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#still waiting on x9 CAPCOM!
robots-are-lit-people · 4 months
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Back at it again with the polls!
Forget game play, how's the storyline?
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wolfenwingsshop · 6 years
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WHOOOOOOF
SO BIG POST Y’ALL.
My Rockman X Anniversary Collection Soundtrack made it in today! Many thanks to my beloved husband Zeekun for getting this for me while I finished my shift up at work. (It was registered air-mail, so I had to send someone to sign for it for me!) Ok, so right into it- there is SO much going on here and I may have to make double-posts to fit it all in.
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So since I ordered the ‘First Press’ I got a special sleeve that had that AMAZING ARTWORK of the four hunters all doing their little gig (I still swear that image of X on the special sleeve alone was worth the 40 dollars I paid to get this thing. I love seeing him happy, damnit.) Inside the sleeve is the CD in it’s standard packaging.
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The tambourine wielding Met is still present too! Considering I once cosplayed as a giant Met at a few Otakons, and when I was in WAS we had a ‘pet’ Metool we named ‘Tooley’, it’s kinda like my past was coming back to greet me. Can I be considered the Met? I will gladly shake a little tambourine around if I get to jam with X. C’mon now.
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So there’s no way they didn’t know some of us were going to import the CD. Why would you include the forward from singer/writer of the English version of Re;Future IN ENGLISH if you didn’t expect non-Japanese people to import it?! THE FACT THAT SHE’S AN X FANGIRL MAKES ME GIDDY AS SHIT.
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The art in the booklet is basically CD-sized versions of the art for MMXLC 1 and 2 and then some of the Mavericks behind the CD... The CD itself though... Hoooo nelly..
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Ok, easily, this is the most gawddamned beautiful CD I now own. It’s got metallic blue circuitry accents and X in full without that text over him and-- NNNNHhhhggg... I can’t. This was so worth it. And the crazy thing was, when I first found out about the CD and saw the original image of them all playing and performing, I was like “God, fuggin’ a. What if they did a Miku/Squid-Sisters like concert and literally had hologram versions of them play at a real venue?” For whatever reason, I could imagine X staring at the crowd with his guitar with a happy, slightly cocky grin-- and then later when I got into that MM Media Creators discord and found THIS IMAGE it was literally what I saw in my head just days before and admittedly I LOST MY SHIT. This happens to me wayyyy too frequently but that is another time. @_@;; Anyhow-- what I was hoping for- aside X being.. well, X, and making wolfens nosebleed everywhere-- were the english lyrics for Re;Future.
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SO AGAIN IN TYPICAL CAPCOM FASHION- They had their Localization director write/translate Re;Future from Japanese to English and then later sing it as well. From what I understand, they also had some issues with recording and it lost some audio quality, some of which they had t manually restore- but from what I understand, Miss Hsu is not a native English speaker so there’s some mispronunciations here and there. Zero and I were trying to get lyrics down for DAYS but we kept mis-guessing what was being said- so since my CD was in the states on Sunday night, we decided to wait till we had official lyrics. SO glad we did, cause I think our ‘hints’ at X9 lie in this song and it’s lyrics.
At first, with the ‘blasting through anything’, especially given you have to use X to blast through the credits to get this song to unlock and play, I was like “OK, THIS IS X SINGING. Well not literally BUT IT’S HIS PERSPECTIVE.” This has happened before, RockmanHolic’s Re:Loaded was sung from X’s perspective even though it was a girl singing. So there’s that.
Then as I was listening, I was mis-hearing lyrics, I was thinking she was saying ‘purple crystal’ and ‘purple heart’ which made me think of Iris- especially if you play X Challenge mode volume 1 and get to the final fight- I was like “OMFG, what if we’re getting Iris back for X9?!” That may still happen based on X Challenge mode, but still. Everything else just coincided with X so strongly, so I was still torn. Plus, the achievement you get for unlocking Re;Future is called “Identity Erased”... And given we have new Giga Armor toys where X has a Rush of his own and in MvCI he slides just like Classic’s Rock does, Iiii.. I’m starting to wonder if we’re looking at the starts of a Retcon and they’re going to confirm X and Rock are one and the same. I’ve got other stuff that points at that, I’m working on a video explaining it all, so when I’m done I’ll explain more. Anyhow...
