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#or if you have a higher level character i have a few lower level chars
rohirric-hunter · 2 years
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Somebody showed me the magic of duoing missions with two characters of wildly differing levels yesterday
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freyayuki · 4 years
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Final Fantasy Record Keeper Japan Glory Festival Luck of the Realms Banners
When I first started playing the Japanese version of the Final Fantasy Record Keeper (#ad) (FFRK) mobile game, the Luck of the Realms (LotR) or Realms on Parade (RoP) relic draws were currently ongoing. 
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This was meant to count down to the upcoming Glory Festival 2020 event. Each day, a new relic draw for each of the Final Fantasy realms from I - XV as well as Tactics and Type-0 will be released.
These draws cost 5 mythril (FFRK’s pulling currency) each. You can only pull once on each banner. You’ll get 3 relics (armors or weapons) per pull. One of these relics is guaranteed to be of 5-star rarity or higher.
I’ve already pulled on a few of these banners when I was really knew. However, I chose not to draw on all of them yet since I wanted to focus on pulling on the Fat Black Chocobo: A Blazing Forgery banner.
This banner features weapons that belong to Genesis Rhapsodos from Final Fantasy VII: Crisis Core. Currently, Genesis is my absolute, most favorite Final Fantasy character. He’s the only reason why I’m playing this game. 
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Well, now, I’m finally done with that banner. Thankfully, my fave came home. He took hundreds of mythril and days of farming and grinding, but it was all worth it in the end because I managed to obtain all of his currently available relics. Truly, I’m so, so freaking happy and thankful about this. I’ve already talked about this in other posts, so, in this one, let’s focus on the Luck of the Realms banners.
I can’t really expect too much since the game has such crappy rates and there’s no pity system here, unlike in the Dissidia Final Fantasy: Opera Omnia (DFFOO) mobile game. All I can hope for is that I’d be able to get something decent and usable. RNG, please be kind to me. Right then, here goes nothing. 
Note: this isn’t in any order. Just whichever realm I felt like pulling on first.
Final Fantasy VIII
Only 1 disco orb showed up. The 6-star item revealed itself to be Ultimecia’s Ultra Soul Break. This is my first relic for her. Right, lemme just look up more info about this.
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What I got was Staff of the Magi (VIII), a Staff-type relic, which gave me Ultimecia’s Ultra Soul Break, Hell's Judgement. It deals magic wind and dark attacks while also temporarily lowering an enemy’s Defense, Resistance, and Mind. It even temporarily reduces the delay of Ultimecia’s actions. Not bad, huh?
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Final Fantasy X 
Meh, only 1 rainbow orb showed up, so I already knew I wasn’t getting anything good from this draw. Glorious Armguard (X) is a 5-star rarity, Bracer-type relic that gave me Wakka’s Burst Soul Break, Assault Reels. It deals ranged physical attacks to random targets and temporarily lowers their Attack, Magic, Defense, and Resistance.
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This is my first Soul Break for Wakka, and it’s not making me want to recruit him and level him up. It’s so meh. It doesn’t even deal elemental damage, and what’s with the random targets thing? Bleh. Lowering an enemy’s stats is pretty good, but I already have the Full Break ability for that. It’s faster to use an ability as opposed to waiting until I can charge Wakka’s Soul Break gauge to 2 before being able to fire off his Burst. 
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Final Fantasy XIII
Only 1 disco orb showed up. Looks like I got an Overstrike Soul Break. I think this belongs to Cid Raines, but not sure. Need to look it up. Before that - ugh, I can’t believe Overstrikes are 6-stars. They’ve been outclassed by better Soul Breaks and they’re now near the bottom of the tier list since they don’t really do anything except deal attacks that can break the damage cap. 
Sure, they only cost 1 Soul Gauge to cast, so they have their uses, but if all I have for a char is their Overstrike, which is the case here, then that’s certainly not making me want to add them to my party. Come on, could I at least get an Ultra, Awakening, or, better yet, a Sync? Eff this game’s trashy rates. 
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At least, these pulls only cost me 5 mythril, but that still adds up, you know? I feel like I’m just wasting mythril here. Ah, well at least pulling gives me some Anima Lenses+, which I need to get my fave Genesis’s Hero Ability or Unique Ability.  
Anyway, looks like I was right. I did get Cid Raines’s Overstrike Soul Break. It’s called Shattered Dreams. It came from Oversoul (XIII), a Fist-type relic. This Overstrike deals magic dark and holy damage.
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Final Fantasy IX
Come on, please give me something good, please. Argh! Eff this game. Only a rainbow orb showed up, so I know I’m about to get trash yet again.
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I got Kuja’s Legend Materia Relic, Ashen Narcissist. It lets Kuja start a fight temporarily infused with the power of the dark. It came from Chosen of Treno (IX), a 5-star rarity, Light Armor-type relic. Since this is my first and, so far, only relic for Kuja, it’s useless.  
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Final Fantasy Type-0
Ugh, I’m running out of mythril again with nothing good to make up for the lost resources. I’d ask how I talked myself into doing these pulls, but I already know the answer to that. It’s because I’m hoping to get even just 1 Sync since that’s currently the best kind of Soul Break in this game.
Anyway, a disco orb showed up, and, it turned out to be Seven’s Arcane Overstrike Soul Break, Drainlash. It deals magic ice attacks that can break the damage cap. It came from Knight's Whipblade (Type-0), a 6-star rarity, Whip-type relic.
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Arcane Overstrikes are better than Overstrikes, but they’re still meh, especially if they’re your only relic for a character. These things can only be used once and they cost a whopping 3 bars to activate. They’re similar to Overstrikes in that they do nothing but deal damage.
Since I’m so new to the Japanese version of FFRK, this is my first relic for Seven. In short, I can’t use this or Seven right now.
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Final Fantasy VI
This pull gave me Mog’s Glint+ Soul Break. These don’t cost anything to activate, but they’re useless unless you have other Soul Breaks for the character in question. 
Well, exceptions can be made if we’re talking about Glints that belong to characters like Elarra (from Final Fantasy Record Keeper) and Aeris or Aerith Gainsborough (from Final Fantasy VII). They’re primarily healers, and they usually get a Glint+ that grants the entire party Protect (raises Defense), Shell (raises Resistance), and Haste (make the chars move faster). 
These buffs last for the entire duration of a battle unless they’re dispelled. With this kind of Glint+, you can drop the Hastega, Protectga, and Shellga abilities, allowing you to bring other skills. In my English account, I only have 1 Glint+ with the above effect - Elarra’s Magika Amuletum. It’s awesome, and I wish I have it, Aerith’s Glint+ or a similar one in my Japanese account. Because, yeah, right now, I’m still stuck having to bring the aforementioned abilities.
Anyway, lemme just go look up more info about Mog’s Glint+. Even in my English account, I don’t have a single one of his relics, so I know nothing about this. His Glint+ came from War Trumpet (VI), a 6-star rarity, Instrument-type relic.
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The Glint+ is called Guardian Symphony, and it - welp, I can’t believe this. Look what it does: 
“Grant all allies Protect, Shell, and a barrier that negates attack damage up to 30% of their max HP. Triggers instantly and does not deplete the Soul Break gauge.”
Was definitely not expecting this at all. Am slightly appeased even though I didn’t get a Sync, Awakening, or Ultra. This draw wasn’t so bad after all. It’s just too bad that Guardian Symphony doesn’t include Haste though the barrier is pretty useful as well. Now I gotta go level up Mog and ponder who he’s gonna replace in my current party. 
