Tumgik
#i basically am just making my own Undertale iteration at this point-
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Another OC!! this is Patches, the, well, scarecrow! i made them a while ago, but i still like them!
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ut-versotale · 10 months
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A Trip Down Nostalgia Lane
This AU's been in existence for so long, and the most current iteration is so wildly different from the rest. As such, I felt it'd be kinda cool to show you guys how the AU's progressed over the years. I don't think it's too big of a problem to reveal what the initial plans were for each iteration, what I liked and didn't like, and my thought process behind forgoing the old ones
If you don't particularly care for all that, here's the iterations' major characters lined up. (Iteration 4 I only have revealed Asriel and Undyne, so the rest I've designed so far are silhouetted)
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Iteration 0.5
Oh boy, where to begin with this one...?
I number it "0.5" and not "1" because there were only two parts that never even officially released on this Tumblr blog. I did upload Part 1 for an April Fool's joke a while ago. But really, it was only ever present on the TS!Underswap Discord server over half a decade ago.
To put it bluntly, Versotale at this point was just a reskinned Undertale roleswap AU. The personalities, while I tried to keep them intact, were not the main driving force. As such:
Asriel is a silent protagonist (And not in a cool clever way like Kris; I mean just straight-up silent)
The only difference with Undyne as a narrator was noting that Frisk was a human at the first save point
Flowey had a more formal speech pattern but was otherwise barely affected despite carrying Chara's consciousness. They weren't even named Asthana yet.
Frisk... well, I can give my past self this, he certainly made an effort to differentiate Frisk from Toriel. I can't say he did a GOOD job at that, but they certainly were different. Awkward dialogue, though, and not much sense behind why they were the mayor of the Ruins at 13 years old
Overall, you can 100% tell I made this as a young teen. Awkward dialogue, barely any effort put into the concept, unoriginal...
It's pretty easy to see why I forewent this version of the AU. Only two parts were ever made. I must thank @beethovenus who gave me a lot of very helpful critiques, such as giving Asriel a voice and making original sprites rather than using sprite edits, as well as encouraging me to make this Tumblr blog for it. Thus, brings us to what I'd like to consider the first PROPER attempt at this AU...
Iteration 1
Ah, this one... this ALSO lasted only two parts. Can't remember why. But I made a lot more headway on this one. Quality aside, I am happy that I had the guts to try and make original sprites of my own back then, even if they aren't particularly good compared to now.
This was where I really attempted to make the characters act noticeably different. Though there were still quite a lot of problems, some that would even persist all the way up until Iteration 4.
I wanted to give Asriel a combination of his regular and Flowey personalities. A cool idea on paper, but the lore doesn't support him acting like that well enough. Thus, I refer to this version of him as Sassriel. This was one of those problems that persisted up until Iteration 3.
Undyne having this snarky back-and-forth with Sassriel. Again, cool idea on paper, but it is not supported by her personality in Undertale, nor the altered circumstances in VT Iteration 1. Also, with Undyne being a disembodied consciousness, it means she's merely an observer of the story and not an active participant, meaning her dialogue got very boring very fast. Undyne in canon was always an active character, so putting her in a role that basically FORCED her to be a passive character was maybe one of the worst decisions I could've made that lasted way too long, all the way until Iteration 4.
You'll notice a whole bunch of characters that never actually saw the light of day in the comic. In the bottom row, starting from left to right, there would have been Pepper (Who DID have a design but I've lost it), Donavan, Dr. Aakil, Lily, and Queen Alice. There's not much to say about them story-wise since I mainly just got the designs down, and you can probably guess what the plot was gonna be like given this was the early days of the AU where it was still very much following the Undertale formula. I think the only UNIQUE things I should mention are that Aakil's version of the amalgamates would've been cyborgs.
Iteration 2
This is the one that's lasted the longest (so far), managing to push its way into the Cold West. I tried to break out of the Undertale formula a tiny bit with this one, to varying degrees of success. There's not much history I can recall or find with this iteration, but I suppose I can give a character rundown of the ones you never saw, ironically enough all positioned on the bottom row again.
Donavan... not very unique compared to Undyne. The main gimmick that separated him from her, I think, was that he had gloves designed by Aakil that were soul-powered.
