I really love this Pookapufferfish's oc, so I wanted to do a DMS skin of them! Just a little for fun project that I really enjoyed!!
Thanks to Pookapufferfish for making the thumbnail art of the mod!
You can get the mod here!
I hope everyone will enjoy! Some screenshots below:
Forgot to share it here but I made a quick guide regarding how to place pipes / entrances properly if you ever plan on making custom levels for Rain World !
Feel free to share it in other places (as long as I'm credited properly) !
This guide uses visuals from the Community Level Editor but the behavior regarding pipes remains the same both for the original Official LEditor and for RWE+
The wings i used a base for, credit goes to Teno Al Mehri and their perspective wings mod.
DMS i made of @sleepinginmute's nightcat design, because the design is awesome, and i quite like making DMS.
yeah i kinda speedran this, i was just too excited, but i think it fine, i might've missed something idk. i made an alternate with the wings, in case you don't want the wings and its too cluttered. this is especially good if you want to play as wingcat, i was going to make separate sprites for wingcat, but the wingcat mod has an issue with the sprites, so you'll just have the change the colours manually.
the design was easy since its pretty simple, but that was really nice for me, and made it quicker to make. god i could go on and on about this design. anyway.
to Eden/sleepinginmute: if you want the mod, you can DM me and i can share the folder, idk if your fine with other using the mod too, cause i can also put it on steam workshop. i actually don't know what you play on, so idk if you can even use mods.
Generally its a good mod, I really do enjoy pups+ I have like, minor issues? but thats really it. I'll put a read more and a more in depth look.
Pups+ is a mod that adds new versions of pups to your game based on some of the playable campaigns, this includes abilities, personalities, and food needs. Yes I like it, it has its issues but I do like it. It's a great mod. /gen
Tundrapup
-Saint variant.
-Gives the player saint tongue.
-Unable to throw spears.
-Can't store food.
Aquaticpup
-Rivulet variant.
-Increased speed and agility.
-Fast in water.
-Gives a boost underwater.
Hunterpup
-Hunter variant.
-Able to throw spears at Survivor strength.
-Carnivorous, eats large corpses.
-Taller then an average pup.
Rotundpup
-Gourmand variant.
-Highest food requirement, eats basically anything.
-Throws spears at Hunter strength, exhausts very easily.
-Large, slams on creatures, carrying one will let you do the same.
-Spits up items when given a disliked food.
The basic spawn chance for these pups is
18% for a Aquaticpup
11% for a Tundrapup
25% for a Hunterpup
16% for a Rotundpup
30% for a regular pup
You can adjust these in the remix menu settings.
PROS:
-This mod allows for pups to be waaaaay more fun and useful.
-The variety breaks up gameplay, its nice, each pup has its own look and food requirements.
-The mod is compatible with multiple different mods, Slugpup Safari, Rainbow pups (eeeeeh), Dress My Slugcat, and Dev Console.
-Also allows for slugpups to store items!
-Also works with Genetic Slugpups! (for everyone but survivor and monk, lol)
CONS:
-Because of the way the color generation works, and how its linked to personalities, a lot of variants will be the same color scheme, so yes it works with Rainbow Pups, but, variants tend to look the same.
As you can see, a lot of the colors match up. even if you do adjust the percentage typically they'll still group up into colors- why is there a routund pup in the tundra pup cage wait.
-Hunter pup is almost indistinguishable from a regular pup, technically they are meant to be "taller" but, typically the only way to tell is 1. the color (see con above) or two, throwing a corpse at them to see if they eat it. /lh
The left pup is the regular pup, the right is the hunter pup.
-This would be fine if you could see the food pip bar, before hibernating, but what ends up happening es a lot of time my hunter pups starve for a cycle, because they will still eat plants.
-Hunter pups I find typically very useless to me, and more frustrating, if you're good at combat, they tend to just get in the way.
-Rotund pups can be INCREDIBLY frustrating, but that's just because of the exhaustion mechanic when they're on your back. I think if it was a little less often it'd be better.
All in all I DO enjoy this mod, and do use them in my own playthrus, I do recommend it, but highly suggest adjusting the ratios on spawns.
mod idea that will never exist cause i cant fucking code: lucky shelters!
in every shelter there is a small chance of some food or items like a few fruit or some spears and a vulture mask, in dark areas could be more of those orange glowing things i forget the name of, in outer expanse there is more chance of food stashes in metropolis there is more chance of weaponry
in monks/gourmands campaign - food stashes are way more common
in survs campaign - useful items like flyweed and bubble weed are more common
in artis/hunters/spears campaign - weaponry is more common
rivs campaign - idk bubblefruit?
saints campaign - stuff that keeps you warm is more common