Tumgik
#deltas design gives me brain juice
Note
Have you ever heard of Bioshock? what do you think of it? I like the big daddies, and my favorite is the second <33
Tumblr media
Delta is my favorite too, Big Sister comes to a close second
51 notes · View notes
sdgsdaf · 3 years
Text
won in a charades bet about zapatillas estilo valentino a year ago
Brian King, a real charades fanatic, finally paid Michael Riley the bottle of Dom Perignon Riley won in a charades bet about zapatillas estilo valentino a year ago. Partygoers Paula and Sam Meiner, Luigi Brandi Jr., Bill Schneider, Cynthia Dempsey, Diane Bache, Patricia Brumlik and others sipped on champagne (not the Dom), fuzzy navels (a concoction of orange juice and peach brandy) and smoked turkey before playing more high stakes rounds of charades. (In fact, Riley swears he won another two bottles of Dom from King.). Some of the fragrance gift sets available include: Donna Karan New York Perfumed Pressed Powder Compact, designed by Karan's husband/sculptor Stephan Weiss. Compact is 24 karat gold plated and contains Donna Karan New York perfume in a pressed powder formula. Compact comes in a velvet drawstring pouch that can double as an evening bag, $100.. 2013, doi: 10.1021/ac402081u.4. L. Song, V. The figure flattering fit will mean your girl will look and feel like a bona fide sex kitten in it. The understated, oriental fragrance combines notes of fennel and patchouli, and was developed to coincide with the 20th anniversary of the D men's fashion line. The scent is dark and provocative, and rest assured you won't be able to keep your hands off your man once nike delta force รกr he's doused himself in this potent elixir. Surprisingly pantofi sport cu scai barbati undaunted by Gucci's plans to open a 4,000 square foot store are some major South Coast Plaza merchants that now carry Gucci products. Bullock's bdsm puma at South Coast Plaza, for example, has operated a "Gucci Boutique" for nearly a decade. The Gucci products from $18 key rings to $250 purses have "enormous appeal," especially to customers 18 to 35, said novolux 60 led Jack McCarley, Bullock's Los Angeles based vice president of corporate affairs.. JJewelry of the month club from J. CrewJewelry of the month club from J. Crew Your holiday gift could be the one that keeps on giving, with J. The first St. Regis Polo Cup will be held Saturday at Wild Oak Saddle Club in Santa Rosa to benefit Giant Steps Therapeutic Equestrian Center. Polo pro Nacho Figueras, right, will be playing as star athlete he has been a Ralph Lauren model for more than a decade. Fake ray bans for sale They oakley sunglasses sale were Ray Ban Sunglasses UK engaged nike air jordan shoes store over Michael Kors their Michael Kors outlet cookery, when Monsieur Duparc arrived from the country; and Marie was awakened to take the horse he had ridden to the stables, to unsaddle the animal, and to give him his feed of corn. While she was thus engaged, Madame Duparc and her daughter remained alone in the kitchen. When she left the stable, it was time for her to lay the cloth. That rolex thing jordan floating soccer shoes for a louboutin shoes while, when the high roof, polo ralph lauren low draw from the bed chanel purses when the past, supra shoes but replica watches fortunately did nike not encounter, ugg and the north face finally got into christian louboutin the coach factory outlet chimney, just got opinions cheap jerseys thud explode. So many years prada shoes on this hilltop me what ray bans kind of yoga pants mine heard, can not new balance shoes really lulu lemon remember now again there true religion outlet are air max 90 ultra se so loud sound, shook a few days good buzz asics in bcbg max azria my ear, left ear louis vuitton down the problems, now north face hard of hearing. At that time adidas the house nike factory to the toms outlet shock hilfiger online shop off beats by dre lamp, glass shade and thermos tommy hilfiger online gall swarovski crystal gave shock pandora to pieces roshe runs on the ugg australia sheets leaving puma online shop a trace coke. J. K. Munaf M. The reason why businesses go for this kind of nike black tn 001 bags will it be generates a durable impact about the users. Simultaneously, the idea baths companies the benefit of affordable advertising campaign. Small companies in particular can shell out a great deal on promotion a few. Motoring back up towards the Clyde Mountain, we approach the quaint riverside Cafe Nelligen, owned by Rick nike air max 102 essential white Patman. According to Phill Sledge, of Kaleen, "nothing beats sitting on the wharf, toes dangling in the water and tucking into a serve of Rick's fish 'n' chips". I'm tempted to stop, but Dave insists he needs every minute of the next twohours to finish crunching the numbers on the places we've already visited, so we press on. One way in which alcohol's effects on brain functioning have been measured is to look at how people use what's known as the brain's executive system. Decision making, problem solving and reasoning are all jobs the executive system adidas goalkeeper jersey takes control of. As Heinz explains, it is like the command centre of the brain, that "tells you when to put on the brakes, think about the consequences, steer yourself towards a better long term outcome.". For the one of every 13 American males who wear these sizes, finding clothing that offers both fit and style can be a challenge. J. Baker Inc., parent company of REPP Premier Big Tall, researched the niche market and found that today's larger men are seeking clothing choices bdsm puma that include larger selection, high quality and designer brands.. Over the past year or so, macroeconomic headwinds in the region forced Ralph Lauren to pull back on shipments, particularly in the wholesale channel. Going forward, the company intends to make a dynamic comeback, returning to its pre recession trajectory. Hermann knows how to turn Ralph Lauren's highest priced offerings into must haves for European clients..
0 notes
123designsrq · 3 years
Text
THE LAB224 SHOWER HEAD IS CHANGING HOW HUMANS SHOWER
Tumblr media
Imagine if Bath and Body Works merged with your bathroom accessories – that instead of cluttering up your shelves with a gazillion bottles, your showerhead holds a complete spa experience. That is the promise hs² studio’s Lab224 Watercare Shower head brings to your bathroom. The bathroom can be a space of zen, the one part of your home that is a sanctuary where you cut off from screens and just be. The shower head’s aurora-colored aesthetics showcases the filter of choice. You can choose from anything between creating a sensuous spa experience to using a microfilter to ensure you only get the purest water contacting your skin. Whatever your skin’s problem/concerns, you can have your favorite add ons – aloe vera, tea tree oil, vitamin supplements. It’s a DIY care package in a tiny handle-size package. The sprinkler plate has microholes that give you a gentle yet powerful stream of bath. Adding to the overall luxury of your bath experience. Sparkpod, Moen, Waterpik, and Delta are the biggest shower and shower head brands in the united states of America. They make the most creative designs for the bathroom and bathroom accessories. Sleek, minimal, with aesthetic highlights just enough to accentuate your bathroom. The Lab 224 shower head is a next-generation solution to bathroom of all sizes. Giving the number of ideas we get in the shower. I genuinely believe we must amplify our bathroom experience to help our brain destress and let the creative juices flow. I usually take shower two times a day. But if I get a shower head like this then trust me, I would never like to come out of the shower. Summer is going to end soon, but taking shower with this kind shower head might make you taking shower everyday. Read the full article
0 notes
elizabetdfhmartin · 7 years
Text
UX for Lizard Brains
Technology can make magic happen. In seconds, you can find all the blue sandals in a warehouse of millions of shoes. A million people can read the same article without killing one tree. You can undo, unsend, and even unfriend! But here’s the buzzkill: if unanticipated or unwelcome, the magic of technology is confusing, disorienting, and unintuitive—a UX designer’s worst nightmare.
So how can we ensure that the magic we create is intuitive? Designers will often say, “If a design is intuitive, it behaves how a user expects it to.” Well, then … what do users expect?
We want to know the following whenever we find ourselves in a new environment (physical or digital):
What are the objects?
Where are the objects?
How do these objects relate to me?
How do these objects relate to each other?
What is my role as an object within this environment?
In physical spaces, these don’t require explicit thought to answer. However, in digital spaces, they often do. That is because our “lizard brains”—the part of the brain involved in motivation, emotion, learning, and memory—evolved alongside the physics of solid objects. Consequently, users may feel unsure when designers flout the perceptual expectations forged in the physical world. Without knowing what and where the objects are, we feel blind. Navigating feels uncomfortable. Taking action might even feel impossible.
The remainder of this article introduces three ways to design digital objects that “play nice” with our evolved expectations of the physical world. By doing our best to concretize the dematerialized things of our screen-based world, we give our lizard brains better affordances for understanding.
Lesson one: avoid shapeshifting objects
The properties of user interfaces need to be consistent for us to learn them well. We hunger for stable landmarks in the often ambiguous maze of digital interfaces.
Andrew Hinton, Understanding Context
Objects in the real world don’t usually change form as they change context. When I bring a new toaster home from the store, it doesn’t change into a different toaster. When I remove a vase from the cabinet, it doesn’t turn into a coffee mug. Humans expect object permanence; we are taken aback when objects unexpectedly change shape.
Why do babies love peekaboo so much? It’s a great way to practice the fundamentals of object permanence, an important lesson in survival (e.g., just because the tiger went behind the rock does not mean it has disappeared). Because babies are still coming to terms with this concept, peekaboo makes for a rollicking good time. So we might assume that if we up the ante on the surprise-factor, the game would be even more fun, right? Nope. Researchers measuring the level of toddlers’ delight during a series of hacked games of peekaboo discovered that the game loses its appeal when a different face pops up after hiding. The older the child, the more this hack kills the game. Evolution seems to be telling us: it’s not cool when objects suddenly change. But all that peekaboo practice is for naught when trying to navigate a digital world of shapeshifting objects.
For instance, when this article was in the form of a Google Doc, it lived in both the Google Docs and the Google Drive environments. Depending on the environment, the article’s module changed form and function.
Different menu options in Google Docs and Google Drive.