Ah, I wish I had another Soul Break for him, so he isn’t just gonna exist to cast his Glint+ then be deadweight for the rest of the battle. Hmm, I think he can equip healing abilities, so he could act as my healer. But I already have Elarra for that. I also only have 1 Soul Break for her, but it’s one of the best ones. What I’ve got is her Ultra Soul Break, Magika Album. This activates instantly, heals the party, reduces delay of their actions for 2 turns, and grants them Regenga.  
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Final Fantasy V
Got another disco orb, which soon revealed itself to be Bartz Klauser’s Glint+ Soul Break. There’s no way this is one of the ones that grants the party Protect, Shell, and Haste because Bartz is a damage dealer. Which means this is useless to me right now since I have nothing else for him.
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The Glint+ is called Quest of the Four, and it came from Behemoth Knife (V), a 6-star rarity, Dagger-type relic. It temporarily grants Bartz Empowered Infusion for wind and fills up his Soul Break gauge by 1 bar. Could have been of use if I had some other Soul Break of his to activate after this one. 
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Ugh, this is getting frustrating. I haven’t gotten even a single Awakening. I still feel like I’m just throwing all my mythril away for nothing. Okay, it’s not nothing. At the very least, I’m acquiring some much-needed Anima Lenses+. Right, lemme just go check how much I have right now. Currently, I have 153 Anima Lenses+. IIRC, I need 250, so still a long way to go. Honestly, I doubt pulling on the remaining Luck of the Realms banners will get me to 200, much less 250.   
Final Fantasy Tactics
Yet another disco orb, which turned out to be Ramza Beoulve’s Chain Soul Break, Flutegrass Memories. It came from Diamond Shield (FFT), a 6-star rarity, Shield-type relic. The Chain is for the holy element. It increases the holy damage as well as the Attack stat of the entire party.
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Chain Soul Breaks are good since they increase the damage you deal to enemies. In my English account, I have Gilgamesh’s (from Final Fantasy V) fire Chain. Here in my Japanese account, I have Balthier’s (Ffamran mied Bunansa from Final Fantasy XII) fire Chain. 
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I have a few other Chains as well, but fire is what’s most important to me since this is my fave Genesis’s primary element. I don’t mind getting a Chain for a different element, but Ramza’s Flutegrass Memories is useless to me right now since I have zero holy relics.
Final Fantasy XII
Argh, I’m running out of mythril, but haven’t obtained even a single Awakening or a Sync. Eff this game. So freaking frustrating. Why am I here again? Oh, right, yeah - Genesis. I’m here because he’s here.  
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Anyway, got another disco orb, which soon turned into yet another Arcane Overstrike Soul Break. Not sure who this belongs to though. Maybe Basch fon Ronsenburg? Hard to tell since the chars are so tiny and pixelated. Right, lemme go check.
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Looks like I was right. It is Basch’s Arcane Overstrike Soul Break, Starfire Purge. It deals physical fire, holy, and dark attacks that can break the damage cap, and it came from Dragon Shield (XII), a 6-star rarity, Shield-type relic.
Final Fantasy III
Oh, come on, please, can’t you give me something useful? Enough with the Arcane Overstrikes and other useless Soul Breaks. At least give me an Ultra Soul Break since those only cost 2 gauges and can be used as many times as you want as long as you have the required bars to do so. 
So 1 rainbow orb and 1 disco orb showed up. But so what? Both are probably gonna be trash anyway. Sigh. Sometimes, this game can be so depressing. Let’s just get this over with already.   
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The rainbow orb turned into a Burst Soul Break though I have no idea who this belongs to. After looking it up, I found that what I got was Bizarre Staff (III), a 5-star rarity, Staff-type relic which contains the Cloud of Darkness’s Burst Soul Break, 0-Form Particle Beam.   
It deals magic dark and non-elemental attacks to all enemies, temporarily raises the Magic and Mind of all allies, and gives them the Doom debuff. AFAIK, Doom will instantly kill whoever’s been hit with it after a certain number of turns passes. I think there are some moves that benefit from having the Doom debuff though I don’t know too much about this since I don’t use this kind of strategy at all.
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As for the disco orb - oh, yes! Just got my first Awakening. Yay! The disco orb turned into Stardust Rod (III), a 6-star rarity, Rod-type relic that gave me Onion Knight’s Awakened Arcane Soul Break, Arcane Potential. It deals magic wind, water, fire, earth, and non-elemental attacks, temporarily raises the party’s Magic and Resistance, and temporarily grants Onion Knight Awoken Black Magic Mode, which gives him unlimited uses of Black Magic abilities. 
Awakenings are second only to Syncs. Super pleased to get my first Awakening from one of these banners. Maybe the next pull will give me a Sync or another Awakening.
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Final Fantasy II
Meh, so much for hoping for a Sync to show up. The lone disco orb turned into an Ultra Soul Break. Not sure who it belongs to though. Gonna need to look it up. Hopefully, this one has some good effects.
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Tiger Fangs (II) is a 6-star rarity, Fist-type relic that gave me Josef’s Ultra Soul Break, Hero's Smash. It deals physical ice and non-elemental attacks, temporarily lowers an enemy’s ice resistance level (also known as Imperil), infuses Josef with the power of ice, reduces delay of his actions for 3 turns, and temporarily give the party a barrier that reflects a portion of damage. Not bad at all.
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Final Fantasy I
Argh, are you freaking kidding me right now? Got another disco orb that became yet another Arcane Overstrike Soul Break. Eff this game and these useless relics. Right, lemme just edit out all these curse words. Also need to look up who owns this thing.
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Ugh, what a pain. All I could find was that this Soul Break belongs to Wol. There’s no info in English about this though. Maybe it hasn’t been released in the Global version. Ah, well, too bad.   
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Final Fantasy XI
Decided to skip the Final Fantasy XI Luck of the Realms banner since I didn’t see a single Sync in the relics list. I know it’s basically impossible to get one anyway, but I’d at least like the illusion of hope that you could get one. 
Considering my mostly crappy draw results, I’m really not inclined to keep pulling. I feel like I’m just throwing away all my mythril for nothing. I’m fast running out of resources, so it’s definitely time to stop this madness.
Also, LOL, I went from 150+ Anima Lenses+ to 168. Just as I suspected, didn’t even get enough to reach 200. Eff this game. 
Final Fantasy Record Keeper Daily Free Draw
Each day, FFRK lets you do one free draw. You can only get 1 item from this pull, and it’s almost always useless trash. It’s possible to get 5-star or higher rarity items here, but it’s very, very rare.
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From one of my daily free draws, a rainbow orb showed up. This turned out to be Mutsunokami (VI), a 5-star rarity, Katana-type relic which gave me Cyan Garamonde’s Super Soul Break, Bushido Sky. 
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It deals 4 physical attacks and grants the party a barrier that enables them to avoid one magic attack. It’s meh, but the barrier thing isn’t that bad.
Conclusion
Overall, I hated these pulls. Feels like such a waste. Couldn’t even get a single Sync. Why are the rates so freaking low? This game needs higher and better rates, not to mention a pity system.  
Notes:
pics are from Amazon.com; links shown above
screenshots are from my Final Fantasy Record Keeper Japanese game account
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404botnotfound · 5 years
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The Line [4]
...and where to draw it
SERIES: Destiny WORD COUNT: 6,516 SHIP: Quinn/Drifter CHARACTERS: quinn leonis (AU), glyph, ash, finn, adebole, the drifter
iv. gambit
n. a device, action, or opening remark, especially one entailing a high degree of risk, that is calculated to gain an advantage.
