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#putting the willow tags as a barrier SCROLL AWAY!!
wiiltshire · 1 year
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HI TUMBLR GUESS WHO FINISHED WILLOW.
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luma-aylin · 4 years
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Boss Battle: Luma Aylin
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Instance Name: The Garden of Liminality
Boss Title: Voidmage Luma
Boss Music: Once Upon A December
Questline: A Sweet Surprise, Curiouser and Curiouser, Mirror Mirror...
Questline Synopsis: A normal day took an unexpected turn when you bumped into a tiny miqo’te in the streets of Gridania, the frosting of her cupcake smeared across your shirt. She introduces herself as Luma, and to make up for her clumsiness she treats you at her favorite cafe, introduces you to her mentor, lets you borrow a book.. Eventually you’re escorted by Luma and her mentor through the Shroud to their home, the Adreus Manor. 
You’re whisked around the manor by the energetic girl, she’s far too happy to show you around and insists you stay the night, they haven’t had any visitors in such a long time. How could you say no to such big, glossy, pleading eyes? The looming presence of her intimidating mentor makes the decision easier. You join them in the lounge after a long evening of activities, but Luma’s final request is to show you her special mirror. She demonstrates how it works before eagerly handing it over to you, watching over your shoulder while her mentor observes with a smarmy smirk. Nothing seems to happen as you stare into the mirror, so you glance back to ask Luma but she’s already asleep. You call out to her but you’re hushed by her mentor. 
When you turn back to the mirror your reflection is accompanied by a demon behind you, the skull of a goat-like creature curling above you. There’s nothing there when you turn to look, but you can feel a cold, large claw grip your shoulder, then another around your arm. Any scream or shout for help is unheard, your voice is caught in your throat as your field of view is consumed by bright red eyes. 
The sound of familiar giggling wakes you. As you come to you recognize Luma’s voice somewhere nearby, then a strange deeper voice that resounds through your body in an unpleasant flood. You’re propped up against a tree in a lush forest, wildflowers crawl across your legs and hang unnaturally from the trees above. You’re ensnared within a verdant willow, and as your vision returns to normal you find the flowers tickling your cheeks are staring at you curiously. Their pistils are eyes of all colors, peering at this mysterious stranger within their woods. You shoot up in alarm and push your way through the thick hanging leaves, emerging from the flowery woods you rush through a trellis of a garden only to find Luma and her company: the same dark demon you saw in the mirror. 
(ooc: I put the fight under the cut, it just makes the post super long because I don’t know how to write short things.. genuinely it’s really long and I don’t know how to write a fight! Nobody tagged me I just did this for fun, saw it from @glorified-thieves​ who asked me to tag them if I ever finished this! If you want to do this tag me!)
The Fight
“Wha-? You’re not allowed in here! Get out!” 
Phase 1: Heartstorm
Voidmage Luma’s encounter is similar to fighting Edda Blackbosom, she possesses powerful black magic and melee ability. Luma begins with a barrier cast around her that the party will have to break periodically throughout the fight, much like Stoneskin. Luma will attack with melee swipes, party wide magic damage, target one member to combust and force them to move out of the party, and use a homing ice strike on one party member until approximately 60% of Luma’s health. 
Tank Buster Voice Line: “Why won’t you just leave me alone!?” 
Tank Buster Action: Luma will launch the tank into the air dealing physical damage, then charge a strike of magical damage as an icicle will pierce them back down. Her first attack applies a magic vulnerability debuff, forcing the a tank swap before the cast of her icicle finishes.
Ward: Luma will cast a barrier around herself that must be broken.
Glimmer: An ice storm will sweep through the arena dealing magic damage. (aoe magic damage)
Guillotine: Luma swipes the tank into the air dealing physical damage and applying a magical vulnerability. The tank will fall to the floor. (tank buster physical)
Sheer Force: An icicle will pierce the tank holding aggro with magical damage. (tank buster magic)
Despair: A crosshair buff will appear next to a player’s name in the partylist to signify they are marked for an AoE attack. This player must move out of the party or risk the AoE fire damage hitting the party as well. (single target with aoe damage)
Ice Wave: A single player will be marked with an icicle above their head to signify they will be followed by a homing attack. Icicles will shoot up from the ground, dealing damage to anyone in their path, the targeted player must run away until it stops. (homing wave)
Phase Transition: Sentenced
“Get away from me! My innocence will not be ruined any further!”
This phase transition is marked by the battleground changing. A stone platform will emerge from the garden and bring the party into the air as darkness envelops the entire screen. Luma will engulf herself in a barrier and rise into the air as her scythe disperses into the surrounding darkness that has eyes staring from every inch of the inky backdrop. From the shadows will appear Fhorniuhr, wielding his scythe, becoming the target for this phase. 