Moving from Docs to Drive, the shape of the document module shifts from about a 3:5 rectangular ratio to a 1:1 square ratio. If I want to see when I last opened a document, I will find that information directly on the module while in Docs; but within Drive, I must look to a disembodied side panel (not shown). Both modules have a menu of actions, but accessing it requires different interactions. (In Docs, I click the “more” icon; in Drive, I right-click the module.) Worst of all, the menu contains almost completely different options in each module! Only “Remove” and “Rename” are found in both menus. Adding insult to injury, even the icons for “Rename” are different.
The form and behavior of the document module are significantly different on Google Docs than on Google Drive.
We could chalk up the inconsistencies of Google Drive and Google Docs to siloed teams, but shapeshifting objects are common within products, too. On Meetup.com, the digital representation of my next meetup morphs multiple times across the site. Looking at the homepage, it displays as a big red banner at the top of the screen.
Meetup’s next-up module is highlighted in bold red at the top of the homepage when you’re logged in.
Scrolling down the homepage to the calendar section, the same meetup is displayed as a white box sporting some green accents that signal my relationship with this particular object.
Meetup’s calendar module makes the same meetup look like a totally different type of thing.
And finally, within the context of its parent group—in this case Ladies that UX ATL—the meetup object is represented differently yet again. (Let’s not even get started on the ontological ambiguity between Meetup the Group and Meetup the Event.)
The meetup module on the Ladies that UX ATL parent page.
Not only is my lizard brain trying to reconcile all these changes for potential threats, but these inconsistencies are making me work harder in a practical sense. I have to learn three displays for RSVP status, three positions for date and time, and three ways to find the number of people going. Every time the object changes, I have to make adjustments both to recognize it and to interact with it. These adjustments are small, but they add up across the experience. Designers can eliminate this cognitive load simply by creating a canonical object structure and sticking to it.
Many users don’t log the deltas between modules explicitly. Users furrow their brows and simply do their best to relearn objects and keep track of what’s what. They might harbor a vague feeling that the website or app is “hard to use.” Or worse, they blame themselves for “stupidly” attempting to interact with an object in a way that worked in one context but does not work in their current context.
Sure, there are complex platforms where it might make sense to re-prioritize object elements depending both on who is viewing it and under what conditions. But if we design screen-by-screen instead of object-by-object, we run the risk of doing this unintentionally and arbitrarily, introducing more shapeshifting than is absolutely necessary.
Key takeaway In this example, a veterinary portal might have multiple modules that represent “pet.” Instead of designing a different module for each context, design one module that works well for ALL contexts.
When we move elements around within an object, we need to remember that we are making a sacrifice—we are sacrificing consistency. Sometimes it will be worth it, like perhaps in professional tools used by power users. But often, our users will be happier with a single, rock-solid representation of that object.
Lesson two: avoid masked objects
On the flip side of shapeshifters (i.e., various packages for the same object), designers also have a tendency to shove different objects into the same package. With the good intention of designing a system of reusable parts, we’ll often create one-size-fits-all modules. This might seem like a smart simplification strategy, but it actually hinders users from distinguishing various object types. Distinguishing them is critical for the user to understand the system.
Modules on Amazon homepage
Check out this bank of candy-colored modules on my Amazon homepage. Sure they house different colors and content, but they follow the same basic structure. If the text were in Latin (or if the user were skimming rapidly, which we should always assume is true), these modules would translate as the same type of thing. In looking at the first two, PRIME and FRESH, I might get the impression that these modules represent “services.” And indeed, when I click these modules, I enter sort of informational, sale-sy pages describing these services (although they follow completely different templates).
PRIME and FRESH module link to services
But when I get to VIDEO, I have to pause. VIDEO…the service? Or does this module represent a TV series? The next module (MUSIC) brings up the same question. And the ALEXA module—will this take me to a service landing page or, perhaps, a product detail page?
VIDEO, MUSIC, and ALEXA modules linking to different types of content
In fact, each module takes me to a different type of place. PRIME and FRESH take me to two separate templates for a “service.” VIDEO takes me to a detail page for The Americans. And MUSIC opens up Amazon Music in a new tab (with no sign of the ill-recommended Eminem album). The ALEXA module takes me to another “snowflake” landing page.
Like opening identical doors in a game show (but not as fun), I never know what to expect when clicking on one of these tiles. (View a video of my full rant on these Amazon modules.)
Let’s look at one more example. The Apple App Store leverages a small rectangular thumbnail module that can house apps, curated collections, broad categories, developer-based app suites, and even operating system updates.
youtube
The same module represents various objects in the Apple App Store.
In both the Amazon and Apple App Store examples, instances of the modules have distinct graphics and labels, but they are the same shape and size and they are grouped together, like apples at the market. As a general rule of thumb in Gestalt psychology, when objects are grouped together, we assume they are the same type of thing, especially if their overall shape is identical. When the same packaging (i.e., the module) turns out to contain various types of things, as in the App Store, users may feel confused or even tricked. This is like taking a sip from your Starbucks coffee cup and getting a mouthful of orange juice: objectively tasty, but if unexpected, you might spew it onto your barista.
Key takeaway Continuing with the veterinary portal from lesson one, we have pet, appointment, and medication modules all leveraging the same basic module design. Instead, create distinct modules for distinct objects. Different things deserve different packaging!
Designing one-size-fits-all modules might seem like a good idea for an efficient modular system, but this practice doesn’t allow users to predict what’s “behind the door.” Instead, design packaging (i.e., modules) that reflects the unique things inside. This way users can learn to recognize and understand the objects in your system, making for a more intuitive environment.
Lesson three: avoid broken objects
In the real world, our environments are made of surfaces and clear edges. We rarely have the problem of understanding where one object stops and another begins. If we happen across a tangle of snuggling kittens, our brain might freeze up—not only from cuteness overload, but also because we are compelled to figure out which paws belong to which head. We want objects to be whole; if they are not, our brain does its best to connect the dots. In digital environments, an object might not only shapeshift across screens or mimic other objects, it might also be broken. The information and interaction triggers of broken objects are scattered across their digital environments.
Winc Wines, a lovely service that delivers algorithmically-recommended wine to your doorstep, prompts customers to rate their wines. Often, I’ll do this 3–4 months after receiving wines. Recently, I decided it would be a great form of procrastination to log into Winc to rate my past wines.
The Ratings tab of Winc.com. These wine modules include the ability to star a wine and add a note, but don’t show the user when the wine was received.
At a dinner party I hosted in May, we drank a delicious sparkling wine. I think it was Finke’s Widow, but I’m not positive. Hesitating to give it five stars until I am sure, I need to find out when the bottle of Finke’s was delivered. On the “Ratings” tab, I see all my past wines. But delivery dates are not displayed.
The Winc’s wine detail page displays descriptive information about the wine, but nothing about the user’s past interactions with the wine.
Clicking into the detail view, I am presented with a generic detail page, the same view of Finke’s Widow that everyone sees. Here I can find information about the wine, but no information about my relationship with the wine—mainly, when it was delivered and how (or if) I rated it.
As a wild guess, I click the “Hello, Sophia” menu, where I see a link to Order History. Seems promising.
Winc’s Order History is not much more than a table of dates.
The Order History page gives me a list of orders with no preview of the wines that were included in each order.
Winc’s Order History detail view is where I finally find the delivery date of the wine in question.
After clicking into the April and May orders, I finally find Finke’s Widow. Mystery solved. So, can I rate the wine from here? Nope! I have to navigate back to the Ratings tab and then scroll down to find Finke’s Widow again. In the Winc world, relevant pieces of a bottle (like a customer’s order date, rating, and tasting notes) are scattered about, forcing a user to hop around to piece together the broken object. (Watch a video of this screen-hopping.)
Key takeaway Avoid scattering an object’s data and actions across settings, buried menu commands, and hierarchical navigation.
In the Winc world, I have to be in Order History to see a wine’s delivery date and I have to be in Ratings to tell the system how much I liked a bottle of wine. But what if I am browsing wine and one of my past wines shows up in a curated collection? I’ll want to be reminded that this wine was delivered to me six months ago and I gave it 4 stars. Or, if I haven’t rated it yet, but I remember loving it, I’ll want to add my stars then and there. I definitely do not want to navigate over to Ratings, only to have to scroll down to re-find that bottle.
We need to do our best as designers to encapsulate our digital objects, making them feel whole and directly manipulable, just like in the real world. I might be more likely to use the blender in the kitchen, but it still works just as well in the garage.
Building a better mind palace
Humans love to concretize things. Greek orators memorized their long speeches by visualizing the speech as rooms in a palace. Sherlock Holmes himself, a genius at making connections between the most subtle clues, did so by entering his mind palace, a visualized place where bits of information were concretized and manipulable.
If the internet is the chaotic product of the human genius, this article is a call to action for designers to build a stronger mind palace for it. When we avoid shapeshifting, masking, and breaking digital objects, understanding will emerge more naturally. It’s a simple matter of making our digital environments feel a little more like the real world in which our ancestors evolved.
http://ift.tt/2yCMoV4
0 notes
mariaaklnthony · 7 years
Text
UX for Lizard Brains
Technology can make magic happen. In seconds, you can find all the blue sandals in a warehouse of millions of shoes. A million people can read the same article without killing one tree. You can undo, unsend, and even unfriend! But here’s the buzzkill: if unanticipated or unwelcome, the magic of technology is confusing, disorienting, and unintuitive—a UX designer’s worst nightmare.
So how can we ensure that the magic we create is intuitive? Designers will often say, “If a design is intuitive, it behaves how a user expects it to.” Well, then … what do users expect?
We want to know the following whenever we find ourselves in a new environment (physical or digital):
What are the objects?
Where are the objects?
How do these objects relate to me?
How do these objects relate to each other?
What is my role as an object within this environment?