Her boots hit solid ground with a crunch of dirt and her senses rush back with dizzying speed. Blinking away the disorientation of being in one place and then another massively distant one in the next instant, she thinks—not for the first time—that long-distance transmats never stopped being unpleasant.
They’ve been dropped into a small cave littered with arches and levels, and ahead of them sunlight peeks through a set of openings out into what must have been their arena. Everything around them is painted in deep browns and unnaturally vibrant reds and earthy greens, the usual for Nessus scenery.
Quinn realizes then that none of them had discussed any sort of strategy.
Ash lets out a cheer and charges forward before she can even consider gathering one. “C’mon! Last one to bank buys drinks!”
I’m not drinking with you, she thinks to herself as Glyph drops her auto rifle into her hands. Stepping forward and hopping down from the high ledge they’d been transmatted onto, her knees bend with the landing and she starts forward with the rest of her team hopping across the higher level rock formations above her.
“Get ready for a firefight, and drop those motes in the bank!” The Drifter’s voice crackles in through her helmet comms and a waypoint appears in her heads-up display directly ahead. “Enemies inbound at the base.”
She wonders what that’s supposed to mean as they all exit the caves.
Their arena is laid out in a semi-circle ahead of them, penned in by a towering cliff that stretches around on either side like arms until it drops off at a sharp horizon and blue sky with the hazy backdrop of Nessus fading into the distance far below them.
A series of caves consumed by Vex machine architecture sits high in the left hand side of the cliff, and to the right is a small copse of red-leafed trees. The ground shudders under her feet with a teeth-rattling grinding noise filling the air as a massive Cabal resource drill drops into the ground somewhere behind those trees.
Immediately in front of her on a light incline sits one of the Drifter’s mote banks, already filled with twisting Taken power, and next to the cave entrance they’d just exited is a circular gate made of Vex tech. It looks altered, somehow, but she doesn’t waste time examining it further—it was likely the portal to the other arena they’d been told about.
Her teammates continue on ahead and she follows, all of them winding around a rock formation and finding the familiar industrial, rigid engineering of the militaristic Cabal stretched out across carved white stone.
A pair of Cabal legionnaires jump jet into sight ahead of a group of their fellows, all of them seven feet tall and massive in bulk compared to the four of them.
Here we go.
Ash and Finn reach the two legionnaires first. One well-placed hand cannon bullet pops a legionnaire’s head from its shoulders with a hissing geyser of organofluid and a crackling, electricity-fueled shoulder charge turns the other into a three-hundred pound, charred pancake against a base wall.
Sparkling, opaque motes like the one Drifter had shown them pop upwards from the felled bodies and are picked up by one or both of their ghosts, dematting them out of sight.
At the top of her HUD, a bar she hadn’t noticed until now fills slightly with gray.
‘The Drifter’s ghost sent the rest of us details on what to track and send back to her,’ Glyph explains. It’s a tracker bar for how many motes they held, then—and divided into halves, the other side ticking up slightly.
A way to keep the pressure on for them, letting them know where the opposite team was at in progress.
Adebole nearly runs her over in his haste to reach more enemies approaching them, forcing her to hop back and fight the immediate, irritated urge to take aim at the back of his head.
It’d definitely be one way to let loose steam, and she has no issue with knocking New Monarchy supporters down a few pegs—unfortunately, she does want to win, and that meant tolerating Adebole’s arrogant behavior for the time being and hoping all four of them have enough semblance of coordination to make this work, strategy or no.
Charging forward and jumping up she plants her foot on a rock face and pushes off of it, two pulses of light letting her hop through the air as though she were on stepping stones, heading away from her teammates towards enemies they’d overlooked.
Her boot lands directly on the face of a legionnaire’s helmet and her momentum knocks it off balance. It makes an angry, unintelligible roar in an alien language before she unloads her auto rifle into its head and silences it, then she turns her fire on another.
Like with Ash and Finn’s victims, two more glowing motes appear. She collects them both with Glyph’s help and then moves ahead into the base on the hunt for more, aware of the alien weapons fire filling the air around her.
Adebole curses her whenever she grabs the motes that drop near her from his gunfire, but she’s seen several of the motes vanish and fade after being left in the open air for too long, so he can kiss her ass.
After picking up several more Glyph starts to mutter something about them. A Cabal centurion, meanwhile, larger and with hellishly nastier weapons than its lesser-ranked peers, turns its attention on her.
Its heavier weapon knocks down half of her overshield before she manages to duck into cover. “Glyph, later, please.”
‘Sorry!’
Bracing a knee on the ground, she spins out of cover and takes aim, squeezing the trigger and gritting her teeth while the rapidfire bullets chip away at the centurion’s shields—which pop and shatter after a full magazine.
She reloads quickly and then cuts it down with another hail of bullets. Unlike the lower-ranked legionnaires, it drops a handful of motes rather than a single one.
She darts forward and they all disappear as Glyph grabs them for her.
‘That’s it, I can’t carry anymore without them doing damage to me and to you,’ it says, sounding uncomfortable. What the hell are these things? Nothing in the field she’d picked up had ever caused damage while in Glyph’s inventory.
It’s all well and good either way, she supposes. Not like she plans to hold onto them for long.
She twists around, her knees bending with the abrupt shift in direction and her boots and greaves scraping the stone underneath them as her momentum halts; ahead of her she can see all three of her teammates already running for the mote bank.
A new waypoint appears in her HUD, directing them to the network of Vex caves dug into the cliffs with waterfalls of crackling white liquid flanking its entrances.
Her teammates drop their held motes in the bank, and on her HUD the gray-filled portion on their side of the tracker bar fills halfway with the color blue. Two bloated orbs of glowing Taken energy burst up through the steady stream of it piercing the sky above the bank.
Her stomach twists. She’d completely missed seeing that earlier.
Keep it together.
Just as she reaches the bank the other team’s bar fills with red and a roar of power explodes from the bank. It retracts into the base dug into the ground, and the quiet plea with herself flies out the metaphorical window as a Taken knight materializes in her path.
Its twisted, unnaturally twitching body swathed in glowing, oily darkness drips black ichor that poisons the air and ground around, and it sends a flood of terrified adrenaline through her veins.
The white orb that serves as the creature’s face, floating amidst the mass of what had once been a Hive knight’s head, twitches sickeningly to settle on her and her heart leaps into her throat. A roar leaves its mouthless face and its arm lifts above her.
She skids to a halt, nearly crashing right into it, and her skin starts crawling immediately with the sucking sensation of otherworldly power and the scent of ozone washing over her.
The ground shakes with the force of a downward swing that she barely dives out of the way of in time.
Before she can even think about turning around to fire on the knight, the same swelling roar of energy crashes through the air twice, and two grotesque caricatures of Cabal phalanxes with their massive arm-mounted shields join the knight.
Both are far too close for comfort.
“Guys, guys, we’ve got Taken blocking the bank!” She yells over the comms, trying and likely failing to keep the panic from her voice.
“So take care of ‘em, miss ‘trial-by-fire’!” Ash calls back mockingly.
She glances towards the new waypoint where her teammates’ friend-or-foe tags are shown. Not a single one of them turns back to the center of the arena. She’s on her own with her worst nightmares right in front of her.
The split-second glance away is a mistake.
A rush of ionized air tasting like ozone strikes her in the chest and throws her off her feet back into the thick roots of one of the trees in the arena, knocking the breath out of her and sending a wash of stars across her vision that she hurriedly blinks away.