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I figure if anyone wants a crack, here’s the Japanese lyrics. I can’t read a lick of ‘em (legit, only things I can read in Japanese are “Rockman”, “X”, and “Zero”. That. Is. It.) so if like, Sky or anybody else who has knowledge wants to see if they match up to the English lyrics, be my guest! My friend Alkaid of over-ti.me already has these, so I’m sure she’s probably gonna be getting her buddies in to take a crack at these sometime soon. For now, I wrote-out the English lyrics if you guys wanna copy-paste them, etc. Fragments of me lie in the darkness waiting to be found All I see around me are shadows, No matter how I may try, and so I keep on looking to find a light that will guide me, I won't give up the fight Why am I here? What is my purpose?
Running for all I'm worth, I shout Reaching ahead I throw my arms to the wind Even if it takes all I have, With the last of my voice I'll cry...... I'll call with all of my soul
This sparkling uncontainable light Spilling over a brand new world Its brightness dazzles, dizzying and blinding But I don't wanna close my eyes or look away All these boundless feelings Cascading over a brand new world I'll keep them with me for just a little bit longer I'll keep them safe here until the next world arrives
At long last I found my answers waiting in the darkness I know why I'm here and my purpose I won't return to that loneliness, and so I'll keep pushing onwards Blasting through anything that tries to stand in my way I will fight, I will! Even by myself or for a barren world
Two lights shine brightly showing me the way, and I take courage the they have given me to fight for what I truly believe Nothing can stop me!
Running for all I'm worth, I shout Reaching ahead, I throw my arms to the wind Even if it takes all I have, With the last of my voice I'll cry...... I'll call with all of my soul
This strongly beating hopeful heart Filled to the brim by a brand new world Through people's kindness it learned of warmth and yet It wasn't whole until it learned what peace was at last This utopic brand new world Filled to the brim with hopeful light There's no going back -- not for me, there's only forwards Until that day when the world of our dreams arrives
Whew. Huuuge post! Thanks guys! Wolfie out! ^_^ Now, remember, we plan on streaming more MMXLC tonight and tomorrow, over at my Twitch Channel (twitch.tv/wolfshadow6) so feel free to drop over tonight or tomorrow! Zero and I plan on going through all the games and getting ALL the achievements!
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dynamite-derek · 5 years
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My top-10 games of 2018
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It’s that time of the year where you are flooded with lists of the best stuff from 2018 and I’m no different. Originally I was going to just make a list of the top 10 games I played in 2018. I even had a giant list I was updating throughout the year. But one day my phone randomly reset and I lost that list. So, business as usual this year. Maybe next year. 
Before I start with the numbered list, I’d like to note a couple of games that won’t be appearing for various reasons.
Games I liked a lot but haven’t played enough of to place on a list like this: Into the Breach, Dead Cells
A critically acclaimed game I haven’t played: God of War
I don’t want remakes on my list, but these games were really good: Shadow of the Colossus, Yakuza Kiwami 2 and Spyro Reignited Trilogy
Ports aren’t eligible but I like these a lot too: Donkey Kong Tropical Freeze, Shenmue 1&2, Hyrule Warriors and the PC port of one of the best games ever, Yakuza 0.
Okay, let’s get started.
10-) Red Dead Redemption 2: Actually had to debate between this and Pokemon: Let’s Go Pikachu for this spot. Ultimately I chose this game because the narrative is spectacular. Well that and the fact that Let’s Go is sort of a remake. This game absolutely nails atmospheric storytelling and creates one of the most interesting protagonists in AAA gaming. This game does a lot of things well, but the actual gameplay portion is...pretty mixed. I didn’t have fun with the open world at all and most missions involved long bouts of horseback riding with dialogue or ambient music. But RDR 2 does everything else so well. It also knows when to go all out. Every major mission in the game is memorable for one reason or another, especially with intelligent usage of music. It’s a game I will never play again, but despite some problems with the gameplay I can safely say that I enjoyed my time with it.