In physical spaces, these don’t require explicit thought to answer. However, in digital spaces, they often do. That is because our “lizard brains”—the part of the brain involved in motivation, emotion, learning, and memory—evolved alongside the physics of solid objects. Consequently, users may feel unsure when designers flout the perceptual expectations forged in the physical world. Without knowing what and where the objects are, we feel blind. Navigating feels uncomfortable. Taking action might even feel impossible.
The remainder of this article introduces three ways to design digital objects that “play nice” with our evolved expectations of the physical world. By doing our best to concretize the dematerialized things of our screen-based world, we give our lizard brains better affordances for understanding.
Lesson one: avoid shapeshifting objects
The properties of user interfaces need to be consistent for us to learn them well. We hunger for stable landmarks in the often ambiguous maze of digital interfaces.
Andrew Hinton, Understanding Context
Objects in the real world don’t usually change form as they change context. When I bring a new toaster home from the store, it doesn’t change into a different toaster. When I remove a vase from the cabinet, it doesn’t turn into a coffee mug. Humans expect object permanence; we are taken aback when objects unexpectedly change shape.
Why do babies love peekaboo so much? It’s a great way to practice the fundamentals of object permanence, an important lesson in survival (e.g., just because the tiger went behind the rock does not mean it has disappeared). Because babies are still coming to terms with this concept, peekaboo makes for a rollicking good time. So we might assume that if we up the ante on the surprise-factor, the game would be even more fun, right? Nope. Researchers measuring the level of toddlers’ delight during a series of hacked games of peekaboo discovered that the game loses its appeal when a different face pops up after hiding. The older the child, the more this hack kills the game. Evolution seems to be telling us: it’s not cool when objects suddenly change. But all that peekaboo practice is for naught when trying to navigate a digital world of shapeshifting objects.
For instance, when this article was in the form of a Google Doc, it lived in both the Google Docs and the Google Drive environments. Depending on the environment, the article’s module changed form and function.
Different menu options in Google Docs and Google Drive.
Moving from Docs to Drive, the shape of the document module shifts from about a 3:5 rectangular ratio to a 1:1 square ratio. If I want to see when I last opened a document, I will find that information directly on the module while in Docs; but within Drive, I must look to a disembodied side panel (not shown). Both modules have a menu of actions, but accessing it requires different interactions. (In Docs, I click the “more” icon; in Drive, I right-click the module.) Worst of all, the menu contains almost completely different options in each module! Only “Remove” and “Rename” are found in both menus. Adding insult to injury, even the icons for “Rename” are different.
The form and behavior of the document module are significantly different on Google Docs than on Google Drive.
We could chalk up the inconsistencies of Google Drive and Google Docs to siloed teams, but shapeshifting objects are common within products, too. On Meetup.com, the digital representation of my next meetup morphs multiple times across the site. Looking at the homepage, it displays as a big red banner at the top of the screen.
Meetup’s next-up module is highlighted in bold red at the top of the homepage when you’re logged in.
Scrolling down the homepage to the calendar section, the same meetup is displayed as a white box sporting some green accents that signal my relationship with this particular object.
Meetup’s calendar module makes the same meetup look like a totally different type of thing.
And finally, within the context of its parent group—in this case Ladies that UX ATL—the meetup object is represented differently yet again. (Let’s not even get started on the ontological ambiguity between Meetup the Group and Meetup the Event.)
The meetup module on the Ladies that UX ATL parent page.
Not only is my lizard brain trying to reconcile all these changes for potential threats, but these inconsistencies are making me work harder in a practical sense. I have to learn three displays for RSVP status, three positions for date and time, and three ways to find the number of people going. Every time the object changes, I have to make adjustments both to recognize it and to interact with it. These adjustments are small, but they add up across the experience. Designers can eliminate this cognitive load simply by creating a canonical object structure and sticking to it.
Many users don’t log the deltas between modules explicitly. Users furrow their brows and simply do their best to relearn objects and keep track of what’s what. They might harbor a vague feeling that the website or app is “hard to use.” Or worse, they blame themselves for “stupidly” attempting to interact with an object in a way that worked in one context but does not work in their current context.
Sure, there are complex platforms where it might make sense to re-prioritize object elements depending both on who is viewing it and under what conditions. But if we design screen-by-screen instead of object-by-object, we run the risk of doing this unintentionally and arbitrarily, introducing more shapeshifting than is absolutely necessary.
Key takeaway In this example, a veterinary portal might have multiple modules that represent “pet.” Instead of designing a different module for each context, design one module that works well for ALL contexts.
When we move elements around within an object, we need to remember that we are making a sacrifice—we are sacrificing consistency. Sometimes it will be worth it, like perhaps in professional tools used by power users. But often, our users will be happier with a single, rock-solid representation of that object.
Lesson two: avoid masked objects
On the flip side of shapeshifters (i.e., various packages for the same object), designers also have a tendency to shove different objects into the same package. With the good intention of designing a system of reusable parts, we’ll often create one-size-fits-all modules. This might seem like a smart simplification strategy, but it actually hinders users from distinguishing various object types. Distinguishing them is critical for the user to understand the system.
Modules on Amazon homepage
Check out this bank of candy-colored modules on my Amazon homepage. Sure they house different colors and content, but they follow the same basic structure. If the text were in Latin (or if the user were skimming rapidly, which we should always assume is true), these modules would translate as the same type of thing. In looking at the first two, PRIME and FRESH, I might get the impression that these modules represent “services.” And indeed, when I click these modules, I enter sort of informational, sale-sy pages describing these services (although they follow completely different templates).
PRIME and FRESH module link to services
But when I get to VIDEO, I have to pause. VIDEO…the service? Or does this module represent a TV series? The next module (MUSIC) brings up the same question. And the ALEXA module—will this take me to a service landing page or, perhaps, a product detail page?
VIDEO, MUSIC, and ALEXA modules linking to different types of content
In fact, each module takes me to a different type of place. PRIME and FRESH take me to two separate templates for a “service.” VIDEO takes me to a detail page for The Americans. And MUSIC opens up Amazon Music in a new tab (with no sign of the ill-recommended Eminem album). The ALEXA module takes me to another “snowflake” landing page.
Like opening identical doors in a game show (but not as fun), I never know what to expect when clicking on one of these tiles. (View a video of my full rant on these Amazon modules.)
Let’s look at one more example. The Apple App Store leverages a small rectangular thumbnail module that can house apps, curated collections, broad categories, developer-based app suites, and even operating system updates.
youtube
The same module represents various objects in the Apple App Store.
In both the Amazon and Apple App Store examples, instances of the modules have distinct graphics and labels, but they are the same shape and size and they are grouped together, like apples at the market. As a general rule of thumb in Gestalt psychology, when objects are grouped together, we assume they are the same type of thing, especially if their overall shape is identical. When the same packaging (i.e., the module) turns out to contain various types of things, as in the App Store, users may feel confused or even tricked. This is like taking a sip from your Starbucks coffee cup and getting a mouthful of orange juice: objectively tasty, but if unexpected, you might spew it onto your barista.
Key takeaway Continuing with the veterinary portal from lesson one, we have pet, appointment, and medication modules all leveraging the same basic module design. Instead, create distinct modules for distinct objects. Different things deserve different packaging!
Designing one-size-fits-all modules might seem like a good idea for an efficient modular system, but this practice doesn’t allow users to predict what’s “behind the door.” Instead, design packaging (i.e., modules) that reflects the unique things inside. This way users can learn to recognize and understand the objects in your system, making for a more intuitive environment.
Lesson three: avoid broken objects
In the real world, our environments are made of surfaces and clear edges. We rarely have the problem of understanding where one object stops and another begins. If we happen across a tangle of snuggling kittens, our brain might freeze up—not only from cuteness overload, but also because we are compelled to figure out which paws belong to which head. We want objects to be whole; if they are not, our brain does its best to connect the dots. In digital environments, an object might not only shapeshift across screens or mimic other objects, it might also be broken. The information and interaction triggers of broken objects are scattered across their digital environments.
Winc Wines, a lovely service that delivers algorithmically-recommended wine to your doorstep, prompts customers to rate their wines. Often, I’ll do this 3–4 months after receiving wines. Recently, I decided it would be a great form of procrastination to log into Winc to rate my past wines.
The Ratings tab of Winc.com. These wine modules include the ability to star a wine and add a note, but don’t show the user when the wine was received.
At a dinner party I hosted in May, we drank a delicious sparkling wine. I think it was Finke’s Widow, but I’m not positive. Hesitating to give it five stars until I am sure, I need to find out when the bottle of Finke’s was delivered. On the “Ratings” tab, I see all my past wines. But delivery dates are not displayed.
The Winc’s wine detail page displays descriptive information about the wine, but nothing about the user’s past interactions with the wine.
Clicking into the detail view, I am presented with a generic detail page, the same view of Finke’s Widow that everyone sees. Here I can find information about the wine, but no information about my relationship with the wine—mainly, when it was delivered and how (or if) I rated it.
As a wild guess, I click the “Hello, Sophia” menu, where I see a link to Order History. Seems promising.
Winc’s Order History is not much more than a table of dates.
The Order History page gives me a list of orders with no preview of the wines that were included in each order.
Winc’s Order History detail view is where I finally find the delivery date of the wine in question.
After clicking into the April and May orders, I finally find Finke’s Widow. Mystery solved. So, can I rate the wine from here? Nope! I have to navigate back to the Ratings tab and then scroll down to find Finke’s Widow again. In the Winc world, relevant pieces of a bottle (like a customer’s order date, rating, and tasting notes) are scattered about, forcing a user to hop around to piece together the broken object. (Watch a video of this screen-hopping.)
Key takeaway Avoid scattering an object’s data and actions across settings, buried menu commands, and hierarchical navigation.