Valencia... a new character who was meant to be an expanded version of Napstablook's role. Fun fact: Valencia's hooded trenchcoat design there was originally Pepper's Iteration 1 design.
Everyone else was... about what you'd expect.
Looking back on this version, I am... honestly very embarrassed by how badly I butchered the Cold West. I wanted to do so many cool things, like a bounty on Asriel's head and all. But my God... Spade and Pepper sucked so much. Especially Pepper. For characters who at this point were meant to be this AU's replacement of Sans and Papyrus... what poor substitutes.
And honestly, I think that's why I scrapped this one; because I hated the Cold West and how I did it. It felt rushed, awkwardly-written, bad characterization, horrifically-bad puzzles, etc. Thus, Iteration 3 was made.
Iteration 3: Hybrid
I nicknamed this short-lived one "Hybrid" for multiple reasons.
It's where Deltarune became an extremely prevalent influence in Versotale's universe. So no longer is Versotale just an Undertale AU, it can also be considered a Deltarune AU as well.
Many characters could be considered hybrids at this point. Asriel and Undyne shared determination and a body. And, more interestingly, the Mettaton role also shared a body with Mettaton. More about that in a bit
When I was making Part 10-B of Iteration 2, Iteration 3 was meant to flow naturally into it, effectively replacing all of what had came beforehand. That never worked out.
Ultimately, I abandoned this version because it just simply wasn't doing it for me. By this point, the project was beginning to feel stale and boring. Despite my attempts to make a new unique storyline, it just kinda... felt like it was still following in Undertale's footsteps far too much. I mean, you've got the protagonist kid, an old fallen member of their species, the double-crossing flower, a mentor who's lived in a secluded area all their life, a chef who wants to join the guard, a tough grizzled guard captain, a morally-dubious scientist, a celebrity, a monarch... you see how I became dislliusioned with the quality of what was supposed to be my "Unique Undertale storyline." The most unique thing at this point WAS probably Spade. But still, many elements of this version of the story were very fleshed-out. I tried to turn Pepper into a character who wasn't just a bargain-bin Papyrus clone, I had come up with a more unique Hotland area, and it probably could've turned out really nice.
I think the thing I genuinely really liked from this old version was that Shella (This iteration's celebrity character) actually was also possessed by Mettaton. There was this huge backstory thing where the scientist character had monster dust and was injecting humans with it, and since Mettaton was a ghost, his consciousness became attached to Shella's and served as her sort of "assistant." He gave her all the tips and confidence to become famous and gave Mettaton the opportunity to indirectly entertain humans like he always wanted. While a cool idea on paper, having... well, essentially Mettaton technically in the same place as canon Undertale again just felt cheap and lazy. Not to mention it only continued my disillusionment with my "unique story" being far too similar to Undertale for comfort.
But the Surface shenanigans this iteration... man, for as weird as Gaster being king was, I had such a cool thing planned for all the Ebottobia characters. It's something I wanna carry over into Iteration 4 to a certain extent.
Iteration 4: "King Asriel"
This one's really freaking cool. Going back to the drawing board completely, the story resembles almost nothing like Undertale's, with the sole exception of the main premise: People underground, free them from imprisonment through peace or violence.
I'm so proud of these ideas so far, you have no idea. The new Ruins area I'm excited for, the new Cold West feels like an actual proper flowing storyline now, the other areas have way more uniqueness, the characters feel like their own characters with their own stories now (Even the ones that appear in canon), the plot feels completely different... I think you all are really going to like it
That's all. Just felt like taking a trip down memory lane and share some ideas and designs the public never got to see.
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feralphoenix · 3 years
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NO ONE IS HAPPY WITH THIS: Leitmotif & Sound Palette In “Sealed Vessel”
whats UP hk fandom i am back with—“more picante takes?” WOW YES HOW DID YOU KNOW!!!
CONTENT WARNING FOR TONIGHTS PROGRAM: today we are discussing the hollow knight boss fight, and all that entails for all the characters involved. relatedly this post does not have anything nice to say about the pale king, so if you’re very protective of his character, you may want to skip it.
