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#silent hill 2 as well and sort of majora's mask
13eyond13 · 15 days
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Please tell me about art and media you know of that accurately captures the weirdness of dream logic and atmosphere and emotions... books and movies and video games and art and comics and YouTube stuff, whatever you want... you know, where it only makes sense on an intuitive level and falls apart when you try to explain it...
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aether-friskets · 1 year
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I posted 668 times in 2022
That's 668 more posts than 2021!
203 posts created (30%)
465 posts reblogged (70%)
Blogs I reblogged the most:
@ap0stle
@heather-garland
@carlyraejepsans
@friskibitz
@aether-friskets
I tagged 653 of my posts in 2022
Only 2% of my posts had no tags
#fanart - 209 posts
#op's art - 188 posts
#silent hill - 149 posts
#rambles - 134 posts
#undertale - 128 posts
#heather mason - 110 posts
#silent hill 3 - 109 posts
#safeutdr - 105 posts
#silent hill fanart - 99 posts
#frisk - 91 posts
Longest Tag: 137 characters
#and honestly? op's suggestion of him having been a member of the order is way more interesting to me than just 'otherworld manifestation'
My Top Posts in 2022:
#5
not the most extravagant piece I've ever made for something like this but. Here's a little drawing I made for Undertale's anniversary!! Like I said I would!
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It would've been nice to get a piece with more of the characters but alas
Also I feel like Chara could be better but I always have trouble drawing them quite right >:|
Anyway uhhhh yeah!!
23 notes - Posted September 15, 2022
#4
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31 notes - Posted August 2, 2022
#3
so I recall this line in outlast 2 when you end up in St. Sybil one of the first times. Blake says somethin like "Great. Back in the Fourth Grade." meaning those the stuff he's reliving must've happened in that grade.
And we know that 4th graders are typically either 9 or 10
(assuming Jess was in the same grade she was only 9 or 10 as well which. damn.)
But we ALSO know what year this takes place in, because there's multiple instances on papers and stuff with the year 1995 (in fact it's December 1995 iirc). I don't have any screenshots on-hand but I could totally go get some at some point lol
MeaninG Blake was 9 or 10 in 1995
We also know that Outlast 2 takes place not all that long after the first game does (due to the Murkoff Account, which, admittedly I haven't read in a while so feel free to correct me there). And we know Outlast happened in 2013.
This mean that our pal Blake is most likely 28 (or 27). Which also makes him the youngest, since Miles and Waylon are both supposedly in their "early to mid 30s" (I couldn't see the cited tweet so for all I know this could be inaccurate but it sounds reasonable enough for me to believe).
Also Waylon has two kids so I'm inclined to believe he's the oldest but like they're all like a few years apart in age anyway lol
Anyway this is probably really obvious stuff but I thought it was interesting for some reason
38 notes - Posted August 6, 2022
#2
random minor thing but I always thought that while Frisk's SAVEs are like normal manual save point saving you'd expect to see, when Flowey steals back control as Omega Flowey, the whole "File x loaded/saved" thing gives the vibes of someone using an emulator. Where you have multiple interchangeable save states that you can save or load to whenever you want, even if the game isn't normally capable of that.
In particular it makes me think back to repeatedly loading a save state in Majora's Mask because of the goddamn town shooting gallery mini game AUGh
Which I guess it kind of makes sense? Omega Flowey is artificially stealing control of the game, sort of like how an emulator gives you an artificial way of accessing a game (in the sense of like I could play a PS1 game on my pc, or a N64 game on my Wii U, for example). So not only does his save system make sense from an in-game stand point, it's kinda cool from a meta standpoint too.
At least, I think it is.
63 notes - Posted June 19, 2022
My #1 post of 2022
late night posting of an old-ish drawing
Psychonauts was big on my mind for a short while there and although it's not my current focus, the games are still really great!! And I still like this little drawing I did of Raz.
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It was interesting trying to translate his design to my art style, because that game has a very particular look (in a good way).
also hope y'all don't mind my random mish-mash of posting and reblogging various stuff, I cannot be consistent to save my life
Hopefully I'll have some new art to share soon though!! Assuming this funk of mine dies down, anyway.