In the Winc world, I have to be in Order History to see a wine’s delivery date and I have to be in Ratings to tell the system how much I liked a bottle of wine. But what if I am browsing wine and one of my past wines shows up in a curated collection? I’ll want to be reminded that this wine was delivered to me six months ago and I gave it 4 stars. Or, if I haven’t rated it yet, but I remember loving it, I’ll want to add my stars then and there. I definitely do not want to navigate over to Ratings, only to have to scroll down to re-find that bottle.
We need to do our best as designers to encapsulate our digital objects, making them feel whole and directly manipulable, just like in the real world. I might be more likely to use the blender in the kitchen, but it still works just as well in the garage.
Building a better mind palace
Humans love to concretize things. Greek orators memorized their long speeches by visualizing the speech as rooms in a palace. Sherlock Holmes himself, a genius at making connections between the most subtle clues, did so by entering his mind palace, a visualized place where bits of information were concretized and manipulable.
If the internet is the chaotic product of the human genius, this article is a call to action for designers to build a stronger mind palace for it. When we avoid shapeshifting, masking, and breaking digital objects, understanding will emerge more naturally. It’s a simple matter of making our digital environments feel a little more like the real world in which our ancestors evolved.
http://ift.tt/2yCMoV4
0 notes
pattersondonaldblk5 · 7 years
Text
UX for Lizard Brains
Technology can make magic happen. In seconds, you can find all the blue sandals in a warehouse of millions of shoes. A million people can read the same article without killing one tree. You can undo, unsend, and even unfriend! But here’s the buzzkill: if unanticipated or unwelcome, the magic of technology is confusing, disorienting, and unintuitive—a UX designer’s worst nightmare.
So how can we ensure that the magic we create is intuitive? Designers will often say, “If a design is intuitive, it behaves how a user expects it to.” Well, then … what do users expect?
We want to know the following whenever we find ourselves in a new environment (physical or digital):
What are the objects?
Where are the objects?
How do these objects relate to me?
How do these objects relate to each other?
What is my role as an object within this environment?
In physical spaces, these don’t require explicit thought to answer. However, in digital spaces, they often do. That is because our “lizard brains”—the part of the brain involved in motivation, emotion, learning, and memory—evolved alongside the physics of solid objects. Consequently, users may feel unsure when designers flout the perceptual expectations forged in the physical world. Without knowing what and where the objects are, we feel blind. Navigating feels uncomfortable. Taking action might even feel impossible.
The remainder of this article introduces three ways to design digital objects that “play nice” with our evolved expectations of the physical world. By doing our best to concretize the dematerialized things of our screen-based world, we give our lizard brains better affordances for understanding.
Lesson one: avoid shapeshifting objects
The properties of user interfaces need to be consistent for us to learn them well. We hunger for stable landmarks in the often ambiguous maze of digital interfaces.
Andrew Hinton, Understanding Context
Objects in the real world don’t usually change form as they change context. When I bring a new toaster home from the store, it doesn’t change into a different toaster. When I remove a vase from the cabinet, it doesn’t turn into a coffee mug. Humans expect object permanence; we are taken aback when objects unexpectedly change shape.
Why do babies love peekaboo so much? It’s a great way to practice the fundamentals of object permanence, an important lesson in survival (e.g., just because the tiger went behind the rock does not mean it has disappeared). Because babies are still coming to terms with this concept, peekaboo makes for a rollicking good time. So we might assume that if we up the ante on the surprise-factor, the game would be even more fun, right? Nope. Researchers measuring the level of toddlers’ delight during a series of hacked games of peekaboo discovered that the game loses its appeal when a different face pops up after hiding. The older the child, the more this hack kills the game. Evolution seems to be telling us: it’s not cool when objects suddenly change. But all that peekaboo practice is for naught when trying to navigate a digital world of shapeshifting objects.
For instance, when this article was in the form of a Google Doc, it lived in both the Google Docs and the Google Drive environments. Depending on the environment, the article’s module changed form and function.
Different menu options in Google Docs and Google Drive.
Moving from Docs to Drive, the shape of the document module shifts from about a 3:5 rectangular ratio to a 1:1 square ratio. If I want to see when I last opened a document, I will find that information directly on the module while in Docs; but within Drive, I must look to a disembodied side panel (not shown). Both modules have a menu of actions, but accessing it requires different interactions. (In Docs, I click the “more” icon; in Drive, I right-click the module.) Worst of all, the menu contains almost completely different options in each module! Only “Remove” and “Rename” are found in both menus. Adding insult to injury, even the icons for “Rename” are different.
The form and behavior of the document module are significantly different on Google Docs than on Google Drive.
We could chalk up the inconsistencies of Google Drive and Google Docs to siloed teams, but shapeshifting objects are common within products, too. On Meetup.com, the digital representation of my next meetup morphs multiple times across the site. Looking at the homepage, it displays as a big red banner at the top of the screen.
Meetup’s next-up module is highlighted in bold red at the top of the homepage when you’re logged in.
Scrolling down the homepage to the calendar section, the same meetup is displayed as a white box sporting some green accents that signal my relationship with this particular object.
Meetup’s calendar module makes the same meetup look like a totally different type of thing.
And finally, within the context of its parent group—in this case Ladies that UX ATL—the meetup object is represented differently yet again. (Let’s not even get started on the ontological ambiguity between Meetup the Group and Meetup the Event.)
The meetup module on the Ladies that UX ATL parent page.
Not only is my lizard brain trying to reconcile all these changes for potential threats, but these inconsistencies are making me work harder in a practical sense. I have to learn three displays for RSVP status, three positions for date and time, and three ways to find the number of people going. Every time the object changes, I have to make adjustments both to recognize it and to interact with it. These adjustments are small, but they add up across the experience. Designers can eliminate this cognitive load simply by creating a canonical object structure and sticking to it.
Many users don’t log the deltas between modules explicitly. Users furrow their brows and simply do their best to relearn objects and keep track of what’s what. They might harbor a vague feeling that the website or app is “hard to use.” Or worse, they blame themselves for “stupidly” attempting to interact with an object in a way that worked in one context but does not work in their current context.
Sure, there are complex platforms where it might make sense to re-prioritize object elements depending both on who is viewing it and under what conditions. But if we design screen-by-screen instead of object-by-object, we run the risk of doing this unintentionally and arbitrarily, introducing more shapeshifting than is absolutely necessary.
Key takeaway In this example, a veterinary portal might have multiple modules that represent “pet.” Instead of designing a different module for each context, design one module that works well for ALL contexts.
When we move elements around within an object, we need to remember that we are making a sacrifice—we are sacrificing consistency. Sometimes it will be worth it, like perhaps in professional tools used by power users. But often, our users will be happier with a single, rock-solid representation of that object.
Lesson two: avoid masked objects
On the flip side of shapeshifters (i.e., various packages for the same object), designers also have a tendency to shove different objects into the same package. With the good intention of designing a system of reusable parts, we’ll often create one-size-fits-all modules. This might seem like a smart simplification strategy, but it actually hinders users from distinguishing various object types. Distinguishing them is critical for the user to understand the system.
Modules on Amazon homepage
Check out this bank of candy-colored modules on my Amazon homepage. Sure they house different colors and content, but they follow the same basic structure. If the text were in Latin (or if the user were skimming rapidly, which we should always assume is true), these modules would translate as the same type of thing. In looking at the first two, PRIME and FRESH, I might get the impression that these modules represent “services.” And indeed, when I click these modules, I enter sort of informational, sale-sy pages describing these services (although they follow completely different templates).
PRIME and FRESH module link to services
But when I get to VIDEO, I have to pause. VIDEO…the service? Or does this module represent a TV series? The next module (MUSIC) brings up the same question. And the ALEXA module—will this take me to a service landing page or, perhaps, a product detail page?
VIDEO, MUSIC, and ALEXA modules linking to different types of content
In fact, each module takes me to a different type of place. PRIME and FRESH take me to two separate templates for a “service.” VIDEO takes me to a detail page for The Americans. And MUSIC opens up Amazon Music in a new tab (with no sign of the ill-recommended Eminem album). The ALEXA module takes me to another “snowflake” landing page.
Like opening identical doors in a game show (but not as fun), I never know what to expect when clicking on one of these tiles. (View a video of my full rant on these Amazon modules.)
Let’s look at one more example. The Apple App Store leverages a small rectangular thumbnail module that can house apps, curated collections, broad categories, developer-based app suites, and even operating system updates.
youtube
The same module represents various objects in the Apple App Store.
In both the Amazon and Apple App Store examples, instances of the modules have distinct graphics and labels, but they are the same shape and size and they are grouped together, like apples at the market. As a general rule of thumb in Gestalt psychology, when objects are grouped together, we assume they are the same type of thing, especially if their overall shape is identical. When the same packaging (i.e., the module) turns out to contain various types of things, as in the App Store, users may feel confused or even tricked. This is like taking a sip from your Starbucks coffee cup and getting a mouthful of orange juice: objectively tasty, but if unexpected, you might spew it onto your barista.
Key takeaway Continuing with the veterinary portal from lesson one, we have pet, appointment, and medication modules all leveraging the same basic module design. Instead, create distinct modules for distinct objects. Different things deserve different packaging!
Designing one-size-fits-all modules might seem like a good idea for an efficient modular system, but this practice doesn’t allow users to predict what’s “behind the door.” Instead, design packaging (i.e., modules) that reflects the unique things inside. This way users can learn to recognize and understand the objects in your system, making for a more intuitive environment.
Lesson three: avoid broken objects
In the real world, our environments are made of surfaces and clear edges. We rarely have the problem of understanding where one object stops and another begins. If we happen across a tangle of snuggling kittens, our brain might freeze up—not only from cuteness overload, but also because we are compelled to figure out which paws belong to which head. We want objects to be whole; if they are not, our brain does its best to connect the dots. In digital environments, an object might not only shapeshift across screens or mimic other objects, it might also be broken. The information and interaction triggers of broken objects are scattered across their digital environments.
