted up but... Interior design is not my forte! I hated them. These are my ugly first drafts from months ago when I had no idea what to do.
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I wanted to move away from the whole office/work room look and shift it more towards their hobbies. So of course they should have a model railroad somewhere. I put off actually attempting to sprite a model railroad until yesterday and I did nothing but work on them all the livelong day. I ended up with two different layouts because I hated the first one.
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I tried basing the first off of the actual Stardew map and wanted to sprite their respective sides of the tunnel so I put off spriting it until I was done with Emmet's 8 heart event. But... that ended up being too hard to sprite in such a tiny area! I can hardly draw a train on it!
The perfectionist in me did not like it not making sense so they wouldn't like it either. The point of their railroad layouts is escapism into their perfect little world so I scrapped the first and made a new layout.
Now their spouse rooms look like this!
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I played a bit with the floor layout to reference their Japanese names. With Ingo's/Nobori's you make your way upwards to a higher state! With Emmet's/Kudari's room, you descend into... wherever his mind's at.
I wanted both of their rooms to feel cozy (so even if the rest of the house is ugly at least they can stay in their room 🥲 I'm bad at furnishing and Stardew's options do not help). Ingo's was supposed to feel more secluded and well, tucked in... because he's ingoing. For Emmet's, I had the mental image of him running around, getting supplies for drawing/scrapbooking/etc. and leaving space to set up lighting/different angles when he takes pictures of his model railroad. Occasionally his back hurts and he has to lay down on the couch for a couple minutes. Or maybe you force him into a break there.
Ingo's room is more focused on being a quiet space for him to read or write. Emmet's is where he goes to keep his mind busy with his various occupations outside of work. The railroad layout is the same (I don't want to sprite a third...) but I imagine that Ingo's is around more for the ambiance while Emmet is more hands on and actively working on maintaining it.
The trains are animated, too! I made the layout with animation in mind.
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I did lose track of what I was doing despite that. It took so many frames to animate. I refuse to do that again.
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I hope you like their spouse rooms!
▷ Station Steward Thylak
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subwaytostardew · 2 months
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youtube
▽ Subway to Stardew - Emmet 8-Heart Event ▽
This plays after getting at least 8 hearts with Emmet and entering the Railroad between 9AM - 4PM on a Thursday after viewing his 7 heart event.
You recieve this letter when you reach 8 hearts with Emmet!
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Commentary and progress under the readmore.
▷ Station Steward Thylak
I DID NOT REALIZE THAT THIS EVENT WOULD BE THAT LONG... I could have sworn it was around 14 minutes max! I was worried that the battle stuff went by too quickly! It's almost 30 minutes long! And that's with me clicking away faster! Emmet really meant it when he said he wanted to spend all the livelong day together...
I thought it was going to be roughly 18 minutes. NOPE. WOOPS. This what happens when you write possibly too much.
We are bad at making short events. Vanilla events are around 1-3 minutes long. A day in Stardew lasts 14 minutes and 10 seconds. I would not recommend trying to play this mod spoiler free on multiplayer because time does not freeze and you will die if you don't skip the events. I wouldn't want to shorten the events either... Cutting down their infodumps would just be wrong.
We had a few requests to have a battle event which made me 😅 because I personally couldn't imagine that going well (truth over ideals...). This event was partially made to shut that idea down. The whole tunnel scene is mostly me trying to write an in-story reason as to why there won't be a battle with the farmer against Ingo... Emmet is competitive! This is not just limited to battles but extends to being your best friend! Behind the scenes... I'm just too tired to write out more battles. I actually really dislike single battle format. I'm not making an Ingo battle event. You already have three games to battle him in. I refuse to make more battle events for the time being.
I say that but there's another half-finished double battle event between submas that I switched tracks from to work on Emmet's 8 heart event... I'll finish that eventually.
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Anyways... the creation process did not go by quickly at all either. I sure do have a lot to say on that matter. I do all my coding in google docs (terrible, I know) and so far we have had to make 3 seperate documents becuase things start to break at around 40 pages. The document before Emmet's 8 heart event made it to 64 pages before I abandoned it for a new document.
The longest document we have is around 80 pages along. Which usually contain the draft scripts of multiple events. code documents however take up a lot more since it's basically a giant wall of text. So when Emmet's 8 heart event started to slow down the current code document (the third iteration). We had to give the event its own space.
