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#i am very biased to not enjoying pvp. everyone who knows me know my least favorite part of mcc is the fact that 75% of
malevolententity · 6 months
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no because m still confused at everyone saying this is a bad/boring event. Every Single Server Wide Event these past 6 months have been very lore and riddle focused, with a minor focus on pve during those lore events. it felt unbalanced. the admins have stated before that they want to do events for all playstyles. this is our First Time getting a proper server wide event for a different play style.
the pvp guys need their enrichment too. there is still lore and riddles in this event but thats the minor focus! and thats okay! sometimes other playstyles need to be accommodated and have a place where everyone knows its gonna happen! main island has a gentlemans agreement to not go stupid go crazy between the islanders and that makes it boring for the pvpers. sure they Can set up their own little scuffles with rules but theres something fun about The Hunt that you cant do on main island.
the pvp guys dont get to show off a lot in events. a lot of them dont participate in the lore events point blank OR they get assigned to pve clean up duty while the loreheads get to learn secrets. if you arent able to find entertainment in this event its okay to stop watching for two weeks! ur fellow fans will keep you updated on here/twitter/discord.
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xaeneron · 7 years
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On Path of Fire
I haven’t done one of these in a while (or rather I wrote them and then forgot to post them lel), so maybe I’ll actually post this one for the new GW2 expansion after spending the week running around.
Overall, I found the expansion to be pretty solid; the maps are beautiful, the mounts are hilarious and well-implemented, the story was interesting and decently paced, and I’m still experimenting with the new elite specs.  Massive spoilers below the cut!
Questions on anything I wrote, thoughts of your own?  Feel free to boop me; I know I wrote a lot.  
But really, don’t say I didn’t warn you.  There are a LOT of bullet points beneath that cut.  xD
On the maps
Obligatory: they are huge.  It’s fitting since they were designed against HoT’s verticality and more geared towards the use of mounts, so it’s more of an observation, less of a complaint.  There’s a lot of detail and a lot of little things here and there, and it’s incredibly fun to see what you can get away with using mounts to get around the terrain.
That being said I do miss the verticality of HoT maps.  Maybe a combination of both pls? :3
I kind of wish there were more large obvious meta events, but I haven’t gotten to see all of the sort of meta events that go on in the PoF zones. I do think the large metas add replay value, but again a balance is a good thing.
We spur-of-the-moment yolo’ed the Ruptured Heart meta with 11 people.  It was actually pretty fun.  Also so many cannonades ;-;
Hearts feel like they take just a little bit too long.  Some of them are amusing, but when trekking through zones doing map comp (or redoing hearts to get collection items) they drag on a bit.  Guild chatter about hearts was fantastic though:
“These nobles are useless.  What should I do with the chamber pot, throw it off the side or throw it at one of them?”
“I’m throwing flowers at people and making them happy?”
“Matchmaker heart best heart.”
Bounties are hilariously fun?  Sometimes you get unfortunate bullshit combinations of modifiers (anti-stacking fleas + pls stack in the bubble to actually be able to hit the boss mob, I’m looking at you), but overall they’re quite fun.  We spent a good few hours trekking through all five zones murdering things and getting murdered.
These actually look super promising for replayability; our goal/challenge as a group has always been to optimize and work together, so it should be fun to go track down bounties and see what kind of dumb shenanigans we can get up to.
I actually find these really fun in small groups of 5-10.  Zergs sound...unfun.  ¯\_(ツ)_/¯
The caffeinated skritt is...kind of annoying.  Mostly because it doesn’t operate like the treasure mushroom in HoT and you have to be on the class you want the collection item on, and the maps are so large someone could trigger a chest and no one would be the wiser.
A tip though for people wanting to complete multiple collections: you only need to loot the last bag it drops.  If you’re wandering around with friends and they’re nice enough to chill at the bag, you can reload with other characters and grab the bag again for another collection item (until it despawns).  I have no idea if this was intended, but I burned a few TP to friends on this for the lulz.
I had a lot of GW1 feels running through these maps, especially going down to the Desolation and Vabbi.  I appreciate that these places still exist but have changed with the years, and it’s nice to see what happened.  
Although Vabbi is one weird-ass place now.
BUUUUUUT Zomoros’ lair was hilarious.
I haven’t explored for the sake of exploring in a very long time and it was really, really nice.
CHOYA PINATA.
