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#im gonna write all this in a real post someday youll see
fearowkenya · 1 year
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okami is still the gift that keeps on giving. when i last cleared the entire game i was like "ok this time for SURE i have seen the whole thing and all of its secrets" but no. in THIS playthrough ALONE, ive learned:
you can make friendly fire happen between two enemies; not ALL of them, but it works on imps at the very least
using trees in combat actually does damage some enemies a fair amount! i actually think it interrupts some attacks but i have to experiment more
using a cherry bomb on an npc outside of combat is EXTREMELY FUNNY, particularly on imps
ringing the epicurean bell BEFORE orochi's appetizer is ready spawns a blue scroll
someday i might make a video about 'okami secrets' but honestly idk how many of them are all that hard to figure out. because of how many times ive played this game idk what things are or arent considered obscure. anyway, here are some of my favs
if you power slash heaps of snow in kamui, youll sometimes get snow sculptures of certain characters
How The Sun And Moon Techniques Actually Work (this ones more of a theory, if u care to find out, it's below)
you can smear ink on enemies to get them to flail around and farm demon fangs off of them with the reflector sub-weapon counter
drawing a circle around npcs makes most of them run over to pet ammy
that previous thing notably does NOT work on waka , but it still consumes ink and plays the sound effect as though it DID work. i LOVE that because it implies to me that waka DOES feel a pull to go pet ammy like the rest of the npcs, but is capable of resisting it
you can't headbutt waka! he sorta shimmers and evades you and you can never hit him.
you can find the real raos skeleton in the tunnel that connects the palace in sei-an to ankoku shrine
theres SO MUCH specific dialogue that youd have to actively seek out in order to see. for instance, everyone in kamiki village has unique dialogue if you talk to them while susano is on your back instead of taking him directly to the rock at the village entrance
OH I JUST REMEMBERED; if you draw a circle around any of the wep'keer villagers, instead of running to pet you they will shift into their wolf forms.
okami good. and like...this game came out in 2006. could you fucking IMAGINE how much neat stuff could be possible if they made a Actual Sequel with modern game engines. capcom . im looming behind you capcom do you fucking hear me are you listening capcom im
ALSO theres a lot of stuff that had me wheezing in confused fear during my last full playthrough. a lot of it pertains to lechku & netchku and the events surrounding their fight. like i have reason to believe that the intro legend about shiranui and orochi is wrong, but im not gonna make a post about it until ive gone through and played the whole game again, paying particularly close attention to the past-kamiki and ezofuji segments
ok im elaborating on how the sun and moon techniques actually work, as i understand them
i was halfway through writing up a thing about how these techniques don't actually let you control the position of the sun and the moon, and instead just changes the time. but then i remembered that no actually thats not true, since a lot of puzzles require you to have the sun or moon shining on a specific thing !! so in that case YES you are changing the position of the sun/moon. also the mechanic is LITERALLY you drawing the sun and moon in the sky so what the hell was i even talking about.
yes, without a doubt, ammy can control the position of the damn sun or moon as she sees fit, which affects the amount of light on the planet and changes the "time" to "day" or "night". the reason time is in quotes there is because if you are UNIQUELY changing the position of the sun/moon, the flow of time would be unchanged. unless you are looking at a sundial, man-made clocks WOULD NOT change if the sun was suddenly in a different place.
BUT WAIT! if you go to sei-an city and stand somewhere so that you can see the clocktower, then use the sun/moon technique, the hands on the clocktower start to move REALLY FAST until they correspond to the time that reflects the technique you used. which means that ammy changing the position of the sun/moon DOES affect the literal flow of time*.
heres the (in-universe) theory part: i think that the sun/moon brush skills at their core are techniques that let ammy control the flow of time by using the place she draws them as a reference point. i think if she wanted to, she could kinda 'scrub' through time the same way you would for a recorded video, but drawing the sun and moon is just easier, faster, and more fun.
im doubling down on this idea because in the beginning of the game when you first get out of the tutorial zone and into kamiki, there's no sun, no stars, no moon, nothing. all of the villagers are statues. i think that orochi's revival caused time to stop, which would explain why drawing the sun is what fixed the problem. by drawing the sun, ammy re-established the flow of time and got it moving again. im willing to bet that the moon technique would have worked just as well, but at that point in the game you obviously dont have access to it
now that i think of it, there are a few more brush techniques that you could argue are time-based. im less confident about those , so i'll list them but refrain from elaborating for now because it would require me to double check some stuff and i dont want to do that right now. also id be here for HOURS. anyway , other than the mist technique, the ones that i think COULD have something to do with messing with time are rejuvination and bloom. *as a side note, im pretty sure when you change from night->day or day->night it moves time forward, but im not sure what it does when you use sun/moon techniques to "reset" the current part of the day.
for instance, when im running around an area looking for stray beads and treasure, theres lights that shine on the spots youre supposed to dig, but only at night. instead of waiting for daybreak , when i hear the owl noise that happens like halfway through the night, i use the moon technique to "reset" the night back to the start. i started doing this because when i was a kid i saw that when you change the time of day , the villagers go "?????" and i felt bad for confusing them. i digress.
i'd be curious to find out since the game keep tracks of how many "days" (day/night cycles) it takes you to complete the game. i want to know if "extending" the night/day moves the "clock" an entire day ahead, or if it moves it back to the start of that original day/night. i can't remember off the top of my head if the number of days affects your overall score for the entire game, but i imagine it doesnt (or if it does, not by much) because of how often you need to be using sun/moon tech to solve puzzles.
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saulbaby · 3 years
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Cannot wait for the best moment in me1 after my paragon ass works on garrus for the entire game and hes like um u stole the normandy? After everything u said?
I have literally never been so proud
#and yeah he slam dunks everything i told him jnto a dumpster after shep dies so he can go play batman#but its the thought that counts buddy#i just like that line a lot and ive never heard anybody mention it before but i love it#bc it means he really internalized everything shep told him and took it to heart#then the afformentionrd slam dunking and then i gotta start over#but i get him back there eventually#even tho the games refused to give me the same influence over him in me3 bc i feel like after hanging with paragon shep for 3 games#he would be more firm in his convictions#instead of the wishy washy centrist thing he does in that game#cuz they assume that shep will make consisten choices and he just agrees with whatever#tricking u into thinking he remembered and learned#but the criticism of the action that doesnt match the advice is so fuckin good and i wish that had been in the other games a lot#in me3 if u did that hed be like yeah well. gotta do what u gotta do amirite shep?#but the me1 paragon garrus arc is.....*chefs kiss*#me2 paragon arc path is still good but u dont see any confirmation or evolution from the results of his personal quest#how fuckin great would it have been if u save sidonis and he shapes up and starts trying really hard#or u kill him and he goes like full renegade no rules just right outback justice#u see that with a lot of other characters in me2 which is funny#i think its funny how they push the bff thing so hard with a character they gave very little dialogue in me2#im gonna write all this in a real post someday youll see
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