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a2zillustration · 6 months
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No probably not
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[[ All Croissant Adventures (chronological, desktop) ]]
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gale-sized-hole · 6 months
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Super fast redraw of this screenshot with a more accurate Vissenta and uh
Can you really blame her for looking like that
(She is puzzled about why the urge is not to kill but to… kiss?)
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apricote · 1 year
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spooky day date. 🦇💜
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destinedgray · 1 year
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Time: Evening Location: The Pyramid Characters: @archeolcgist​ & @destinedgray​​
Andreas had supposed that it was finally time for him to vacate his old room. It looked like a messy college dorm and it held within it many, many memories. But it wasn’t needed anymore. The Archdruid hadn’t come inside since waking up, ignoring most indicators of Andreas, but that was finished now. He’d left the door open when he’d walked in to look around and perhaps that was what peaked Evy’s interest as she looked inside and saw him standing there. He didn’t turn around to look but he knew her by the sound of her walking and the cadence of her breathing.
“Remember when you first arrived back to Rome?” Andreas murmured quietly, picking up his old alarm clock from his nightstand, staring at it. Then, gently, he set it back down. “... Scared the shit out of me.” 
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pacific-coast-hockey · 8 months
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IT IS TIME FOR ANOTHER SEASON OF SAN JOSE BARRACUDA HOCKEY
I AM NOT PREPARED
BUT I WILL DO IT
I was gonna make a mspaint graphic like I did last year but I got four hours of sleep last night and have been in meetings all day and without Ryan Merkley I don't know who to make fun of anymore. Let's do that [checks notes] hockey 🫡🫡
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thornescratch · 2 years
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I choose to believe that is totally Hags’s purse and he selected it specifically to finish off his outfit at the Backstrom wedding.
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rosymirth · 2 years
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not entirely sure what the point of reading anna karenina is when hundreds of pages quite literally are dedicated to describing the detailed ins and outs of agriculture administration. fucking kill me. and I already know what happens with that damn train anyway.
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terrible-leviathan · 2 years
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Just for anyone that's wondering I'm still firmly in the mcyt fandom but I also just wanna talk about gay monkeys tbh
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lewhis · 4 months
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.
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runedscope · 5 months
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Im not trans i just want to take all the hormones and change my body and gender presentation and gender marker and name and and and and
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mercurialmay · 2 years
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remidyal · 4 months
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FHJY New Names over-analysis post
We're a few days past an episode that introduced a lot of new npcs and ideas and all, and I figured I'd dig into some of the names and references and all that I noticed to see if any hints might have been snuck in there for the rest of the season.
Interim Emergency Backup Principal Arcturus Grix: A couple of different things in here, but I'll just get what I think is the most likely one out of the way: Arcturus is a star that is part of the constellation Bootes (a herdsman in various myths), and the name translates to 'guardian of the bear'.
Or, perhaps, guardian of the owlbears.
Brennan absolutely seems like someone who would have at some point been way into constellations and their stories so I'd put money on this being an intentional stealth-ish pun.
I think Grix is just supposed to sound machine-y but I might be missing it.
Terpsichore Skullcleaver: Back on the Greek mythology theme, Terpsichore is one of the Greek Muses, and specifically is the Muse of Dance. Obviously a wildly appropriate name for a dance teacher who is hopefully going to actually inspire Fabian.
Skullcleaver presumably means she is of some relation to Katja, of course.
Lucillia Lullaby: I mean, this one is pretty obvious; a Lullaby is a type of song, and from what she saw she seems to be a pretty calming presence to suit attempting to get a toddler to sleep as that song type does. This name was actually, unlike the two above, on the payroll list from freshman year so it's a lot more directly on the nose (because, frankly, Brennan was coming up with like 30 npcs who would probably never appear).
Tiberia Runestaff: Runestaff similarly is just kind of obvious and also was on the freshman year list; Tiberia as a name literally just means born near the river Tiber, and so I think was chosen mostly because it sounds kind of severe and wizard-y.
Yolanda Badgood: Also from the freshman year list, and I suppose it would take someone both bad and good to teach students of both 'good' and 'evil' divinities. Brennan's gotten better at his NPC names over the years, or just it's hard to do a freaking list. I sympathize, as someone who keeps a random name generator tab open while GMing. Also, on a random note, the freshman year list has a driver's ed teacher (one Alphonse Doublefist) and I NEED a scene of Fig having to take driver's ed because she's been driving without a license for two years.
