Tumgik
#saying this now: if dess and noelle's dynamic ends up being anything like this i will never stop talking about it
agentravensong · 7 months
Text
thinking about lex foster.
she has the Gift. she can pull a gun from the void. as a child, she was friends with an eldritch entity. in one timeline, she defeats an avatar/incarnation of another eldritch entity to save her sister.
but, there, that's the thing: lex has a younger sister, who is even more gifted. that sister is the lynchpin of the multiverse. and lex is her protector.
that sister, hannah, is only alive because lex, as a 5 year old, used her Gift to save her from dying before she was born. she didn't even want a sister before that moment. she doesn't remember doing it.
lex wants to be a normal teen who can hang out with her boyfriend and do stupid teen stuff. compared to hannah, she's grounded, practical. she forgets her own power, her own potential, as she grows up and has to learn to fight and scavenge to survive. but at heart, she's still a dreamer. she doesn't want anyone's pity, but still believes (wants to believe) in angels. if she had the money, she'd take the three of them to california. she'd be an actress.
her sister sometimes makes her life hell. lex will still risk, give up, anything and everything for that sister. she's been the closest thing to a mother hannah has known. but she's far from perfect. in multiple timelines, she's the cause of hannah's hurt, the one who puts her in the path of danger, however unintentionally. there is a gap in understanding between her and hannah that they may never fully close — but she keeps reaching out, keeps trying to work around it.
when lex is about to die in black friday, she wonders if she, all along, needed her sister more than her sister needed her — or maybe that's just her trying to reassure herself in her final moments, hoping beyond hope that hannah will be okay without her.
lex has the Gift. but she's not webby's favorite. she's not the Hero. her little sister is.
was lex meant to be the hero, originally? did she somehow fail in webby or the greater universe's eyes to live up to that position, requiring that her sister take it up instead? dooming hannah, before she was even born, to bearing the burden of being the one targeted by the most sinister forces in the multiverse, again and again, and the responsibility of stopping it?
or was the purpose of lex's existence always for her to be her sister's caretaker? to ensure that hannah could fulfill her destiny? to be the one to save her, from others or herself? through taking action, realizing her potential as the second-strongest foster girl (yellow jacket) or less directly, through just being someone hannah knows, can count on and believe in (witch in the web)? to play the kind of supportive role women are often pigeonholed into?
was hannah always meant to be the special one, the star, with lex as her prologue (and occasional understudy)? or was lex the original choice for the role, only for her to turn out to be... not enough? leaving hannah with the job of weaving together the pieces of a shattered universe?
either way, lex foster's existence is defined by her sister. has been since before she can remember.
and yet, though she probably wouldn't be able to say why, i don't think lex would change that. not unless she truly believed it would be to hannah's benefit. (and we all know it wouldn't be.)
115 notes · View notes
zoradementio · 3 years
Text
Deltarune Theories and Observations Part 2
Since it’s been like three weeks and this game still hasn’t left my god damn brain, here’s some more things that I felt like noting or theorizing.
~Parallels of Noelle and Kris~
So, I ended my last Deltarune longpost with a comparison between Kris and Susie. But, interestingly enough, Kris and Noelle also have a lot of similarities. Both of them have an older sibling figure who was a very prominent crutch in their lives (Asriel for Kris, Dess for Noelle). Yet, in present times, this elder sibling is not present (though Dess’ is a bit more permanent, whether she died or went missing.) And compared to these older siblings, Kris and Noelle are the more introverted sibling, with Kris barely having a social life until the start of the game and Noelle being the biggest pushover since a card tower. Then, there’s their parental dynamics. Asgore and Rudy are both the carefree, laidback father figures, with Asgore immediately throwing Kris in a bear hug when seeing them and Rudy encouraging Noelle to ask Susie out and playing Dragon Blazers with her. This contrasts with the more proper, if strict mother figures. While Noelle’s mother is certainly the more egregious, if the fact that Noelle would rather stand outside her home’s gates likely for hours on end than to attempt to ‘bother’ her mother during work for a house key, there are a few signs of Toriel being a little strict in some areas. Apart from some dialogue from Bratty about her kissing Asriel and anything involving the big school dance being signs that Toriel does not approve of her kids, or any of her students for that matter, getting into anything even remotely romantic, the flavor text for the closet in Kris’ Dark World room being ‘You could wear whatever you want’ suggests that Toriel imposes some sort of a dress code on Kris and likely also Asriel when he was living at home. They’re also the two characters most susceptible to the SOUL, in other words you the player. Kris’ is a bit more direct, as they are the character we control in both their movements and what they say. While Noelle, considering she has such a weak will, she is fairly mailable if we impose our will onto her, as demonstrated in the Pipis Route. Finally, they both have a strong attachment towards Susie, though whether Kris’ is romantic or not is not entirely clear as of yet. Oh, and speaking of Noelle...