Her shields are gone and her back aches from the blow, and one of the two phalanxes is rushing her with its shield held out before it—it’s going to crush her against the tree.
Forcing her lungs to cooperate, she sucks in a gasp of pained air and taps into her light, vanishing in a flash of blue sparks and light and reappearing a few feet to the side just as the phalanx and its shield slam into the tree.
The bark cracks and splinters under its force.
Unphased, the phalanx turns for her again.
Dropping her rifle to the ground at her side, she pulls her hand cannon from the holster on her thigh and takes aim, firing a handful of rounds into its glowing eye.
It stumbles back with every heavy round until it vanishes as though sucked through a vortex, the remains of its corrupt energy seeping into and poisoning the grassy ground it had stood on.
The knight chooses then to remind her of its existence, roaring in a way that sends a ripple of gooseflesh over her skin, dredging up horrible memories of similar howls stalking her in a dark, lightless place.
Her aim follows her line of sight as she looks at the enemy—it’s stooped over with its arms wide, and she knows immediately what’s coming next.
Liquid fire erupts from the knight, spat from a mouth that isn’t there, and it arcs through the air in her direction.
Grabbing hold of her discarded rifle, she dives to the side with flame licking at her coattails and boots. Earth-shaking booms strike the ground from the knight’s massive, alien weapon as she darts under the lifted roots of a tree and around to the other side.
She has Glyph demat her rifle. She needs these things gone fast, and the rifle’s lighter bullets did fuck all against an enemy that was half-incorporeal and soaked them up like a sponge.
‘Your shields are back up,’ Glyph tells her as she reloads.
When she leaves the cover of the tree’s roots, the remaining phalanx is waiting for her with its shield raised and ready to slam down on her. Her first instinct is to turn and run away, her throat tight with terror—instead she puts on a burst of speed and jumps forward, throwing her shoulder into the center of the Taken’s massive form, knocking it back.
She would’ve hoped to knock the shield from its hand, but it was fused to the damn thing’s arm by whatever atemporal bullshit the Taken were made of.
It doesn’t need time to recover, and she wouldn’t have given it time to even if it did, her gun lifting. She shoves it into what counts for its face—one, two, three shots, and then like the first its form melts and vanishes.
Unlike the Taken, she needs time to recover, but she doesn’t have it. Before the phalanx’s form has fully dissolved, she sidesteps it and breaks into a run towards the knight that had appeared first. It roars at her, stooping in what she can only interpret as rage-filled challenge.
Fire erupts from it again and streaks towards her; she leaps from the ground, a pulse of light propelling her above the arc of flame and directly for the knight.
Her free hand closes around her hand cannon as she takes aim in midair, her legs outstretched and boots landing on the abhorrent creature’s chest. It falls under her weight and momentum and she unloads the rest of her clip into its head, the send of weightlessness from the fall nothing but an afterthought.
By the time her feet hit the ground again the knight has dissolved just like the phalanxes.
Her hands are shaking with adrenaline as she reloads her gun, dropping the empty cartridge and replacing it with one that Glyph transmats into her palm. She barely notices the sound of beeping and the hiss of the bank reopening behind her.
Right in the middle of an intense competition isn’t the best place to have a complete meltdown, but she can feel her vision narrowing and breathing growing shallow with the sudden panic overwhelming her now that it has nothing to push it back.
Her eyes well up with tears.
The Deathsong is a horrible roar in her ears, and massive claws reach through the blank emptiness between planes for everything she is.
Behind her the bank beeps and then retracts once more.
‘Quinn,’ Glyph trills at her in alarm, and it has to repeat itself twice before she even registers her own name, ‘Quinn! More Taken inbound!’
A pathetic whine accompanies her sharp intake of breath and she stumbles, spinning around as more booms reach her ears. Two more phalanxes appear. She lifts her gun in shaking hands, but before she can fire off any panicked shots a void light grenade erupts between the two Taken and melts them.
The bank beeps as though mocking her and reemerges. She exhales, lowering her gun and noting Ash and Adebole dropping down into the center of the arena from the Vex caves. Ash is laughing at her, and Quinn swallows down a wave of shame.
“So much for ‘preferring trial-by-fire’, huh, blondie?” Ash mocks, hopping up to the bank cheerily and dropping her motes into it.
She hopes her flinch at the rush of energy that lifts into the sky isn’t noticeable.
Adebole moves wordlessly to a different mote node and does the same, and eager for a distraction from the mortification Quinn notes that when he does so another swell of power doesn’t follow Ash’s.
Before anything else can be said the Drifter cuts in, “Invader on the field! Find ‘em before they find you!”
Through everything else she had completely forgotten about the second goal the Drifter had explained to them. Invading. Portal to the other arena and kill the opposing team, depriving them of the motes they needed to win.
A gunshot cracks across the arena, an expert sniper round catching Finn through the helm in midair and killing them as they drift down from the caves on a stream of their light. Their body drops to the ground limply and their ghost appears, frantically trying to revive them.
“That came from behind the drill!” Adebole calls out. He and Ash rush into motion, moving around her and disappearing into the trees.
She, on the other hand, darts around to the side of the bank opposite where they’d gone and ducks down, her panic vanishing once more under the weight of pure, cold survival instinct.
Another pair of shots ring out. Glyph grays out her teammates’ FOF tags in her HUD.
This guy was good.
Her hands are white-knuckled around the grip of her gun as she waits, kneeling behind the bank and alternately watching her radar and surroundings. Her radar lights up with red and she braces herself, lifting the weapon in her hands.
A titan, broad-chested and wearing dark red armor and a black mark clipped to his belt, crosses into her line of sight with a wicked-looking shotgun held in his hands.
She adjusts her aim.
He notices her right as she fires off a trio of shots, the first two knocking out his shields and the third piercing his helm. His body drops, and his ghost appears and glowers at her. Before it can revive him both disappear in a flash, transmatted back to the other side.
Her breathing hitches when the Drifter’s laughter crackles on her comm. “You didn’t start that fight but you did end it. Good job.” Somehow, his voice being right in her ear was worse than just hearing it aloud, and she still can’t decide why it affects her that way.
The rest of her team reappears from back in the cave they’d arrived in initially and she finally drops the damn motes she’s been carrying into the bank. Maybe she was imagining it, but the wave of energy that blooms from it and surges upwards seems bigger than the ones her teammates had caused.
As though to spite her, the bank retracts again and the portal that appears erupts into a form that makes the first handful look like dust particles in comparison.
Oh, fuck is the only thing she can manage to think as the lumbering, hunchbacked form of a Taken ogre with its bulbous head and wicked teeth towers over her. Its presence alone is enough to warp the air and space around it with power, making her feel ill, and the roar it lets out rattles in the cage of her chest.
She’s sure she’s white as a sheet under her helmet.
It occurs to her, then, that the Drifter had said that the nastier the Taken that appeared in the arena, the more motes they had to bank—if she was carrying the most motes possible, had she dropped one of these behemoths on the enemy team?
This was a terrible idea. She should have left the Drifter’s ship the moment she had found out this competition involved the Taken.
She can’t do this.
‘Guardian, move!’ Glyph’s terrified voice snaps her out of her daze and she blinks, her heart leaping into her throat at the sight of the ogre’s massive arms raised and ready to crash down upon her.
Swearing a blue streak, she dives out of the way. The pressure of a clawed fist almost three times her size displaces the air she had been standing in only seconds before, and it slams into the ground hard enough to make it quake.
The shockwave sends her flying and she rolls to a stop fifteen feet away, her back slamming into the hard surface of her team’s gate.
