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#most of the midwest arent super close
sirpiglin · 4 months
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New Birdeater design, my spidersona!
It/he/web pronouns, and uses masculine (Mr, man, sir, etc) addressors for convenience.
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I forgot to include web production on that power list, woops!
Character rant, close ups, and previous designs under the read-more! It isn't gonna be super coherent lol
REBLOGS PREFERRED OVER LIKES! Thank you <3
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The third one has a charm to it, I think.
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Birdeater, known as Magpie as a civilian, is Wisconsin's Spiderman in Earth-720. Spiderman was already a comic book character when he got bit.
Bite event: He was at a zoo bug event when a Goliath Birdeater Tarantula bit him on the wrist. He didn't start feeling effects until a few hours later at home, when he got a fever, headache, and light sensitivity with an overwhelming constant sense of overwhelming dread.
Within a few months, it had two spider legs sprout from its back beneath the shoulder blades, the shape of its feet had changed, it had constant light sensitivity and increased vision in the dark, and its ability to sense dangers and ability to react to them had both increased significantly.
Why: Since the 2008 housing crisis, the year Magpie was born, a powerful man whom most of the city called The Vulture had a firm grasp on every aspect of the police, the city government, et cetera. Not only was he a savvy business man, but he had engineers design a flight suit for him, so he was able to fly and maintain his power over citizens directly as well. When Magpie realized how much power web had, web figured web could use it for good. Webs parents had put web in martial arts and self defense classes since web was little, so web could take a fight.
Magpie is a sophomore in highschool who lives 35 minutes from his school by car, like me irl. He lives in a white flight neighborhood where all the houses are small one or two story homes in the midwest. It HATES its area and so do its parents, but it was the only house that fit their requirements when they were looking to move. He goes to school in the city, but most of the buildings there arent tall enough for efficient web swinging anyways, so when he became Spiderman, he made wings/gliders instead.
Web took this inspiration from the original spider woman who had the tiny armpit wings and decided to modify that idea, as web has always been enamored with the idea of human flight. Most of the time when it is webbing up the limbs, it's in a hurry, so the wings normally only allow for gliding, but if it is preparing for a regular patrol, it takes the time to make the wings well and they allow for proper flight. The wings are also highly sticky, so when it downs a waterbottle, it just tosses the empty bottle onto its wings. This also means cleaning itself after patrols or battles is a nightmare.
@exorjack @jamsandwichhfh
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pixeljade · 11 months
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Of course if Bethesda hired ME, i could write them the greatest Fallout game of all time, set in the midwest (around Ohio/Detroit area), an area known as the Cornwastes, about 40 years after FO4. The region has been, since the Great War, basically unliveable due to deadly radioactive tornadoes, but those have begun to die down, and settlers from the East have begun to reclaim the region. Your only character story is that youve come along on a caravan, and you get to choose if thats because you're seeking a fortune on the new frontier, running away from a past, etc. The main story would actually change based on what you choose at the start, with a secondary villain based on that choice.
There would be a faction of ghouls who survived the deadly weather in the region, who claim it as their own land that smoothskins are taking from them. Many of them have taken to violence to control it, calling themselves the Ghoul Liberation Fronf. There's also a group of sapient mirelurks to the north, by the great lakes, who live in a tribal, agrarian society, which seems almost idyllic...but not very fond of outsiders. Of course the settlers have their factions as well; a group of Synths who would like not only to settle down in a place thats bigger than their previous hiding holdouts, but also hope to find a new technology to shape their future. There's a merchant guild from around D.C. wastes which has plots to establish a trading path with the west coast, but who seem to be exploiting their workers. Then there's the raiders, who have finally begun updating their playbook after success at Nuka-world and The Pitt. Now they have something close to organized crime, and they're working directly with the laborers moving into the area.
There's also of course a burgeoning government...a confederation of different regions across the east coast, who have allied with the leaders from the Cornwastes, with little more than power plays keeping it intact. Each region has their own laws, and their own military, but must allow free travel and commerce amongst the citizenry. This results in a lot of friction between the sectors, with military from each sector often exploiting other sectors citizens near the borders. The actual confederated government does nothing to stop these scuffles, being led currently by the same man who founded the Merchants Guild, whose only goal is his own enrichment. Overall, the three factions you see out of this government in the Cornwastes are the militarized Commonwealth Army, which is formed of remnants of both the Minutemen and the Brotherhood, and claim to fight for the good of all citizens (an idea which locals find questionable); the secretive and threatening Capital Coalition (Think like G-men, except with power suits backing them); and the Appalachian Militia, who are made up of some of the biggest misfits in their entire region (including several friendly Super Mutants, who have calmed down since FO4 due to new advances in biomedical engineering.)
Each of the three C's of Ohio and Detroit would be accessible. (hey, if FO4 can have most of Massachusetts we can have a bigger map this time!) There's gouges across the landscape caused by the erosion of the extreme weather, though, making transportation largely happen over bridges, which factions control as chokepoints. There will be a dynamic "sector control" system where you can aid factions in taking new bridges and acheiving their goals bit by bit. Once a sector has been taken by a friendly faction, you can build over the entire sector like you do with FO4 settlements. Of course, each of those sectors have various resources worth acquiring as well. There are, of course, some limitations; sometimes a faction wont want to expand into a sector, because they are allied with the faction controlling it, and there are some points which are considered shared ground. Also, sectors arent just gained through combat...you can take sneakier routes, sometimes even just talking a faction out of their claim of a sector.