On the elite specializations
I haven’t actually gotten to try all of them yet, but I’m also not super enthused about all of them (Spellbreaker, I’m looking at you).  Also a gentle reminder that my opinions are mainly based on my background as a PvE player and moreso as a raider.  Also they’re just initial opinions.  Opinions change.  
I started with thief (duh), and proceeded to do the entire story with Daredevil.  I’m not particularly a fan of Deadeye; I appreciate the archetype but I don’t really see rifle having a place with a game designed more around active response in combat.  Also as someone who still can’t shake the seaweed salad dance, rifle just feels really static and dull to me.  But we’ll see.  Maybe I’ll have to make the Predator hue. D/D Deadeye also felt strange, so idk.  But we’ll keep fiddling with it.
Mirage still feels kind of odd but I need to get poor Naois the spec since he’s actually specced for condi, unlike Eet.  It seems like an upgrade to condi mesmer, and the triple blink is hilarious.
I really hope Scourge ends up with some sort of place.  Initial benchmarks look hilarious (but then, so did Soulbeast/Weaver/Firebrand ones), but I took out Richter again for Scourge and I’m actually really happy to play him again.  It’s been so long ;-;
My brother told me, “do yourself a favor and put down a sand shade near some enemies, then press F4.”  I tried it.  I laughed pretty hard.
Weaver is so much button-pressing but it’s really fun?  I’m still getting the hang of it but I do like it a lot.  At least it’s more challenging than condi tempest. *grumbles eternally*
Soulbeast looks promising, although I hope it doesn’t lead to another “let’s use condi ranger/thief on absolutely everything” situation again.  The new pets are also...interesting.  
Although when it comes to ranger I’m a druid at heart, so we’ll see.  Not that I’m usually conscripted for DPS roles anyway
Firebrand looks silly.  And broken.  I’m all for alternative sources of quickness (and alacrity in the case of other specs), but I don’t really want to see raid meta go to 2x PS 2x druid 2x chrono 2x firebrand (or something like that) with only 2 flex spots.  That doesn’t sound fun at all.
Also I’m guessing Firebrand will be the first to get the nerfbat.  The damage numbers people are getting are bonkers.
And hey look, they got the nerfbat.  Down to 33-35k.  At least that’s better than 50k? Ugh.
Renegade feels pretty decent.  Revenant has always been in a weird “built around elite specs” class, and that hasn’t changed.  I’m not sure how I feel about condi rev being more of a thing and less of a meme, but ayyy
Holosmith seems like it would be a lot more relevant if the transform wasn’t currently borked.  Scaling damage to a level 76 fine weapon is...sad.  If it’s fixed power Holosmith could be something legit?  Maybe?  Overall though I like the theme and look of it.  Also lol lightsaber.
Spellbreaker I...idk.  Thematically I like it a lot; I was a big fan of mesmer and shut down mechanics in GW1 and I like the idea of Spellbreaker, but from a mostly PvE perspective, it’s just kind of...eh? WvW and PvP I see it being incredibly useful but with limited boons to nom in PvE it doesn’t really look particularly great (especially with condi berserker getting tuned through the roof).
On mounts
I keep dyeing them funny colors.  Yes Quill’s are all some shade of yellow.
I honestly think they were well done.  I was never a supporter of adding them to the game (not against, but not for them either), but now that they’re here, I’m pretty okay with them.  
I like that each mount is useful in some specific capacity - raptor for flat open stretches, springer for verticality, skimmer for no touchy floor, jackal for portals and evasion through high mob density areas, and griffon for the absolute lulz of flying.  
I keep getting the “mount doesn’t render so your character model is riding away sunk in the ground while your camera remains in place” bug (I think it’s attached to trying to mount up before things are completely loaded), and while it’s funny, it’s kind of frustrating.
Mount swapping is a bit awkward, although binding each mount to its own key helps a lot.
I appreciate that the starting mount (the raptor) is still relevant even when you pick up the other three (four), as it’s definitely the fastest mount on flat ground and it’s improved leap is hilariously long.
Also it’s a giant scaly puppy so I have no problems with this.
The springer is hilarious.  And super terrain-breaking.  High cliff?  No problem, bunny hop.  Core and HoT map comp probably just got much, much simpler.  Also JPs that don’t have mount restrictions.
The skimmer is adorable, and riding it around is strangely...calming?  idk.  Also as one of my guildies put it: “maybe this is Anet’s answer to underwater combat: glide right over it.”  rip.
