((OOC))
Sorry I keep updating at like. midnight. I honestly dont have an excuse besides i go to work and i get home and i'm tired fghsdajk
Gonna take me a little while to get into the swing of this. I've never done an askblog like this before (though I have hosted... technically 3 in the past? (EDIT: no, 4 actually.) But never like this, and none of them went anywhere), so trying to get into the swing of it has been weird.
Glad people seem to be enjoying it, though! I had no idea it'd take off like this, aha. Hopefully I can get a bit more consistent and stop uploading at 2 AM, lol.
That said, I don't know what my schedule's gonna be (if I even start one). So if there's a couple days where I don't upload, it's not because I abandoned the AU or anything, it's probably just because I'm busy IRL.
Feel free to keep sending in asks even if I'm not online! I've already got a lot of really good ones sitting there that I'm gonna hold onto for a bit (for. reasons).
This has been really fun so far, and I hope everyone's having fun, too! Just bear with me while I figure this out. I'm hoping to get out a ref of [ERROR] soon, and also stop calling him that soon, but getting into character is proving to be a challenge when you do it on and off like this. But that's never stopped me before and it won't now. Like I said, this has been fun so far!
That said, if anyone has any suggestions on a meta level, I'm all ears. I realize now that I've run into this basically blind, so even though I did a couple week's worth of preparation in advance for this blog, I'm also still floundering a bit. Learning more every day, though! And I'm hoping I can pick up the pace soon as well. After Day 1's rapidfire replies, going at a more leisurely pace feels really slow, and I both wanna fix that but also don't know how because, like I said, I keep uploading at midnight gfdshjk
TL;DR I'm working on it dw lol
-Mod Dimonds
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good luck with your campaign!! this isn't answering your question, but i'm DMing/also playing for the first time (i have the most d&d knowledge out of my party) and i was wondering how you tend to handle money in the game. the way it's set up is a bit too tedious and i don't wanna dedicate that much attention to currency, but i need some sort of way to reward my players and let them purchase new things
honestly what i do is that i dont use the DM Guides like set pre roll for loot. There are some generators online for loot drops but they are pretty boring, but those same loot generators also roll valued items which is what i typically use. Its more exciting to give players an Onyx worth 50 g then just 50 g in a pile. so i give them valuable items for trade. books and gems and silks and stuff, and i write in a notebook how much that stuff is worth. i usually give them loot suspiciously similar in value to an item they’ve been talking about getting.
also another thing though is that im actively showing my players in my game that money isnt THAT important. You can get almost anything you want through trade of labor or goods, missions and favors. you dont NEED 10,000 g to rent a boat, you can work for a harbormen and save his daughter from a gnoll instead which is way more interesting. so right now my players raided a vault because they are stuck in the mindset of ‘money is valuable’ and i let them get some basic armor and anything from the book, but its not very exciting. so now they have money, which means they never need to worry about getting a night in the inn (which they didnt have to worry about anyways because of one of my players guild artisan background). so now they are realizing “oh this isnt where the fun comes from” and seeking out magical items that cant be bought and missions that will unlock new areas and connections instead of lots of cash.
so my answer is i use bartering and the exchange of valued goods, for the most part. gemstones and old books and spices and stuff, that they trade for what they want or exchange it for money and give them the chance to spend it right away.
https://www.kassoon.com/dnd/5e/treasure-generator/
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