Winc Wines, a lovely service that delivers algorithmically-recommended wine to your doorstep, prompts customers to rate their wines. Often, I’ll do this 3–4 months after receiving wines. Recently, I decided it would be a great form of procrastination to log into Winc to rate my past wines.
The Ratings tab of Winc.com. These wine modules include the ability to star a wine and add a note, but don’t show the user when the wine was received.
At a dinner party I hosted in May, we drank a delicious sparkling wine. I think it was Finke’s Widow, but I’m not positive. Hesitating to give it five stars until I am sure, I need to find out when the bottle of Finke’s was delivered. On the “Ratings” tab, I see all my past wines. But delivery dates are not displayed.
The Winc’s wine detail page displays descriptive information about the wine, but nothing about the user’s past interactions with the wine.
Clicking into the detail view, I am presented with a generic detail page, the same view of Finke’s Widow that everyone sees. Here I can find information about the wine, but no information about my relationship with the wine—mainly, when it was delivered and how (or if) I rated it.
As a wild guess, I click the “Hello, Sophia” menu, where I see a link to Order History. Seems promising.
Winc’s Order History is not much more than a table of dates.
The Order History page gives me a list of orders with no preview of the wines that were included in each order.
Winc’s Order History detail view is where I finally find the delivery date of the wine in question.
After clicking into the April and May orders, I finally find Finke’s Widow. Mystery solved. So, can I rate the wine from here? Nope! I have to navigate back to the Ratings tab and then scroll down to find Finke’s Widow again. In the Winc world, relevant pieces of a bottle (like a customer’s order date, rating, and tasting notes) are scattered about, forcing a user to hop around to piece together the broken object. (Watch a video of this screen-hopping.)
Key takeaway Avoid scattering an object’s data and actions across settings, buried menu commands, and hierarchical navigation.
In the Winc world, I have to be in Order History to see a wine’s delivery date and I have to be in Ratings to tell the system how much I liked a bottle of wine. But what if I am browsing wine and one of my past wines shows up in a curated collection? I’ll want to be reminded that this wine was delivered to me six months ago and I gave it 4 stars. Or, if I haven’t rated it yet, but I remember loving it, I’ll want to add my stars then and there. I definitely do not want to navigate over to Ratings, only to have to scroll down to re-find that bottle.
We need to do our best as designers to encapsulate our digital objects, making them feel whole and directly manipulable, just like in the real world. I might be more likely to use the blender in the kitchen, but it still works just as well in the garage.
Building a better mind palace
Humans love to concretize things. Greek orators memorized their long speeches by visualizing the speech as rooms in a palace. Sherlock Holmes himself, a genius at making connections between the most subtle clues, did so by entering his mind palace, a visualized place where bits of information were concretized and manipulable.
If the internet is the chaotic product of the human genius, this article is a call to action for designers to build a stronger mind palace for it. When we avoid shapeshifting, masking, and breaking digital objects, understanding will emerge more naturally. It’s a simple matter of making our digital environments feel a little more like the real world in which our ancestors evolved.
http://ift.tt/2yCMoV4
0 notes
waltercostellone · 7 years
Text
UX for Lizard Brains
Technology can make magic happen. In seconds, you can find all the blue sandals in a warehouse of millions of shoes. A million people can read the same article without killing one tree. You can undo, unsend, and even unfriend! But here’s the buzzkill: if unanticipated or unwelcome, the magic of technology is confusing, disorienting, and unintuitive—a UX designer’s worst nightmare.
So how can we ensure that the magic we create is intuitive? Designers will often say, “If a design is intuitive, it behaves how a user expects it to.” Well, then … what do users expect?
We want to know the following whenever we find ourselves in a new environment (physical or digital):
What are the objects?
Where are the objects?
How do these objects relate to me?
How do these objects relate to each other?
What is my role as an object within this environment?
In physical spaces, these don’t require explicit thought to answer. However, in digital spaces, they often do. That is because our “lizard brains”—the part of the brain involved in motivation, emotion, learning, and memory—evolved alongside the physics of solid objects. Consequently, users may feel unsure when designers flout the perceptual expectations forged in the physical world. Without knowing what and where the objects are, we feel blind. Navigating feels uncomfortable. Taking action might even feel impossible.
The remainder of this article introduces three ways to design digital objects that “play nice” with our evolved expectations of the physical world. By doing our best to concretize the dematerialized things of our screen-based world, we give our lizard brains better affordances for understanding.
Lesson one: avoid shapeshifting objects
The properties of user interfaces need to be consistent for us to learn them well. We hunger for stable landmarks in the often ambiguous maze of digital interfaces.
Andrew Hinton, Understanding Context
Objects in the real world don’t usually change form as they change context. When I bring a new toaster home from the store, it doesn’t change into a different toaster. When I remove a vase from the cabinet, it doesn’t turn into a coffee mug. Humans expect object permanence; we are taken aback when objects unexpectedly change shape.
Why do babies love peekaboo so much? It’s a great way to practice the fundamentals of object permanence, an important lesson in survival (e.g., just because the tiger went behind the rock does not mean it has disappeared). Because babies are still coming to terms with this concept, peekaboo makes for a rollicking good time. So we might assume that if we up the ante on the surprise-factor, the game would be even more fun, right? Nope. Researchers measuring the level of toddlers’ delight during a series of hacked games of peekaboo discovered that the game loses its appeal when a different face pops up after hiding. The older the child, the more this hack kills the game. Evolution seems to be telling us: it’s not cool when objects suddenly change. But all that peekaboo practice is for naught when trying to navigate a digital world of shapeshifting objects.
For instance, when this article was in the form of a Google Doc, it lived in both the Google Docs and the Google Drive environments. Depending on the environment, the article’s module changed form and function.
Different menu options in Google Docs and Google Drive.
Moving from Docs to Drive, the shape of the document module shifts from about a 3:5 rectangular ratio to a 1:1 square ratio. If I want to see when I last opened a document, I will find that information directly on the module while in Docs; but within Drive, I must look to a disembodied side panel (not shown). Both modules have a menu of actions, but accessing it requires different interactions. (In Docs, I click the “more” icon; in Drive, I right-click the module.) Worst of all, the menu contains almost completely different options in each module! Only “Remove” and “Rename” are found in both menus. Adding insult to injury, even the icons for “Rename” are different.
The form and behavior of the document module are significantly different on Google Docs than on Google Drive.
We could chalk up the inconsistencies of Google Drive and Google Docs to siloed teams, but shapeshifting objects are common within products, too. On Meetup.com, the digital representation of my next meetup morphs multiple times across the site. Looking at the homepage, it displays as a big red banner at the top of the screen.
Meetup’s next-up module is highlighted in bold red at the top of the homepage when you’re logged in.
Scrolling down the homepage to the calendar section, the same meetup is displayed as a white box sporting some green accents that signal my relationship with this particular object.
Meetup’s calendar module makes the same meetup look like a totally different type of thing.
And finally, within the context of its parent group—in this case Ladies that UX ATL—the meetup object is represented differently yet again. (Let’s not even get started on the ontological ambiguity between Meetup the Group and Meetup the Event.)
The meetup module on the Ladies that UX ATL parent page.
Not only is my lizard brain trying to reconcile all these changes for potential threats, but these inconsistencies are making me work harder in a practical sense. I have to learn three displays for RSVP status, three positions for date and time, and three ways to find the number of people going. Every time the object changes, I have to make adjustments both to recognize it and to interact with it. These adjustments are small, but they add up across the experience. Designers can eliminate this cognitive load simply by creating a canonical object structure and sticking to it.
Many users don’t log the deltas between modules explicitly. Users furrow their brows and simply do their best to relearn objects and keep track of what’s what. They might harbor a vague feeling that the website or app is “hard to use.” Or worse, they blame themselves for “stupidly” attempting to interact with an object in a way that worked in one context but does not work in their current context.
Sure, there are complex platforms where it might make sense to re-prioritize object elements depending both on who is viewing it and under what conditions. But if we design screen-by-screen instead of object-by-object, we run the risk of doing this unintentionally and arbitrarily, introducing more shapeshifting than is absolutely necessary.
Key takeaway In this example, a veterinary portal might have multiple modules that represent “pet.” Instead of designing a different module for each context, design one module that works well for ALL contexts.
When we move elements around within an object, we need to remember that we are making a sacrifice—we are sacrificing consistency. Sometimes it will be worth it, like perhaps in professional tools used by power users. But often, our users will be happier with a single, rock-solid representation of that object.
Lesson two: avoid masked objects
On the flip side of shapeshifters (i.e., various packages for the same object), designers also have a tendency to shove different objects into the same package. With the good intention of designing a system of reusable parts, we’ll often create one-size-fits-all modules. This might seem like a smart simplification strategy, but it actually hinders users from distinguishing various object types. Distinguishing them is critical for the user to understand the system.
Modules on Amazon homepage
Check out this bank of candy-colored modules on my Amazon homepage. Sure they house different colors and content, but they follow the same basic structure. If the text were in Latin (or if the user were skimming rapidly, which we should always assume is true), these modules would translate as the same type of thing. In looking at the first two, PRIME and FRESH, I might get the impression that these modules represent “services.” And indeed, when I click these modules, I enter sort of informational, sale-sy pages describing these services (although they follow completely different templates).
PRIME and FRESH module link to services
But when I get to VIDEO, I have to pause. VIDEO…the service? Or does this module represent a TV series? The next module (MUSIC) brings up the same question. And the ALEXA module—will this take me to a service landing page or, perhaps, a product detail page?
