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#esp for the grizzco weapons
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With frostyfest dates being announced, I can finally set a date for the start of the tournament!
This might get tweaked as we approach the day, but right now the tentative starting date for the tournament will be Friday, Jan. 19th. Polls will be just 24 hours long starting out, so mark your calendars!
The brackets aren't quite ready to be announced yet - that'll probably happen the week of frostfest, or a little after - but in the meantime, I've got some more polls running! This time, it's for different groups of weapons that might or might not get in the tournament.
Do you think the grizzco weapons should be allowed in the tournament? What about the hero weapons? Vote now!
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blueslight · 1 year
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I decided i would try to learn how to be good with splatling guns cuz theyre not super widely used and sorta harder to master ... Sadly i hate being a backliner or support the most fun ingame foe me is KILLING ... BUT ive done pretty well for myself so far, i got a good routine and I can handle myself sorta well so im hoping it wont take long to get good w it
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wrecking · 2 years
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splatoon 3 end of season 1 summary post
hii so since i actually have an opportunity to bookmark my feelings about the game now in context to when it’s still happening, i wanna like talk abt a general list of my stats atm and how i feel abt the game and what i want to see next... long af under the cut probs so beware
general set of stats first:
- 270 hours in it atm - level 46, s+2 highest (and current) - total wins: 792, turf inked: 1,203,542p, badges: 59 - i’m on catalog #4, level 13
- 4* weapons (since i have no 5*): range blaster, octobrush, goo tuber - 3* weapons: aerospray mg, rapid blaster pro, e-liter 4k, e-liter 4k scope, tri-slosher, explosher, ballpoint splatling, dark tetra dualies, tri-stringer - weapons not played at all: splat roller*, inkbrush*, splat charger*, mini splatling, dapple dualies, undercover brella * these weapons were in the testfire where i did try all of them
- best splat zones stage (according to the app, by winrate): museum apparently?  100% winrate - best tower control stage: hagglefish 77.8% - best rainmaker stage: mincemeat 100% :) this is not a single-match winrate hehe - best clam blitz stage: undertow 100% - maps i haven’t played sz on: eeltail, sturgeon, wahoo - maps i haven’t played tc on: eeltail - maps i haven’t played rm on: (none) - maps i haven’t played cb on: ...y’all ready.  scorch, hagglefish, mincemeat, hammerhead, museum, mahi, inkblot, sturgeon, makomart, wahoo
- best salmon run rank: eggsecutive 625 i think? (gone fission, all randoms, grizzco brella) - scales: 541 bronze (saving for a 600 item), 8 silver (just bought black suit), 5 gold (i want goldie statue) - 795 shifts worked, 203998p total points, 67 king salmonids defeated - highest salmon run shift score: idr the exacts bc i didn’t screenshot it i guess but it was 156 gold eggs
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now as for some general thoughts on the state of the game: - weapons i think are the best (overall, in meta): splash, hydra - weapons i think are the worst: undercover brella.  need i say more - weapons i don’t really like fighting atm: n-zap... evergreen, splatana stamper, dapple dualies - other notes: beakons are still the devil, crab and bubbler are obnoxious, tacticooler not being breakable sucks shit, and the kit distribution in this game is kinda bad atm but it’ll get better as more come in
- stages i think are the best: makomart (of course), museum, hammerhead - stages i think are the worst: mahi, scorch - stages i don’t really like playing atm: ...mahi, scorch, but also eeltail can be awful - other notes: this game’s map design isn’t as bad as people say but i do kinda wish there were more options to get around the stage, esp when they take one of the large stages (undertow) this patch and shrink it in turf, this will chill out as more stages come out tho so