As for the main storyline, once you get into the region and finish setting up your character, you get caught up in a tense altercation between the government and a group of armed labor workers blocking the path. Just before the Commonwealth Army threaten to "put the workers back in line", the Ghoul Liberation Front attacks both of them. You as the main character are swept away by a mysterious woman from your caravan who hides you with a stealth boy, and hands you a letter and a key, before dying from a wound. The slaughter ends with the leaders of the three factions falling back to regroup, and the letter leads you to a nearby town. Its there that you end up swept into a larger plot: the key has been passed down for generations, kept safe in one of the vaults, and evidently unlocks a deadly pre-war weapon that was being developed in Detroit. You then go on a story which involves the fate of the entire region, weighing the implications of history as well as simple citizen lives. Will the locals remain in power, or will the settlers take control? Will the government stabilize, and if so, who will be in control?
As for gameplay, much of it will be similar to FO4 with the added sector system, but also, you can actually get synth limbs and implants which are moddable as you progress. This adds one more layer to FO4's already robust modding system, as well as playing into the ever-present Fallout theme of 'what is a human anyways?'.
Anyways Bethesda if you wanna hire me i graduated cum laude with a degree in narrative arts back in may, and have a handful of accolades under my belt. I can give ya a resume and a portfolio if you want!
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·.¸¸.·♩♪♫ Character Sheet Meme ♫♪♩·.¸¸.·
Tagged By: @talesofives
Tagging: @talesofives (Uno reverse bih, Alice)  @fantasmalforce (Xi Tau)
𝐛𝐚𝐬𝐢𝐜𝐬 !
FULL NAME. Juniper Casales
NICKNAME. June
GENDER. Female
HEIGHT. 5’10”
AGE. 20
ZODIAC. Idk
SPOKEN LANGUAGES. English
𝐩𝐡𝐲𝐬𝐢𝐜𝐚𝐥 𝐜𝐡𝐚𝐫𝐚𝐜𝐭𝐞𝐫𝐢𝐬𝐭𝐢𝐜𝐬 !
HAIR COLOR. Dark purple
EYE COLOR. Brown
SKIN TONE. Tanned, with some freckles on her nose and cheeks
BODY TYPE. Lithe and slightly built.
VOICE. Beach Bunny (the musician)
DOMINANT HAND. Right-Handed
POSTURE. She tends to slouch forwards whenever she’s writing or on a terminal, but in battle her posture is perfect. Training for the NCR does that to ya-
SCARS. Oh god, where to begin. She has a lot of little scars around her torso and arms, from getting in fights pretty frequently, but those arent visible usually. There are, however, also two easily visible scars on her face: one on the left side of her face, from her cheekbone to jawbone, and just left of the middle of her forehead, from a gunshot. Where she was stitched back together is still slightly visible.
TATTOOS. None.
BIRTHMARKS. None.
MOST NOTICEABLE FEATURE(S). Her hair colour and the scars.
𝐜𝐡𝐢𝐥𝐝𝐡𝐨𝐨𝐝 !
PLACE OF BIRTH. Somewhere towards the west coast. Not quite California but not too Midwest either.
HOMETOWN NEIGHBORHOOD. —
SIBLINGS. None.
PARENTS. Nick Casales and Mary Casales. She hasn’t spoken to them in years.
𝐚𝐝𝐮𝐥𝐭 𝐥𝐢𝐟𝐞 !
OCCUPATION. Courier with the Crimson Caravan.
CURRENT RESIDENCE. A hotel she booked in Novac. She doesn’t need to pay rent, what with the owner of the hotel dead and all.
CLOSE FRIENDS. Boone, ED-E, Arcade(closer to aquaintances, really)
RELATIONSHIP STATUS. Single.
FINANCIAL STATUS. Lower middle class
DRIVER’S LICENSE. N/A
CRIMINAL RECORD. None
VICES. None
𝐬𝐞𝐱 & 𝐫𝐨𝐦𝐚𝐧𝐜𝐞 !
SEXUAL ORIENTATION. Bisexual
PREFERRED EMOTIONAL ROLE. submissive | dominant | switch
PREFERRED SEXUAL ROLE. submissive | dominant | switch
LIBIDO. Slightly subdued, it’s difficult to get in the mood when concerned with survival all the time.
TURN ONS. Being held closely, any gentle touches, having her hands held tightly
TURN OFFS. Bruising or bleeding, excessive dirty talk, roleplaying(she can’t take it seriously)
LOVE LANGUAGE. Acts. Of. Service. She will organize your whole house, take care of you when you’re sick, and fix your broken radio in the same day.
RELATIONSHIP TENDENCIES.  She will stop to ask her partner’s opinion before any decision. Even if it’s not super important, she’ll glance over to them to make sure that they’re on board with her idea too.
𝐦𝐢𝐬𝐜𝐞𝐥𝐥𝐚𝐧𝐞𝐨𝐮𝐬 !
CHARACTER’S THEME SONG(S). Runaway by half•alive, and Broken World by The Interrupters
HOBBIES TO PASS TIME. If she’s really bored, she will obsessively maintain her gear. Sometimes, she’ll read, but decent literature is hard to come by in the Mojave.
LEFT OR RIGHT BRAINED. Sort of even, but more right-brained. She looks to morals and ethics before the logical effects of an action.
PHOBIAS. The giant insects that infest the Mojave generally creep her out, but something about Giant Mantises just terrify her.
SELF CONFIDENCE LEVEL. As far as she is concerned, if you don’t at least seem confident in the Mojave, someone is gonna rob you blind. She pretends to be completely sure of herself, but in fact she’s constantly second-guessing her own decisions.
VULNERABILITIES. She can freeze up when a situation is too tense, overthinking everything that could possibly go wrong. These moments are usually accompanied by panic attacks and intense headaches, which aren’t made better by her tendency to care for others more than herself. If the two of you are traveling together, and it turns out she has clean water and you don’t, she won’t have that water for long.
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