VIDEO, MUSIC, and ALEXA modules linking to different types of content
In fact, each module takes me to a different type of place. PRIME and FRESH take me to two separate templates for a “service.” VIDEO takes me to a detail page for The Americans. And MUSIC opens up Amazon Music in a new tab (with no sign of the ill-recommended Eminem album). The ALEXA module takes me to another “snowflake” landing page.
Like opening identical doors in a game show (but not as fun), I never know what to expect when clicking on one of these tiles. (View a video of my full rant on these Amazon modules.)
Let’s look at one more example. The Apple App Store leverages a small rectangular thumbnail module that can house apps, curated collections, broad categories, developer-based app suites, and even operating system updates.
youtube
The same module represents various objects in the Apple App Store.
In both the Amazon and Apple App Store examples, instances of the modules have distinct graphics and labels, but they are the same shape and size and they are grouped together, like apples at the market. As a general rule of thumb in Gestalt psychology, when objects are grouped together, we assume they are the same type of thing, especially if their overall shape is identical. When the same packaging (i.e., the module) turns out to contain various types of things, as in the App Store, users may feel confused or even tricked. This is like taking a sip from your Starbucks coffee cup and getting a mouthful of orange juice: objectively tasty, but if unexpected, you might spew it onto your barista.
Key takeaway Continuing with the veterinary portal from lesson one, we have pet, appointment, and medication modules all leveraging the same basic module design. Instead, create distinct modules for distinct objects. Different things deserve different packaging!
Designing one-size-fits-all modules might seem like a good idea for an efficient modular system, but this practice doesn’t allow users to predict what’s “behind the door.” Instead, design packaging (i.e., modules) that reflects the unique things inside. This way users can learn to recognize and understand the objects in your system, making for a more intuitive environment.
Lesson three: avoid broken objects
In the real world, our environments are made of surfaces and clear edges. We rarely have the problem of understanding where one object stops and another begins. If we happen across a tangle of snuggling kittens, our brain might freeze up—not only from cuteness overload, but also because we are compelled to figure out which paws belong to which head. We want objects to be whole; if they are not, our brain does its best to connect the dots. In digital environments, an object might not only shapeshift across screens or mimic other objects, it might also be broken. The information and interaction triggers of broken objects are scattered across their digital environments.
Winc Wines, a lovely service that delivers algorithmically-recommended wine to your doorstep, prompts customers to rate their wines. Often, I’ll do this 3–4 months after receiving wines. Recently, I decided it would be a great form of procrastination to log into Winc to rate my past wines.
The Ratings tab of Winc.com. These wine modules include the ability to star a wine and add a note, but don’t show the user when the wine was received.
At a dinner party I hosted in May, we drank a delicious sparkling wine. I think it was Finke’s Widow, but I’m not positive. Hesitating to give it five stars until I am sure, I need to find out when the bottle of Finke’s was delivered. On the “Ratings” tab, I see all my past wines. But delivery dates are not displayed.
The Winc’s wine detail page displays descriptive information about the wine, but nothing about the user’s past interactions with the wine.
Clicking into the detail view, I am presented with a generic detail page, the same view of Finke’s Widow that everyone sees. Here I can find information about the wine, but no information about my relationship with the wine—mainly, when it was delivered and how (or if) I rated it.
As a wild guess, I click the “Hello, Sophia” menu, where I see a link to Order History. Seems promising.
Winc’s Order History is not much more than a table of dates.
The Order History page gives me a list of orders with no preview of the wines that were included in each order.
Winc’s Order History detail view is where I finally find the delivery date of the wine in question.
After clicking into the April and May orders, I finally find Finke’s Widow. Mystery solved. So, can I rate the wine from here? Nope! I have to navigate back to the Ratings tab and then scroll down to find Finke’s Widow again. In the Winc world, relevant pieces of a bottle (like a customer’s order date, rating, and tasting notes) are scattered about, forcing a user to hop around to piece together the broken object. (Watch a video of this screen-hopping.)
Key takeaway Avoid scattering an object’s data and actions across settings, buried menu commands, and hierarchical navigation.
In the Winc world, I have to be in Order History to see a wine’s delivery date and I have to be in Ratings to tell the system how much I liked a bottle of wine. But what if I am browsing wine and one of my past wines shows up in a curated collection? I’ll want to be reminded that this wine was delivered to me six months ago and I gave it 4 stars. Or, if I haven’t rated it yet, but I remember loving it, I’ll want to add my stars then and there. I definitely do not want to navigate over to Ratings, only to have to scroll down to re-find that bottle.
We need to do our best as designers to encapsulate our digital objects, making them feel whole and directly manipulable, just like in the real world. I might be more likely to use the blender in the kitchen, but it still works just as well in the garage.
Building a better mind palace
Humans love to concretize things. Greek orators memorized their long speeches by visualizing the speech as rooms in a palace. Sherlock Holmes himself, a genius at making connections between the most subtle clues, did so by entering his mind palace, a visualized place where bits of information were concretized and manipulable.
If the internet is the chaotic product of the human genius, this article is a call to action for designers to build a stronger mind palace for it. When we avoid shapeshifting, masking, and breaking digital objects, understanding will emerge more naturally. It’s a simple matter of making our digital environments feel a little more like the real world in which our ancestors evolved.
http://ift.tt/2yCMoV4
0 notes
dustinwootenne · 7 years
Text
UX for Lizard Brains
Technology can make magic happen. In seconds, you can find all the blue sandals in a warehouse of millions of shoes. A million people can read the same article without killing one tree. You can undo, unsend, and even unfriend! But here’s the buzzkill: if unanticipated or unwelcome, the magic of technology is confusing, disorienting, and unintuitive—a UX designer’s worst nightmare.
So how can we ensure that the magic we create is intuitive? Designers will often say, “If a design is intuitive, it behaves how a user expects it to.” Well, then … what do users expect?
We want to know the following whenever we find ourselves in a new environment (physical or digital):
What are the objects?
Where are the objects?
How do these objects relate to me?
How do these objects relate to each other?
What is my role as an object within this environment?
In physical spaces, these don’t require explicit thought to answer. However, in digital spaces, they often do. That is because our “lizard brains”—the part of the brain involved in motivation, emotion, learning, and memory—evolved alongside the physics of solid objects. Consequently, users may feel unsure when designers flout the perceptual expectations forged in the physical world. Without knowing what and where the objects are, we feel blind. Navigating feels uncomfortable. Taking action might even feel impossible.
The remainder of this article introduces three ways to design digital objects that “play nice” with our evolved expectations of the physical world. By doing our best to concretize the dematerialized things of our screen-based world, we give our lizard brains better affordances for understanding.
Lesson one: avoid shapeshifting objects
The properties of user interfaces need to be consistent for us to learn them well. We hunger for stable landmarks in the often ambiguous maze of digital interfaces.
Andrew Hinton, Understanding Context
Objects in the real world don’t usually change form as they change context. When I bring a new toaster home from the store, it doesn’t change into a different toaster. When I remove a vase from the cabinet, it doesn’t turn into a coffee mug. Humans expect object permanence; we are taken aback when objects unexpectedly change shape.
Why do babies love peekaboo so much? It’s a great way to practice the fundamentals of object permanence, an important lesson in survival (e.g., just because the tiger went behind the rock does not mean it has disappeared). Because babies are still coming to terms with this concept, peekaboo makes for a rollicking good time. So we might assume that if we up the ante on the surprise-factor, the game would be even more fun, right? Nope. Researchers measuring the level of toddlers’ delight during a series of hacked games of peekaboo discovered that the game loses its appeal when a different face pops up after hiding. The older the child, the more this hack kills the game. Evolution seems to be telling us: it’s not cool when objects suddenly change. But all that peekaboo practice is for naught when trying to navigate a digital world of shapeshifting objects.
For instance, when this article was in the form of a Google Doc, it lived in both the Google Docs and the Google Drive environments. Depending on the environment, the article’s module changed form and function.
Different menu options in Google Docs and Google Drive.
Moving from Docs to Drive, the shape of the document module shifts from about a 3:5 rectangular ratio to a 1:1 square ratio. If I want to see when I last opened a document, I will find that information directly on the module while in Docs; but within Drive, I must look to a disembodied side panel (not shown). Both modules have a menu of actions, but accessing it requires different interactions. (In Docs, I click the “more” icon; in Drive, I right-click the module.) Worst of all, the menu contains almost completely different options in each module! Only “Remove” and “Rename” are found in both menus. Adding insult to injury, even the icons for “Rename” are different.
The form and behavior of the document module are significantly different on Google Docs than on Google Drive.
We could chalk up the inconsistencies of Google Drive and Google Docs to siloed teams, but shapeshifting objects are common within products, too. On Meetup.com, the digital representation of my next meetup morphs multiple times across the site. Looking at the homepage, it displays as a big red banner at the top of the screen.
Meetup’s next-up module is highlighted in bold red at the top of the homepage when you’re logged in.
Scrolling down the homepage to the calendar section, the same meetup is displayed as a white box sporting some green accents that signal my relationship with this particular object.
Meetup’s calendar module makes the same meetup look like a totally different type of thing.
And finally, within the context of its parent group—in this case Ladies that UX ATL—the meetup object is represented differently yet again. (Let’s not even get started on the ontological ambiguity between Meetup the Group and Meetup the Event.)
The meetup module on the Ladies that UX ATL parent page.
Not only is my lizard brain trying to reconcile all these changes for potential threats, but these inconsistencies are making me work harder in a practical sense. I have to learn three displays for RSVP status, three positions for date and time, and three ways to find the number of people going. Every time the object changes, I have to make adjustments both to recognize it and to interact with it. These adjustments are small, but they add up across the experience. Designers can eliminate this cognitive load simply by creating a canonical object structure and sticking to it.
Many users don’t log the deltas between modules explicitly. Users furrow their brows and simply do their best to relearn objects and keep track of what’s what. They might harbor a vague feeling that the website or app is “hard to use.” Or worse, they blame themselves for “stupidly” attempting to interact with an object in a way that worked in one context but does not work in their current context.
