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#except that in sol's case. with the addition of a body part that has two functions. technically speaking they can Separate the
aria0fgold · 1 month
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FINALLY DONE WITH THE ISAT OC! SOLEIL!!!
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The creature... So first things first is some info about them pre- disappearance of The Country. They're a loyal follower and avid worshipper of The Country. They love the Universe sooo much that they made a wish to be able to read the stars, and the Universe answered. I like to think that the stars are talkative, some can predict what will happen in the near future, some are just "chatting" to each other about the stuff happening in the world they overlook. It's a somewhat useful ability that Soleil used to use to be able to either predict someone's future (rarely though, the stars hold many different futures and it's hard to figure out which is whose) or use it during funeral rites to have a more reassuring experience to the ones mourning that their loved one arrived safely among the stars.
And then they found out about The Cursing of Chateau Castle-- they kiiiinda got Really obsessed with the book series that they wanted to know more about it but there wasn't any more copies of it in the Country's language so what better way to deal with that but teaching itself how to understand the Vaugardian language, and by doing that they got to learn more about the Vaugardian culture and was really amazed by it (considering that they spent most of their life with the Country's culture instead, learning about a different culture is a great feeling). One thing led to the other and it also led Soleil to travelling to Vaugarde (something that their family wasn't all that happy with but they stay silly).
And so we're back at the present time! Now to talk about some details on its appearance.
Its Craft type is Scissors! The eye on the center of its chest and the eye by its nape are in fact EYES and not just accessories (although they did try to make the eye on its chest appear to be like a mix between a star shape and the Change Symbol).
After spending some time in Vaugarde, they learned about Body Craft in which case they decided to experiment with it in regards to its eyes.
Since being in Vaugarde, there wasn't much use to its star sight and there also isn't a way to "turn it off." So instead, they decided to separate its Normal sight from the Star sight by adding another pair of eyes on its body.
The eyes on its face are blind. They can't see through it anymore but they Can still see the stars (they can't read it anymore however cuz of the Country's disappearance).
If they focus on the stars using those eyes, they'd get a REALLY bad headache and a star sign appears on its eyes. Nothing to be afraid of probably, its head just Really hurts.
The glass covering the eye on its nape is a one way mirror. You won't be able to see the eye but the eye can still see you.
With its vision split, it actually took them awhile to get used to that. It takes a lot of concentration and focus to see both from behind and from the front. When Soleil gets tired from doing that, they either close the eye on its nape (if the place is safe enough) or unfocus it enough to the point that most of its vision becomes blurry with only being able to see blobs of shapes and shadows which helps them be alert enough in case something comes running at them from behind.
All the round objects you see on its body are Bombs. They found out about Bomb Craft in Jouvente and was so fascinated by it that their inventor brain (inventing, crafting, and repairing stuff is a special interest of theirs). They now like making bombs and inventing new ones (only they have the recipe of those).
The bombs they invented only detonates via a Craft spell, it's basically as safe as an ordinary ball to handle unless detonated. Also the scissors at the top of their head has a cover on its tip. It's Very Sharp. They mainly use that (either the tip or the scissor blades itself) to cut the bombs dangling on its body.
Despite the multitude of bombs they carry, they aren't actually much of a fighter (they just like bombs). Most of its Craft spells are basic/beginner level. The one and only Powerful Craft spell they have is a shield/defense spell that they practiced several times. It's capable of negating all damage for 2 turns with a 5 turn cooldown, they wanted to master that spell to make it so that bombs won't hurt them no matter the close proximity.
Its hand signs are "broken." They used to mimic the hand signs that the Universe (I'm mainly referring to my design of the Universe) makes. But after forgetting about everything in regards to it, they can't remember what hand signs they used to make but the familiar feeling was still there.
A huge fan of The Cursing of Chateau Castle, to the point of practically making it part of its identity now that a HUGE chunk of its memory is missing. Its outfit is a modified version of what they think Lady Irene-Janine-Karine wears.
Its personality is a mixture of Lord Josephandre, Pierre-Jacques-Erneste, and Lady Irene-Janine-Karine (aka the Chateau Trio!!! Love those three...).