9-) Mario Tennis Aces: This game was a lot of fun. I wrote about it earlier in the year and my opinions on it are still the same.  Even though the gameplay is fairly simplistic, every match against another human felt unique and different. You have to learn the styles of your opposition and adapt. It’s like a fighting game! The online gameplay was also pretty solid. I felt pretty damn good whenever I would win a tournament. Really, Smash Bros. Ultimate would have done well to borrow this mechanic in some way. The only real problem with the game is that there is just a major lack of content. The heavily advertised story mode is barely worth playing and the cups, well, you might as well be playing against an unmanned player 2. I haven’t touched the game in a while, so this might have been fixed via update. As I said a few months ago, this game could have been a masterpiece with a bit of extra fine tuning.
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8-) Dragon Ball Fighter Z: This game feels like it was made specifically for me. I have a lot of love for the Marvel vs. Capcom games and even more love for the Dragon Ball franchise. The game is easy to approach for newcomers to this type of game by keeping the inputs simple and having very easy to pull of auto-combos. You won’t do too well online if you stick to the auto combos, but it’s a good way to start and learn how to play. I think a lot of people could start with Fighter Z and transition into more complicated fighting games, which is exactly what you want with a game like this that will attract many people who might not otherwise play a traditional fighter. Oh, and sometimes it looks like you’re playing an episode of the anime which is insane. The story mode is pretty tedious at times, which is a let down, but Fighter Z is an absolute blast to play and is easily the best playing Dragon Ball game yet. Hopefully season 2 of the DLC goes less heavy on all the Gokus. 
7-) Mega Man 11: The blue bomber returns! It’s been a long wait, but after playing through both collections last year and then the X-collection earlier this year, I was ready for Mega Man to get back into the spotlight. It’s a little hard to get into at first because the level design seems pretty tied into the main new mechanic, the gear system. Basically the player can slow things down to a crawl or boost Mega Man’s power. If you just play this game like you would any other Mega Man game, you’re probably going to throw your console out the window during Tiki Man’s stage. Once you figure this out, the system adds a unique flavor to the Mega Man experience and feels like an actual new Mega Man. I love MM9 and 10, but those did not feel like new games. The only thing that I didn’t like about this game was the music. Which, uh, is weird for a Mega Man game. Here’s hoping they get it right in the inevitable Mega Man X9. 
6-) Marvel’s Spider-Man: I don’t particularly like super hero movies and I haven’t enjoyed a Spider-Man game thoroughly since the first PS1 Spider-Man, so you wouldn’t normally think this game would appeal to me. But it absolutely does. The gameplay is outstanding and combines an improved version of the swinging scene in Spider-Man 2 with a combat system that is fairly similar to the Batman Arkham games. I recommend playing the game on hard because, while it’s hard to get used to, it makes every encounter feel unique. You constantly have to adapt to what the enemy is doing. You can’t just mash on the attack button and then press the dodge button when the dodge prompt comes up. 
The story is also interesting throughout. It has my favorite interpretation of Peter Parker I’ve seen in a while and has a pretty enjoyable cast of characters. Really Mary Jane is the only character I didn’t like and even with her, there are moments that hit home - specifically the text exchanges between MJ and Peter. The game is littered with references to past Spidey adventures and just feels like a giant love letter to fans of the hero. Can’t recommend it enough.
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5-) Celeste: I didn’t know what to expect with this game. Sometimes I feel very leery of when a bunch of people prop up an indy game too much. Gone Home a couple of years ago told a pretty mediocre story that was held up as some form of high art. Just didn’t get it. So I went into Celeste wanting to not like it and came out fairly surprised. The gameplay feels like a better version of Super Meat Boy and the narrative tells a pretty compelling tale about depression and how to come to terms with yourself. I even don’t mind the pixel art. I am getting sick of indy games going for the retro aesthetic, but when combined with the great soundtrack it’s hard not to love what it’s presenting. 