Mazey Phaedra: Mazey is such a groanworthy name for a minotaur-adjacent person that I'm surprised they didn't throw things at him for it; Phaedra is another Greek myth name, this one of the daughter of Minos (of building-the-maze fame) and also a whole other thing we don't have time to get into because it might start Discourse and that probably isn't relevant because it's really just another Minotaur reference.
CUS Dabus: One of the universities Riz looks at, I mostly want to call it out because of being a reference to my personal favorite official DnD setting. It's mentioned as being in the City of Doors, which is the nickname of course of the extra-planar city of Sigil. The Dabus are a race that are the entourage of the mysterious Lady of Pain, the very-definitely-not-a-god who loosely rules over that city. I doubt we ever really visit Sigil, but who knows, we've been to the Nine Hells and the cosmological stuff seems to largely conform to traditional DnD.
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thisisnotthenerd · 5 months
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Curriculum at the Aguefort Adventuring Academy
Now that the Night Yorb adventure has concluded and the Bad Kids are headed back to school I have thoughts about the structure of the Aguefort Adventuring Academy.
The Solisian School District in Elmville, as far as we know, consists of Skullcleaver Elementary School, Oakshield Middle School, Mumple School, Hudol College, and the Aguefort Adventuring Academy. While Skullcleaver and Oakshield serve the population as a whole, Mumple focuses on NPC trades, while Hudol is a private school that focuses on theoretical magic for the ‘upper class’ of Elmville, and the Aguefort Adventuring Academy focuses on training adventurers from within their specific classes while also providing general education.
Obviously, the differing structures of each of these institutions brings up some questions. Since the Solisian School District presumably has a school board and a superintendent, are there any enforceable curriculum standards that the high schools have to abide by? What common classes do Mumple, Hudol, and Aguefort have? What does a high school diploma from each of these mean? 
Given the endless questions brought up by the organization of this school district, I’m going to try and make logical sense of it by tackling them as they come to me.
First, I’m going to focus on the Aguefort Adventuring Academy, since that’s what we have information on. I can speculate on the nature of Mumple and Hudol, but we have actual info about the AAA.
What has to be in the base curriculum for each school?
For the AAA:
I’m basing this on a combination of what we know from the Bad Kids’ classes and their investigation during Family in Flames.
Here’s what we know of the AAA faculty:
Administrative Staff:
Principal: Arthur Aguefort
Vice Principal: Goldenhoard/Kalvaxus, Gilear Faeth
Lunch Lad(y): Doreen, Gilear Faeth
Guidance Counselor: Mr. GIbbons, Jawbone O’Shaughnessy
Librarian: Maugly Dimweather
Nurse: Fatima al-Aydaa
Receptionist: Chart Bomsk
Custodian: Kasavian the Wise
Bloodrush Coach: Coach Daybreak, Gorthalax the Insatiable
Gen Ed/Elective Teachers:
History: Kurby Rockstone
Linguistics: Efevrian Stuttle
Home Ec: Pilby Hatchet
Driver’s Ed: Alphonse Doublefist
Health: Spunge Dirtfoot
Theater: Ebria Dwimmerwaithe, Mr. Pepper
Music: Lucilla Lullaby
Arcana: Joria Casterwall
Class-Specific Teachers:
Artificer: Grunding Tomblast
Barbarian: Porter Cliffbreaker
Bard: none listed
Cleric/Religious Studies: Yolanda Badgood
Druid: Ellarian Fallowglade
Fighter: Corsica Jones
Monk: River Moondaughter
Paladin: Halo St. Croix
Ranger: Ellen Fleetfoot
Rogue: Eugenia Shadow
Sorcerer: Jace Stardiamond
Warlock: Evan Freem
Wizard: Tiberia Runestaff
So we know there is at least history and linguistics, as well as many elective options. Math and science likely run differently when Arthur ‘Chronomancer’ Aguefort is around, so I can understand them not being present on this list, though I would say that math is probably present in the elementary/middle schools, just because having a basic understanding of how arithmetic and geometry work forms a lot of what goes into basic life skills and also things like material components and ritual circles for casters. Adaine has made reference to math classes before, so the existence of them is kind of up in the air–we don’t have direct confirmation, but they’re likely present.
