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#memoryroad
rosegardenpink · 4 months
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How did you manage to get Morgan, Naviidi, and Eliose into your game all at the same time?
I did it on the windows/steam version of the game, I'm not sure how you'd do it on a different version because I utilized the direct connection multiplayer function to do it. Check under the read more for the instructions:
If you're running the game vanilla/not through bg3 mod manager, on steam go to library>Baldur's Gate 3>gear icon>manage local files and it should open the Baldurs Gate 3 folder in file explorer, then shut down steam entirely (right click on the little steam icon in the bottom right of the task bar and click "exit steam"). This is important because you're gonna open multiple instances of the game, and steam won't let you if you have it open. Then when steam is shut down, in the Baldurs Gate 3 folder go to "bin", then run either bg3 or bg3_dx11 (both are applications/.exes with the game's icon, the difference is that bg3 is the vulkan version and bg3_dx11 is the directX 11 version. I play directX 11, but I believe either version should work). This first instance you open should have all your previous save files and custom settings, but not your steam profile and should be in offline mode. Then it's just a matter of launching the game through the .exe as many times as characters you want.
If you're playing with bg3mm, then it's a bit simpler. Make sure steam is shut down the same way, then open the mod manager and navigate to settings>open preferences, and untick the "open through steam" box, which will make the mod manager to run the game through the .exe, then launch the game through bg3mm. It should run the same way as vanilla, the first instance loading your saves, etc, without your steam profile. Make sure you launch every instance from the mod manager if you go this route, so every instance will have the same mods in it to avoid getting errors from incompatible mods.
If you don't have a nasa-level supercomputer I'd recommend turning down the graphics settings to improve the performance while you have multiple windows open.
Then in the first instance, or the "host", of the game (the one with all your saves), start a new game, then in the character creator open the pause menu and open multiplayer>multiplayer settings and tick the "direct connections" box, which should generate a code that you can copy with the button next to it. Then in the second/third/fourth instances, click multiplayer from the main menu, and tick the "direct connections" box here, which will open up a spot and a button to paste the code you copied from the first instance. Under the code, hit connect and it should load you into a lobby with the host and prompt you to make a character. After all your characters/dream guardians are made and you're past the character creator, save and quit on the host's game, then close all the game windows. Then you should be free to run the game through steam and use all of steam's features, the screenshot button, achievements, etc. The avatars of player 2/3/4 should all be part of the same party as the companions and host and work the same as them.
If you want to play Dark Urge or an origin character, they have to be made before you start the game proper (ie, before loading into the nautiloid), but a Tav can be made at any point in the game. I made Morgan/Dark Urge the "host" of the game because the game defaults a lot of the cutscenes to the host unless they're too far away, and I prioritzed having the Durge versions of cutscenes (like with Isobel, Ketheric, Gortash, etc) over the Tav versions. For instance, in Grymforge I had to move Morgan all the way to the boat dock to get the game to give Naviidi the cutscene with the Lolth-sworn dialogue for Nere, and certain companions would default their camp cutscenes to Morgan before the romance flags were set. The host also cannot be sent to Wither's wardrobe if you need an avatar to leave the party for whatever reason (which is a big reason I'd suggest using the party limit begone mod for this, as having multiple avatars at once takes away party spots from companions and you'll miss more of their personal storylines/dialogue).
If you need to send the "host" avatar to Wither's wardrobe for whatever reason, or want one of your other characters to get a certain camp cutscene, you'll have to open a multiplayer session again to change who the "host's" avatar is. For example, I planned Eliose to romance Wyll, but when I got to act 2 the game kept defaulting his dance/romance cutscene to Morgan, and would only give the cutscene to Eliose after I made them the host. To do that I made a save right before when I knew the cutscene would trigger, then did the same thing I did above to open a direct connection multiplayer session, but instead of starting a new game I opened the existing save, and instead of making a new character I moved Morgan and Naviidi to player 2's party in the multiplayer menu in the pause screen, leaving Eliose at the top of the host's/player 1's party, then with the multiplayer session still open I triggered Wyll's cutscene, played through the cutscene to set Eliose and Wyll's relationship flag to romanced (or however the game works bts). Then after the cutscene I switched Morgan back to the top of player 1's party to set him as the "host" again and switched Eliose and Naviidi to player 2's party, saved and quit, and reloaded the game through steam. I'll admit, Wyll is really the only romanced companion I had this problem with, with companions like Halsin and Astarion it was as easy as having Naviidi loot the boar and question Astarion about the bitemarks, and only ever having Naviidi talk to/build high approval with Halsin to get both their camp/romance cutscenes to trigger exclusively for Naviidi. I also strongly advise against playing like this in honour mode for this exact reason, as you won't be able to reload if the game triggers something for the wrong character. I tried playing with those three together in honour mode and found it too frustrating as I'm very picky about them getting the "correct" cutscenes.
That's basically it, iirc. If I made any of it sound confusing or you have a question about something in specific, feel free to shoot me a message or another ask! I'm happy to clarify or answer any further questions!
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bonetrix-arts · 2 months
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@memoryroad it’s so weird looking at him like this XD
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fallenara · 6 years
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Ah I remember doing these kinda short comics right after playing the game. I wouldn’t have let go of San’s hand
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sforshann · 3 years
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Walking to this very familiar road is like walking back to a life that I once happily lived. ❤ • • • #sforshann #sforshannchronicles #memoryroad #roadtomemories #happylife #hiking #carmencebu #vsconature #vscoph #vscogrammer #vscoalways #vscogrid #familiarroad (at Barangay Lanipga, Carmen, Cebu) https://www.instagram.com/p/CK_Dt15p03f/?igshid=rk736970e1ld
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frankgarso · 7 years
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(Frank Garso ✪)
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