The game is simple enough to complete on its own. I would argue that anybody could do it as long as they keep at it. But for those platforming veterans, the game also offers a heavy challenge. The B-side and C-side levels will test your skills and remind you of some of the most challenging bits of hard platforming games like Super Meat Boy and I Wanna Be The Guy. Basically, come for the compelling narrative. Stay for the wickedly difficult and addicting gameplay.
4-) Yakuza 6: I believe I enjoyed this game far more than most folks. It told the end of Kazuma Kiryu’s story. It had some problems along the way but my god did I enjoy the ride. The cast of characters surrounding Kiryu in Hiroshima are all great and one of the main characters is Beat Takeshi. It also has a ton of things to do and see. I love the clan wars sidequest featuring New Japan wrestlers, I love the baseball manager quest, I LOVED becoming a regular at a bar and getting to know everyone in it like I was playing some sort of weird Cheers game, I even loved the adult cam chats that came with wacky dialogue. This game is full of charm.
I haven’t mentioned the gameplay yet you might have noticed. That’s because, well, it’s a new direction for the franchise. It focuses on allowing more people to fight Kiryu at once and as a result feels less refined than recent entries Yakuza 0 and Yakuza 5. I am excited to see where they take it in Yakuza 7, but I would be fibbing if I suggested that I felt 6 plays as well as previous entries. Still, the entire Yakuza package is compelling and I never felt like I was scrambling for things to do or see. I don’t 100% games out of obligation. I’m not one of those people that feels the need to 100% every game I play. I 100%ed Yakuza 6 though. And I loved every minute of it, combat and all.
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3-) Valkyria Chronicles 4: As none of you might know, I used to review games for a website called 411mania. One of the games I reviewed for them was the original Valkyria Chronicles. Nobody else wanted to do it because it looked like a generic jRPG and I was really the only person on the site who liked jRPGs so the game fell to me. And I absolutely loved it. The story was captivating, the graphics were stylish and and the gameplay felt like a breath of fresh air. It was the combination of a tactical RPG and a (very, very simplified) shooter. To this day it remains one of my favorite games ever. Conversely, Valkyria Chronicles 2 on the PSP is one of my least favorite games ever and 3 never came to the states - though it does have a fan translation. The franchise has felt dead in the west for ages. The musou-like Azure Revolution sure as fuck didn’t get me going.
4 came out this year and it felt like I went back in time. Everything I loved about 1 was back. It’s even expanded upon. The grenadier is a great new troop that feels overpowered at first, but really forces the player to rethink how to approach certain situations. The story isn’t as good as the story in 1, but I found it simple and enjoyable. I genuinely liked the main cast and wanted to see them do well. That’s more than I can say for a lot of games. I know I mentioned earlier in my blurb about Mega Man that what I liked about it was that it actually felt like a new game. The difference here is that I have 10 other Mega Man games that play like Mega Man games. With this franchise, I have 1 (or maybe 2, I hate how maps work on the PSP but I have not played enough of 3 to judge). Sometimes a franchise revival needs to go “like the one you like but more” route. I loved this game and I hope as it gets cheaper more people try it. 
2-) Dragon Quest XI: Hey you might notice this about my gaming preferences, but I really enjoy Japanese RPGs! And this sure as hell was one of those! DQ XI felt like a game from another dimension in a lot of ways. It’s a traditional playing Japanese RPG with a big AAA budget. It looks breathtaking. Big budget JRPGs feel like something out of the PS2 era, which is great because I sure love PS2 era RPGs. It’s lengthy, it has a crazy amount of postgame content and has a lot of side stuff in case you get tired of fighting down the main path. It’s a great throwback. 
This game also has the most balanced party in recent RPG memory. Usually games like these have one or two party members that you just don’t enjoy. For instance, Final Fantasy X is one of my favorite games ever. But I just don’t like Kimahri. I don’t like using him and I don’t think his character is interesting. DQ XI has nobody like that. I found everybody likable. Sylvando and Jade in particular stand out and are among my favorite characters in gaming. Really, I enjoy everything about this game. Even the music! I know a lot of people complain about the simplified score in the western version, but I honestly found it to work out pretty well for the game. Obviously the Japanese version is superior, but I still enjoy it. If you’re a fan of RPGs and you haven’t played DQ XI, you’re missing out.
