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#honestly immma pat myself on the back tho for not giving up tho as i usually do trying to lay out n commincate convulated tf things.
istherewifiinhell · 5 months
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doing my remedial tf hw [rewatching the ep i feel asleep during]
anyway u can really increase u understanding and appreciation for what goes in to Making A Show Good. by watching bw, arm and en.ergon. which maybe thats not what u want from watching a show. maybe u just want a show that IS good. well too bad.
like okay. bw, late 90s cgi cartoon [an expensive one tho, or so the wiki keeps telling me]. arm, 02 anime but first unified producted between the 2 toys companies. En, 04 cgi anime. same voice cast for all em [as dubbers in the 2nd two]. En being the sequel to arm so they really ought to be the same characters even, tho in pratice its like... ehhhhhh.
like just constantly thinking about, okay what conditions are the VAs performing under, script writers/translators. how that all affects performance
and ofc animation, well does it need fidelity? verisimilitude?? what makes something look cool? or funny? or emotive, or affecting.
and like. these all kinda can just lead u to shitting on en for looking like ass and being made on the fast (and possibly cheap?? idk.)
BUT THEN u also get to think about the designs themselves, which, toy companies. not really remotely the show makers faults [probably?] and in terms of what could have been done to best SERVE the show being made OR the toys in production like. and ill tell u what it wasnt. of making the most bulky greebly design ethos so far and trying o directly translate that as accurately as possible.
cause its just. these 'cell shaded' black outlines behemouths with maybe very little rigging? they cant emote at all. the lip flaps are some kinda 2d thing, and if they need to move their eyes or jaws u know, facial expressiony things, they can add 2d DRAWN shots [not like. more than 3 an ep] for that...
also they dont seem to be doing cgi in the way id think of it like. 3d models in a space with a camera? i think its all or mostly composit? [so they dont get the befits of say, size consistency]
like its kinda notable bw, is the cgi show, and also the era where, there not fucking CARS! theres a lot more... i mean a guy who has two cheetah legs sticking off his back is... weird... but at least his shoulders arent like shot compostionally impedingly wide cause they are the tires and suspension for a truck? u feel? the one character model who IS a vehicle is infact, the stand out for just kinda. weirder, interactable challenges. his sheer Biggness at least IS absolutely reflected as. not a plot point but. story point. he cant inhabite the same spaces as the other characters. they really block out those interactions in a way to show that instead of fudging it.
BUT ALSO like. i dont like the pure like. DESIGNS of arm that much, they DO have a lot, big... hmm i wanna say maximalism [which. lol. not be confused with maximals... which is what u call auto.bots when they are. yes. animals] but its 2d animated with such swag and style [mostly. it was ALSO a rushed production(>_> yikes)] like. the design of what im looking at is SUPERCEEDED by HOW it is presented? ig? or that also they CAN just fudge things. THATS WHAT ANIMATION IS FORRRRR. ohhh who cares what poses this guy could actually make, or how that would effect the camera shot. just kinda. u know. make it cool. make it LOOK GOOD.
and anyway ironies of ironies. a cool picture that is NOT what the toy looks like, but like, at least has its spirit, its probably more likely to make u want the toy, or have. fond appreciation for it lets say. not even getting into like. interesting story and character work that makes/manipulates u into wanting the thing cause like ohhhhhh thats my guy. u know. toyetic media things. bloribofication under capitalism.
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