I took the liberty of moving arcana to the elective category because while it is a specific specialization, it doesn’t fit with the rest of the class model, and it fits more as a class that would be shared between the casters that have to learn things. Understanding the foundations of each type of magic, learning the bases of material, verbal, and somatic components bc even if you use an arcane focus, it’s important to understand where the idea is coming from. 
Based on my own American high school experience, I would have expected a few more core classes. There really are a lot of electives. There don’t seem to be specific curriculum standards that would transfer well from school to school. Thus, I would expect that earning a diploma and/or a GED would have significantly different requirements.
Class-specific curricula:
Artificers
They likely have some sort of shop class/STEM course to learn how to build things and repair them–easy way to get tool proficiencies. Also a class on the different infusions and how to use them? 
Subclasses: Once you get past 3rd level and choose a subclass I'd assume they would have optional electives for each subclass (alchemist, armorer, artillerist, battlesmith). Ultimately it just comes down to different skills, but artificers do a lot of the same things from subclass to subclass.
Barbarians
We have insight into these classes because Fig and Gorgug attended them; they are learning about  the sources of rage, and how to control the rage state while in combat. 
Subclasses: electives likely split into controlling magical elements of rage for wild magic, zealot, totem, storm herald, and ancestral guardian barbarians, and martial elements of rage for battleragers, berserkers, beasts, giants, and juggernauts.
Bards
Bards are one of the classes that often have a strong theoretical basis, so I would assume they have a relatively heavy curriculum. We know there’s bardic history, because Aguefort talks about it in Sophomore Year, but bards would likely have some required music classes as well. 
Subclasses: Lore bards would definitely have some history crossover and maybe arcana crossover with the wizards once they started taking electives for their subclasses, while swords and valor bards would share classes with the fighters, creation bards with the artificers, glamour bards with the charisma rogues, and eloquence, spirits, tragedy, and whispers would likely have similar electives.
Clerics
Healing/medicine is likely one of their core classes, but generally clerics are probably going to be learning rituals and the histories of deities, along with other wisdom based skills. 
Subclasses: like the bards, there’s a ton of variance with clerics. A knowledge cleric is not going to have the same classes as a trickster cleric, or a grave cleric, etc.. Now that I think about it, it makes sense for forge clerics to be taking shop classes with the artificers.
Druids
Ecology, druidic magic, survival classes? They’re probably paired with the rangers often. I think I recall Aabria and Erika talking about Danielle helping Antiope with more traditional ranger skills, so it makes sense that they share some classes. Wildshape training and summoning practice probably factor in when they can perform the skills more than once a day.
Subclasses: the things that druids can do can vary significantly, but if i had to guess: moon & shepherd druids would get paired because they’re working with creatures, spores & blighted druids would work with more necrotic spells, dreams & stars druids would get paired because they’re associated with night in differing ways, land druids have their own classes, and wildfire druids would be arsonists. Just kidding.
Fighters
Fighters are explicitly trained warriors, so learning strategy, different fighting styles and martial skills depending on what fits their needs best. Learning to use action surge and attacking quickly would be a big one.
Subclasses: Each subclass would get slightly different training, but ultimately they’re all learning to fight, so it would be more like groups within a larger class. Fighter is also a solid multiclass, so I’d expect a bunch of multiclassed kids to join in with training.
Monks
Monks are also  explicitly trained warriors, though the focus is ki and finding enlightenment at a base level. We haven’t had a monk PC in the world of Spyre, but there is a monastic studies chair, so there presumably are monks at the AAA
Subclasses: some monks learn more ki-based techniques while others learn more arcana, so there’s probably some really split classes there.
Paladins
Paired with the clerics for deific history, though they have electives on the different forms of oaths as well as fighting classes/training. Ultimately paladins are a partial caster combination of a fighter and a cleric, so I would expect them to share classes with both of those
Subclasses: as stated, it would mostly be based on the differing oaths and the magics they get from each.
Rangers
They’d share ecology/survival classes with the druids, though the rangers are given more specific combat training and ways of tracking favored enemies and such. There’s probably a class that helps you decide your favored terrain.
Subclasses: all of the animal companion subclasses would get paired, while the hunter/assassin types would probably have some kind of stealth and tracking classes.