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1-) Super Smash Brothers Ultimate: This was my most anticipated game of 2018 from the moment it was announced and the final product delivered everything that I had hoped it would. You have a large cast of characters, a crazy number of stages and a bunch of single player content to consume in between bouts of online or local multiplayer. The single player is what ranks this game so high for me. The classic mode - think arcade mode in standard fighters - is easily the best it has ever been. Each character has their own route with their own gimmick, which gives the player incentive to play each and every one. With a roster of over 70 fighters, that’s impressive. The adventure mode can start off slow, but once you get into the groove of it I really think it stands out as something special. It’s an expanded version of event battles from past games. You face off against a fighter (or fighters) embodying the personality of a character that isn’t in the game. They range from obscure stuff you haven’t heard of to a fight with Geno’s spirit that has you do battle with the cast of Super Mario RPG (with substitutes for Geno and Mallow). It feels very creative. It can be grindy for some, but I really enjoyed my time with it.
I think the online could be more fleshed out. I don’t experience as many laggy matches as most people, but even still the options online are fairly bare bones. You don’t even have leaderboards. I want to compare how good I am with how good my friends are! I think Nintendo plans to keep this game alive for the duration of the Switch’s lifespan, so I believe there will be plenty of time to get the online situation perfect. That doesn’t really excuse Nintendo from still not getting online even close to right in 2018, but I find Ultimate to be such a complete package that I can look past these shortcomings. Ultimately, it is my favorite entry in one of my favorite franchises. So it’s pretty easily my game of the year.
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entergamingxp · 4 years
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Mega Man Zero/ZX Legacy Collection Review — The Red Rebel Has Never Looked So Good
February 24, 2020 12:00 PM EST
Capcom brings the next series of Mega Man games to current-gen consoles and PC with another spectacular collection.
Having grown up with the Mega Man franchise, I vividly remember the rise and fall of the blue bomber. This perspective allows me to realize just how special this revival of the franchise over the past few years has bee. I am happy to say that the Mega Man Zero/ZX Legacy Collection continues the tradition set forth by the classic and X collections of being a superb remastered collection. It’s one that fans, new and old, should pick up and experience.
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“The Mega Man Zero/ZX Legacy Collection continues the tradition set forth by the classic and X collections of being a superb remastered collection.”
Taking place hundreds of years after the conclusion of Mega Man X, Mega Man Zero begins with a group of resistance fighters attempting to escape from a squad of enemies. They are being chased by robots that bear a striking resemblance to Mega Man X. They make their way to a long-abandoned lab. Its walls crumbling, with ancient cables and computers that have long since stopped functioning. The floors having flooded by centuries of rain. At the center, the rusted and broken shell of Zero, the legendary S-Ranked Maverick Hunter.
He’s awoken by the human Ciel, commander of the resistance, and is immediately thrust into battle. Once more becoming a pivotal piece in a conflict that will determine the fates of humans and reploids alike. What transpires over the course of four games will see Zero come face-to-face with ghosts from his past and horrors of the present. Setting the seeds for events in the future, that our heroes in ZX and ZX Advent will contend with.
The collection itself busts out of the same gate that last years Mega Man X Legacy Collections 1 & 2 did, in terms of quality and design. Similar bright and snappy menus, graphical filter options in-game, borders, a ton of archived high-resolution artwork, and new game modes are all present. Players can still choose different regional versions of the games to play, and you can enjoy all the games’ soundtracks, as well as some new remixed tracks, in the music player.
My favorite addition to these games is the new Save Assist feature, which I openly admit to having taken full advantage of. For new players unfamiliar with this era of Mega Man games, the Zero games especially, are tough. Like, I can do buster only playthroughs of most of the classic and X games, and the Zero games are  “almost made me break my GBA” kinds of hard.