~The Return of Noelle~
In at least one of the future chapters, I believe Noelle will make a come back as a party member. I don’t think Toby Fox would make it this easy to just lose whatever equipment you put on her, especially if you give her the Jevilstail or if the Pipis Route has been fully completed you will lose a component of the Twisted Sword, which will presumably be available in future chapters. Therefore, I believe that Noelle will be playable again, at least at some point.
~Misanthropic Dysmorphia~
So, many people have seen the connections that Kris has to Chara (or The Fallen Child) from Undertale. They both love chocolate, are the adopted children of Toriel and Asgore, and seem to have an affinity for knives. But if there is one more connection they have, it’s that they both seem to hate humans. Now, while don’t know the reasons as to why Chara hated humans, it was enough for them to want to slaughter an entire village of people, going overboard with the body count when only 6 souls were needed to break the barrier. While Kris likely isn’t as genocidal as Chara was, their distaste for humanity runs just as deep. However, Kris’ misanthropy manifests as a form of body dysmorphia. As a child, they wondered when their horns would grow in like their brother and parents, showing that, at least at that point Kris didn’t understand the biological differences between themself and those around them. Not only that, but in Chapter 2, when going upstairs in the library and reading the book ‘How to Care for Humans’, when looking at the pages Kris immediately closes the book when seeing the pictures of humans in seeming disgust. It wouldn’t be too much of a surprise if Kris hates the fact that they’re human, seeing as that is the big thing that makes them an outsider to Hometown. It would also explain why they seem to hate the SOUL/Player, even if you play as pacifistically as possible and don’t do anything to intentionally upset Kris like throwing away the Ball of Junk in the Light World. After all, Kris’ description in the Dark World as soon as you enter it in Chapter 1 is ‘A body containing a human SOUL’. Apart from just generally being upset that some outside force is controlling their actions, Kris is also likely pissed that a human is the one controlling them, because, assumedly, you or anyone else that plays Deltarune is going to be a human. That could be just some extra salt in the wound, that even Kris’ own soul is not only human but not even their own.
~Darkner’s History(?)~
This is something strange that I don’t think a lot of people think about. So, I notice a lot of people point out that Ralsei knows that both his Dark Fountain and the Fountain from Chapter 1 are located in a supply closet and a classroom respectively. Most people point to this as evidence that Ralsei knows something, however Ralsei isn’t the only one with knowledge of the Light World. Queen does have a line or two about knowing that her Dark World is within a library. So clearly, Darkners have at least some awareness of the Light World, or at least enough about their enclosed spaces and possibly limited to appointed rulers or some such. What isn’t so clear is how long these Dark Worlds have lasted. Sure, portals to the Dark Worlds seem like only a recent thing, there is talk about the history of these characters. Just within Chapter 1 there’s King overthrowing the other three card kings and taking the throne all to himself, Jevil meeting a mysterious figure causing him to go mad and thus needing to be locked up by Seam, a presumably long series of puzzle makers syphoned out before Roulxs became the Duke of Puzzles, and some kind of falling out between Queen and King (which also brings up the question of when and why was Queen’s laptop in the abandoned classroom). My point being, despite these Dark Worlds being open for maybe a day or two at best, there seems to be almost years worth of history to these places. It could be a case of ‘one day passes inside, but only about an hour has passed outside’ thing or it could be that Dark Worlds still technically exists even without a Dark Fountain. So far, though, I can’t offer any concrete answers to this. And actually, since I brought up his suspicious behavior once again...
~Communication Issues~
I already talked about how Ralsei is suspicious in an out-of-universe perspective here, but in universe he is acting rather suspicious. Namely, around Susie. When Kris and Susie return to Castle Town, Ralsei tells Kris to gather everything in the adjacent classroom and bring it here. Everyone becomes their Darkner counterparts and Susie is naturally excited to see everyone, especially Lancer. Ralsei then says, and only says, that ‘when the Dark Fountain was sealed, that area returned to a normal classroom. And when Lancer decides to become one of you KEY ITEMS, Ralsei doesn’t explain that Darkners become regular objects in the Light World, causing Susie to think Lancer ditched them when Kris and Susie leave to work on their group project. And during the Chapter 2 epilogue, Susie even suggests finding a way to bring Ralsei and Lancer into the Light World, despite that seeming to be an impossibility. That’s not even mentioning the post Spamton NEO dialogue where Susie is the first to bring up the oddities of the whole scenario, and Ralsei immediately chooses to shoot down any questioning. Ralsei seemingly keeps Susie out of the loop on a lot of important things about how the Dark World works. Now, Susie doesn’t really question these things, but that’s mostly because 1. she is a very ‘only cares about the here and now’ type of person and is very excited about the whole Dark World shenanigans her, Kris and Ralsei get up to, and 2. this girl is dense enough to not immediately catch on the Noelle is crushing so hard on her a neon sign saying ‘SHE LIKES YOU’ would be a more subtle message. Now, it could be that Ralsei sees Susie in a much more ‘need to know’ basis, that since she is isn’t really the group plan-maker, she doesn’t need to know the intricacies of how the Dark Worlds, the Fountains, and everything works. It also could be that the player, and by extension Kris, are more important and thus will be needed this information more than Susie. However, I still hesitate to say that Ralsei is malicious in action. What I think would be the most likely reason, if his explanation of the Roaring and Queen’s reaction to it are any indication, it looks like Ralsei’s fatal flaw is assuming his knowledge is common knowledge. After all, he assumed that Queen was opening another Dark Fountain because she wanted to destroy the world, when that couldn’t be further from the case. In all likelihood, Ralsei could be overestimating how perceptive Susie really is when it comes to putting details together.