She had to do this.
She’d already made the choice—stupid or not—to come here, to participate, and damn her but she can’t stay paralyzed with fear of the Taken forever.
Gritting her teeth and gripping her hand cannon tighter, she forces herself to her feet.
Her teammates open fire on the ogre and draw its attention from her, ducking in and around the Nessus trees as the creature’s powerful eye blasts are aimed at them.
She joins them in the gunfire, popping off shot after shot and diving out of sight whenever its attention returns to her; she could handle a handful of shots from lesser Taken, but an ogre’s eye blasts would vaporize her with ease, overshield or not.
Over the comms the Drifter tells them their invasion portal has opened up for use and she barely notes it. They have better things to worry about—
—or do they?
She glances at her HUD and notices two things: the first being her team is leaps and bounds behind the other, and the second is that judging by the large gray section on the other team’s bar, they were holding onto a lot of motes.
When the other team’s invader had killed Finn, they had lost the motes they’d been heading to bank—and if the other team was holding onto their own motes and not banking them in order to send bigger, badder enemies their way…
‘Gambit’. A calculated and intentional, but risky, move.
She gets it, now.
The ogre bursts with a few more well-placed shots, its form losing cohesion and being pulled back into the Ascendant realm it came from. None of them have any time to celebrate—immediately after it vanishes, a knight and another ogre take its place.
Son of a bitch.
All of them take aim and lay in, but after a few potshots Adebole lets out a noise of frustration and then changes direction, running past her and nearly knocking her over again on his way for the bastardized Vex tech holding a Taken portal.
She stops firing long enough to attempt and fail to reach out and grab him. “We need your help, Ade!”
“If you were competent you would not.” He snaps back at her and then vanishes through the portal. It closes behind him.
Provided the Taken don’t succeed in sending her into a complete meltdown by the time this match is over—and provided she doesn’t get herself killed—she’s absolutely going to kick his ass. Lips pulling back in a snarl, she latches onto her anger and uses it to push aside her lingering fear at having Taken close by.
Fifteen seconds later the Drifter announces to them that their ally was being sent back without a single kill on the board.
The ogre and knight are gone by the time Adebole reappears from the cave, and while Ash and Finn dart off to the newest set of enemies, Quinn stands there and glares at him for a long, heated moment.
He’s radiating the same kind of absolute loathing she knows she is, and as she finally runs off for more motes she wonders if they’re even going to make it to the end of the match before one of them attempts to strangle the other.
Focus.
It’s easy to say when she isn’t facing down her worst fears.
Try as they might, they can’t catch up to the lead the other team built. Quinn finds herself missing the cohesion of her own team; no one on this team seems to want to pay attention to strategy, only caring about collecting as many motes as possible and ignoring their allies and other aspects of the competition.
If they wanted to win, they needed a strategy. Adebole was too arrogant to care about the rest of them, but maybe if she can come up with an idea, Finn and Ash would play ball.
They suffer through another invasion and one more phalanx blocker, and by the time the other team’s bar has been completely filled and their red is replaced with yellow, they’re frantic. They bank as fast as they’re able to pick motes up, the yellow bar on the enemy’s side slowly being chipped away as they go.
Was that the part of the competition the Drifter had opted not to explain to them?
Adebole tries invading twice more and only manages to knock out one of the opposing four in both attempts. Curiously—and concerningly, to be honest—she notes that the one kill he does manage drives the yellow bar on the opponent’s tracker back up slightly.
Best efforts still get them nowhere, and they haven’t even filled their bank by the time the Drifter announces the opposite team has won the round.
If feels really fucking bad, almost on par with how awful her first encounter with the Taken in years was. Both are mortifying, and as she feels the transmat pulling them back up to the Drifter’s ship she braces herself to deal with more mockery.
Shockingly, none is forthcoming after four sets of boots settle back on the transmat deck.
Ash, Finn, and Adebole are all as silent as she is. The last of the three is simmering in a quiet that speaks of rage rather than frustration, and it’s almost doubtless that he’s blaming the rest of them for their round loss.
“I like your team,” the Drifter calls out, drawing everyone’s attention up to him on the podium; he’s gesturing to her team, but the praise is immediately followed by, “do better.”
To add insult to injury, he then turns to the other team and says: “Other team looks great, keep it up!”
Yeah, there was the humiliation she’d been waiting for.
She steps off her transmat pad and waves up to get the Drifter’s attention. “Hey, coach, time out?”
He must be able to hear the weariness in her voice. Between the energy expenditure and the adrenaline rushes, the emotional turbulence from the last few weeks, and the lack of decent sleep she felt wholesale terrible—and he can tell, a shrewd smile on his face as he kneels down on his podium and nods at her. “Two minutes.”
He sounds amused. She scowls.
Muttering a weak thank you, she steps over to her teammates. Both Finn and Ash gather up without protest, but Adebole remains apart, apparently unwilling to swallow his pride long enough to figure out how to work together and win.
“Look, guys,” she says, keeping her words on the closed team channel rather than the open air of he bay, “I get we’re all strangers and none of us are particularly happy we got matched up together, but if you want to win we can’t just run off and do whatever we want. There’s too much involved in this for it. We need a strategy.”
“And I assume you have one?” Adebole sneers at her, crossing his arms and looking blatantly unimpressed even behind a concealing helmet.
“Actually, I—” she blinks, surprised to find that she does, in fact. The beginnings of one, anyway. “I do.”
Ash’s hands settle on her hips and her head cocks to the side, skeptical. “Right, sure, we’re gonna leave strategy to someone that nearly pissed themselves because of a few little Taken.”
Quinn starts to snap back that she’s got a damn good reason for being so afraid of them, but she bites it down and instead lets out a soft exhale. “How many motes did you guys bank after that first wave?” She asks, instead.
Whether the question confuses them or they just don’t know how to answer, she grits her teeth past the aggravation and waits, acutely aware that they’ve only got a few minutes to figure out how the fuck to turn this around.
“My ghost says I had twelve.” Ash says.
“Nine.”
She, Ash, and Finn all look at Adebole, who suddenly seems hesitant to speak. He shifts in what Quinn thinks might be bare discomfort. “...Four.”
A beat of thick silence. “How many did you bank total?”
“...Seven.”
Quinn balks at him. All that hotshot talk of not being a rookie and the haughty arrogance, and he had the smallest haul? Is he serious?
Up on the podium the Drifter starts laughing uproariously. Yep, he was definitely tapped into their team comms.
Inhaling through her nose and counting to five, she forces the building wave of incredulous fury out of her mind. Later. Focus on the ups.
Maybe he had grabbed the smallest amount of motes, but she had grabbed a significant number from enemies he had felled. “Okay, so out of the four of us, Ash and I managed to grab the most during a single wave. Finn and Adebole, you guys are good at clearing the enemies out.”
Finn picks up on where her mind is going without further explanation. “We steamroll, you gather. Bank fast, rinse-wash-repeat?”
Quinn nods.
“Aww, but I like killing the bad guys.” Ash pouts.
“I don’t think the ‘bad guys’ are planning on taking it lying down, Ash. You’ll still be able to kill them, but we need those motes to win and you and I seem like the fastest on the team.” Quinn replies, pausing for a moment to consider how sleep deprivation was going to start rearing its ugly head soon. That little fact likely wasn’t going to last for much longer. “There’s a max to how many we can carry, though, so Ade and Finn will have to run in and collect anything we leave behind.”
“I like it.” Finn says. “What about the invaders?”