Rogues
Rogues would get skills training for expertise but also stealth training. Basically assassin training but also charisma classes for charisma rogues and elective magic for the arcane tricksters
Subclasses: not huge differences here except for the arcane tricksters because they’re partial casters. they're learning to sneak around and kill people by surprise.
Sorcerers
Sorcerers would get basic magic training, with a focus on controlling sorcery points/fonts of magic, and understanding where sorcerers come from. Sorcerers don’t technically have to do work to get their magic, rather, it’s a matter of precise control of what they have i.e. metamagic.
Subclasses: There’s a wide variety of sorcerous origins, so each would have pretty different classes associated. Divine soul sorcerers would probably get paired with the clerics, but everyone else would have their own options.
Warlocks
Warlocks are the weirdest type of full caster, so they probably don’t combine with other classes very much. I imagine that not many high schoolers are making these kinds of deals early on, so it probably involves learning about patrons, and maybe negotiation with your patron? There’s also probably classes on invocations and the different benefits of each. To be completely honest, I wouldn’t expect them to offer much in the way of warlock classes anyway. The only warlocks we’ve run into have been Johnny Spells and the greasers, Fig, Bill Seacaster’s cult, and Sam’s eldritch adept feat. Most of these are outside organizations, and if they aren’t it’s been based on in-game deals and negotiation.
Subclasses: very split. Different patrons have very different demands.
Wizards 
They’re already nerds that learn magic from books. Arcana and history classes, split courses to work in different schools of magic. Aguefort is a wizard–you think he wouldn’t have a robust wizard’s education at his academy?
Subclasses: one for every school of magic and also chronomancy. 
Next Question:
How does leveling work at the AAA?
Everyone presumably starts around level one in freshman year, probably with some variance based on family background and previous experience. The seven are level 10 when they get their GED, and all of them lost at least part of a school year. According to the RTX college visit oneshot, college students are ~level 15. I would say they probably don’t enter at level 15–somewhere around level 12-13 maybe?
This is not canon, but I think what’s maybe intended is annual progression requirements. You start at level 1 and get to 5ish freshman year, start at 5 and get to 8 sophomore year, start at 8 and get to 10 junior year, and start at 10 get to 12 in time for graduation. While they’re forming adventuring parties on the first day, most groups are not going to be going out and finding encounters immediately in Solace. They’re going to school. They’re learning how to work together as a party. They’re participating in extracurriculars. The lower levels are easier to get through–that’s why the progression slows down at the higher levels, because you get diminishing returns on leveling the higher level you are.
This seems to fit–the 7 are evenly leveled, but fit into the junior-senior model that would allow them to get their GEDs while being a little underleveled for graduation. The assumption is that they’re immediately going to go and be an adventuring party–they’ll make up any difference very quickly. By contrast, the bad kids had progressive leveling during freshman year that left them at level 8 during the Prompocalypse fight. I’m fairly sure that Penelope and Dayne were level 10 at least, and during sophomore year she can cast 6th level spells and has 3d10 fire bolt damage, so she’s at least 11th level if not higher. So being at level 12 in senior year tracks.
Thus the bad kids over-level during freshman year, even going by milestone leveling. if you go on an xp model you’d have to get around 10000 throughout the year to hit level 5–they’re running into so many encounters that they overshoot. And thus they’re still over-leveled in sophomore year, but if they had a relatively quiet year up to spring break, then not leveling up significantly makes sense.
Numerically, if a student is assessed on xp basis for what they have to earn in that year to level up appropriately, if they go back to zero at the start of each level.
Freshman year: 10,400
Sophomore year: 71,000
Junior Year: 112,000
Senior Year: 185,000
That tracks for high school–you can do very well in freshman year classes and then all of a sudden start struggling, and it’s more work every year. you’re capable of more, sure, but you also have way more responsibility. 
How does the quest assignment system work?
What we know: they have adventures during the year as a party that serve as a sort of capstone project–60% of their grade. My hypothesis: Knowing how high school classes work in a non-fantasy public school, I’d posit that the adventures are considered a form of independent study; every student is required to do a certain amount every year, in order to move to the next grade as an adventuring party. If they don’t complete a quest of a high enough level, or enough lower-level quests, the party can be disbanded, and they may need to repeat grades in order to move to the next grade.
