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#simon kain
sorcerous-caress · 3 days
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Pathologic meme dump 2 because free will exists
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xabarik · 4 months
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🐚 About love and mistresses in patho
This is a bit rough translation of one thing from my shitpost, but i really tried to make it as accurate as possible. Text is based on quotes from classic and only,,,
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I left a lot of information out (about families, for example), but i can’t keep writing this much in eng,,,,
Actually something is interesting about this. Like how Daniil starts to realize it and in all endings talks about love (Found family trope is screaming) but it’s not clear if he really understood it or only in theory.
Штука из моего щитпоста!! Оригинал я оставлю там а здесь тока перевод кривой косой. Я не так хороша в инглише мэх.
Немного забавно что даня говорит в концовках о любви тоже, да и в театре о нем так отзываются. Но так и не ясно, осознанная эта любовь или он только условно её понял.
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perbrm · 3 months
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" Here lies Farkhad, the most unshakable architect. We assembled this monument on the beautiful foundation. From inconsolable brothers in arms
P. et A. gemini. "
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rat-prophetess · 1 year
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Pathologic Classic HD + text posts to distract myself from the horrors™ (part 2/part 3/part 4/part 5)
[Patho 2 version, part 1/part 2/part 3/part 4/part 5/part 6]
Bonus:
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amigdal · 4 months
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Young steppe dudes Oyun and Isidor watch how 150years old Granpa Simon crazy things do. Ave Simon Kain
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katherinakaina · 7 months
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Hbomb said that Simon being an immortal dragon doesn't make much sense, even in Russian. But it may not be true.
You see, in slavic folklore there's a specific version of a dragon that is called Змей Горыныч, which roughly translates as the Mountain Snake. In Russian "Горыныч" is a cool and menacing word because of similarity between two words гора (mountain) and горе (woe, hardship). Горыныч sounds simultaneously as if this Snake is from mountains and also it will bring woe and destruction.
So, snakes are symbolically important to the Bachelor, I don't know if you noticed. Snakes symbolize immortality and also medicine in general. Kains also symbolize medicine, their last name is meant to invoke the naming of drugs like novocaine (which is written a bit differently in English but is exactly the same in Russian новокаин - Каин).
Also. Notably the Mountain Snake has three heads, who all have independent consciousnesses and different personalities. There are three Kain brothers. But also. They live in the Crucible, which has three buildings. And Crucible is a good and accurate transition of what their mansion called in Russian, they're utopians, they melt humans and forge them into superhumans, cool. But in Russian the Crucible is Горны. Do you see it? It's the same word again. It all fits together.
Admittedly, I'm not a slavic folklore scholar. I'm just a regular Russian who exists within this cultural context. So maybe if you actually familiar with all the legends and fairytales about the Mountain Snake the layers of meaning here go much deeper. Or maybe not. Or maybe it's all just a coincidence. Probably.
If the developers ever commented on this issue let me know.
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ketzorino · 4 months
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The Lernaean Hydra
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trash-can-sam · 5 months
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Utopians
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hayheadd · 9 months
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New pathologic warrior cat stuff compilation
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Simon Kain and Isidor Burakh. Wonder if that guy lived so long cause he had... nine lives...
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The Stamatins. Their names are really hard. I'm thinking like something to do with lizards and then it's -eye and -claw suffixes. Both of them being Lizard____ is kind of like unheard of. Like naming both your kids the same thing. Cats can't make an alcoholic beverage so I guess they'd just chew the herbs and get high which would be the substance Peter abuses. Peter of course has to keep his iconic greasy hair so I thought he would keep the psychodelic catnip in his fur always available for consumption. They have a shared leg scar from a certain shared experience of killing a certain guy
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Nara/Herb bride concept. Warrior cats don't have the word "bride" or "wife" they just say mate. So herb mates I guess. I thought worms would be completely bald small cats with snub noses. So herb brides only keep the nose and the partial baldness on their feet which is kind of like being shoeless. The more experienced they get the balder they become. Their names would end in -dancer and for Nara I think it would be Willowdancer cause her whole story resembles p1 Willow's
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Oyun concept. Has a chimera pattern because Artemy's looking for a minotaur. a half guy half bull. a chimera if you will. here it is. Extremely big cat so he gets to wear a whole ass bull skull. His name is Bullface
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sorcerous-caress · 4 days
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pathologic meme dump bc I can
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xabarik · 4 months
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щасливава новава годи с моими любимыми детишками. симон мороз существует а георгий страшный санта поэтому детей поздравляет не он
new year with my favourite children ehhh…. simon moroz is a thing (and georgiy is terrifying santa)
🫂🫂🫂
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perbrm · 3 months
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redhairedfish · 7 months
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this is my most damned...no... the BEST content fortunately for you, I will flaunt everything at once, and not a little at a time, as it was before (poni thread) dancin pon:
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smol pon with Mongolian phrases:
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stamatwins poni (with damn pants):
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mattress poni (she has medical shoe covers on her feet):
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old Kains poni (Simon is alicorn!):
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^ here is my old hedkanon about the fact that Simon swears very much. also, I took Simon's design from myself. In 2016 I drew it several times:
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lil Burakhs:
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pathologic bullhorse:
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damn ironic Vlads:
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dark horse:
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who are you:
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fancifulplaguerat · 10 months
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All right I want to talk about utopias in Patho Classic, specifically one thematic use of them, as I think ‘utopia’ has multiple significances in the game. I’m approaching this through the definition of utopia offered by Aspity and Maria, with it being “a mystical manifestation of a world inscrutable and inaccessible for men” and “a desire for the impossible.” Patho vehemently derides utopia, but its discussions of dreaming and overcoming fate, particularly with Clara’s character, seem to say that people should try to achieve the impossible anyway. 
