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#metamodernisim
neveragainfools · 5 months
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It’s fascinating to me how real-play shows easily slot into the metamodern movement so effortlessly, and without sacrificing the sincerity or quality of the story. By my understanding, metamodern stories are ones that are aware that they are stories, acknowledge the viewer and the absurdity of narrative itself (like Everything Everywhere All At Once, Into the Spiderverse, etc).
Personally, metamodernity meets the audience where we are now. When there is SO MUCH literature and film to build on, and nearly everyone knows the hero’s journey, it feels like something’s missing unless the story is exceptional, different, or more self-aware. Metamodern works can be great, but I think a lot of films that fit into the metamodern style lack heart. The style breeds a lot of “we’ll make fun of ourselves before you do, because we know you will. We’d rather disrespect our own story than let you feel smugly better than us if we’re sincere.” This is accelerated and compounded by the fact that many major releases these days capitalize on the nostalgia that drives sales for familiar IPs in reboot, rework, spin-off or the dreaded “cinematic universe” (the marvelization of it all).
But the difference with real-play shows is that the winking, fourth-wall breaking, the acknowledgement of tropes, the audience and absurdity of the universe lives on a separate layer of reality from the story being told. The characters aren’t joking about the worlds, their players are. The players (including the GM) are audience, writer and performer all at the same time. Instead of the edifice of narrative being an invisible force pointed out by its cracks, separate from the audience reaction, it is made explicit and woven into audience instead of narrative. Real play shows declare “these are people playing characters. Some plot and character choices are based on what was written beforehand, but most are made by dice and improvised in the moment. The reactions to those choices are made by both the player and the character. Of course these tropes exist, we’ve chosen a setting that supports them.”
Real-play shows are almost as if every film always had the director’s commentary on in the theatre, but the director's commentary shaped the plot, and made space for audience reaction to shape it too. We the audience understand that the commentary isn’t part of the story. What’s left untouched then, is the narrative itself. By acknowledging the edifice, the mechanisms of storytelling on the “commentary” layer, the in-story moments become totally sincere and embrace the story, unworried by the way in which it’s shaped.
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