FURTHERMORE, i would like to iterate that this essay is working from a place of compassion for ghost, hollow, radiance, AND hornet, because every single one of them is miserable at this point in the game and doesn’t want the events of this boss fight to be happening at all. this post is not an appropriate place to dunk on ANY of them. if you want to do that, please do it elsewhere.
thanks for your understanding.
ALSO, AS USUAL: if youre from a christian cultural upbringing (whether currently practicing, agnostic/secular, or atheist now), understand that some of what i’m discussing here may challenge you. if thinking thru the implications of radiance and the moth tribe’s backstory is distressing for you, PLEASE only approach this essay when youre in a safe mindset & open to listening, and ask the help of a therapist or anti-racism teacher/mentor to help you process your thoughts & feelings. just like keep in mind that youre listening to an ethnoreligiously marginalized person and please be respectful here or wherever else youre discussing this dang essay, ty
NO ONE IS HAPPY WITH THIS: Leitmotif & Sound Palette In “Sealed Vessel”
A while back @grimmradiance​ made a lovely essay about comparing and contrasting Hollow’s moveset in their Hollow Knight and Pure Vessel boss fights and using what can be gleaned from the differences to speculate about their psychology. (This essay is currently their pinned, but I’ll attach a link in a reblog.) It is extremely good, and it made me want to look at the Hollow Knight boss fight my own self through one of my own areas of expertise, meaning music!
As we are all well aware, Christopher Larkin's soundtrack to Hollow Knight rules ass. There are two specific ways in which it rules ass that are relevant to this essay: Leitmotif, and sound palette.
Quick rundown for folks who aren’t familiar with these terms: A leitmotif is a melody associated with a character or event or mood that's incorporated into songs in different ways based on what's happening in the story. Undertale is an example of a game with an incredibly strong use of leitmotif that’s really only possible because Toby Fox is both the composer and the game creator, so he can synchronize the subtleties of the writing with music and scene scripting too.
The phrase “sound palette” can have a lot of meanings, but in this case I’m using it to refer to specific instruments or groups of instruments that are associated with certain characters. If you’ve watched Steven Universe and seen interviews/production commentary by its composer team Aivi & Surasshu, you’ll hear them talking about part of their approach to scoring episodes being how each main character is represented by certain instruments: Steven with the triangle wave, Pearl with jazz piano, and so on.
Hollow Knight is a small team project rather than a one-person show, so Christopher Larkin can’t go quite AS over-the-top with leitmotif integration as Toby Fox can on simple virtue of Team Cherry having to communicate what they want to him. But Larkin is Hollow Knight's sound designer as well as its composer, so he folds leitmotif and character sound palette together with striking use of stems to create a very immersive and cinematic musical experience that enhances HK’s story and gameplay.
This brings us back to the track Sealed Vessel, which has EXTREMELY tight and cinematic sound design and uses leitmotif and sound palette to not just sock players in the feelings during a charged and dramatic boss fight, but also tell us a lot about what Hollow and Radiance are experiencing emotionally, especially with the gameplay in mind.
So, let’s play the soundtrack version of Sealed Vessel (and some other stuff) and talk about what’s going on in the game during it!
You may want to get out your copy of the OST or visit Christopher Larkin’s Bandcamp page so that you can listen along.
LEITMOTIF & SOUND PALETTE
Before we actually get into analyzing Sealed Vessel, let’s talk about the involved characters’ leitmotifs/sound palettes so we know what we’re listening for.
Both of these things are easiest to identify when characters have a distinct theme song. Ghost does not. However, the main theme of Hollow Knight (see: the title track, Hollow Knight) is used as a leitmotif for the vessels as a whole. Most pieces involved with a vessel character include this leitmotif somewhere. For instance, you can find this leitmotif and variations on it in Broken Vessel’s boss theme. The Vessel leitmotif is led by a cello solo here, so we can identify that the cello is the central part of Broken Vessel’s personal sound palette.
When the Vessel theme is associated with Ghost in specific, it tends to be performed by viola and/or piano, as it is on the title track and in other places like the opening cinematic.
Moving on to Hollow, their specific sound palette is established not in Sealed Vessel but in Pure Vessel, their pantheon boss theme. (Sealed Vessel was composed first, since the Godmaster DLC didn’t drop until over a year after HK’s initial release, meaning Pure Vessel was reverse-engineered/extrapolated from relevant parts of Sealed Vessel. But we’ll get into that later!)
