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#mechanics who work in tight and hot spaces with additonal vents and more efficient venting processes
murderbees · 18 days
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thinking about Tron program bodies again, blood is not enough for me, where are the wires and fans and plates of metal that bend and snap
I have this vague image of an anatomical diagram of a program
Energy Circulatory System - the Blood, also the digestive track bc they don't have food, Mouth to throat tube to processor located center, near the disk port, it processes and then pumps the energy through the lightlines of the body, if a program overclocks themselves enough, they can suffer burnt or even ruptured circuitry
Energy both fuels the program and cools them off, when cooling processes are activated, the energy will be cooled off by nearby venting processes and will then be circulated throughout the body
Venting System - Similar looking to lungs, two fans that sit within the upper chest, one on each side, subtle ducts can open along the sides of a program to release extra heat (they sorta look like gills, ticklish), Most of the cooling is done through this system, Vents work to expell air through the nose, mouth, and additional vents and ducts, some programs have extra vents for their functions (Mechanic need more bc they work in hotter environments)
The Disc Port - connected directly to the morherboard of the program, this is why if programs are hit there, they will derezz, sorta like a brain (head wounds are not fatal), all processors are connected via wires to the board
Processors - part of the motherboard, eyes, ears, nose, tongue, all the senses are split up into different processing units, These usually have a mechanical unit, like eyeballs, that connect to the board with long thin wires, essentially the nervous system, but centered around the disc not the head
Internal Systems - internal sensors and diagnostics that regulate the body, the Endocrine System, Connected to a programs personal display, will update with warnings and display whatever parameters needed about the body
"Bones" - programs don't have bones, but they do have metal tubes that house their more delicate pieces (wires), Some programs (security) have more reinforcement around vulnerable areas, like the throat and chest, with the plating sometimes even being above the skin, Additonal plating can be added to the forearms and calves without much modification, further integrated armor is an arduous process
Derezzing is still a thing, parts of a program will maintain integrity to a point, then they collapse into voxels, Not all pieces will derezz, if that threshold isn't met, the pieces will remain in their form, basically, if you want to fully derezz a program you have to grind them into voxels, otherwise the bones and other stuff are unlikely to derezz until the energy runs completely out (usually a few days, or the Grid equivalent), where they will then turn into a pile of voxels
Voxels and Energy both evaporate, losing their vivid technicolor hues, until they turn a dark soot grey, at this point they disappear leaving a thin dusty film behind, it's hard to clean and slippery
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