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Emmet's 8 heart event ended up being 36 pages long alone! Also if you didn't know, Stardew's event format doesn't allow for line breaks so I have been staring at a 36 page wall of text for weeks. I plan to upload a video compiling all the different options later because I feel like all of the "good" options for battle... don't quite make sense in the context of the rest of the story. The farmer is supposed to not be good at battle and lose because they got overwhelmed with information. As the one writing out all the battle options though, I can't bring myself to act like I'm bad at battling. The winning options are extra silly just to justify a loss and because I couldn't bring myself to lie about Wild Charge not being a guaranteed OHKO on Archeops either. Especially since Emmet brings out damage calculations in a few of the options.
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On that topic, all of the battle options play out accurately in a real double battle! I tested. Every. Single. Path. In Pokemon Showdown between the halves of Emmet's team.
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I had nightmares of reliving this same battle over and over because that's all I did when I was awake. Make it stopppppp 😭
The lines about them practicing were references to me actually simulating everything in Showdown! Emmet's frustration is also based on how making this event took over my brain so now I struggle to comprehend how someone who doesn't know what to do in this battle would feel... Thank you Kade for helping me with that part ^^;;;
Your welcome =3
I actually enjoyed the Pokémon Showdown part - when it comes to Pokémon Battles, I have dabbled a little bit into the competitive side of things. Or at least the massive game of 4D Chess... trying to predict your opponent etc. Bait them into making a mistake, etc. There was a good time where we did nothing but Pokémon Battles for a night. And it was fun.
I am in no way good at competitive side of things - (I lose lot but that's okay.) especially in the double battle format. Single Battles I could do. (Though once again, I'm average at best) However I think the most memorable battle I ever had was back in Pokémon X and Y, where I managed to chip away and stall a Mega Aggron with a Umbreon.. And I think Umbreon was my last Pokémon but I kept using Moonlight to keep my health up. My kid self was super surprised and ecstatic that I beaten the odds... but whenever I do Pokémon Showdown I'm either testing battle stuff or making teams. I'm addicted to team compositions and doing a combination of different Pokémon even if it's not the competitive Meta....
I have the choices sorted into good/bad routes in my mind so in most of the routes, Emmet criticizes the player's decisions based on type advantage, STAB, and target. I was torn between the best and worst options for this recording but thanks to Kade's input, you get to see Durant ramming into Emmet instead of him getting mad at you for conducting Shadow Claw on Galvantula.
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Battling Emmet as a first time trainer is not going to go well! Not only is he too competitive and he refuses to let you win (unlike Ingo), he pretty much sets you up for failiure. I'm sorry Emmet but Galvantula's stats are not intended for making her a physical attacker (emphasis on the Egg Move at what cost...).
Not to mention... Emmet is a Battle Facility Head. And you don't get to battle the Subway Bosses in the mainline games unless you have a somewhat decent team halfway through the game. Even still! They can both wipe the floor with you if you're not aware that they are using battle items...
Though I interpret Emmet not going easy on someone as him challenging them to push themselves and exceed expectations. Both Ingo and Emmet as characters encourage others in their own way, Ingo through words and Emmet I believe through his actions. Though he also can say some encouraging things.
Not the most encouraging if you compare their quotes pages... Customer service and communication isn't exactly his forte... But Emmet wants you to do your best and win against him! He likes seeing serious battlers like him! He just won't let you win unless if you push yourself to do your best. You'll have to. He doesn't really have the most beginner-friendly approach...
Considering you the Farmer, have no idea what a Pokémon even is. (You're practically learning everything from Ingo, Emmet, Elesa etc.) The fact you get challenged to a Battle because Emmet wants to share his interests with you - to have you better understand Pokémon.
He just struggles with the fact that, he is essentially challenging someone with no real battle experience and it's a Double Battle at that. Controlling two Pokémon at once?! Think about the effort it takes to command one Pokémon. We all seen the Anime and how trainers struggle to connect with their partners because they're new. They're just starting. They aren't going to be Battle Facility levels of skill.