The major instrumental fixtures in Pure Vessel are choir and tubular bells (i.e., those dramatic vertical fellas that sound like church bells or a carillon), with some soft background instrumentation: bass drum, woodwinds (appropriately led by flute in the main melody’s “falling motion” - flute is the centerpiece of TPK’s sound palette), strings, and high/mid brass. Hollow’s overall sound palette has a very Christian choir-esque sound (in the Pure Vessel theme this is very idealized and saintly: soft and slow and tragic) and the beginning of their leitmotif has a very distinctive climbing melody that mirrors their ascent from the Abyss. The Unbearable Vesselness Of Being leitmotif is absent from the Pure Vessel track.
Meanwhile, Radiance’s boss theme is a very fun expression of her character upon which Larkin evidently went ham. Her sound palette is expressed through full orchestra (plus choir and pipe organ) that has a special emphasis on the bass part of the brass section, which does not see much use in the HK soundtrack. Her leitmotif has also got cute and distinctive touches: It’s full of triplets to match her tiara-looking antennae, and also has a repeated “fluttery” pattern of background sixteenth notes as countermelody, often spiraling downwards.
The majority of the piece is loud and bombastic and in a minor key to play up the “resplendent and terrible” wrathful aspect of herself Radi is pushing during this section of gameplay, a very quintessentially moth intimidation tactic: Try to look as scary as possible to keep your enemies from messing with you, since you’re not built for fighting. These blasts of intensity from the brass section match Radiance’s strategy of Overwhelm You With Bullet Hell Spam To Make Up For Lack Of Battle Experience/Poor Aim. But in between said intensity spikes you can hear traces of softer instrumentation and major key, little glimpses of a gentle warmth we can otherwise only infer from her backstory and the implications of Moth Tribe lore.
0:00 - 0:41 - OPENING AMBIANCE
The Sealed Vessel track begins with the ambiance of the Black Egg Temple’s interior: The faint tones of the glowing seals we hear when we pass by them, the only light in a pitch-black world besides the floor lighting up under Ghost’s feet.
Then a slow string tremolo fades in, slowly growing louder. In the track new notes join the tremolo progressively, while in-game a violin joins the anticipatory chord every time you snap one of Hollow’s chains. Which, may I say: A+++++++ sound design!!!!!! Rules ass!!!!!!!!!!!!!!!!!!
The tremolo reaches a peak in dynamics - all three characters present are extremely tense - and then cuts off to allow for Hollow’s boss battle opening, i.e. Radiance screaming. Team Cherry kindly demarcates each phase of the battle with a Radi yell.
0:43 - 1:39 - PHASE 1: HOLLOW ON AUTOPILOT
Phase 1 opens immediately with Hollow’s leitmotif in bells, but with brass, piano, and percussion backing them up; grand and tragic. In the background the bass section of the orchestra's strings flutter in a repetitive pattern of 16th notes, i.e. Panicky Radi Noises. The violins harmonize with Hollow's leitmotif as it climbs, but then join the rest of the string section in fluttering 16th notes, transmuting what in Pure Vessel is the flute leading Hollow back down (8th notes) to a slightly louder “a” from the backseat.
In actual gameplay, the only attacks Hollow uses are their basic nail skills. Building on grimmradiance’s analysis of the window their attacks provide to their psychology, and pairing that with the Pure Vessel leitmotif booming over the metaphorical loudspeakers, we can tell that this is Hollow reacting automatically to a threat the way that their father trained them to. Their conscious mind might still be making dialup noises at Ghost’s sudden reappearance jumpscaring them with murky childhood guilt and trauma, but that’s only let muscle memory take over. Slash, parry, charge and thrust. Their time spent at bee bootcamp (which we can assume because Hornet was trained at the Hive and Hollow’s form while nail fighting is identical to hers on their shared moves) has served them well.
Radiance, meanwhile, has frozen completely for this combat phase, and contributes nothing here except the anxiety of the string section.
As the strings continue to go “a” the piano (Ghost) and woodwinds harmonize on something between Hollow’s personal leitmotif and the Vessel leitmotif in the backdrop.