Her mouth opens but the Drifter interrupts her. “Time’s up! Get ready for transmat.”
‘What about the invaders?’ is a damn good question that she doesn't have an answer for. They’re like the Taken, she supposes—deal with them as they become a problem.
By invading they can deprive the team of motes to fill the bank, putting them ahead, and if she hadn’t just been hallucinating—which was a whole possibility considering how tired she was and how far she was pushing her endurance—then when the opposing team had filled their bank, killing them would drive that inexplicable gauge back up.
It made little sense to her, yet, but she has disturbing suspicion as to the reason. They were dealing with the Taken, after all.
Damnit, she hates the Taken.
‘I’m not so sure volunteering to carry as many of these mote things as possible is a good idea,’ Glyph mutters to her unhappily as she steps back onto her transmat pad.
“Maybe the more we hold onto, the faster we’ll get used to them.” She offers, weakly.
‘I’m not sure that’s a good idea, either.’
Before she can respond, she’s pulled through space once more and lands on the red, grassy ground of Nessus. Instead, something else occurs to her when she catches sight of the bank outside the cave. “Guys, one more thing: we need to work together to clear out the blockers. These things hit hard and take a lot of punishment.”
“Got it!”
“Woohoo!”
Well, it wasn’t exactly an acknowledgement, but with Ash, she’ll take it. “Ade?”
“Yes, yes! If you’re so sure this will work, just go!” He snaps back. Still pissy, but at least he realizes that running off half-cocked hadn’t done them any favors last round.
Her and Ash move ahead of the other two, following their waypoint to the giant drill, and Finn and Adebole both hang back once they get close enough to start picking enemies off from afar.
Glyph warns her they’ve picked up the maximum safe amount to carry far faster than in the first round as her and Ash dodge and weave in and out of enemies and under flying weapons fire. When she glances over at Ash, the hunter gives her a cheery thumbs up—followed immediately by her jabbing one of her knives into the throat of a legionnaire that had been trying to catch her off guard.
The opposing team hasn’t even banked before she and Ash do, the sickening rush of Taken energy exploding upwards from the bank. Both of them turn and head for the next waypoint up in the Vex caves without pause.
On comms the Drifter lets out a cheer. “You just dropped two Taken ogres on the other side! Let ‘em chew on that for a while.”
His response—far too excited given the nature of it—is both validating and terrifying. It confirms her worry from last round and also makes her fear how many of those things they were going to have to face again.
If the opposing team was feeling petty, the fact that they’d just air dropped two ogres at once to deal with from the offset of the round meant they may do their damndest to return the favor.
Knights and lesser Taken are already bad enough. Ogres are the powerhouses, short only of—
She dashes that line of thought, an involuntary shiver nearly giving an ordinary phalanx the chance to crush her skull against the walls of the cave with its shield. She’s been struck by those things one too many times today as it is, thank-you-very-much.
“I am invading!” Adebole calls. Hundreds of feet away, she can hear the burst of the Taken portal as it activates and then shuts down behind him.
Even down one person, the Cabal in the Vex caves go down quickly and in droves. Quinn isn’t vain enough to assume it’s because her threadbare plan is that good, but she’ll at least allow herself to believe that her sense for people was still a high point on her list of skills.
On her HUD, the enemy team’s partially-filled gray bar is dashed in half.
‘They lost collected motes,’ Glyph remarks. ‘This is...beginning to make sense.’
Beginning to make sense, and, ignoring her unknowingly forcing herself to confront her fears, beginning to feel like fun. Glyph isn’t going to like that. “How many?”
‘Judging by how much our gauge fills with how many we collect, thirteen. Best guess. Oh—eighteen, maybe. Drifter’s ghost isn’t sharing details.’
With the Vex caves clear, Quinn and Ash head back for the bank again. Finn trails behind to collect what they’d left behind.
A pair of phalanxes wait for them; they fall quickly under the thankfully coordinated effort of her, Finn, and Ash. All three of them drop their motes in the bank and run for the next wave, a freshly returning Adebole with two kills under his belt following after he exits the transmat cave.
He seems pleased, now, offering her a nod of grudging approval when she passes by him on her way back to the bank. She returns it and allows herself a small smile, and the four of them set to work clearing out more waves in between clearing blockers and banking.
Her smile vanishes when the Drifter alerts them to another invader; her and Ash are both carrying fifteen motes apiece, and if the opposing team’s bar is any indication, they were getting close to catching up. If this invader takes out three of them as he did last round, it’s all but a certainty.
“Base!” Finn shouts moments before the first long-distance round echos off the cliff walls of the arena, coming from the area they’d indicated.
Quinn winces. Twice now. Poor Finn.
Glyph makes an equally unhappy noise as it grays out their FOF tag on her HUD. Eight motes down.
Ash darts past her in a flash, a quick, rolling dive tearing her through reality into the light of the void and rendering her invisible to the naked eye, hiding from bullets she knows have preemptively marked the two of them as priority targets.
Quinn swears under her breath, bursting through the Nessus trees into the center of the arena—only to turn right back around and make a break for some kind of hiding place, wishing she had spent more time with Nyx trying to learn the trick Ash had just pulled out of her sleeve.
Another shot echoes.
Fire blossoms in her midsection, a white-hot lance from a heavy round that cuts through her shields and armor like a hot knife through butter. Her vision goes white for a split second from the severity of the pain and she knows right away that the round hadn’t just pierced flesh.
Ribs, she thinks, sucking in a gasp of air and unpleasantly confirming her first guess, had to have nicked the bone.
She forces herself to keep moving, every movement leaving her in agony. “Glyph?” She coughs out hoarsely, diving back into the reaching roots of the trees and ducking out of the open before the invader’s next shot can go through her skull.
‘I can’t! You have to be healing yourself or I can’t isolate the material from your light!’ It replies, sounding like it was trying very hard not to panic and failing miserably.
She already knew Glyph couldn’t heal her itself—she’s not sure why the idea that it can’t just grab a bullet lodged within her energy field and transmat it out had caught her by surprise.
Not even the Cabal use hard, solid slugs like guardians do. She’s never had to deal with an injury like this before.
Well, now she knows why Shaxx won’t let her in the Crucible.
Another sniper round cracks out. Ash’s FOF tag is grayed out as well.
Both teams are now neck and neck.
Heavy footsteps approach her from behind as she leaves the safety of the trees, trying to reach the cover of the jagged rock formations within the caves. She braces herself to spin and throw up one of her bubble shields.
Before she can, a shotgun blast booms behind her and her stomach drops, a sense of vertigo hitting her as she waits for the inevitable pain to arrive.
None does.
Adebole breaks the startled spell she’d fallen under with a harsh bark and the cocking of a shotgun’s slide. “Gather yourself!”
She inhales sharply, the pain of the round lodged in her torso throwing everything back into stark clarity. Everything hits her at once, then. The fire in her midsection from the injury, her fear of the Taken and the stress of facing them again, the bone-deep and pervasive exhaustion she hasn’t been able to chase away with sleep since returning from the reef.
The cold sting of loss, and the frustration of not knowing how to deal with it.
Frustration gives way for cold, rather than boiling, rage. Her head feels clear for the first time in months.
Her eyes flick up just in time to see the opposing team’s gray collection bar tick up and surpass their own. Not banked, but they’d have one serious problem if it was.
“Portal’s open!” Drifter calls out. “Go give ‘em hell!”
Teeth grinding, Quinn makes one doozy of a stupid fucking decision and spins, sprinting back to the center of the arena—and then she turns and heads for the portal rather than the bank, completely ignoring the fact she was still carrying a full group of motes.