thoughts on each mode:  - turf: it’s the same as ever but i wanna just say i saw a post that was like “ppl who say only the last 30s matter are ppl who don’t paint spawn” and i just wanna say like.  how can you be that wrong.  like i’m sorry turf is fine but acting like a single large sweep near the end can’t reverse a match is idiotic  - tricolor: SO fun.  will touch on the upcoming patch changes later but even in base game, all the like 3 times i got to play it, it was so fun.  i think it needs work tho still cuz defending being spawncampable is so stupid  - sz: this mode is still just kinda “wall out middle once you have it” which.  let’s be real that’s how like half of turf war matches go -- i kinda wish this mode had some kind of switch up or at least the zones would be unconventional places on each map rather than just being a center square most of the time.  probably my overall least favorite but still fun  - tc: bad bitch coming through -- ok but actually no, 2nd fav.  bubbler on tower is ridiculous, and i think in general this mode still suffers from a large amount of Clunk around the tower itself interacting with geometry, but its fun!  it didn’t change much from 2 so that’s the end of my thoughts  - rm: fav mode since 1, still my fav mode -- it’s a lot less like, “steal the show” -ish, but its heavy emphasis on movement while still centralizing on a single object makes it my fav mode.  tc is a bit too boring and cb a bit too chaotic for my tastes, so this is just so perfect.  checkpoints are cool but also we need to literally force people to use them so they don’t skip them.  also makomart rm is still intact :) peace and love on planet earth  - cb: i never really Like liked this mode but i thought it was at least on par with sz in terms of like bullshit nonsense that can just Happen Sometimes.  like funny beakon brushes in 2 made that mode a complete nightmare in terms of like “ok guys let’s set up a pu- They Broke Our Basket!” shit and in this game, with the lowered clam requirement overall for a superclam, it makes the mode just like.  play faster?  plus the more hallway-esque maps work well here because you don’t have to monitor 3 separate fucking lanes like you would in 2 -- i’m still kinda wary of playing it a lot hence my lack of stages seen, but it seems to be a lot better and i’m happy about it :)
thoughts on the game as a whole:  - lack of content from 2 (gear, variants, stages) got me missing it kinda rn but all the qol, movement, and new content added make it worth staying with 3 anyways -- this won’t be a problem when the game is ending its life cycle but for now it’s just kinda annoying (esp with some reveals this patch... more on that later)  - i really like the direction overall in terms of like.  more weapons, more subs, more specials, more abilities, more gear, more options.  it feels a lot easier to navigate and manage than splatoon 2, and i feel it’ll become an insanely good game in the latter parts of its life
thoughts on general “what i want to see in the future” stuff:  - 3rd kits for every weapon... please dear god like genuinely we just need them.  15 (or more.) specials and however many subs and we still have 2 inkjet weapons in the game right now like genuinely we need more kits than ever and i hope we see a lot - speaking of, i hope we get to finally have at LEAST a 3rd brush, if not 5 -- as well as more dualies, brellas, splatlings, sloshers, splatanas, and stringers.  i know we’ll probably get enough to fill out the roster on those last 2, but i hope they don’t neglect the other weapons tbh.  i also wouldn’t mind seeing like “pro” or other alternate variants of weapons, like a bamboozler pro, undercover brella pro, splatana wiper pro, etc. etc. -- these would have unique properties in the same way rapid & rapid pro vary from each other, altho they could also do things like dodge rolls, unique mechanics or bullets, etc. etc.  - a LARGE majority, if not ALL stages returning.  since this game is more or less the finale in a trilogy, i think making this game kinda the “smash ultimate” of splatoon makes a lot of sense -- i think it’d be so nice for the game’s overall diversity if we have basically every map, and i’d like to see how they get reworked as controversially i really like the redesigned maps (outside of mahi anyways) - a new ranked mode.  this one is probable, but i just really think we could use another tbh -- i want to see what they can do considering how the game has evolved, and also i’d like it to be another unique mode in that it doesn’t run the same overall playstyle of tc and rm -- cb is kinda like them but it’s different enough imo - custom kits in private battles -- this one is super out there, and i think it’d be a very late end-of-life feature to massively increase the game’s competitive potential and really make this game the peak of what it could be.  i don’t think this should be added until the end of its life just for the sake of posterity, and i think i’d like it to accompany an update where you can more or less make “decorated” weapons for your locker in the same way -- and those would be usable in battle here.  also tricolor in privates at the end of the game’s life or ELSE.