In order to support the infrastructure of a modern school system, and modern technology, Solace can’t be unstable enough to require adventurers. That’s the crux of what Charity Blythe was advocating for with Project Reset–using a catastrophe to drive the market of adventure. Since this was a distinct event that the Ministry of Adventure was planning for, one can conclude that these Class A, B, and C quests are not happening all that often. What are those you ask?
The Ministry of Adventure classifies quests in a six-tiered system, from class A to class F, in order of decreasing severity. Class A quests threaten the existence of the Universe and planes beyond the prime material; class B quests threaten the prime material/the world of Spyre; class C quests threaten nations; classes D-F are for localized threats, the ‘bread-and-butter’ quests, though an adventurer that can handle a class F quest may not be able to handle a class D quest. There is likely some further calculus when it comes to these classifications–the classes simply refer to the scope of the threat with regard to what it threatens, not specifically how difficult it is to complete the quest.
A GED from the Larger Solisian School District requires the sign-off of the Superintendent of Schools as well as the completion of a Class A, B, or C quest. By classification: the Bad Kids’ defeat of Kalvaxus was a class C quest, their defeat of the Nightmare King was class B, and the Seven’s quest to release Talura to infinity was a Class A quest. Sidenote: if a GED requires quest completion, how does anyone not from the AAA get a GED? Do they still have exams for non-adventurers? What subjects are required in the world of Spyre? Is it even needed?
So, Solace isn’t unstable enough to induce quests beyond class D on a regular basis; where, then, do these teen adventurers get high level quests? We first need to talk about how the rest of the world and their capacity for teen adventurers.
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Highcourt: Nation ruled by monarchy that reigns over most of the rest of Spyre, the have an ongoing treaty with spyre–they were the source of the original Sol worshippers that became the harvestmen. Thus, the mentions of perditional contradoxy in their treaty with Solace make sense. Not suitable for adventures beyond D class as it would likely violate treaties, unless the adventurers are specifically hired.
Fallinel: high elven nation ruled by the court of stars, or Seven Immortal Dancers on a Spindle, who Sing to the Various Phases of the Moon, with lower courts for bureaucracy. No lawyers. Not suitable for adventures beyond D class as it would likely violate treaties, unless the adventurers are specifically hired.
Sylvaire: aka the forest of the nightmare king. south of Highcourt, home of cassandra’s original worshippers, the town of arborly, and a bunch of captured gnomes who were sustaining magic for the druids of the storm king. The forest itself was walled off for ~850 years. Quests are feasible along the coast and around the borders of the forest, but quests to enter the forest would not succeed without infernal permission.
Red Waste: Kalvaxus’s initial territory but his lair was in the mountains of chaos? Desert-like, full of Kalvaxus worshippers and Yorbies. The Seven went there for their sophomore year quest. Developed enough to have a tattoo parlor where Antiope could get her leader tattoo. Suitable for higher level adventures.
The Baronies: collection of small city states/nations that are constantly at war, where the richest of the rich have access to technology while others are still operating in a medieval society. Suitable for higher level adventures.
Mountains of Chaos: where Kalvaxus’s lair is located, but also home to the Temple of the Earth Defiant. Sklonda Gukgak has family from there, though she is from Bastion City in Solace. Suitable for higher level adventures.
Swamps of Ruin: Not much that we know currently; Kristen was building swamp Venice there while on a humanitarian/missionary trip. Suitable for higher level adventures.
Nekronomicron: subterranean city of necromancy and the undead, the location of Talura’s final stand. Kalvaxus was allied with the necromancers–which extended his control beyond the Red Waste. Suitable for higher level adventures.
Leviathan: the pirate city made of ships cobbled together into a functional city. if you can find it. They have their own adventurers though. they’re more likely to kill you. Technically suitable for higher level adventures.
Throshk: North of the Mountains of Chaos and Solace, home to Kalebrimbor, not much known in canon. clear for adventure. Suitable for higher level adventures.
Frostheim: North of Throshk, snow-covered according to maps of Spyre.  Suitable for higher level adventures.
And that’s just the continent we’ve been shown; there’s probably more to Spyre that we have yet to explore. Sidenote: the map poster from the seven has been taken off the dropout store and i’m sad about it. I know this means they’re probably doing a poster for this season but still.