Not to mention that Emmet is a little deprived in the valley and hasn't really battled any other new passengers in quite some time. At most, he battled Iris once when she came to visit, Ingo (who's Pokemon are optimized for countering/pissing him off), and himself (I had the mental image of him sitting in the field practicing for this event like an old man playing chess against himself in a park). He's a little too far gone to fully understand what a beginner would think in this situation other than mayyyybe it would take a moment to catch them up to speed. (I would know... I swear those option paths rewired my brain...)
After inputting all of their data into Showdown, I had actually forgotten that Galvantula and Durant are Emmet's Doubles Line team while Eelektross and Archeops are the Super Doubles Line team when deciding the matchups. (Been a while since they were in the Battle Subway huh...) Story-wise, I was thinking that Emmet should be with his ace and that he wouldn't really trust anyone else with Archeops since... he has higher support needs (depression bird 💔). Eelektross and Archeops are paired up because of Gastro Acid and Defeatist. I was thinking that Galvantula and Durant are a bit more beginner-friendly; they can take a loss a bit more easilly (a little less so in Galvantula's case... she's a hater). The farmer had already met Durant earlier in the 4-heart event so he'd volunteer to return the favor of fighting for you. Once you win his trust, he's more than happy to help. As for Galvantula... She's testing to see if she can trust her clingy child with you.
I'm excited to dive into the Pokémon NPC stories... Durant and Excadrill especially.
Durant was originally going to have Choice Scarf instead of Quick Claw to help narrow down the options. It was a pain reorganizing my notes and options all over again to lump not only move choices but turn order in mind. My notes were a mess.
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Durant and Galvantula are a very luck-based combination so it was ultimately easier to write the different option paths with that in mind since Stardew's event format is verrrrrrrrrrrry linear. All of the options need to merge back into the same event (well... besides the option to refuse his friendship/battle which ends the event in the tunnel). Durant has lowered accuracy while Galvantula has higher critical hit ratios, I could write the battles based on their luck which is great because I wanted to force a loss.
I thought it would be a little too... reductive (it sure would reduce the amount of content >.>) and unrealistic for the player to impress Emmet with a victory on their first battle. Emmet sees this battle as a test on if you can follow his train of thought and be a good match for him because he's a little bit dependent on you for emotional regulation. He kind of expects you as his favorite passenger to have twin telepathy like Ingo since that's his standard operating procedure. You won't. Because you're not Ingo. You're just some weird farmer he got attached to. With the setup of a battle, I wanted this event to develop the farmer and Emmet's relationship to show that they aren't exactly perfect for each other (and Will say things that can be wrongly misinterpreted) but ultimately they will put in the effort to communicate and make things work. They won't have the best communication! But it's there.
While Ingo has a proper library confession, this event doubles as Emmet's "confession" of sorts. Emmet is already pretty openly affectionate by this point and I wanted to make it somewhat ambiguous as to whether or not his attachment to you is romantic or strictly platonic. To him, it doesn't really matter, but he does want you all to himself. He's not fond of sharing!
But... While Emmet's event may be more platonic in intent, you can still reject him. It's a lot harsher than Ingo's because refusing to even let him try to be a better friend for you is pretty harsh in itself. Ingo's is mostly the choice of whether or not you want to send him back to 6 hearts for more dialogue variety (it's really easy to miss dialogue when you try to max out their hearts as soon as possible! We're making lines for every day, season, and heart level.) Rejecting Emmet sends you back to 2 hearts and overrides his daily dialogue for the day with him asking if you're still friends, apologizing, and then getting too upset to say anything more.
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Anyways!
From the start, I wanted Emmet to be like Nemona; awkward in their attachment, somewhat intimidating in their obsession/competitiveness, and thinks of the player as their savior from loneliness. He wants to be the best friend you have because you're the best friend he has. It's only fair. Best rival for life, favorite passenger, same thing.
The mountain pass events were actually made because Emmet's original schedule included him waiting around near the bushes there like Nemona stalking the player on their gym journey. NPCs actually can't path there so when he did, he was just deleted from the save!
I also stumbled across a bug back when I made the very first introduction event where a question loops unless if you pick a certain option. I kept that with Emmet forcing you to keep battling with him in mind as a slight reference to how Nemona doesn't let you say no to being her "best rival for life". This question also makes SMAPI hate you!
Gotta love Pokémon's false sense of 'Sure you have a choice. Your choice is always YES.'
