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#it’s so fun to be like ok gameplay and how would this aspiration link to the next then why would he do this and have this relationship ug
squea · 5 months
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corn is on the mind i have so much Lore for him which will be hard to fit into the gameplay but i’m so excited about this passion project bc even if like no one cared about corn i would enjoy looking at the posts and being proud so it’s ok
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The Sims 4 Museum Challenge
INTRODUCTION
This challenge is for those of us that have the sick need to complete EVERY achievement in EVERY game we play. In this challenge, gameplay is centered around completing every collection in the game, while building and filling out a “Museum” to showcase both the collections and the “Curator” family. Think of it as a combination cultural, natural history, and science museum plus a family mausoleum for the Curators. 
In short, the goal of the challenge is to complete every collection and build a Museum worthy of your family’s legacy. It can be completed by one sim, or by a family of Curators. The rules below are primarily for the family-style gameplay, but can be easily adapted for one sim.
CHALLENGE RULES
Basic Rules
1. No money cheats. You have to build the museum using money earned during gameplay.
2. Keep cheating in general to a minimum. If something is breaking or getting stuck, sure. If you just want your Sim to be able to fish longer without a toilet break, no.
3. Most mods are OK. Just so long as they don’t affect the rate at which collectibles spawn, give you more options to buy collectibles, etc.
4. If you can naturally buy collectibles (such as on the computer), you may. Sometimes collectors buy things instead of discovering them!
5. The museum lot can be your home lot, a retail shop owned by the Curators, or any lot that you can design and drag items to. Mods/cheats are permissible to let you set this up. 
6. You can either play this challenge with a family of Curators or a single long-lived Curator Sim.
7. Once the Museum has been established, you may not move it. This will hopefully prevent any losses to the collection.
8. Feel free to adjust anything to better suit your gameplay. The main thing is not to decrease the natural difficulty of this challenge, and to have fun.
Family Rules
1. Use normal lifespan or similar. 
2. Keep aging and story progression on at all times. 
3. You may use UI Cheats to help with things like daycare not taking care of toddlers, etc.
4. The Curator (heir) may be chosen each generation - choose any method you like. This is the heir for the purposes of the Legacy Hall.
5. Each Curator must complete the Curator aspiration before they start any other adult aspiration. Otherwise, they may complete as many aspirations or parts of aspirations as they want. 
Optional Rules
1. Random traits.
2. Family trait - each Curator must have a shared trait - such a geek, which promotes collecting.
3. Each Curator must complete 1 unique aspiration and career, in addition to the required Curator aspiration (which still must be completed before any other adult aspiration can be started).
4. Combine this challenge with any number of other challenges, such as Legacy, Immortal Dynasty, or Super Sim. Just keep in mind that to avoid an extremely long playtime, the main focus should be the collection, not the family.
STARTING THE CHALLENGE
1. Start with one young adult sim, with no preloaded reward traits or skills.
2. Choose whether your Museum will be your home lot or a retail lot owned by your Curator. There are advantages to both. Regardless, lots must be purchased by money earned through normal gameplay.
3. The museum lot can be any size, but I recommend 64x64.
3. Your First Curator must have the Curator trait. This sim is responsible for filling out and building the museum until they either finish it or pass down the Curator role to their child.
MUSEUM SECTIONS
Below is a short description of each area of the Museum. See the checklist document (link) for a detailed list of what should be included in each section.
Entrance and Ballroom
1. The entrance is an entrance. Use your imagination. It needs to have a portrait of the current Curator and the Donor Wall. More on that later.
2. The ballroom is where Museum Balls take place. It includes displays of social event rewards.
Gift Shop
If your Museum is a retail shop, this area can be functional. This is meant for miscellaneous/kitschy collections such as Snowglobes.
Optional: Include the retail and restaurant perk reward items.
Legacy Mausoleum
This section contains exhibits for each Curator, and smaller records of each family member. Create exhibits for each of your Curators including their portrait, urn, and any items from their life you would like to include. 
Optional: Create exhibits for each completed career path including the reward items. 
Natural History Section
This area is for natural collections, such as fish and fossils.
Hall of Secrets
This section contains collections that should be kept secret for the good of society. Make sure only trusted sims can access this area! Includes the Vampire Lore books and aliens.
Science Exhibition
This area is for science and technology. Exhibits that allow guest interaction are encouraged. For example, include the microscope prints and a microscope.
Hall of Cultures
Ancient Omiscan artifacts, etc.
(Optional) Curator’s Library
Create a library containing every book you can get your hands on. This can include a special exhibit of books written by Curators. 
Workshop
This are is for your Curators to perform their duties. Any useful skill items can be kept here. If the Museum isn’t your home lot, the workshop can also include a small area for necessities.
Art Exhibit
If desired, this section can contain paintings and other items made by your sims. Otherwise, things like the city posters and experimental food prints can be found here.
CREATING EXHIBITS
Each collection should have its own “Exhibit” that keeps the items together and nicely arranged. Flesh out the displays with purchasable cultural objects such as rugs and paintings.
RUNNING THE MUSEUM
Museum Docents
Create a club for the Docents of the Museum - sims connected to the family of the Curator by blood or friendship who visit the museum lot to help run the place. Club activities such as cleaning, reading books, researching, or talking to visitors would be a good fit.
Museum Sponsors
Once the Museum has at least one complete collection, you may open the museum to the public and accept monetary donations through Sponsor Balls. Invite the richest sims in town to an event at the Museum and earn money. You can earn more money if more sims attend and if you achieve higher ratings for your events. You can decide how often you host Balls, but the usual should be once per Sim year.
For each rating level, you earn money.
1. No medal/unsuccessful event: no money earned.
2. Bronze: 200 Simoleons per guest.
3. Silver: 500 Simoleons per guest.
4. Gold: 1000 Simoleons per guest.
Events such as the Black and White Party or Charity Fundraiser are ideal for this.
Each donor Sim gets a picture on the Donor Wall of the Museum, kept in the Ballroom. Come up with a system for rewarding regular donors - larger pictures, colored frames, etc. Make sure to note the amount each sponsor has donated in the name of the picture!
COMPLETE THE CHALLENGE
The Museum Challenge is complete when every collectible has been found and displayed, every unlockable social event reward is displayed, and the museum building is completed to your satisfaction. Optional additions such as the Curator’s Library and career exhibits are up to you.
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