Of the four core mounts I think the jackal (blink doge) is my favorite.  It has a gorgeous design and the blink/portals are super cool.  Although the blink can get a bit titchy if you’re trigger happy with the jump button.
Of course I have the griffon.
IT’S SO FLUFFY.
I think it handles a little strangely (esp when you can’t dismount quickly, although you can divebomb), but it’s pretty solid.  And adorable.
250g was entirely worth it.
Also that Tahlkora cameo hit me right in the feels.
On the story
I’d get here eventually!  Eventually...;-;
All salad-shaped biases aside, the male sylvari VO is still my favorite and no one can convince me otherwise.  There was a good amount of sass, seriousness, and everything inbetween.  Ive is one to take everything with a “hahahaha you’re kidding what am I doing here help,” so overall the voice acting and dialogue fit him fairly well.
I’m a little disappointed by the lack of race-specific dialogue.  Humans don’t seem to have any special dialogue with or concerning Balthazar, and everyone else doesn’t really have a chance to comment as an outsider.  I know it’s more work and I still enjoyed the story as is, but it would have been a nice touch.
Like Ive would literally not give a shit about half of the things brought up.  Not because he doesn’t care about others, but because he has no clue what anyone is talking about.
This was particularly funny with Joko in the Domain of the Lost, because his whole tirade about the PC not knowing who he is could quickly be shut down with “I’m a salad, I have no idea who the fuck you are.”
The “decisions” were interesting, although unsurprisingly they had very little impact on the game as a whole (maybe in the future?  Doubt it).  I did appreciate that depending on the order the “decide on Amnoon’s independence” steps are done in, the dialogue changes.
I admit that I’ve gotten a little less partial to Taimi as she’s edged closer to Deus Ex Machina territory, but her dialogue and conversations (both with the PC and with others like Phlunt later on) are quite funny.
I wish there were more Vlast/Gleam before he died.  It’s sad that he showed up and just...died, but I can understand why they chose that path as well.  
Although some of that was my own fault; the chapter with the Exalted and Vlast’s upbringing I got supremely distracted by the jumping puzzle and spinning around on my new skimmer.
Still.  More Vlast!
RYTLOCK.  RYTLOCK WHY.  Nice job breaking it hero.  Surely you would know better than to accept help in the Mists from a random shackled man who CONVENIENTLY knows how to relight your magic sword.  Sigh.
I thought a lot about the Herald of Balthazar after finding the notes in Night of Fires.  I went back to it after talking to my brother and came to a very similar conclusion as a theorizer on the GW2 subreddit.  If that theory is true, that makes me very sad.
Pls say it’s true I like gut-punch feels.
Speaking of gut-punch feels, The Departing was amazing.  It was super disorienting not having access to the inventory or the minimap, but it was a very well-done instance and I enjoyed it immensely.  I appreciated that they stuck to the “you lost your name and purpose” thing to the point of replacing your character name (including in the hero panel) with Lost Spirit.
Balthazar murdering the PC was pretty neat. 
Also Aurene showing up exactly on time was both cliche and NO BALTHAZAR BAD STAY AWAY FROM BABY DRAGON. 
This, like a few other story missions later on, is super awkward to do as a group.  It’s supposed to be rather personal, and so the not-instance owners are reduced to buffing wisps (like later on in the thrall party instance, not-instance owners are just awakened thralls), and idk I was lucky I was instance owner but that seems rather :|
Ive had a lot of feels hearing everyone’s voices again.  Also the feels of him not exactly remembering everything and having to follow his purpose through his own memories and not quite remembering everything.  Including Trahearne.  
Also tfw the story mission is essentially Full Circle (as a sub-section of Closure) with a bit of bonus Balthazar.
Joko is being very obviously set up as a “you left me in a cage I swear vengeance rahhhhhh” villain.  Or Anet is going to pull a fast one and he will never show up again, which would be hilarious.
Bonus feels for everyone else surviving and Ive being the only one dead (think Eet).
Backtracking slightly, I’ve never liked Kormir.  I still don’t like Kormir.  And the human gods are miserably terrible people.  At this point there’s not much questioning as to whether or not they exist, but with the extent of their influence, their decision to just kind of peace is...rather appropriately god-like, for better or for worse.
Seriously though, gods pls.  I can see some of the logic of “world will be destroyed anyway if god attempts to fight god,” but surely there are other things that need be maintained.  