So what does this all mean? Well, all students of the aguefort adventuring academy must engage in a quest of an appropriate level with their adventuring party in order to jointly pass the year and move to the next grade. They are allowed to travel to achieve their objective, and can enlist paid assistance from non-students known as hirelings. They must go on at least one higher level quest, or multiple D-F quests, presumably starting in sophomore year, since parties are generally formed on the first day of freshman year, and the expectation is that the students are not of a high enough level to engage with threats of class C and above. 
This contextualizes Antiope failing a year for non-palimpsest reasons–her party would have failed their yearly quest and been disbanded. It also gives context to the rest of the Seven losing their adventuring parties; if one of your members is not participating in the completion of the quest, they can be removed from the party and left as a solo adventurer.
That’s all I have for now on this because I don't have the energy to keep digging at the moment. We’ll see about more as this season progresses.
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mousemilf · 7 months
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honestly no better vibe than being a shitty little dude at a gathering of fancy people. last spring one of my friends got a room at an extremely nice hotel on the evening that they were having some kind of fancy convention or something so the lobby was full of tables of hors doeuvres and people in fucking gowns and a jazz quartet and we were wandering around barefoot in swimsuits and towels sopping wet from the hot tub doublefisting white claws eating fancy little cheese straight off the platter w our hands while everyone watched in the silliest horror imaginable.
#ic
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pacific-coast-hockey · 9 months
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do you ever just see something and realize you are completely powerless against the fact that you're about to be so fucking obnoxious about it? anyway, have you all heard about this kid artem guryev,
i really think we are about to have the most insane d corps of all time. we currently have on the web roster: a feral russian 20yo; 3 american college grads; 2 russians who have been deeply traumatized by being traded for timo meier; a finnish defenseman we may or may not have gotten so mäki has a lionheart; nico sturm's red string of fate; and nick cicek and his son from whom he was cruelly separated for two whole seasons. our oldest d man atm is roman kinal at 25 entire years old. my friends, we are so back.
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cerastes · 9 months
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The final versions of the three machines that saw me through my first playthrough of Armored Core 6!
Loverboy: My first craft, and as you can see, the result of the limited access to parts characteristic of the early game of Armored Core when you are still a nameless merc, haha. Melander C3 set-up with an emphasis on close to mid-range combat, with a linear rifle, a pulse blade, and two 4-pod missile launchers. Straightforward and simple, the AC that is an AC. I tend to build all-rounder midrangers when starting out any given generation of AC since that way I can see what clicks and what suits me best. Loverboy is best described as a test craft. Of note is that I quickly went for Abbot FCS, despite ostensibly this being a midranger. This is foreshadowing.
Black Market: That was foreshadowing. I have a predilection for close quarters combat and melee, and also I like speed, so I got rid of all that pesky armor and HP by going full Firmeza, doublefisted shotguns (Zimmermans... Zimmermen?), swapped out the pulse blade for a true and tried grandpa laser blade, and retained one 4-pod launcher for neutral and harassment. This was what I used for practically all of the run. Due to the low weight of my set-up, I put larger generators than I was suppose to on a craft this light, making my energy economy really good. Not having HP is fine if you don't get hit, and they can't hit you if they are dead in 3 seconds from getting shotgunned into ACS break and then torn apart by a laser blade, trust me. *Loosely inspired on my Penglai from For Answer.
Queenslayer: A final upgrade, used for the final fight. Replaced the head and core with Alba models, and the trusty 4-pod can finally retire, replaced with an autonomous laser orbiter. The laser blade, too, is replaced by a laser dagger, allowing for quick, precise killing blows. Thanks to Abbot FCS and the Alula thrusters, closing in on enemies is both easy, consistent and fast, allowing for repeated high damage attacks between the laser dagger and the shotguns. The orbiter functions a harassment role and to give the enemy something to worry about at all times. All of this while conserving the speed necessary to make such an aggressive fighting style work. This is what I'll be taking to NG+. *Queenslayer is an AC name I use in every game, usually for my endgame craft.
MAN the Alba head looks so good, plus the Alba head + core with the Firmeza arms and legs looks really nice, especially when those wiry arms are doublefisting those huge shotguns, makes for an intimidating image and my ideal mech aesthetique(tm). I'm in love with the laser dagger, too, it enables my most toxic traits like a doom-eyed lover.
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