Fuck it.
Glyph lets out a tinny series of fearful noises. ‘What are you doing?’
Hell if she knows, at this point.
She doesn’t answer it. “I’m invading!” She tells her team, similar protestations from her teammates following after her as the swirling portal in her eyes grows larger and the sucking sensation from another realm grips at her.
Ash, on the other hand, lets out a whoop and a, “Get ‘em, girl!”
Without any of the hesitation she knows she should be feeling, Quinn leaps through the portal.
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coruscantholonet · 5 years
Text
Survey Results Part 3 : The Negatives
Been dreading this section! The question was “ Would like to hear what you feel could use improvement? Please be constructive! “
My comments will be in bold.  Identifying comments may have those portions redacted.
Combat System Related
“The combat system is tremendously complicated to configure and use. You have to make templates to guide the new players or they will not attract you. In my case I have decided not to use it, it requires too much time and there are faster options that favor roleplay “
The template suggestion is a good idea.  This is one of the easier to learn systems we’ve used over the years though, if anyone has any trouble configuring it feel free to poke any online staff board or ask in the Discord, we’re here to help! 
“ LRS needs to be balanced, going all points offense is just too much of an advantage “
We’re constantly testing and considering options,will look into this further!
“ Everything. Meter being #1 on at the moment. “
Sorry you feel that way! We do have meter as a “needs improvement”, and high priority in that category.
“ Less complicated systems not everyone is waaaaayy into the Dungeons and Dragons Aspect. i myself am from a era in SWRP where everything was Combat Meter. People will debate that combat meter is not rp and they are right from a certain point of view. However before we attacked someone or another group we extensively rped out the scenario these days its all DICE MATH DICE MATH i am horrible at math i come to SL to relax and just play out my character with the occasional battle here and there. Now i am aware thats all the current generation of SWRP but the freedom is very limited i'd prefer old school honor FFC above meter and dice but i realize there is a huge trust issue in the community which i gotta admit is somewhat logical considering the amounts of people that god-modded in the past especially the Sith and Jedi who all were SUPAH powerfull. Hell i'm a sith too but i hide it and play like Palpatine nobody knows i'm sith unless they are sufficiently alligned with the force to sense the intense dark energy hidden. 
 Eh long story short. Focus more on ROLEPLAY and less on DICE or any other system.
 In the end we all come to SL to escape the hectics of life adding complicated systems like CLOCKS [Large Events only as far as i heard ] does make me want to just walk away. Turfs work pretty neat but requires more consistent rules like Take 1 turf a week to prevent Big groups such as my [REDACTED] to Streamwall it all I can go on for hours but wont bother you guys ;) I love the casual rp on the sim that's what drew me in “
“ feel like things like clocks and turf are bloat “
We’re looking at things like Clocks & Turf for revision or termination.  Those behind it are no longer with us, and we do feel it’s current version is too heavy.  The add ons such as that are not mandatory for players to know, they’re more for group leads and often something they can opt out of as well under certain circumstances.
“ Make LRS more like d20 “
I wish this one elaborated a bit more.
“ Only thing I can really think of, is maybe more instructive ways to teach the LRS system, notecards can be helpful. Explain such things like weapons, armor, items, in general to be obtained, where to get them etc. Host events to maybe entice people to get them. And maybe, have more items with different stats, mind you I realize some share different stats, but from what I can see in the starter items, very few have different stats. Not saying, starter items should be powerful, just saying the things I've noticed. I could be mistaken with the items itself, and may need more experience in it. Anyway, thank you for your time :) “
Some good suggestions here.
“ Leveling/Rank system is kinda meh'. While I do like a system that has leveling/rank to it keeps people honest and cuts down on meta/god emoting and shit. I feel like the gaps between some of the higher ranks and lower ranks seem like kinda insane. Which might be intended if so then I suppose it's fine but I feel like Emi basically can't interact with certain people in a hostile manner once she learns their abilities cause you she would have be insane to try it again lol. “
The gaps are actually much less significant than they have been in the prior systems we’ve used such as SWT & Chimera but will look further into that.  I’ve personally lost to a 1 on a 5, so it’s not invincible mode by any means.
Build/Setting Related
“i feel it might be nice to see more places for people to sit and hang out around coronet, maybe replace some of the derelict vehicles or make it so you can sit on them like benches. id like to see more items handed out as mission rewards even if rarely. “
“ I'd like for there to be more places to sit in Vreni and Corenet. benches or just something as simple like being able to sit on clutter such as crates, vehicles, or even ledges. “
Been working on this, adding in more benches, small parks, etc.  As well as getting more staff the ability to generate items that can be given as rewards. If anyone is running a storyline that they want to request items for ask in the Discord or ask me directly, if I’m busy I can at least point you to someone who can help
“ more fun, less stress ... but I have no clue how to make that happen other than just focusing on RP and letting everything else go entirely “
I agree! I assume this one is more about staff than the playerbase as we’ve been pretty happy with the low number of OOC player vs player incidents.
“ Rentals availability notifier “
“ It's hard to find personal rentals. I wish there was a map or something that showed where there were rentals available. “
“ more rental homes i feels like there's not enough rental homes especially on the lower section there's like 4 i beleave maybe bump this up a little if possible as i would belave it would make it better for more people to have homes there. “
Since the survey have added enough rentals to catch up on the waiting list.  While the waiting list is now empty they are all full last I checked so will add more.  The waiting list is why the boxes often auto-lock and do not notify.  When we do have freed up rentals and no list I let people know in Discord announcements. If you want to get on said list let Zenless know, specify which of the rental types/location.  Generally go down the list when one becomes free but if I don’t hear back from someone in 48 hours move on to the next person.
“ The island build kinda tbh “
Would have liked elaboration as to why, I personally enjoy the contrasts in setting.
“ Add a area we can rez items we buy “
We do have a build box, but yeah need to be in the landgroup to rez, this is to protect the sim from griefers.
“ I feel like the furries need to be toned down, a lot of them seem to be pushing the limit on what is okay for a character. Otherwise I don't have a whole lot that comes to mind. “
If you have concerns about an avatar, contact a GM or an Admin.  No one else should be confronting people about avatar appearance.  Mentors will help those wondering if their avatars conform as well.
“ More open areas, like forests, deserts and snowy mountains, depicting the different Corellian environments and bringing more RP scenario options. “
Worked on it with the addition of the RP scenes, currently there are 4, we may switch them up now and then, any player can use these for their adventures. As of writing this we have a snowy one, a shadowy planet, a jungle and a minimalist desert.  It often depends how many prims we have free how details these are.  Things are also added to them specifically for a story, etc.
Story Related
“ Perhaps get more people involved IN the Holonet so we have a wider scope of story coverage from other factions/sources. “
“ StoryLine for the sim. News Reports. “
Would love to! Contact Zenless anytime you have something you would like printed on the news, we’ll take anything from briefs to full length articles. It’s generally me (Zen) who ends up writing most, but would love to have more contributors.