However at around 1:29ish, the key changes, building into an overall color change for the Sealed Vessel piece.
1:39 - 2:15 - PHASE 2: SHE’S AS SCARED OF YOU AS YOU ARE OF HER
In actual gameplay, the part of Sealed Vessel used for phases 1 and 2 of the Hollow Knight fight is the Entirety of 0:43 - 2:15, possibly because there’s no easy transition spot like there is between phase 2 and phase 3. But the changes to Hollow’s moveset are clearly tied to this specific part of the piece.
Phase 2 is where Radiance pushes herself past her freeze response and starts trying to hit Ghost. Hollow gains two attacks here, which we can tell are Radi because they’re often accompanied by her crying (a softer and more abbreviated sound than her full scream): These two attacks are the Infection blob blast and the Light/Void pillar attack that hits for a full 2 masks damage (which appear to be Radi’s take on Hollow’s Pure Vessel-exclusive moves, their grabby tentacles & silver knife pillars respectively).
In the Sealed Vessel track, this part of the piece is almost entirely Radiance’s fluttering. The strings start by following the descending motion of Hollow’s leitmotif but in 16th notes, then ratchet up to start spiraling down again while straying further from Hollow’s leitmotif. This section ends in a back and forth between hard blasts in a one-two-(rest)-one-two-three pattern and gasps of fluttering between, with piano and low brass building behind it. Eventually the nervous fluttering of the strings becomes less frequent between the blasts: Radiance is inexperienced with fighting and very very afraid, but she’s also FUCKING PISSED and prepared to defend herself.
The OST version of the piece punctuates the break between the first half of the piece and the second with Radiance’s scream.
2:16 - 4:04 - PHASE 3: “I’M HELPING! :)” SAID HOLLOW; “HOLY SHIT PLEASE DON’T,” SAID LITERALLY EVERYONE
Phase 3 opens with Hollow stabbing themself repeatedly, a movement pattern they repeat throughout the phase. It is shocking the first time you see it, and never stops being horrible and sad no matter how many times you do this part of the fight.
Here, Hollow’s mind has finally come back online after their own freeze response, and they choose to destroy themself and bequeath the duty of sealing Radiance to Ghost. Even if they can’t be the one to make their father proud, they can still make sure their directive gets carried out.
Radiance knows exactly what they’re up to and why, and she reacts to this by completely losing her head and mashing buttons in a panic. This is something we see out of her at the ends of her boss fights too, where she’s feeling too threatened and afraid to do anything but spam optic blasts. In the Hollow Knight boss fight this manifests in two horrifying-looking but easy-to-avoid new attacks: The Infection blob sprinkler and the ragdoll.
Ghost does not react visibly because we're in gameplay, but their horror and grief at their sibling’s choice is echoed in the BGM. The Sealed Vessel piece goes soft and sad, with Ghost’s associated viola leading the bass strings in the Unbearable Vesselness of Being leitmotif. At 2:51 the violin comes in with Hollow’s leitmotif, and gradually the choir appears in the backdrop. The ensemble’s overall dynamics build in a slow crescendo, and at the very end of this segment the other instruments begin to join in.
This segment of the piece is also used in phase 4, which occurs if you don't have Hornet’s help or miss your cue to Dream Nail Hollow. Phase 3 ends when Hollow reaches 0 HP; in phase 4 they are for all purposes already dead. But Radiance manifests an extra 250 HP out of terrified, unadulterated FUCK YOU FUCK THIS!!! even though all she can do is get Hollow to fall on their face trying to slash and ragdoll them around. The BGM continues to play as Ghost absorbs Radiance from Hollow and Hollow’s body loses its shape and dissolves into liquid Void.
And there’s one other place in gameplay Sealed Vessel (Unbearable Vesselness of Being) is used: The Path of Pain, the completely evil kaizo-level obstacle course which presumably featured in Hollow’s childhood training, and behind which the Pale King has hidden his last and most terrible secret—that he had realized on some level that Hollow was a kid with feelings who loved him and wanted to make him proud, and condemned them to death despite it all by using them to imprison and torture Radiance as he’d always planned.
The OST version of Sealed Vessel includes the music for both normal ending cinematics, so we’ll be looking at them too.