Its name, "Soleil" is just something they found in a book and decided to use for itself. They don't remember its name anymore.
#ariart#ariaoc#isat oc#isat spoilers#theres some danger in the fact that sol took pierres personality too considering that pierre betrayed the party that one time--#honestly if i think about sol harder i begin to realize that theres A LOT of things wrong about them mentally#what forgetting a country with a belief system you were incredibly loyal to does to someone i think.#also making it so that sol was the npc that translated that one issue of the cursing of chateau castle from vaugardian#into the language of the Country. if you were to enter its home. youll be greeted by a LOT of bookcases and shelves and books#and therell be at least 4 of those dedicated to the cursing of chateau castle. original version and the ones they translated#there will ofc be sections where its about the Country tho. actually i think if siffrin visited its home he'll be able to know more#about the Country. if he became close friends enough to be able to enter the rooms with the books of it. sol couldnt read them#anymore but feels as though those books were important so they moved it elsewhere for safekeeping. making sure to maintain it too#also yea you can now see exactly how im pushing the isat worldbuilding to its limits via body craft#i like to think that if in case body craft operates in a similar manner to alchemy in that by Changing something theres an equal#exchange to be given. if its Changing your appearance to a new one then the equal value to be exchanged is the Old appearance#but if for example theres a missing body part. youd have to find Something else of equal value to replace it then#and by going off of that same principle. if a body part has two functions (like with sol's eyes having a special sight to it)#then by Changing its appearance. the equal value follows the same principle of the: exchange Old for New#except that in sol's case. with the addition of a body part that has two functions. technically speaking they can Separate the#two functions while still following the usual method. it's just that now theres another set of eyes on its body. still a New appearance tho
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gear-project · 6 years
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EX Mode/Gold Mode Summary
This is just notes for @d-author
EX Anji --Many of his moves have higher bounce like in GGX. --Most moves are no longer auto-guard based, or just simply guard cancelled. --Auto-guard moves are bigger/simplified. --6H is old multi-hit. --Gold/Gold EX Anji can have any number of Shitsu butterflies on screen at any time. --Supposedly had a scrapped move called Higi: Hitori Mikoshi in soundtest.
EX Venom --Charge Moves are replaced by standard command inputs. --A lot of his normals were altered based on GGX incarnation. --EX Gold Venom has Level 2 charged balls when using Red Hail or Carcass Raid Overdrives. --EX Gold Venom's balls auto-charge, so Object ball is not needed.
EX Faust --Lots of classic GGX animations and antics. --Gold/Gold EX Faust has Infinite Tension and releases only Meteors.
EX Baiken --All moves can be done as specials, not guard cancels. --Many normals/moves are based on her GGX incarnation, especially Youzansen. --Gold Baiken/Gold EX Baiken Tatami Gaeshi mats won't disappear if Baiken gets hit.
EX Bridget --Previous moves from GGXX incarnation. --Bridget can do more moves in the air now. --Gold/Gold EX Bridget's bear Roger stays out longer during attacks.
EX Potemkin --Return of classic GG1 move Nitro Hook. --Unbreakable Spirit has multiple responses that Pote can choose from after taking an attack. --Giganter is no longer a two-part Overdrive, and the Lightning Wall lasts longer/acts like Aegis Reflector. --Gold/Gold EX Potemkin has a Dash/Airdash but his walking speed is reduced.
EX Ky --Has many forcebreaks. --Classic GGX Normals/specials including Crescent Slash. --Moves are closer to Sol's style, except Grand Vapor Thrust, which can cross players up. --Gold/Gold EX Ky has enhanced Lightning Damage and more hits during Stun Edge moves. EX Stun Edge Charge Attack won't disappear until its off-screen (like GG1 version). --Awakened Ky from GGIsuka had Aces High/Ray Divider Moves based on Robo-Ky from GGX. --Gold EX Ky has a Greed Sever Overdrive.