71 notes - Posted May 16, 2022
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specialyinterested · 6 years
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Spooky’s House of Jumpscares/Jumpscare Mansion Info Dump
(Some of my favourite facts about Spooky’s Jumpscare Mansion)
It’s most likely Spooky from Spooky’s Jumpscare mansion Died on October 31st 1964.
In the HD Renovation if the player enters the code 1235 into one of the arcade machines you will see Spooky’s backstory. In this she can be seen Trick or Treating with her dad. Her red costume at first could be mistaken for a Devil costume.
However in the Karamari hospital DLC if you go into the basement you can a note from Spooky’s father part of which reads “I was confounded no one understood your costume but I guess people don’t read Poe anymore, even with the new Price film.” Given this information it’s most likely Spooky was dressed as the Red Death from The Masque of the Red Death a Edgar Allen Poe story that was made into a movie staring Vincent Price and released on the 24th of June 1964.
Another note implies that it was Spooky’s father who brought her back as a ghost. In the note he writes “A second device is needed to bind the spirit to the earth after it has been brought back. I know this sounds macabre but I will turn it off and let you return to heaven after your mother and I get to see you again.” why he didn’t turn off the machine/turning off the machine didn’t work is unknown.
In Spooky’s own notes she refers to the internet as the Spider Portal, and mentions  “a cluster of webs centred around short horror experiences as well as some sort of Italian cooking” most likely referring to Creepy Pastas which could be further proof to her dying before the internet was really a thing. (She also refers to LP people which most likely means Lets Players).
(It is also theorised that the child in the notes could be the Demon Child found in Karamari Hospital and that the backstory found on the arcade machine was fake. Though the lines about liking to scare people and binding the spirit leads me to believe this is not the case)
(Facts about the specimens bellow the read more)
Specimens
Specimen 1) The pumpkin is named Sam in reference to the movie Trick R Treat. There was originally going to be a werewolf cut out. After a while the face on the green slime becomes corrupted. This face represents SCP-106. One of the cut outs resembles Jeff the Killer who is also referenced in Spooky’s research notes in endless mode. Specimen 2) First appears in Room 60 and is triggered by the player reading the note in said room. Their death screen reads  "I know what you have done, and what you have yet to do. But it's alright, because I'm inside you now. We are one but I am many...".  Their chase theme music is titled UNKNOWN HUG They were inspired by the Lub Glub monsters from Adventure Time. They also may be a reference to SCP-106 (who also apears from puddles [Specimen 1 only does this in thr HD renovation]) and the creatures from the 1030 cartoon Swing You Sinners.
Specimen 3)  First appears in the GL Lab rooms (that start at Room 120) and is triggered by reading a GL assistant note in which they mention hearing a clicking sound. Their chase theme music is titled WRITHING SNEEZES. They were inspired by the game Resident Evil. They are refereed to as Subject 5. Subjects 1-4 can be seen floating in the walls of the GL Labs rooms. 
Specimen 4) First appears in Room 166 once the player has reached the end of the room. Her death screen reads  "Hush now my child, you're safe now." She has four chase themes; BREAKFAST WAS TOO EARLY BREAKFAST WAS TOO LATE BREAKFAST WAS TOO WATER DAMAGED RINGU_AMB She is a homage to Japanese RPGs (especially Corpse Party).The second version of her could also be a nod to the Fatal Frame games. Her being the fourth specimen was probably deliberate as 4 is seen as a bad number in Japan The room number may be a reference to SCP-166 She is the only specimen with two different chases
Specimen 5) First appears in room 210 Their death screen reads “Tiny, Shining holes in the sky. Delicate, perfect emptiness. Black, growing absences of life.Cold, swarming death. And we shall become them." Their chase theme music is called LUSTING STRAWBERRY They are thought to be a reference to the Silent Hill Series It is theorised it may be the “Mother” mentioned in the notes leading up to its first appearance They are referred to in the game data as bab
