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#scalescribe
thecreaturecodex · 4 months
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Scalescribe
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[I quite like the scalescribe, as I always appreciate it when aberrations aren't just tentacled horrors. Sometimes they're funny little guys. The caster bond/transcribe scroll is a neat mechanical effect that's in the PF2e original, but it really works best if the spellcaster goes out adventuring while the scalescribe stays behind and reads and writes. Which I think suits the scalescribes just fine.]
Scalescribe CR 3 N Aberration This strange creature resembles a snake with eight spindly arms, each ending in a delicate, human-like hand. It has five eyes arranged in a cross on its face, a fleshy hood growing over its face. Its jaws are wide, but nearly toothless. Its body is decorated with scraps of text, some single letters, others entire paragraphs in a dense hand.
Scalescribes are strange magical creatures that are obsessed with words and language. They tend to live in libraries, temples to gods of knowledge, and other places where there are lots of books. The words on their bodies are extracts from what they have read, and shift over the weeks as they encounter new writings. Scalescribes may be sought out as sages, or by spellcasters who want to use their abilities to manipulate magic writing.
A scalescribe would rather not fight if it can help it, and their bodies are not much suited for combat. Their most powerful attack is the ability to charge a written character with magical force and fire it like an arrow. They cannot do this at will, however, and usually bolster these attacks with spells cast from scrolls or jabbing with the quills they always carry. Such jabs deal little damage, but carry a creeping stain of magical ink. If they are targeted with a spell they haven’t seen before, or one that the scalescribe thinks might be tactically useful, they will attempt to copy it onto a temporary scroll so they can use it themselves.
This ability to copy and reuse spells is what makes scalescribes so valuable to spellcasters. If the scalescribe chooses, it can allow another creature to cast that spell, even crossing spell lists in order to do so. A scalescribe is most likely to use this ability if it judges the other creature “clever”, which it determines by playing word games and quizzing vocabulary. A creature that can teach a scalescribe a word it doesn’t know is likely to make a fast friend.
Scalescribe      CR 3 XP 800 N Tiny aberration Init +3; Senses darkvision 60 ft., Perception +11
Defense AC 17, touch 11, flat-footed 13 (+2 size, +3 Dex, +1 dodge, +1 natural) hp 27 (5d8+5) Fort +2, Ref +4, Will +8 Defensive Abilities lettered
Offense Speed 20 ft. Melee quill +8 (1d3-2/18-20 plus inkstain) Ranged morpheme glyph +8 (3d6 force) Space 2 ½ ft.; Reach 0 ft.
Spell-like Abilities CL 5th, concentration +6 At will—arcane mark, detect magic, read magic 3/day—comprehend languages (self only) 1/day—dispel magic, secret page
Statistics Str 6, Dex 17, Con 12, Int 19, Wis18, Cha 13 Base Atk +3; CMB +4; CMD 13 (cannot be tripped) Feats Dodge, Magical Aptitude, Scribe Scroll (B), Weapon Finesse Skills Climb +10,Craft (calligraphy) +8, Knowledge (arcana, history) +11, Linguistics +11, Perception +11, Sense Motive +11, Spellcraft +13, Stealth +18, Use Magic Device +7 Languages Aklo, Common, Draconic, 4 others SQ caster bond, intellectual, scroll use, transcribe spell
Ecology Environment urban Organization solitary or scriptorium (2-5) Treasure standard
Special Abilities Caster Bond (Su) A scalescribe can form a bond with any creature with spellcasting levels by performing a ritual that requires 1 hour of concentration, usually done while the other creature is preparing spells. A prepared caster can prepare the spell carried on that scalescribe’s transcribed scroll, and a spontaneous caster can treat that spell as if they knew it for that day. This can allow a caster to cast a spell that is not on their spell list, as long as it belongs to the same tradition of magic (arcane, divine or occult). This lasts for 24 hours, or until the scalescribe uses its transcribed scroll or transcribes a new scroll. If a prepared caster loses access to a spell in this way, the spell slots that had this spell become open. Inkstain (Su) A creature struck by a scalescribe’s quill takes 1d4 points of damage per round for the next 10 rounds. This can be removed by any healing spell with a successful DC 13 caster level check, or by any effect that removes or delays poison without a check. An erase spell removes the inkstain without a caster level check. This is a poison effect, and is an ability of the scalescribe, not the quill. Intellectual (Ex) A scalescribe treats all Knowledge checks and Linguistics as if they were class skills. Lettered (Ex) A scalescribe gains a +4 racial bonus on all saving throws against glyphs, symbol spells and spells and effects with the language descriptor. Morpheme Glyph (Su) As a standard action, a scalescribe can draw a magical syllable in the air and fire it at an opponent. Treat this as a ranged attack with a range of 40 feet and no range increment. A creature struck takes 3d6 points of force damage. A scalescribe can use this ability once every 1d4 rounds. Quill (Ex) A scalescribe treats any quill it carries as if it were a rapier it was proficient with. Scroll Use (Ex) A scalescribe can use spells from scrolls as if the spell was on its spell list. Transcribe Spell (Su) As an immediate action when targeted by a spell with verbal components, a scalescribe can attempt to copy down the spell into a variant scroll. The scalescribe must succeed a Spellcraft check (DC 15 + twice the spell’s level) to successfully copy the spell, and is still affected by the spell whether it succeeds or fails at this check. If it succeeds, the scalescribe creates a scroll of that spell that only it can use. A scalescribe can only have one transcribed scroll at a time.
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