Fhorniuhr: “What sort of monster takes advantage of such kindness..? Your transgression cannot go unpunished.”
Fhorniuhr attacks much the same as Luma, using his scythe for melee with an accompaniment of  black magic. The large voidsent will attack with cleaving half the arena, deal a tank buster, restricting the arena by placing void pitches on the floor (will explode should you touch them), deal AoE magic damage, and restrain a healer at a time. Periodically, the eyes peering out from the dark will cast a room wide paralysis, so be sure to look away. At 50% of Luma’s gauge Fhorniuhr will cast void call, a new mob of 6 voidsent will appear. Fhorniuhr will stop physical and auto attacks, but begin to cast Nether Song repeatedly until all voidsent are dead or he consumes them. The voidsent will be slowed as they try to get to Fhorniuhr, ready to sacrifice themselves at his command and should they reach him Fhorniuhr will gain a buff that increases his magic damage. Once the additional voidsent are slain or eaten, Fhorniuhr will place a bleed on the arena, the floor will be covered in darkness that tries to restrain the party, a DoT buff will appear beside everyone’s name. Fhorniuhr’s onslaught will continue until Luma’s gauge reaches 100%.
Banished Soul & Void Touched: Depending on where Fhorniuhr is facing, the entire arena on his left or right side respectively will be struck with his scythe, should a player be hit it will place a vulnerability stack as well as dealing damage. There is no orange zone warning. (Banished Soul is left, Void Touched is right)
Spell Breaker: Fhorniuhr will strike the tank with his scythe, dealing physical damage. 
Void Pitch: A purple arrow will appear briefly above a player’s head, after 4 seconds Fhorniuhr will drop a void pitch on them that will stay on the floor for 30 seconds. If it is touched it will explode. (magic damage)
Nether Song: A wave of void energy will wash over the arena. (magic aoe damage)
Restrain: Fhorniuhr will grasp a healer in his claw and hold them up in the air, his wrist will become targetable and be given a health bar that must be taken down to release the healer. 
Phase 2: Innocence Lost
“How foolish I was to think we were friends.. I give everyone the benefit of the doubt despite their warnings, and what do I get for it? Betrayal.” 
The darkness will disperse and the arena will flood with stars, the party now trapped on a stone platform surrounded by the moonless night sky. Luma’s barrier will disappear and she will retake her place on the arena floor, scythe in hand. Luma will gain the abilities from Fhorniuhr’s phase and hit harder than her initial phase. The arena cleaves will become faster and she will cast party wide damage always after a tank buster. Eyes will appear frequently to cast paralysis, if a party member is stunned then Luma will gain a stack that increases her attack. 
Luma will cast Ice Wave right after Despair, forcing the party member targeted with Despair to circle the arena at a safe enough distance from whoever is targeted with Ice Wave. Both players must move around the arena while the party stays center. During this phase if the player with Despair is hit by Ice Wave it will deal AoE damage and give a vulnerability stack to the party. 
There will be no void pitches during this phase, but shadows of Fhorniuhr will flicker across the arena floor to 4 corners. Luma will cast Null, at the end of the cast 4 party members must be standing in the shadows as they will be grappled by the demon and pulled into another area. 
The 4 players stolen by Fhorniuhr will appear on a platform to fight Fhorniuhr again. He will use his left and right cleaves, Spell Breaker, and Nether Song until he is killed and the players are returned to the rest of the party, hopefully alive. If a player is killed by Fhorniuhr, Luma will gain a buff. 
Phase 3: Void Call 
“Can you feel it? The call of the void? Allow me to make the decision easier.”
Once Luma’s health reaches 0 she will erect a barrier around herself as she casts Suppression. The arena floor will become a void portal and the party will slowly begin to sink into the darkness. Luma’s barrier will be stronger than usual and need to be broken before she becomes targetable. The party must defeat her before the cast finishes or it will cause a wipe. 
“How could you..? Haven’t you taken enough from me? And to think I trusted you..” 
Duty Completion Drop: Fhoniuhr’s Bone Piece (Exchange for voidal weapons) 
Coffer Drop: Orchestrion Scroll or a Jar of Eyes furniture item
Once the battle is over you experience a terrible headache, you wince and stumble to a familiar looking mirror on the ground as you find yourself back in the garden. The sound of Luma sobbing quietly echoes throughout the area, a sense of guilt washes over you before you fall to the ground unconscious. When you wake you’re in the familiar woods of the Shroud and it seems dawn is crawling across the forest now. You are far from Adreus Manor and without some belongings, but nonetheless whole and unscathed.. However Luma’s soft cries ring throughout your ears for the rest of the day.
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