“ Easier access to groups. More storys that involve the "lesser" people that arnt part of a huge faction. Less hiding the roleplayers in faction bases. “
“ More events and gatherings for other time zones. It sucks that all of them are always at 9PM at night US EST. Some of us have jobs... “
“ Perhaps slightly more conflict between the groups. “
“ Most improvements are at the group level. All group leads should be working to give their players some daily content. Whether it be a small quest, large mission, or just something to progress their IC storylines. Right now it seems group leads are more there for policing than GM (game master) “
“ I feel that the Storytellers should put out more events, as well as come to defining the terms of the Clock System in a Simple way. There is too much confusion even among Admins about it. The Sim Build should also be improved to reflect 4D Coruscant. While an Island is nice it is only ever used for beach parties or the Jedi. Whilst every other RP is taking place in Coronet City or the Event Boxes. I am sorry if this was not very constructive but typing it out is a lot harder than explaining on voice. Come hangout with myself or talk to [REDACTED]. “
“ leadership in groups focusing on small scale rp to advance players char's ICly “
“ Could use more roleplay opportunities such as organized events. “
Lot of similar themes in these 6 so I’ll touch on them at once. Our group leads have been great and have been the primary ones responsible for the high levels of activity.  On the other hand since the start we had a story team that did not put much time and effort in other than those who were also group leads.  There was a main story arch yet few if any segments were ever run, and when these people left they asked for their stories not to be used so we had to go back to the drawing board. We’re working very hard to get more people involved in stories/running stories, do let me know if you are interested as we’re always looking for more aid.  Typically we bring on people as mentors first, find out what they do well and help with stories if desired.
“ Not having jedi trying to confiscate lightsabers as if they are the cops... “
You could go to CorSec ICly.  This one really seems like an IC issue as it is technically a violation of Corellian policy/law.
Staff/Management/Leadership Related
“ I feel there is a bias that favors the Jedi with staff “
“ the admins other than Eva do not seem like they care about the players “
“ Some of staff can at times be out of touch with the playerbase and comes off as elitist “
“ One owner has to go as per the jedi discussion on the jedi discord. The rest of the sim is fine. “
“ Admins “
“ Easiest suggestion. Unity. This admin team, just like the old 4D, is being trapped in drama. Things need to be unified and aligned to help the admin team mesh, instead of argue. “
“ some of the staff come off as condescending and rude mostly jedi who are also staff “
“ Consensual basis of decisions by the staff. Seems like things are constantly at odds. “
“ tessa and perry should not be admins “
“ Really wish the admins could be more approachable and stuff :l Except for Ootarian, he cool :D “
“ stop taking on owners who are terrible admins but just have money. wil,perry,lone,keely and so on “
“ I feel the LRS could be slightly more balanced rank-wise. I'd also like to see more LRS items but not too many. Less staff drama would be nice as to not fracture the community and kill RP. More sim-wide events such as Pazaak tournaments, races and even combat-oriented ones would be welcome “ 
“ Not a big fan of LRS but it’s better than most dice systems. Would like to see consensual agreements on staff rather than seemingly duking it out “
As some may have noticed there has been an overhaul of staff, much of this will seek to address any of the comments here. Everyone knows I say what I think to a fault.  So I’ll be transparent in my POV (take as you will) though I’m sure some are going to be unhappy I even touched on this.   The SWL Community was in bad shape after what happened on 4D for those who were here for that, I made a bad judgement call in some of the people I partnered with as our views were incompatible. I was very depressed after 4D (our prior region), and didn’t input as much as I should have when it came to staffing the sim, so they filled the staff with those who I’d consider their “friends”. Staff often became a battlefield of ideology between myself and what I saw as a circle of friends.  In no way am I ever a perfect angel, and there are patches that I could have navigated better so I am responsible for the conflicts within staff as much as the departed are.  Sometimes people just don’t work well together.  What’s done is done though and moving forward I feel we’ve been making a lot of progress in having a more cohesive team.  Still some rough patches as any sim with a decent sized playerbase is going to have it’s share of arguments, but I can say for certainty that everyone involved in leadership now genuinely cares about the community and that we’ll do our best to listen to the players and strive for consistent improvement. 
“ Telling myself that "You seem to be breaking the system, the sith might need their own story system" isnt encouraging. We are here to help the story move along but because we are the only ones really using the Clock system. Our use of it in my opinion should be rewarded not, not discouraged so that way other groups are encouraged to use it also. And this isn't me complaining, this is how what is being said is being perceived. “
The staff member who said this is among those who departed (who have been mentioned often here). We’ll strive for a fair environment for everyone/all groups where goal posts aren’t moved on a whim.
“ More freedom and less bureaucracy “
You and me both :D
“ My friend who had been rping here for a few days before me and participated in two events got told she couldn't rank up because she "only earned 1 exp" meanwhile I got enough to level up and that isn't cool because we both pretty much did everything together so it feels like there might've been some bias there. “
I know it’s repetitive but the person who did this is among those who departed.  Fixed this personally as being consistent is of extreme importance to us.
“ Maybe a little more staff so no one feels overburdened. Would love to see currency added to LRS (kind of like Chimera), most inventory items/upgrades/mods/etc. Otherwise, I love this place. Great people and great fun! “
We are currently interested in taking on another mentor or two as there is a lot of work to be done, but we’re being careful in that we want a staff that can get a long to avoid a lot of the feedback that was brought up here on staff environment being internally hostile.  
MISC
“ Clear advertisement of those willing to mesh-build or animate on commission for players would be nice! Even if we don't take them up on it, knowing it is available helps. “
I like this suggestion, will think of ways to try to advertise for them.
“ - More sim events for common people 
- More story events at current scale before we try and move large scale. We really haven't even tested the waters here and yet we're trying to move larger? It's like an amusement park with one slide saying we need to buy more land rather than build more attractions in the available space to entertain people. Lets try and utilize the current setting to its fullest before we decide it needs to go larger - The main social hub moved to a neutral ownership.
 - More balanced meter 
- Less outrageous things being brought onto sim. The more outrageous things get, the harder it is to bring content because that content gets dismissed by one person with the snap of a finger rather than being a tension and toil to overcome It also puts newer players at a huge social disadvantage. “
This one touched on a lot of things so put it in misc.  Pretty much touched on everything but “outrageous” in other sections.  What people consider outrageous is very subjective but we do try to avoid anything too crazy.
“ A lot of people are a bit bossy and obligating others what to do with their character, especially how they look. That makes people, certainly those who put a lot of effort in them, really pissed. Maybe a send out that we all should respect each other in how we look and how we roleplay. Not everyone is a rich ass who can buy what they want or so experienced in roleplay as the other. So the basic thing is respect. “
True.  If any issues with an avatar or anything else, a GM or Admin should be contacted.  Players hostilely confronting other players is often something that will be considered a minor offense which can lead to disciplinary scenarios.  If you need any help do let one of us know, it makes me very sad when I hear about someone being given a hard time over something like that.
In conclusion, thank you to everyone who filled out the survey.  This was the hardest section to give feedback on as it does touch on a lot of “drama” elements.  I’m not the smartest admin, def not the most PR or PC, I speak from the heart.  It means a lot to me that after six years and all the obstacles that people are still here. I’ll do my best to try to improve everyone's experience.  Please keep in mind we are a VERY diverse role-play community and it’s literally impossible to fully please everyone, sometimes the good of the many will outweigh the good of the few but the tyranny of the majority is also something you always try to keep at bay.   
SWRP as a whole has now lasted about fifteen years as you can trace it’s origins back to 2003 while the first groups and sims really got going in 2004 with groups like the Mandalorians under Dazzo Street,  Jedi under Marcus Moreau and others,the first Galactic Empire.  Then in 2005 sims exploded with Korriban, Sirius, New Holstice, Tatooine, the founding of GAR & DLOTS.   We may have had to do a lot of adapting and changing with the times to still be an active community, but fifteen years is an amazing accomplishment for any roleplay community.   We’ll have our ups and downs but I think we’ve proven ourselves to be as resilient as they come.  :)
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