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There's probably a more fitting flower for Emmet outside of poppies. I just looked up every flower in Stardew (some of them aren't real...) and their meanings in flower language to come to the conclusion of poppies. The meanings in Emmet's event refer to the white poppy in particular. White. Rest. Oblivion. It fits. Good enough. It was a bit difficult to find more on the flower language of poppies in English (particularly the "Oblivion" part) so I resorted to Japanese sites for more information.
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In English, the meaning of "Rest" seems to precede every other meaning. Poppies are used in death memorials. Emmet and the farmer did accidentally develop a shared theme of dying (overwork exhaustion, slimes, the mines, etc... Emmet can't get a break. I'm sorry.) but I wasn't sure if Kade was okay with the theme of death being emphasized. With that in mind, I was stunned when I that saw that her first battle map draft included a graveyard. The implication that Emmet picked flowers from a memorial site...
In my mind - the area is an old train stop in between the desert area and the forest/mountains that lead into Pelican Town. Also figured there would be an abandon farm - considering how Pelican Town is struggling it makes sense that potentially other places are not in best of shape either.
The graveyard is possibly dead relatives of whatever family or farmer made their life near the rails. Of course a lot of time has passed... So much so that nature has taken back what was theirs in the first place.
I always make up stories when having a location in mind and this area parallels with the tunnel Ingo takes you through to stargaze around 10 hearts. That area being an abandon coal mining operation.... Coal, Wood, etc. was used to powered steam trains so makes sense for there to be a source for it. I'm not the best when it comes to filling up Tiled Maps with decor - but I at least put down enough for Thylak to come in and make it more fitting for Stardew
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The battlefield underwent quite a few revisions, one was having the battle area be more centered, and changing the old warehouse/worker area to be more like a train repair station with a water stop. I wanted it to feel like a place where Emmet goes to keep himself busy when he's told to take a break from working on the station.
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Here's the final map! The battle area had to be shrunken down to fit in an event. More grass was added because I kept losing track of Joltik in the dirt. There's more flowers for Emmet to observe the quality of and pick tge best ones as gifts that he's too nervous to give the farmer until they wilt and dry. Poppies by the gravestones, of course!
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I also did attempt to make a proper scrapbook sprite for when I eventually have Emmet give you his gift, but I never got around to implementing it properly since... I'm not familliar with adding custom items and its implementation changes in the 1.6 update.
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Despite having access to the modding alpha, I've been procrastinating on migrating to 1.6 since HD Portraits isn't supported yet (I know... 1.6 releases in 3 weeks...).
WOO 1.6 WE ARE NO WHERE NEAR READY FOR ALL THE STUFF THAT POSSIBLY GOING TO BREAK. LOL.
Until next time! Thank you for reading!
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subwaytostardew · 2 months
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Everything looks so good!! The sprites, the area and Cilan's room. GUYS, his room is AMAZING! The calendar with the starters, the picture with Ash and Iris and either a poster or another picture with his brothers, his pokemon as plushes/figurines, the fishing pole, the train conductor's hat, the plushes of Emmet and Ingo, the joltik, JUST EVERYTHING!! His room looks amazing!!!
Kade did a wonderful job on spriting the furniture and items! I love how much thought she put into all the items. She sprited everything you listed besides the submas plushies, conductor's hat, and Joltik.
Which reminds me, we've made a few edits to their house since the last time we showed it (the second introduction event and Emmet's 6 heart event)!
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Now with more Joltiks everywhere. The Pokemon got a kotatsu as their sleepytime station because our initial idea of having them warp away into the PC box messed up scheduling... Submas kept warping away.
As for the submas plushies... There's a lot more where those came from.
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▷ Station Steward Thylak
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subwaytostardew · 4 months
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Update: Ginger Island content
Now there's more than just the bare minimum and their bar dialogue! Kade filled out the other dialogue keys for Ginger Island! Here they are!
▲ Ingo’s Resort Dialogue ▲
 "Resort_Entering": "I have always been told I need to rest my cab! Now I get to do so! This place is breathtaking! However... I do wish the seas were less choppy... I felt as if I was being subjected to a Seismic Toss!"
  "Resort_Leaving": "Alas, I must return to the mainland and to home station. As nice as this place is... I cannot help but worry about the work that needs to get done. They say to rest and relax, but I find it quite difficult to do so. Still! It was a nice day off! I would not mind returning to this terminal! The boat, on the other hand... Oh dear."