Specimen 6)  First appears in Room 310  Nicknamed Ben and The Merchant by fans He will attack if the player doesn’t look at him, but also if the player looks too long “To become a puppet is to rid oneself of the pain and harshness of choice. Now nothing you do is your fault, now you belong to something... You belong to me..." Their chase theme music is titled The Merchant His inspiration was most likely the Happy Mask Salesman from LOZ Ocarina of Time/Majoras Mask  and Ben from the Ben Drowned Creepypasta He may also be a reference to SCP-173 or the Weeping Angels from Dr Who Specimen 7)  First appears in room 411 They are slow but an instant kill They are only effective against people with past trauma or mental illness. This means the player character could be mentally ill/traumatised (though it’s possible their trauma is their encounters with previous specimens) Their chase theme music is titled STRANGE WIGGLES It’s appearance resembles Giygas from Earthbound and it’s behaviour is similar to the mind flesh wall in Penumbra: Black Plague Specimen 8)  Nicknamed Deer Lord First appears in room 558 Their death screen reads “ "And I saw, from eyes that were not mine. And I felt, with a fear I could not reason. They watch us, they invade us. And keep us happy, committing treason. To a King we didn't deserve. To a Son who waits weeping. That I knew, from knowledge gained while sleeping." Their chase music is called Your Consenting Mind. While chasing the player they will say four different phrases: “Join us” “Why do you run, child?” “Your submission is inevitable” “Your flesh will sustain my children” Their inspiration was The Best from Over the Garden Wall They are also similar to Herne the Hunter from English folklore, the Wendigo from Native American lore, a Kyrkogrim from Scandinavian folklore, Remor from Fran Bow and SCP-1417-A
Specimen 9)  Can appear anywhere from Room 52 onward Can be triggered by staying in one place for too long or walking down one of the endless coridoors They also act as a final boss to the game Their Cat_Dos entry appears to be corrupted They can kill the player in any of the Safe rooms It’s theorised their inspiration could be Red from the NES Godzilla Creepypasta Their Cat_Dos entry says they were terminated, evidently this is not the case.
Specimen 10)  First appears in Room 617  Was the reason the GL Labs were abandoned The original Specimen 10 is described as being Docile Whether Cat_Dos shows the original or current Specimen 10 is random chance Their death screen reads "Now you have nothing to fear. Now you have nothing to think. Follow your selfish desires. Follow your natural instinct. After all you're just an animal. It's much easier than trying to think." behind this text something written in binary flashes on and off screen. When translated this reads "You are more than just an animal. Use the soul you've been given. And be responsible for your actions." Their chase music is called  GETTING THERE They seem to be inspired by Necromorphs from Dead Space as they are both parasitic in nature They also seem to be inspired by the creature from the movie The Thing or SCP-610
Specimen 11) Nicknamed Food Demon First encountered in Room 710 after the player has picked up the key in the freezer Once the player character has run out of health Specimen 11 teleports them to a looping hallway made of meat before finally killing them Their death screen reads "With every bite with bone and skin. The temple groaned and shook again. His dwelling place did I neglect. To the end with bad effect." just like specimen 10 a second message in binary can be seen. This translates to read  "Believe in God, but question the teachings of men." Their chase music is called We Have the Beef If you reverse the sound heard while they chase the player you can hear the phrases “Come here”, “Stop running away”, “I see you” and “I’ll catch you” Specimen 11 and the Fast Food restaurant rooms resemble a Little Big Planet Akuma Kira made The meat hallway could be a reference to SCP-106′s pocket dimension
Specimen 12) First encountered in room 810 Specimen 12 is actually the Mansion not the Old Man as people might think. The old man is simply the mansion’s Host They are the only specimen with a hide mechanic In endless mode they have to modes Docile and Actvie While active the theme Here Comes Trouble plays. While Docile the theme Gummy Worms With Gummy Bear Heads plays. Was mansion was based off the game Clock Tower and the chase music is similar to the chase theme Don’t Cry Jennifer The old mans appearance was based off the Adult Swim cartoon Too Many Cooks The Old Man was voiced by Vernon Shaw from Hot Pepper Gaming on Youtube According to notes found in endless mode show he was a vlogger who would explore abandoned locations
Specimen 13)  First appears in room 910 She will only move if the player is in the water Once the player gets back in the water she starts chasing again. However she is always a little further away than the last splash to allow the player time to move away She will not pause between her attacks Her chase theme is called Something In The Water She is similar to Kaernk from Amnesia The Dark Decent 
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