Also I like how Kormir notes that Balthazar had been stripped of his powers, and yet he still curbstomps the PC (unless it was entirely the imprisonment in the Mists that just locked his powers away, but Kormir’s dialogue suggests otherwise).
I would kill for a library like that.  Seriously.  So jelly.
The “let’s disguise ourselves as the Archon and go and convince Palawa Joko’s army to fight for us” part was so incredibly stupid that of course it worked.  We spent the entire time laughing at how incredulous it was.
The battle at Kodash Bazaar was actually kind of awesome?  There was stuff everywhere and my only inclination for the first part of the instance was “go hit things.”  
It was incredibly weird to just have Sohothin for the entire instance.  Yes I’m aware I could have dropped it.  But it was hilarious in a Caladbolg sort of way.  With less idiotic knockback, and more 300s cooldown skills.  
AURENE.  Balthazar stop hurting my dragon >:(
Also because he just yolo killed her other brother before she had a chance to meet him in person?  rip.
Although now that I think about it, how would that meeting even go?  Talking to the Exalted indicates that Vlast was isolated and not well-acclimated to the world around him, so by the time they realized he should be interacting with other races it was too late for him to form any empathy for anyone.  His dialogue seems to imply that his motivation was simply the fulfillment of a goal; he seemed far more interested in fulfilling his legacy as Glint’s son than the reason why she needed him and Aurene to do anything in particular.  He doesn’t really have a reason for what he’s doing, he just does.
Aurene is implied to have an empathic link with Vlast similar to her connection to the PC, but idk, it just seems like any actual meeting between the two of them would just be incredibly awkward.
I very much enjoyed both the penultimate and ultimate fight against Balthazar.  Also because if you turned around, you could see Kralkatorrik’s massive face just chilling in the sky because oh shit angry elder dragon.  It was...quite something.
I understand the PC’s current caution about killing elder dragons because of magic imbalance, and I also understand the need to stop Balthazar from being a total moron.  I also understand that there’s not much you can do to stop a mad god besides killing him (since those with the means to imprison him decided to float on).  But uh.  I’m not sure what anyone expected would happen if you kill the god who absorbed two dragons’ worth of magic with another dragon just chilling nearby.  Surely Kralkatorrik absorbing everything and flying off into the sunset while extending the Brand wasn’t a surprise.  
Seriously though what did you think was going to happen.
Baby dragon absorb magik and is not quite so baby anymore.  Aurene come back I miss you already ;-;
I commend you if you actually read all of that.  xD
Overall, a solid expansion with quite a bit of content.  We’ll see how replayable it ends up being as time goes on, but I am still quite amused by it and have plenty to do as it stands.  The story was fairly solid (although sometimes strange with questionable logic, as always), and I’m looking forward to where they take it with LWS4.  
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neophix · 7 years
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Elsword Player Personality Stereotypes Based on Main
Through the lens of a PvP Addict/one who primarily interacts with these characters through PvP. Because Neo is pretty damn sure that the character a player chooses to main is also indicative of their personality, either as a reflection of themselves or a result of playing that character and emulating them. I’d like to hear opinions and whether players agree/disagree with these sweeping assessments, as well.
Elsword:  A bit hotheaded, but otherwise reasonable and without glaringly huge faults or flaws. Annoying in a “little brother” kind of way. May be among the first to call something out for being broken or stupid, even if it’s something they can do (either as an Elsword or through alts).
Aisha: Bullies. Unquestionably, bullies who like to lord their superiority over other players. They enjoy taunting others and have a fetish for wasting time. Also, lately, the most likely to be hackers or defenders of hackers! Due to her mechanics making it very hard to pin down if and when she is abusing infinite mana or zero-second cooldowns.
Rena: VAIN above all else. Slime. Picks the path of least resistance because that’s what works for their character. Does not like trying. Will take having to put effort into anything as an affront to their vanity. Will settle on one defining First-Order-Optimal tactic for each class on a server-wide scale, meaning all matches with that class are mind-numbingly similar. The most likely to buy JC tickets if their current path gets nerfed, which doesn’t change much as Rena’s personality is largely homogenous across all job paths. Slime.
Raven: I am biased. BM and VC players are respectable, levelheaded types. Older BMs are of the determined, grit-your-teeth-and-bear-it type and are exceptionally reasonable and polite to talk with compared to other players. RFs are antagonistic and unreasonably fuck-ass mad all the time angry and aggressive in most situations, and are also the most likely to let their hotheadedness get the better of them, falling into bad habits when backed into a corner. VCs are somewhere in between, but lean more towards BM than RF on a sliding personality scale.