Save Assist is a perfect middle step between the unforgiving difficulty (particularly in Zero 1) of the original games and the super-easy scenario mode option that was added to the DS collection. A feature also included in this package. It does nothing to adjust the damage done to or from Zero, so you can still get your challenge. Instead, when you die you will immediately restart, with full health, at the last save assist point and continue on as normal.  Your ranking won’t be lowered (plenty of other things still do that), but it keeps the games challenging while making the trial-and-error phase more pleasant.
Much like how the X Legacy Collections received the new X Challenge mode, this collection includes the Z Chaser Mode. Taking bite-sized snippets from the six included games, you will race against the clock, the run of another player, or a second player locally, to complete the segment. Each of the six games have two challenges, a Normal and Hard type, with six ranks each. The higher of rank you aim for, the shorter the amount of time you have to complete the run.
What I appreciate about Z Chaser is that while it isn’t as much of a novelty as the X Challenge run was, it incentivizes focusing on improving your skill of the games. And, as I mentioned earlier, this game is tough, so I’m pretty sure I would have broken my PS4 if I had to try and go up against two different Zero bosses at once.
Keeping this update train rolling, ZX and ZX Advent has received a brand new dub of their, now uncompressed, anime cutscenes. What was previously a blocky mess viewed on the small DS screens is now displayed in glorious HD, crisp detail! With good voice acting too!
“What I appreciate about Z Chaser is that while it isn’t as much of a novelty as the X Challenge run was, it incentivizes focusing on improving your skill of the games.”
The versions of Mega Man Zero 1 – 4 are those that were found on the Nintendo DS’ Zero collection, released back in 2010. The soundtracks are the same remixed versions found in that collection, the Z-chip feature for Zero 3 and 4 are included, and the easy Scenario Mode returns. This mode dials the difficulty back all across the board and strings the four Zero games together for a more narrative-focused adventure.
Mega Man ZX and ZX Advent, have until now, been playable only on the DS handheld.  The navigation of the second screen relegated to the right analog stick tied, which will direct a cursor around. When hovering above an option you simply click in the right joystick to simulate the touch gesture. Granted the touch screen implementation was never among the most creative found on the dual-screen handheld, the fact it has been translated over is still impressive none the less.
The resurgence that the Mega Man franchise has seen these past few years, it makes an old fan like me smile. The Zero and ZX entries as a whole have never been my favorites of the franchise. One of the standpoint aspects of this series is the story. Taking place hundreds of years after the X titles, it has arguably the best lore and plot twists of the entire property. Fans of the X series who are playing this for the first time will find all sorts of surprises here. Leaving a whole new generation of players intrigued and rabid for more information on the events between the end of X and the beginning of Zero.
“The Mega Man Zero/ZX Legacy Collection is hands-down the best way to play these games.”
With another series down, what collection will we get next? Will we get a Legends bundle or (what I’m personally praying for) a Battle Network and Star Force collection as the next release? At this point, part of me wonders if at some point Capcom will create their own version of a classic series collection, too, unifying all the collections with a similar style. I’m keeping my fingers crossed that we will get an X9 announcement as well, that will start bridging the gap between the X and Zero games along with  finally giving us the Elf Wars. Please Capcom, please!
The Mega Man Zero/ZX Legacy Collection is hands-down the best way to play these games. It has proven itself worthy of standing alongside the previous classic and X collections on any fan’s shelf. Capcom has shown that they know how to create great collections for these games. They get what makes a good collection. The included art, ease-of-play modifiers, and brand new modes are all amazing additions that only enhance what was already great. Here’s hoping we don’t have to wait too long before Capcom gives us the next collection.
February 24, 2020 12:00 PM EST
from EnterGamingXP https://entergamingxp.com/2020/02/mega-man-zero-zx-legacy-collection-review-the-red-rebel-has-never-looked-so-good/?utm_source=rss&utm_medium=rss&utm_campaign=mega-man-zero-zx-legacy-collection-review-the-red-rebel-has-never-looked-so-good
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