thoughts on 2.0.0: - new weapons are SO fun i’m so excited to have them all.  new variants too - both new stages look fantastic and i can’t wait to experience them -- brinewater has one of my favorite overall looks in the series too - marooners coming back is so nice - the balance tweaks are SO nice -- splatana and stringer buffs are so good in game, all the changes i made i think are really good - HOWEVER.  however.  overall, i think this is really kinda underwhelming and spelling a very sparse future for the game.  if we’re only getting 10-13 weapons every 3 months and 2 stages ... less than we would in the game if the drops were monthly like splat 2, ... it’s not looking good.  i hope they hear feedback on this and consider upping the overall count.  i would personally like it to be around 12-16 weapons (including new and variants), 3 maps (one new, one from 1, one from 2 where possible), and 1 new sr map/grizzco weapon per season - also the no halloween splatfest this year... i get it but also like i don’t like it.  i don’t think splatoween was ever realistically coming but it was weird having such a gap.  hopefully we get a normal christmas splatfest this year and then like.  splatoween + frostyfest next year
and now i’m going to put this after a huge break but i wanna talk abt leaks/datamines so if you don’t want to see that, close the post now!  thank you for reading
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thoughts on leaked/datamined stuff: - another new special terrifies me, considering we already have so many, but it could be cool -- hopefully we see it before the end of the game’s life LMAO - i wouldn’t actually mind more subs out of all things, angle shooter is kinda just there and we could do so much more than just having it tbh - need all the new sr enemies to come, especially if balloon isn’t a boss but instead another on the roster of generic enemies, which i think would be nice as we didn’t get anymore this update - hopefully we get new king salmonids every other season, so 3/5/7 -- and big run stages once a season, i hope the next one is a splat 3 stage as well - i hope sr gets some new events and that some of the datamined bosses relate to them, esp ghost.  need ghost to be a spooky night stage mode - i hope the leaked special sr shift modes (pair, etc.) are actually going to be 8 player and that they finally put splashdown back in the mode (as is intended, it’s coded to show up but omitted) - jukebox is coming in season 3 and the music name change is a precursor, mark my words - silver splash and gold dynamo are so sexy.  i hope all the weapons get cool new colors instead of stickers altho only custom jr. has broken this trend so far.  i also hope we get a mix of kensa, sheldons picks, and another (barazushi?  red and blue weapons would be hype) as a 3rd kit.  i know kensa says “limited time” but it would be cool if there were the occasional ones still - hell i hope more brands get weapon tie-ins in general, i hate the lack of them in the game atm since there are so many brands like give them all weapons and shit ... come on - makomart tricolor looks like it’ll be a fun mess.  eeltail tricolor looks like it’s not done but i hope it uses its beta middle layout (which is closest to sz in the final game) - the reef will probs come back in season 3 but i’ll be sad as i don’t rly like having to waste slots on the more simplistic maps - i would scream if they “upgrade” a shifty station into an actual stage and release it alongside the paid dlc bc it’s one marina made, in the same way pearl contributed to camp triggerfish - the maps i generally want to see back are like: urchin w a streamlining, bluefin with a streamlining, beta saltspray specifically as a tricolor exclusive or sr stage / humpback, moray2, kelp2, snapper2 (beta middle? pleek), shellendorf remodel, arowana2, albacore, and anchov with a mix of its splat 1 and 2 layouts. - i am PRAYING that camp, saltspray final, skipper, and goby don’t come back.  esp the mirrored maps (saltspray / skipper) as they’re always a complete mess layout wise and balancing wise and we can do better
wow that was so much text.  ok i’m done writing now bye like a nd subscrieb for more !^!^!!%JJ!J!!!1 i’ll do another one of these when season 2 is nearly ending so * points * also lmk what u think splatutals ^_^ UPDATE more got datamined while i was writing this -- let me just add my thoughts real quick - mincemeat tricolor is so WEIRD but it looks cool... afraid of it getting spawncamped tho - undertow tricolor ... the turf update makes more sense now.  i really like this one tho but i love undertow in general so
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ooohhh I can't wait for salmon run tomorrow to find out what that weapon of Mr Grizz's is
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