This is hearsay for me, but there is also apparently a significant representation of Latino players in the Raven community, which I’m chalking up to the fact that he’s the last Elsword-original character to have a realistic skin tone - darker than the other originals, at that. Every Elsword original character post-Raven has had paper-white #FFFFFF skin.
Eve: Personable. Cautious. The kinds of mains who seem more likely to be involved in the community, as well. Doesn’t go out of their way to be antagonistic. Special subtypes for C:M, who falls a bit into Rena habits as well and expects her servants to do everything for her, and C:N, who tends to follow fashion and has a small subsection of primarily male players who are huge perverts. Due to being the dress-up doll for so long, a character much more likely to have a playerbase of heavy cashers, and all the nastiness that entails. Single-command >>X loop needs to die.
Chung: Super defensive about everything.  You cannot deal with them in PvP without them being defensive. You cannot talk with them in conversation without them being defensive. You cannot call them out on being defensive without them being defensive. Ridiculously salty over being a trap regardless of whether the player identifies as male or female. IPs like to scream about everything. DCs and TTs can’t aim worth a damn without the help of a homing projectile. DCs also like to be damn near impossible to punish by chaining stoic skills with zero ending lag.
Ara: More or less personable and friendly, except YR mains who picked the character because they know she’s the strongest. Those are just as much bullies as Aisha mains, if not worse. SDs have combo maintenance issues because their endgame relies so heavily on Fall or Kite that they almost completely define her character. Single-command loops need to be deleted.
Elesis: Very similar to Elsword, understandably. I retract that statement. A huge problem with only using one strategy across each class, similar to if not worse than Rena. GrMs are very reliant on the sword rain combo and stoic in general, BHs have the cycle of pain of basically anything into Avatar of Fire into Flame Wall, and CrAs are generally pretty terrible at holding combos because the Bleed Free they get off of Injection Stigma is so potent. On that note, Injection doesn’t sound like a word anymore. I figure that if the other Elesis flowcharts had commands spoken in English, those would stop sounding like words, too. BHs and CrAs are particularly salty because their nearly free-win flowcharts make it very hard for them to adapt to people who know how to break them, especially BHs: her fire-resist reduction passive means she could piss on a target and they’d be hit with enough stacks for a 120MP refund on AoF, whereas CrAs have to deal with the fact that Bleed can be resisted by Wind stacks (not that anyone knows this, but it’s there.)
Add: Asshole. All Add mains I have met have been unrepentant assholes. Even female Add mains are assholes. Espers and Masterminds are especially unpleasant, being intentionally very antagonistic and massively salty whenever they lose. MM of the evasive never-my-fault variety and Esper being of the aggressive everyone-else’s-problem type. Lunatic Psykers are a bit better, being less openly malicious, but they also have a worrying tendency to not play smart. Sometimes to a level of being Adorably Stupid Little Puppies instead. Female Add fans also have an unsettling habit of being devoted to him on a nigh-worship level, ignoring his innumerable character flaws and making him out to be some kind of perfect person.
Lu: Ciel does not exist except to be a Mana Potion for Lu. Twice as invested due to almost literally having to pay twice as much for their character, unless they don’t dress up their Mana Potion at all. Regardless, they’re particularly abrasive and whiny.
Ciel mains pretty much do not exist.
Rose: Slaves to the mechanics to the game that are the easiest or the most efficient. No personality to speak of, nor willingness to learn or improve or even pretend the Z button exists. Always taking the shortest path or route. A tendency to cash extremely heavily, with many prominent Rose mains touting +11s, Oath, and the entire Henir Lord set for shooting problems with.
Not enough data yet on Ain to be completely sure. However, based on the radically different personalities of his job paths, I think it’s safe to assume that their mains’ personalities will also be quite different. Guesses based on the current paths and data/experiences available are:
Arme Thaumaturgy: Holier-than-thou and self-righteous. The hypocritical kind of player who will call you out as a coward for not running headfirst into the Fantasiegebilde Nest that they themselves are hiding in.
Erblühen Emotion: Personable, of the “wants to be friends with everyone” variety.
Apostasia: Gloomy. Nihilistic. Will keep to themselves, unless they trend towards engaging in pity parties instead.
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