EX Testament --Many classic GGX Normals. --More Teleports that aren't triggered by getting hit. --Hitomi Trees are replaced by gigantic enhanced EXE Beast jaws. --Phantom Soul comes out faster like it did in #Reload. --Nightmare Circular has both an instant and delayed version. --Grave Digger swaps with Badlands as the Forcebreak. --Gold/Gold EX Testament: Phantom Soul, Grave Digger, Warrant, Throw/Airthrow all place Curse on opponent.  Curse causes EXE Beast behavior to act faster/more aggressive.
EX Millia --GGX normals (except GGX Lust Shaker which was utterly scrapped). --Pretty Maze replaces her aerial Tandem Top Forcebreak. --Secret Garden causes her to backflip. --Silent Force can be done on the ground (based on GG1 Living Lancer, but it can't be controlled). --Gold/Gold EX Millia has a hyper dash that can skip through opponents.  She has a wide backdash too.
EX Zappa --Graceful Body-moving System 2 lets Zappa pick which summons he wants based on how many Souls he has. --He can unsummon Raou and cause a Lightning Sphere to happen as a last resort. --A few of the summon attacks are slightly altered. --Raou's 6H gets swapped from Bellow's Malice, and is replaced by Knuckle Kaiser. --Gold/Gold EX Zappa has permanent Raou.  Raou won't disappear even if he uses the Lightning Sphere unsummon in EX Mode, 6H is still swapped from Bellow's Malice, however.
EX Chipp --Teleports can be done in Mid-air. --Alpha/Beta/Gamma/Banzai chain in to one another up to 3 times (not sure if Forcebreaks can extend the chain). --Banki Messai behaves like a command throw after so many hits. (It has a 6P combo variant in GGXPlus). --Gold/Gold EX Chipp Invisibility won't disappear if Chipp is hit and lasts longer.  He also has relatively faster dash/backdash speed.
EX Axl --Many GGX Normals (no vacuum on attacks). --Moves don't need to be charged. --Angry Thrust behaves like an Overhead Dust Attack, as does his Combo Overdrive. --Gold/Gold EX Axl: Beehive Trap auto-links in to Thieves' Flame Overdrive without Tension or input.  EX version of Beehive auto-attacks regardless of it being hit or not, but the Overdrive addition won't trigger unless the trap makes contact.
EX Slayer --Now has a Mach-punch chain system of special moves.  Gatling tree is also looser with less links. --V-Formation Dandy and Royal Hunt (former is an Anime reference, latter is a metal reference). --Many of his moves behave differently on counterhit. --Ground dash effects Mach Punch spacing/momentum. --EX/Gold EX Slayer has auto HP-regen, and health gain on hit based on damage, and regular Gold Slayer has wider Forward/Backward Dashes with more invincibility.
EX Jam --Many of her moves are punches, no longer kick-based (based on Kenshiro). --Lots of GGX Normals recycled. --Gold Jam has permanent fully charged Kick Cards. --Gold EX Jam has an auto parry that replaces her standing neutral guard, this works up to a certain point behind Jam's guard hurtbox.
EX May --Many moves are based on her GGX Incarnation. --May Dynamic from GG1. --Moves are altered based on Overdrives. --Gold/Gold EX May has huge stun dizzy modifier for moves like 6P or 6H.  Applause for the Victim releases a lot of Dolphins and is fully charged.
EX Johnny --Mist Finer is now an attack counter, but not as effective as before (still damaging though). --Many scraped normals based on GGX incarnation. --Has moves that behave like a DP reversal. --Dash move is altered. --Gold/Gold EX Johnny has enhanced damage on all slash moves, and enhanced Tension gain on walk. --Gold Johnny's Mist Finer does 588 damage which causes near-instant death in most cases.
EX Dizzy --Has a secret GGX intro animation in the Grove Stage. --Many GGX Moves. --Necro behaves as both an auto-guard dash enhancement (Necro Install) and a catch counter (Necro's Anger). --Dizzy gains a variant of Michael Sword based on Justice. --Gold/Gold EX Dizzy has Health Regen, and Ice Fish stay out until they are hit or disappear offscreen.  They can be controlled by different inputs.  Necro's Flamescythe Spiral does additional hits when active. --Boss version of Gold Dizzy has a Burst Overdrive called "Wings of Light" that has three versions, a Light Pillar, a Radial Beam, and a full Burst.  It gets triggered when she has Burst and at least 75% Tension.  She does three FRCs before it goes active. --GG Mode Dizzy gains an Instant Kill animation.