Firstly, the game implies that dreaming and creation are important and even inherent to people. It’s made explicit in instances, such as when Saburov says “A desire for miracles, an endeavor to achieve the impossible... are inherent to humans. However ugly the particular form they might take. Who can dare deprive humans of a dream?” Though I feel this idea is made implicit with the Polyhedron. I interpret it as a symbol of human imagination, which is connected to creation through Simon’s soul, given how Simon is continually described as a creative force. Peter and Andrey emphasize how the Polyhedron needs people, as in this quote from Andrey: 
“It was made for people; it is needed by people; it has no meaning without people! [Daniil] wants to leave it in a void, an icy solitude... like a unique butterfly preserved in formalin, pinned to the Steppe like to a piece of cardboard! No, I don't want that to happen! Who needs a victory like that...” 
The Polyhedron needs people, because without their dreams (or conscious, as Daniil would have it), the Tower is basically just a bunch of mirrors reflecting themselves. The idea that people need it instead connects to Saburov’s quote, that people need to dream and create, or at the very least have the space to do so. But the Polyhedron and utopian dreams themselves are what doomed the Town. As Katerina tells Clara, “The town lived, grew, developed, and finally tried to break free of its own limitations. The Earth that had borne it hit it on its head, which it had stuck out too far”. Aspity likewise says, “The mirror trap had shut out the laws of life; it had left them outside. And so the Plague had to intervene.” 
And yet. AND YET. Now I’ll turn to Clara, whom the Makers themselves describe as the main protagonist alongside the plague and utopia. Though not a utopian, Clara’s character is centred around achieving the impossible despite the limits of fate. Her miracles are, like the Polyhedron, about breaking the Law: 
Aspity: Come on! What's done is done. It's not like one could choose one's fate retroactively, or change that part of it which has already been fulfilled...
> One could. I can. That's what these things called miracles are about.
The idea is especially explored in the three sources of plague-fighting blood being Simon, Bos Turokh, and Clara. The udurgh discussions in Artemy’s Route relate Simon and Turokh, positioning them as parallel founders of the Town; forces of creation who are thus not confined by the Law/inevitability/fate. According to Rubin, that’s why their blood can fight the plague: “It’s blood that can fight the disease. And if the disease is the law, and the will of nature, then this is the blood of someone who dictates his own will to the universe, instead of yielding to the whims of nature” (lines that make me scurry around my room like an overexcited rat. btw). Clara’s powers being another source of this blood  emphasize her ability to fashion her own fate, despite the Law. Indeed characters liken Clara to Simon, but say that she surpassed him; likely because she broke the Law and got away with it, unlike him. I feel that Clara and Simon are connected to the earlier sentiment about dreaming/striving for the impossible being inherent to people, as Lara describes Clara and Simon as “Humans. With a capital H” and Griff calls them “real humans.” It seems Clara and Simon’s resistance to inevitability and the will of the universe is what defines them as people, rather than—as Lara puts it—playthings. The idea feels very utopian, given how Daniil describes their ideology in this morsel of dialogue with Immortell: 
> I thought that the whole point of the Utopians' ideology was neglecting the laws of fate and the limits it imposes upon us. 
Mark Immortell: You are correct, oh the keenest of the astute! So what? I have cognized this side of Existence from backstage, so to speak; from where the strings go and the machinery is hidden—and yet I willingly swore allegiance to the Utopia. Does that tell you nothing?
What Immortell says here suggests my conclusion to the ideas in Clara’s Route: that people will and should strive for miracles and the impossible. I feel that The Marble Nest’s fourth ending encapsulates the game’s underlying message here: “The Laws we think immutable are false. The laws of nature that dictate morality. The laws of games we play. Well done. One doesn’t have to follow them indefinitely. Rules are made to be changed.” That said, I don’t think this is meant to assert that utopians are somehow more correct than the Termites or Humbles—Patho seemingly stresses that opposing and seemingly incompatible forces are required to move forward (e.g. Nina and Victoria). It’s not that utopianism is the right answer but rather, humans dream and create and hope for the impossible and that is a necessary endeavor.  
Characters like Daniil and Peter keep dreaming and aspiring to the impossible even though it’s arguably futile. Even if the Polyhedron can only exist as its own designs, which emphasizes the game’s harsh condemnation of miracles. And yet. Peter did succeed in triumphing over gravity. Clara does achieve a miracle. I don’t think the game lampooning utopia is even at odds with this, as I see it as mirroring the game’s themes about continuing despite futility and utter disempowerment. Like how the player continues despite being subjected to such delights as sentient plague clouds and starvation; how Clara becomes a saint despite being the literal plague; how Artemy claims his autonomy even when he’s confronted with being a literal doll.
And I just have to gush about the writing here because at risk of being dramatic I love it I love it so much I love how all these themes are so intertwined and come together in this picture of the human spirit and resilience, I just love this game so goddamn much 
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meirimerens · 1 year
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simon kain before kicking the bucket
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ketzorino · 2 months
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✧ Alpha Crucis & Beta Crucis
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illustrations I made for pathoask!! again, no-text version, I'm too lazy to translate
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