Sure, there are complex platforms where it might make sense to re-prioritize object elements depending both on who is viewing it and under what conditions. But if we design screen-by-screen instead of object-by-object, we run the risk of doing this unintentionally and arbitrarily, introducing more shapeshifting than is absolutely necessary.
Key takeaway In this example, a veterinary portal might have multiple modules that represent “pet.” Instead of designing a different module for each context, design one module that works well for ALL contexts.
When we move elements around within an object, we need to remember that we are making a sacrifice—we are sacrificing consistency. Sometimes it will be worth it, like perhaps in professional tools used by power users. But often, our users will be happier with a single, rock-solid representation of that object.
Lesson two: avoid masked objects
On the flip side of shapeshifters (i.e., various packages for the same object), designers also have a tendency to shove different objects into the same package. With the good intention of designing a system of reusable parts, we’ll often create one-size-fits-all modules. This might seem like a smart simplification strategy, but it actually hinders users from distinguishing various object types. Distinguishing them is critical for the user to understand the system.
Modules on Amazon homepage
Check out this bank of candy-colored modules on my Amazon homepage. Sure they house different colors and content, but they follow the same basic structure. If the text were in Latin (or if the user were skimming rapidly, which we should always assume is true), these modules would translate as the same type of thing. In looking at the first two, PRIME and FRESH, I might get the impression that these modules represent “services.” And indeed, when I click these modules, I enter sort of informational, sale-sy pages describing these services (although they follow completely different templates).
PRIME and FRESH module link to services
But when I get to VIDEO, I have to pause. VIDEO…the service? Or does this module represent a TV series? The next module (MUSIC) brings up the same question. And the ALEXA module—will this take me to a service landing page or, perhaps, a product detail page?
VIDEO, MUSIC, and ALEXA modules linking to different types of content
In fact, each module takes me to a different type of place. PRIME and FRESH take me to two separate templates for a “service.” VIDEO takes me to a detail page for The Americans. And MUSIC opens up Amazon Music in a new tab (with no sign of the ill-recommended Eminem album). The ALEXA module takes me to another “snowflake” landing page.
Like opening identical doors in a game show (but not as fun), I never know what to expect when clicking on one of these tiles. (View a video of my full rant on these Amazon modules.)
Let’s look at one more example. The Apple App Store leverages a small rectangular thumbnail module that can house apps, curated collections, broad categories, developer-based app suites, and even operating system updates.
youtube
The same module represents various objects in the Apple App Store.
In both the Amazon and Apple App Store examples, instances of the modules have distinct graphics and labels, but they are the same shape and size and they are grouped together, like apples at the market. As a general rule of thumb in Gestalt psychology, when objects are grouped together, we assume they are the same type of thing, especially if their overall shape is identical. When the same packaging (i.e., the module) turns out to contain various types of things, as in the App Store, users may feel confused or even tricked. This is like taking a sip from your Starbucks coffee cup and getting a mouthful of orange juice: objectively tasty, but if unexpected, you might spew it onto your barista.
Key takeaway Continuing with the veterinary portal from lesson one, we have pet, appointment, and medication modules all leveraging the same basic module design. Instead, create distinct modules for distinct objects. Different things deserve different packaging!
Designing one-size-fits-all modules might seem like a good idea for an efficient modular system, but this practice doesn’t allow users to predict what’s “behind the door.” Instead, design packaging (i.e., modules) that reflects the unique things inside. This way users can learn to recognize and understand the objects in your system, making for a more intuitive environment.
Lesson three: avoid broken objects
In the real world, our environments are made of surfaces and clear edges. We rarely have the problem of understanding where one object stops and another begins. If we happen across a tangle of snuggling kittens, our brain might freeze up—not only from cuteness overload, but also because we are compelled to figure out which paws belong to which head. We want objects to be whole; if they are not, our brain does its best to connect the dots. In digital environments, an object might not only shapeshift across screens or mimic other objects, it might also be broken. The information and interaction triggers of broken objects are scattered across their digital environments.
Winc Wines, a lovely service that delivers algorithmically-recommended wine to your doorstep, prompts customers to rate their wines. Often, I’ll do this 3–4 months after receiving wines. Recently, I decided it would be a great form of procrastination to log into Winc to rate my past wines.
The Ratings tab of Winc.com. These wine modules include the ability to star a wine and add a note, but don’t show the user when the wine was received.
At a dinner party I hosted in May, we drank a delicious sparkling wine. I think it was Finke’s Widow, but I’m not positive. Hesitating to give it five stars until I am sure, I need to find out when the bottle of Finke’s was delivered. On the “Ratings” tab, I see all my past wines. But delivery dates are not displayed.
The Winc’s wine detail page displays descriptive information about the wine, but nothing about the user’s past interactions with the wine.
Clicking into the detail view, I am presented with a generic detail page, the same view of Finke’s Widow that everyone sees. Here I can find information about the wine, but no information about my relationship with the wine—mainly, when it was delivered and how (or if) I rated it.
As a wild guess, I click the “Hello, Sophia” menu, where I see a link to Order History. Seems promising.
Winc’s Order History is not much more than a table of dates.
The Order History page gives me a list of orders with no preview of the wines that were included in each order.
Winc’s Order History detail view is where I finally find the delivery date of the wine in question.
After clicking into the April and May orders, I finally find Finke’s Widow. Mystery solved. So, can I rate the wine from here? Nope! I have to navigate back to the Ratings tab and then scroll down to find Finke’s Widow again. In the Winc world, relevant pieces of a bottle (like a customer’s order date, rating, and tasting notes) are scattered about, forcing a user to hop around to piece together the broken object. (Watch a video of this screen-hopping.)
Key takeaway Avoid scattering an object’s data and actions across settings, buried menu commands, and hierarchical navigation.
In the Winc world, I have to be in Order History to see a wine’s delivery date and I have to be in Ratings to tell the system how much I liked a bottle of wine. But what if I am browsing wine and one of my past wines shows up in a curated collection? I’ll want to be reminded that this wine was delivered to me six months ago and I gave it 4 stars. Or, if I haven’t rated it yet, but I remember loving it, I’ll want to add my stars then and there. I definitely do not want to navigate over to Ratings, only to have to scroll down to re-find that bottle.
We need to do our best as designers to encapsulate our digital objects, making them feel whole and directly manipulable, just like in the real world. I might be more likely to use the blender in the kitchen, but it still works just as well in the garage.
Building a better mind palace
Humans love to concretize things. Greek orators memorized their long speeches by visualizing the speech as rooms in a palace. Sherlock Holmes himself, a genius at making connections between the most subtle clues, did so by entering his mind palace, a visualized place where bits of information were concretized and manipulable.
If the internet is the chaotic product of the human genius, this article is a call to action for designers to build a stronger mind palace for it. When we avoid shapeshifting, masking, and breaking digital objects, understanding will emerge more naturally. It’s a simple matter of making our digital environments feel a little more like the real world in which our ancestors evolved.
http://ift.tt/2yCMoV4
0 notes
joannlyfgnch · 7 years
Text
UX for Lizard Brains
Technology can make magic happen. In seconds, you can find all the blue sandals in a warehouse of millions of shoes. A million people can read the same article without killing one tree. You can undo, unsend, and even unfriend! But here’s the buzzkill: if unanticipated or unwelcome, the magic of technology is confusing, disorienting, and unintuitive—a UX designer’s worst nightmare.
So how can we ensure that the magic we create is intuitive? Designers will often say, “If a design is intuitive, it behaves how a user expects it to.” Well, then … what do users expect?
We want to know the following whenever we find ourselves in a new environment (physical or digital):
What are the objects?
Where are the objects?
How do these objects relate to me?
How do these objects relate to each other?
What is my role as an object within this environment?
In physical spaces, these don’t require explicit thought to answer. However, in digital spaces, they often do. That is because our “lizard brains”—the part of the brain involved in motivation, emotion, learning, and memory—evolved alongside the physics of solid objects. Consequently, users may feel unsure when designers flout the perceptual expectations forged in the physical world. Without knowing what and where the objects are, we feel blind. Navigating feels uncomfortable. Taking action might even feel impossible.
The remainder of this article introduces three ways to design digital objects that “play nice” with our evolved expectations of the physical world. By doing our best to concretize the dematerialized things of our screen-based world, we give our lizard brains better affordances for understanding.
Lesson one: avoid shapeshifting objects
The properties of user interfaces need to be consistent for us to learn them well. We hunger for stable landmarks in the often ambiguous maze of digital interfaces.
Andrew Hinton, Understanding Context
Objects in the real world don’t usually change form as they change context. When I bring a new toaster home from the store, it doesn’t change into a different toaster. When I remove a vase from the cabinet, it doesn’t turn into a coffee mug. Humans expect object permanence; we are taken aback when objects unexpectedly change shape.
Why do babies love peekaboo so much? It’s a great way to practice the fundamentals of object permanence, an important lesson in survival (e.g., just because the tiger went behind the rock does not mean it has disappeared). Because babies are still coming to terms with this concept, peekaboo makes for a rollicking good time. So we might assume that if we up the ante on the surprise-factor, the game would be even more fun, right? Nope. Researchers measuring the level of toddlers’ delight during a series of hacked games of peekaboo discovered that the game loses its appeal when a different face pops up after hiding. The older the child, the more this hack kills the game. Evolution seems to be telling us: it’s not cool when objects suddenly change. But all that peekaboo practice is for naught when trying to navigate a digital world of shapeshifting objects.
For instance, when this article was in the form of a Google Doc, it lived in both the Google Docs and the Google Drive environments. Depending on the environment, the article’s module changed form and function.
Different menu options in Google Docs and Google Drive.
