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#nanairo planetary patrol
frie-ice · 1 year
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Remember Spectrobes, well here are some screenshots I snapped from the Disney short web episodes of the DS game. Along with an image from the opening of Spectrobes: Beyond the Portals.
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ROUND ONE
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Rayman
Pit: Woah! Lady Palutena, that's Rayman! Palutena: Right you are, Pit! Rayman hails from the Glade of Dreams, and is best known for his carefree attitude! He really loves sleeping and taking naps, and he can play harmonica and ukelele. Viridi: So, he's just some lazy bum? Pit: How dare you! Rayman's an icon! Viridi: Okay, then. If you know so much about Rayman, tell me something he can do in a fight. Pit: The Telescopic Punch! He can send his fists flying forward! Viridi: He doesn't have arms. That just sounds like a regular punch from him. Pit: Well, he can use his hair as a helicopter! Viridi: Is he Dixie Kong? Try again. Pit: That grimace! That awful grimace! Viridi: ...Okay, that is a little intimidating. How do you plan to fight it? Pit: I'm... Still working on that.
Rallen
Pit: That guy's bossing around some monsters! They're... Kinda cute? Viridi: We need to work out your definition of cute someday. Palutena: That's Rallen, a junior officer of the Nanairo Planetary Patrol! One day, he was investigating a crashed object on the planet Daichi, when he came across a device that allows him to store and command... Spectrobes! Pit: Woah! That's so cool! Viridi: ...What exactly IS a Spectrobe? Palutena: Oh, they're just an extinct race of creatures associated with the light that are the only counter to the Krawl, creatures of darkness. Viridi: Oh, so it's basically how the Dream Eaters work with Sora. Palutena: How do you know what that is? Pit: Um, Lady Palutena? Any advice on fighting Rallen? Palutena: Oh! Right. Well, Pit, Rallen's special attacks will differ if he's fighting with either Zozane, the yellow one, and Spikan, the green one. However, that doesn't mean you can discount Rallen himself! Be sure to pay attention to which one is fighting with him, and react accordingly! Here's a tip: Spikan's main weakness is his lack of range!
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spectrobes-drawings · 7 years
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GUYS I made an NPP logo design and uploaded it in my Redbubble shop so we can now have this on all kinds of products, even as a freaking bedsheet. Enjoy! Redbubble
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gfesgersgersg · 4 years
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My Thoughts About Spectrobes: Beyond the Portals
I recently revisited a game from my childhood: Spectrobes: Beyond the Portals. I never finished this game when I was younger, because I found it too scary to progress. As strange as it seems, this game’s first hour started my interest in science fiction, and I still enjoy the genre in books and games today, despite never finishing the game.
I played up to what I’d call the start of the end of the first act of the game, getting up to the Corona vortex on the planet Genshi. This is probably a super biased article, as I think about this game a lot. It reviewed poorly with critics and I think this was probably justified. It is also worth mentioning that I did not play the first Spectrobes game.
If you intend on playing this game, spoilers are ahead. The short version is that I enjoy the characters, but the last parts of the game are far weaker than the start. The gameplay is largely uninteresting, and the game isn’t really something I would recommend anyone play.
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The Good
The music in this game is fantastic. The game always has some music playing, no matter what’s going on. Among my favourites are the character-specific tracks that play during dialogue, and the track that plays when you solve a puzzle. The music goes a long way toward selling the game’s environments, too. The music on the populated planets in the Nanairo system largely sounds upbeat, and reflects the planet you are on. This contrasts with the music on the planets that are “beyond the portals”, which sound quite alien. The music on Hyoga is calm and slow, fitting with a cold, lifeless planet. The music on Fons is calm but more sombre, and is very foreboding, fitting with the point in the story it is encountered. The music on Darkmos and Nox both fit with the artificial themes of these planets and are opposites somewhat to Fons and Hyoga.
Some good tracks would be: Ready For Action!, Hyoga, Darkmos and Fons.
The environments in this game are pretty impressive for the Nintendo DS. A lot of the backgrounds are 2D, which shows, especially in the city on Nessa, and on Fons. However, they look great in my opinion. Most impressive are the safe areas, such as Kollin and Colony. These environments really sell the Nanairo system as a real place.
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The characters in this game are excellently written. By no means is the story a masterpiece, but the game’s characters entirely carry its story. Rallen and Jeena make a great duo, with entertaining banter. They reference each others’ quirks and joke around with each other. The supporting characters are good too. Commander Grant is very serious but clearly likes Rallen and Jeena. Cyrus and Webster are characters Rallen has history with, making for some funny moments and a nice “redemption” for Webster. Hank and Professor Kate are nice, and again, their friendship feels realistic in the sense that they act like they have known each other for a long time. While they’re not particularly deep, the High Krawl are good villains. They’re imposing throughout the story, and the mystery of their campaign against the Towers of Nanairo is intriguing. Maja is the main villain throughout, and she seems equally aloof and desperate in her attempts to get Rallen to side with her. Strictly from a characterisation perspective, she provides a good view into the internal conflicts between the High Krawl. Jado is a (probably intentionally) forgettable character in the early parts of the game.