EX Robo-Ky --Has derivatives of moves based on Prototype Robo Ky from GGX. --Knee Missiles eventually fall back down. --(Worth noting these moves get effected/altered by Robo-Ky Mk II in GGIsuka if you spend time to customize him.) --Gold/Gold EX Robo-Ky has Tension Regen and will never Overheat with max Heat Guage.
EX I-No --Has a ground dash and many moves based on GGXX incarnation. --Slightly different Overdrives. --Can use a unique move to do a ground-to-air dash. --Megalomania is a Burst Overdrive (can auto-FRC if you have Tension to alter the path of the Heartball lanes).  Costs Burst to use though. --Gold/Gold EX I-No has Health Regen/Speed Enhancement and Disharmonic Scale Note does maximum hits regardless of distance.
EX Sol --Many moves are based on GGX incarnation. --Jump Dust has an auto wall-bounce for easy Dustloops. --Many moves are based on Ky, and also have lots of Wallstick options. --Sidewinder followup to Volcanic Viper still has a Clean Hit option for silly combos. --Forcebreak version of classic Grand Viper (super enhanced by the way). --Fafnir > Tyrant Rave Forcebreak input is based on classic GGX Tyrant Rave. --Gold/Gold EX Sol has enhanced Flame Damage, Health Regen, Permanent Dragon Install, Full Tension, and enhanced Speed. --Be careful when using GG Generations Mode, as Sol loses certain Forcebreak moves if he's in GG or GGX Mode. --Still missing moves from Awakened Sol in GGIsuka (enhanced Riot Stamp would later get added to GGXrd incarnation though). --Ironically Gold Sol "loses" the Permanent Dragon Install hidden Overdrive that normal Sol had.
EX A.B.A. --Auto Berserk --Can use Forcebreak to recover Health!! --6H is swapped from Dangoku ender. --Slightly different normals. --Bakumetsu can damage anyone on the ground (was optimal in GGIsuka situations though). --Gold/Gold EX A.B.A. Sacrifice Mode health-loss is slightly reduced with more health gained when using a Blood pack. --Gold EX A.B.A. is in permanent Double-Edged Hell Mode (so you better be aggressive with her).
EX Kliff --Technically doesn't exist unless you switch from ACPlus to ACPlusR rebalance. --Gold Kliff has Infinite Tension, slow Walking speed, reduced dash/backdash.  Enhanced Ahead of Time (Sen no Sen) dodge time, enhanced Specials (with multiple hits), and enhanced Overdrives.
EX Justice --Technically doesn't exist unless you switch from ACPlus to ACPlusR (which is a terrible Nerf for her). --Gold Justice has Health Regen, and can fire any number of N.B.bombs on screen, and her speed is enhanced. --Black Justice in Accent Core is especially strong, though.
EX Order-Sol --Has a dash based on GG1 Breaker dash (has a P and K version). --Many moves based on GG1 Sol, but can be FRC'd. --Bandit Revolver and Jump Dust have different attack frames from regular Order-Sol. --Slightly different input for Dragon Install Instant Kill combo, but the consecutive hits are still the same. --Tyrant Rave has a HUGE stun value and can be spammed with enough Tension. --Rock-It is highly spammable like Ragna's Hell's Fang in this incarnation. --ForceBreaks are based on Dragon Install moves (don't use GG Mode EX Order-Sol unless you're prepared to lose these). --Classic All Guns Blazing Instant Kill. --Gold/Gold EX Order-Sol gains a move called Flame Distortion that acts like a super Dragon Install that lasts for 15 seconds: ---For Gold Order-Sol this regenerates Tension at double the rate, as well as Charge Gauge, and it Regens Health. ---Gold EX Order-Sol only benefits from Tension/Health gain. ---Gold/Gold EX Order-Sol: Dragon Install Instant Kill auto-inputs the full combo so long as the first hit connects. ---Worth noting that EX Order-Sol has TWO ways to Instant Kill an opponent.
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