4:05 - 4:35: ENDINGS 1/2: NO ONE IS HAPPY WITH THIS
In the BGM for The Hollow Knight and Sealed Siblings endings, the Vessel leitmotif is played by violin, viola, and choir while the cellos and contrabasses—and then the brass bass section too—play a slower version of Radiance’s downward spiral. But once Ghost is pierced by the Black Egg’s chains and Radiance’s struggle to free herself ends in failure, the soprano and bass sections harmonize. The animation zooms out of the temple and the seal reforms. They are stuck together now until the end of Ghost’s life. Hooray.
The OST version of the track immediately segues into the BGM for Dream No More.
4:36 - 5:45: ENDING 3: THANKS, I HATE IT
Here, Hornet’s associated instrument, the violin, plays one long sustained note with a few notes of Ghost’s piano alongside as she wakes up.
TPK’s goddamn flute comes in at 5:00 with his leitmotif overpowering the backdrop Vessel leitmotif on piano while Hornet surveys the carnage: The temple has been destroyed, Radiance is dead, and what’s left of Ghost’s corpse is smeared across the floor. The Void may have taken umbrage with his horseshit and unceremoniously vored him, but the motherfucker still got what he wanted in the end; the Pale King has ended the Infection by completing his genocide of the moths, using the children he abused and abandoned as his proxies, and wasting two of their lives. Can I get a hearty THIS SUCKS!!!!!!!!!!!!!!!!!!!!!!!! in the chat.
Given that Hornet herself is canonically unsure if bringing the fight to Radiance is really a just course of action, one can only imagine how she must feel when she sees the cost of that decision.
Our only real moment of catharsis is in this shit situation comes in at 5:13, where the flute gives way to a solo from Ghost’s associated viola, playing the Vessel leitmotif as the Siblings curl up and sink back into the mountain of their corpses. Goodnight, kiddos. You deserved better, and so did literally everyone involved in this whole stupid boss fight.
This is where the OST version of Sealed Vessel ends. Even without the gameplay and story context it slaps, but now that we’ve taken a look at how this 5:45 piece is wall to wall misery and fear on the part of literally every involved character, hopefully it will have even more impact!
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garfieldexplained · 7 years
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The Garfstream
So, I’ve spent the past couple of days working, drawing up different ideas, and testing different streaming services on different platforms. While it’s not perfect, I feel like we are in a good enough place to at least pitch ideas for the type of content you guys would like to see and give just a general update to the stream.
From now on, the stream will be called the Garfstream. and I will try and stream as much Garfield related stuff as I can. If I end up streaming anything that isn't in any way Garfield related just for fun or boredom, I will title the post Nongarfstream. They will also be tagged as such, for easier access. 
I want to try and stream AT LEAST 1-2 times a week, but considering my erratic retail work schedule and general lifestyle, this could be more on some weeks and less on others. This also means I can’t really put down a schedule for what specific days I’ll stream. If I end up settling into a basic routine, I’ll update with an official schedule for the stream.
Now, on to the stream ideas.I feel as if I should iterate that none of these ideas are concrete, as I might not have what it takes in regards to equipment and such to make all of these happen. Regardless, I am still gonna list all of the ideas I’ve gotten, as I would genuinely like to do most of these. I will specify any qualms that I have with this stream type in the description of them.
Well anyway, on to the actual ideas, I have created a Strawpoll for easy management of what you guys want to see. The Strawpoll is here, as well as in a few different areas along the post for convenience. Please choose whatever you want to see on the straw poll. Choose as many things as you want, you're not limited to one. If you like them all, then click them all! I also have a “I’m fine with all of it” option if you’re lazy! I want to do most, if not all of these at some point, but if it doesn’t have a lot of votes with you guys, it will negatively impact when I do it, or if I even do it. So please vote!
>>Strawpoll is here<<
A list of all of the activities, complete with descriptions after the break! Please Read Them!
Garf Shows/Movies
The Garfield Show (continued) [Not possible yet]
Now, unfortunately I do not have any means of doing this yet, but if I ever found a way to, I would really like to do this.