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The Bad
The excavation system is an interesting take on obtaining collectable monsters. This game’s status as a Pokemon clone is a largely inconsequential part of the experience to me. In Spectrobes, I didn’t feel any attachment to my spectrobes by the end of the game, simply using them as tools to get to the end. Partially, this could be because of Rallen not being a blank slate character. They’re more his spectrobes than mine. There is also the issue of the monsters themselves not really being unique. They’re nice designs, and unique to the game for sure, but my spectrobes ended up all looking the same. They’re not that unique from each other mechanically either, with the only differentiations being the typing and the evolution status. The child spectrobes are a good feature, however. Child spectrobes take on the role of searching for fossils, and don’t just sit in your storage waiting to be evolved.
The game’s characters are good, as discussed earlier, but its broader plot isn’t. It revolves around creatures known as Krawl, which feed by eating entire star systems. They’ve done this many times and are now focusing their efforts on the Nanairo system. This is OK, not particularly deep, but I see no issue with this. Beyond the Portals introduces new characters, High Krawl, who are capable of communicating with the humans living in Nanairo. Maja, at least, sees Rallen as an equal by the end of her involvement in the story, but continues to gloat about the inevitable complete genocide of Rallen’s home star system. The others are a bit more aloof, positioning themselves above the humans living in Nanairo. This is all a little far-fetched, but still OK. The High Krawl are seeking to destroy structures on each planet just called Towers. This allows them to open a new portal each time, into another star system. From these portals, Krawl will emerge from their current home on planets they have already consumed.
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The first of the High Krawl to appear in the story is Jado, who is shown as being aloof but hapless. When defeated, he simply appears to die. This is a ruse on his part, and he is actually one of the most important characters to the story. Problem is, he barely appears. On Malik, at the very end of the game, he reveals that he has been hiding inside your patrol cruiser for the entire game. This is a bit of a head-scratcher. At this point, you fight him again and he admits defeat. Thus, he appears twice, but seems to warrant more of a presence. Next up is Gelberus, on Nessa. He is pretty inconsequential. He destroys the tower, opens the first portal, and you defeat him on Hyoga. After this is when Maja becomes the antagonist in earnest. She appears after both Jado and Gelberus’ defeats, gloating about how these events make her more powerful. She introduces the concept of Dark Spectrobes, and is first fought in an unbeatable fight on Daichi. After this, you go on a wild goose chase through Fons and Darkmos before beating her on Nox. Maja is more powerful than Rallen, but wants or needs his power for something. Beyond destroying or ruling the universe, this is not specified. Still, it is a good enough reason for her to not just kill Rallen. After Maja is defeated, Rallen and Jeena recover the Dynalium, which is a weapon that can penetrate a planetary shield of some kind. After some fetch quests to make a large Dynalium, an assault is carried out on Malik, where Krux resides. Krux reveals that he is a Spectrobe Master like Rallen, but uses the Krawl for their numbers. The implications of this aren’t discussed in-game. Rallen defeats Krux in hand-to-hand combat and the game ends. None of this plot is particularly interesting at any point. The best part is Maja’s story arc, which seems to build up to a twist that doesn’t happen. The High Krawl are treacherous toward one another in a way that isn’t really used for anything interesting. Internal conflicts within the High Krawl could be a good way to introduce some uneasy alliances between the NPP and certain High Krawl. I don’t expect the plot of this game to be filled with complex intrigue, but its perfectly good characters have wasted potential.
The game has some nasty difficulty spikes around Fons, halfway through the game. It’s mentioned that Rallen should evolve his spectrobes after Fons is cleared, but the Krawl on the planet are much higher level than yours at this point. Up to this point, the game is balanced well, providing good balance with no need to grind. The battling in general leaves a lot to be desired. The type matchups are obvious and shallow, and the systems leave little room for strategising. The real time battling system seems cool at first, but ends up being a matter of running up to an opponent and mashing the A button. The camera in this mode is awful and frequently leaves you facing nothing at all. As such, battling in this game feels like a chore needed to progress, rather than a fun challenge.
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The level design isn’t fantastic either. While many environments are visually impressive, they’re often too big, with very little in them. There isn’t anything to find other than randomly dispersed fossils and minerals. Especially later in the game, the constant backtracking through these big, empty areas feels like an attempt to pad for time. This is exemplified by the final planet, Malik. You’re asked to traverse the exact same room around 10, maybe more, times by going through the portal that is spinning to the left in each. This is not fun to play. A lot of the game’s tasks feel like busy work rather than actual gameplay. This should not be an issue. The game has more than enough content to justify itself, without this bad filler. My other issue with the levels is that the Krawl respawn continuously. This creates a feeling that you’re not actually helping these planets. At least, the populated Nanairo planets should be clear of Krawl if you remove them.
Conclusion
To conclude, Spectrobes: Beyond the Portals is not a particularly good game. It is a mediocre Pokemon clone in gameplay terms, and in plot terms has wasted potential. The game has excellent characters and music and a well realised world. It falls short probably due to attempting to ride the Pokemon train, rather than trying to be more unique. The game’s plot doesn’t really fit an RPG formula at all. This game is just one of many obscure Nintendo DS games, and I don’t even really like it, but it will hold a place in my heart forever. I suppose something to draw from this could be that no matter how mediocre a piece of media, it can still have an impact on someone, somewhere.
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Incredibles 3 & Knuckles
you and your f/o playing Spectrobes for the Nintendo DS
actually don't imagine it play Spectrobes in real life
this post made by Nanairo Planetary Patrol
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