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#rhizostomids should be relatively stout (since they’re rounder or flat in shape)
donuts4evry1 · 14 days
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After reading through Dungeon meshi and reading + watching content about Kui’s character design, I realized something (as I’m sure many other artists did):
My own character designs, while interesting enough, didn’t really properly reflect the character. And in my case, they didn’t really properly reflect animals I was basing them off of.
For body types, the only thing that separated my characters was height. Legs and arms stayed the same, stomach and cleavage were relatively flat. My style is mostly simple, but if I truly want to do the jellies justice and give them good gijinkas, I need to do more. (I could also work on my facial features, but I still haven’t grown out of the button nose yet. Haha. For the record, though, I do have somewhat varied eye shapes and styles thanks to Mairuma-kun. Yay!)
If you see me retroactively redesigning characters to reflect this… oops. I’m realizing it might’ve been a bit of a mistake for me to post about all my characters so early in development (especially when I had no Idea what I was doing), but I guess it’s not a bad thing to document the design process.
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