~Only One Ending...?~
This is something a few people have been debating for a while now. Back when Chapter 1 was released in 2018, Toby Fox said that Deltarune would only have one ending. However, with the addition of Chapter 2′s Pipis Route, many of us are wondering if that was a flat out lie or not. My assumption goes one of two ways. Option A: It was true at the time. During the three year development of Chapter 2 a lot, and I mean a LOT, of things about Deltarune have changed. Initially the game was going to be another mostly solo development similar to Undertale. But, with the larger workload and Toby Fox working on other projects like developing music for the Pokemon games, and on top of all of that going through some pretty bad wrist pains, Fox decided to get a small development team for Deltarune. There were debates on whether to switch Deltarune’s game engine to something like Unity, before settling back to Game Maker. And even when Chapter 1 was released, it was more of a proof of concept than anything, with barely any of the rest of the story being written down. It wouldn’t be too much of a surprise if Toby Fox decided to add some more endings because he thought that would work better for what he was going for. Or, Option B: It will be one ending, but in the same way the Normal Ending in Undertale is ‘one ending’. See, while Deltarune likes to emphasize that ‘your choses don’t matter’ and in Undertale ‘your choses do matter’, in actuality, the choses in both games have roughly the same weight. Sure, in Undertale it seems like your choses have more of an impact, but the basic story beats of the game are all the same. You will always fall into the underground, get quasi-adopted by Toriel, go through a wacky puzzle romp with Papyrus, get hunted by Undyne through Waterfall, guest star in Mettaton’s shows with Alphys as your guide, and finally make it to New Home. And there were still some minor questions in Undertale that really had no bearing on what you answered, such as Toriel’s question of if you prefer cinnamon or butterscotch. But because Undertale frames it with ‘your choses matter’ and Deltarune frames it in ‘your choses don’t matter’ we see it as such. So, when it comes to the endings, there really are only three endings in Undertale. The True Genocide ending, where you go all the way through with killing everyone and everything in the Underground, the True Pacifist Ending, where you SPARED everything you came across and completed the necessary friendship side quests, and the Normal Ending. Now, the Normal Ending sounds like a pretty narrow term, considering there’s like at least around 10 different variations of this ending, but the basic plot beats are still the same: You finish the fight with Asgore, fight Omega Flowey, and using the power of the other six souls you (as Frisk) are able to return above ground. Most of what makes this ending different is pretty much flavor text at the very end, with Sans and which ever other characters that are alive/befriended chiming in. I feel like Deltarune’s ending could play out in a similar vein, with larger plot beats being consistent, but specific character’s reactions and what not would change up the ending slightly. And, if we are only given one ending, I feel like there would be a good reason to word it like that. Similarly to what was said some time after on Toby Fox’s twitter about the True Pacifist ending, ‘This is the best ending, nothing more’ when people were wondering if there was a way to save Asriel from his fate in the end. So, if we are told there will be only ‘one ending’ that implies that there’s going to be something we’ll want to change. And what will this change be? Well...
~Don’t Forget, I’m With You In The Dark~
I believe that the ending of Deltarune will involve sealing the Castle Town Fountain. A lot of what’s set up in Deltarune seems to be leading to this. From the suspiciousness of Ralsei, to the premonition of the world ending if too many fountains are open, to the fact that Darkners are unable to consciously interact with the Light World. I’m pretty sure that we’re going to have to say good bye to Ralsei, Lancer, Rouxls, Seam, Queen, and all the rest of the Darkners by the end. And let’s face it, this ending would be the best punch to the gut that the game could offer. But I don’t think it will be all sad. After all, the Darkners will still be with us in spirit, will still be with us in the dark.
17 notes · View notes