  "Resort_Shore": "Ahh... now this is quite the sight! Oh! Perhaps I could build a sand sculpture? Oh... What do I plan to build? Why, a train of course! EHAHAHAHAHA!"
  "Resort_Chair": "(Ingo seems to be fast asleep. He is snoring quite loudly. The book on his face does little to nothing when it comes to volume control.)"
  "Resort_Umbrella": "Owch. Owch. YOWCH. Nuuugh... @... I'd hate to be a bother, but you wouldn't happen to have any sunscreen on you, would you? I'm afraid I am ill-equipped for how bright the sun is here. It appears my cab has gotten burned in the process..."
  "Resort_Wander": "Ah, this place is quite relaxing... But what of all the paperwork that sits unfinished at the station? Oh dear...
No. No. Tut. Tut. Ingo. Do not derail. You are here to relax!
AH, @! Y-you hadn't overheard me, have you? Eh... eheheha... My apologies, but I am simply trying to remind myself that work can wait. After all, I'm here to relax! I heard many good things about the island here! To think this region has so many hidden wonders beneath its prickly thorns..."
  "Resort_Bar": "Bravo! Mister Vincent was indeed correct about the delectability of Cranberry Candy! He has quite a refined palette for such a young passenger- especially when it comes to that of fruits! Perhaps I will take along some cargo for him and Miss Jas before we depart back to the valley... Surely, that will steer them away from my personal supply of sweets..."
▽ Emmet’s Resort Dialogue▽
 "Resort_Entering": "Mmm... I did not like the boat ride. Trains are better. Maybe we can make a train come here! That will be much better. Yup."
  "Resort_Leaving": "I am Emmet... I am now verrrry behind schedule. But I am well-rested and refueled. Ready to work on the railroad all the livelong day again. Yup. The beach is nice. But trains are better! Remember that! ... Stupid boat."
  "Resort_Shore": "The water is verrry wet. The sand is also verrry wet. It sticks to me like glue. I do not like that. As nice as the beach is. Tracking dirt and cleaning sand from one's cab is not fun.",
  "Resort_Chair": "(Emmet looks to be busy sorting through a photo album. It is full of pictures of the shoreline and sea creatures that are around.)"
  "Resort_Umbrella": "Ow. Ow. Ow. I am Emmet. Ow. I did not apply enough sunscreen. Ow... This sucks. Yup. I burn verrrry easily... Ingo does, too. There is a reason why we do not usually make detours from our usual tracks. I miss the subway tunnels. The sun cannot cause damage there.",
  "Resort_Wander": "I don't know why I came here. I am Emmet. I have a lot to conduct at the station.$3#$b#Is this what a vacation feels like? I do not like it. There is too much work to be done. I will be verrry behind schedule. You. Why are you here, @? Aren't you busy, as well?",
  "Resort_Bar": "The Tropical Curry is verrry good! A little... spicy... though... I had to ask for less spice. It is still spicy. Because of the peppers. But I like the pineapple bowl. They are like Pinap Berries but not spicy at all! They are verrry sweet. Pinap Berries are verrrry rare in Unova. Yup. It is a shame. They taste good. I wish I could eat them more. I could just eat a pineapple. But I like curry. It reminds me of the Galar region. I ate some with my friend- Piers- back in Pasio. It was verrry good! I missed it. He didn't make it spicy."
I made one whole island animation for the twins. Here are the frames and a gif with their towel sprites!
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Of course Emmet would kick his feet around. Ingo, I was a little more inspired for. I was thinking that he would fall asleep in the position he would have as a passenger: legs crossed, one hand in his lap, the other holding a (nonexistent) handrail. He probably goes "choo choo" in his sleep. Emmet just doesn't sleep.
▷ Station Steward Thylak
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takadanobaba · 11 months
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▽▲ Part two of the Subway to Stardew introduction events! ▲▽
You can see part one here!
Special thank you again to the wonderful @xdoctorsparklex for helping me work on making the submas Stardew Valley mod!! She wrote the script while I encoded it. (Also thank you for writing so much... you're the best!!)
I wonder who they're writing to.... the answer may shock you......
EDIT: Part three is here!
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