Garfield and Friends
It appears that it is on Hulu. Now I don’t own Hulu and don’t necessarily like Hulu, but I’d be willing to get a subscription in order to stream this. Also interestingly enough I found a YouTube channel for it, but I think it’s just for compilations and mini episodes. If anyone can confirm I’ll post the channel page once I return
The Live Action Garfield Movies
I have no clue how I would stream these, but I would be freaking stoked to stream these somehow.
Art
Doodle Streams with Tumblr and Friends
I would love to stream my artist friends and I doodling absurdist, surreal and generally bizarre Garfield drawings. You viewers at home can submit prompts for us to draw, and even join us in prompts and send in your artwork to us!
Now I only have a little $99 wacom art tablet with no screen, so my art quality significantly diminishes in comparison to my works on paper. So expect more rough, gestural dumb doodles than absolute masterpieces. I figured this would be a good way for me to get generally more acclimated to my tablet, and have fun with friends along the way. Also we might occasionally deviate from Garfield if we get bored or if the prompts lead us away from it.
Garf and not so Garf Games
Garfield Kart [Currently a Terrible Experience]
I sampled streaming this, and not only do I suck really hard at it and consistently land myself in last place, with the stream on, the stream runs at like 3fps, while my pc runs at like 20-25fps. Basically it was a terrible experience for everyone involved and I would only do this if I had some practice with it and got a better PC
Garfield GO [Might be impossible, I don’t know yet]
Unsure if I could stream it or how good it would be, but it is most certainly an option. Haven’t looked too into this.
Garfield Flash Games on Garfield.com
I just noticed that they have a lot of Garfield flash games on Garfield.com, and I wanna play them and see how weird they are
—Not So Garf Section----
Fighting off the Mondays with the Anti-Mondays Task Force (Battlefield 1)
A Monday stream where we assemble the Anti-Mondays Task Force platoon on PS4 to play with us and stave off the Mondays. This goes for both my friends and anyone who joins the PS4 platoon and wants to play with us. Sorry PC players, I’m a console pleb with no money to upgrade my toaster PC.
Dark Souls 3 Garf Run
A run through Dark Souls with a character from the Garfield Universe, and try to make as many Garfield references as possible, whilst dying as little as possible. Disclaimer, I suck really hard at dark souls and will likely die very frequently and make really shitty plays, so if you are a ds3 god, please don’t watch cause you will probably cringe yourself into a singularity.
Until Dawn, but with Garfield
A run through Until Dawn, but we set characters as different characters from the Garfield franchise, and see who gets killed off and what happens to them. Now, i have never played until dawn and therefore don’t know what happens so I feel like this could be really dumb and fun!
Undertale Genocide run as Jon Arbuckle
*Suggested by@thegreatestegg*
A genocide run through Undertale, but as Jon Arbuckle. Now I’m going to go right out and say it. I never had much interest in Undertale. I can appreciate it for what it is, but I’m not crazy about it personally. Sorry if you like it, I don’t. However, this is a pretty great idea and if I can snag undertale on sale and it’s popular amongst you guys, I will be willing to swallow my pride and play it for the first time. Warning, I will probably suck.
Non Garf
Other dumb shows and movies from other franchises (Mario Super show, Sonic Cartoons, Gaming Show IMPG, Air Bud, etc.)
*Partially Suggested by@thegreatestegg*
I watch other shows and movies that aren’t Garfield, but equally fun to poke fun of.
Non Garf Games
I can pretty much stream most of the games on my PS4 and some on stream, so I might stream something random when I’m bored and not in a Garf mood. I will list just some of the games I have down here
PS4: Battlefield 4 & Hardline, Guitar Hero Live, Killing Floor 2, Overwatch, Prey, Resident Evil’s 0,1,4,5,7, Code Veronica, and begrudgingly Umbrella Corps, The Evil Within, Uncharted’s 1-4, DMC, Soma, most games that came out free since like last year, and probably a few others that i’m forgetting.
PC: A Fuckton but idk how they will work out on stream. some of my favorites include Left 4 Dead 2, Terraria, Cry of Fear, Half Life, Half Life 2, etc.
>>Strawpoll is here<<
Yep that’s pretty much it. If you have any suggestions for what I should stream, let me know with a comment below this and of its feasible I’ll add it up and credit you! So Please Vote! Thank you!
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