Moving from Docs to Drive, the shape of the document module shifts from about a 3:5 rectangular ratio to a 1:1 square ratio. If I want to see when I last opened a document, I will find that information directly on the module while in Docs; but within Drive, I must look to a disembodied side panel (not shown). Both modules have a menu of actions, but accessing it requires different interactions. (In Docs, I click the “more” icon; in Drive, I right-click the module.) Worst of all, the menu contains almost completely different options in each module! Only “Remove” and “Rename” are found in both menus. Adding insult to injury, even the icons for “Rename” are different.
The form and behavior of the document module are significantly different on Google Docs than on Google Drive.
We could chalk up the inconsistencies of Google Drive and Google Docs to siloed teams, but shapeshifting objects are common within products, too. On Meetup.com, the digital representation of my next meetup morphs multiple times across the site. Looking at the homepage, it displays as a big red banner at the top of the screen.
Meetup’s next-up module is highlighted in bold red at the top of the homepage when you’re logged in.
Scrolling down the homepage to the calendar section, the same meetup is displayed as a white box sporting some green accents that signal my relationship with this particular object.
Meetup’s calendar module makes the same meetup look like a totally different type of thing.
And finally, within the context of its parent group—in this case Ladies that UX ATL—the meetup object is represented differently yet again. (Let’s not even get started on the ontological ambiguity between Meetup the Group and Meetup the Event.)
The meetup module on the Ladies that UX ATL parent page.
Not only is my lizard brain trying to reconcile all these changes for potential threats, but these inconsistencies are making me work harder in a practical sense. I have to learn three displays for RSVP status, three positions for date and time, and three ways to find the number of people going. Every time the object changes, I have to make adjustments both to recognize it and to interact with it. These adjustments are small, but they add up across the experience. Designers can eliminate this cognitive load simply by creating a canonical object structure and sticking to it.
Many users don’t log the deltas between modules explicitly. Users furrow their brows and simply do their best to relearn objects and keep track of what’s what. They might harbor a vague feeling that the website or app is “hard to use.” Or worse, they blame themselves for “stupidly” attempting to interact with an object in a way that worked in one context but does not work in their current context.
Sure, there are complex platforms where it might make sense to re-prioritize object elements depending both on who is viewing it and under what conditions. But if we design screen-by-screen instead of object-by-object, we run the risk of doing this unintentionally and arbitrarily, introducing more shapeshifting than is absolutely necessary.
Key takeaway In this example, a veterinary portal might have multiple modules that represent “pet.” Instead of designing a different module for each context, design one module that works well for ALL contexts.
When we move elements around within an object, we need to remember that we are making a sacrifice—we are sacrificing consistency. Sometimes it will be worth it, like perhaps in professional tools used by power users. But often, our users will be happier with a single, rock-solid representation of that object.
Lesson two: avoid masked objects
On the flip side of shapeshifters (i.e., various packages for the same object), designers also have a tendency to shove different objects into the same package. With the good intention of designing a system of reusable parts, we’ll often create one-size-fits-all modules. This might seem like a smart simplification strategy, but it actually hinders users from distinguishing various object types. Distinguishing them is critical for the user to understand the system.
Modules on Amazon homepage
Check out this bank of candy-colored modules on my Amazon homepage. Sure they house different colors and content, but they follow the same basic structure. If the text were in Latin (or if the user were skimming rapidly, which we should always assume is true), these modules would translate as the same type of thing. In looking at the first two, PRIME and FRESH, I might get the impression that these modules represent “services.” And indeed, when I click these modules, I enter sort of informational, sale-sy pages describing these services (although they follow completely different templates).
PRIME and FRESH module link to services
But when I get to VIDEO, I have to pause. VIDEO…the service? Or does this module represent a TV series? The next module (MUSIC) brings up the same question. And the ALEXA module—will this take me to a service landing page or, perhaps, a product detail page?
VIDEO, MUSIC, and ALEXA modules linking to different types of content
In fact, each module takes me to a different type of place. PRIME and FRESH take me to two separate templates for a “service.” VIDEO takes me to a detail page for The Americans. And MUSIC opens up Amazon Music in a new tab (with no sign of the ill-recommended Eminem album). The ALEXA module takes me to another “snowflake” landing page.
Like opening identical doors in a game show (but not as fun), I never know what to expect when clicking on one of these tiles. (View a video of my full rant on these Amazon modules.)
Let’s look at one more example. The Apple App Store leverages a small rectangular thumbnail module that can house apps, curated collections, broad categories, developer-based app suites, and even operating system updates.
youtube
The same module represents various objects in the Apple App Store.
In both the Amazon and Apple App Store examples, instances of the modules have distinct graphics and labels, but they are the same shape and size and they are grouped together, like apples at the market. As a general rule of thumb in Gestalt psychology, when objects are grouped together, we assume they are the same type of thing, especially if their overall shape is identical. When the same packaging (i.e., the module) turns out to contain various types of things, as in the App Store, users may feel confused or even tricked. This is like taking a sip from your Starbucks coffee cup and getting a mouthful of orange juice: objectively tasty, but if unexpected, you might spew it onto your barista.
Key takeaway Continuing with the veterinary portal from lesson one, we have pet, appointment, and medication modules all leveraging the same basic module design. Instead, create distinct modules for distinct objects. Different things deserve different packaging!
Designing one-size-fits-all modules might seem like a good idea for an efficient modular system, but this practice doesn’t allow users to predict what’s “behind the door.” Instead, design packaging (i.e., modules) that reflects the unique things inside. This way users can learn to recognize and understand the objects in your system, making for a more intuitive environment.
Lesson three: avoid broken objects
In the real world, our environments are made of surfaces and clear edges. We rarely have the problem of understanding where one object stops and another begins. If we happen across a tangle of snuggling kittens, our brain might freeze up—not only from cuteness overload, but also because we are compelled to figure out which paws belong to which head. We want objects to be whole; if they are not, our brain does its best to connect the dots. In digital environments, an object might not only shapeshift across screens or mimic other objects, it might also be broken. The information and interaction triggers of broken objects are scattered across their digital environments.
Winc Wines, a lovely service that delivers algorithmically-recommended wine to your doorstep, prompts customers to rate their wines. Often, I’ll do this 3–4 months after receiving wines. Recently, I decided it would be a great form of procrastination to log into Winc to rate my past wines.
The Ratings tab of Winc.com. These wine modules include the ability to star a wine and add a note, but don’t show the user when the wine was received.
At a dinner party I hosted in May, we drank a delicious sparkling wine. I think it was Finke’s Widow, but I’m not positive. Hesitating to give it five stars until I am sure, I need to find out when the bottle of Finke’s was delivered. On the “Ratings” tab, I see all my past wines. But delivery dates are not displayed.
The Winc’s wine detail page displays descriptive information about the wine, but nothing about the user’s past interactions with the wine.
Clicking into the detail view, I am presented with a generic detail page, the same view of Finke’s Widow that everyone sees. Here I can find information about the wine, but no information about my relationship with the wine—mainly, when it was delivered and how (or if) I rated it.
As a wild guess, I click the “Hello, Sophia” menu, where I see a link to Order History. Seems promising.
Winc’s Order History is not much more than a table of dates.
The Order History page gives me a list of orders with no preview of the wines that were included in each order.
Winc’s Order History detail view is where I finally find the delivery date of the wine in question.
After clicking into the April and May orders, I finally find Finke’s Widow. Mystery solved. So, can I rate the wine from here? Nope! I have to navigate back to the Ratings tab and then scroll down to find Finke’s Widow again. In the Winc world, relevant pieces of a bottle (like a customer’s order date, rating, and tasting notes) are scattered about, forcing a user to hop around to piece together the broken object. (Watch a video of this screen-hopping.)
Key takeaway Avoid scattering an object’s data and actions across settings, buried menu commands, and hierarchical navigation.
In the Winc world, I have to be in Order History to see a wine’s delivery date and I have to be in Ratings to tell the system how much I liked a bottle of wine. But what if I am browsing wine and one of my past wines shows up in a curated collection? I’ll want to be reminded that this wine was delivered to me six months ago and I gave it 4 stars. Or, if I haven’t rated it yet, but I remember loving it, I’ll want to add my stars then and there. I definitely do not want to navigate over to Ratings, only to have to scroll down to re-find that bottle.
We need to do our best as designers to encapsulate our digital objects, making them feel whole and directly manipulable, just like in the real world. I might be more likely to use the blender in the kitchen, but it still works just as well in the garage.
Building a better mind palace
Humans love to concretize things. Greek orators memorized their long speeches by visualizing the speech as rooms in a palace. Sherlock Holmes himself, a genius at making connections between the most subtle clues, did so by entering his mind palace, a visualized place where bits of information were concretized and manipulable.
If the internet is the chaotic product of the human genius, this article is a call to action for designers to build a stronger mind palace for it. When we avoid shapeshifting, masking, and breaking digital objects, understanding will emerge more naturally. It’s a simple matter of making our digital environments feel a little more like the real world in which our ancestors evolved.
http://ift.tt/2yCMoV4
0 notes
aaronbarrnna · 7 years
Text
UX for Lizard Brains
Technology can make magic happen. In seconds, you can find all the blue sandals in a warehouse of millions of shoes. A million people can read the same article without killing one tree. You can undo, unsend, and even unfriend! But here’s the buzzkill: if unanticipated or unwelcome, the magic of technology is confusing, disorienting, and unintuitive—a UX designer’s worst nightmare.
So how can we ensure that the magic we create is intuitive? Designers will often say, “If a design is intuitive, it behaves how a user expects it to.” Well, then … what do users expect?
We want to know the following whenever we find ourselves in a new environment (physical or digital):
What are the objects?
Where are the objects?
How do these objects relate to me?
How do these objects relate to each other?
What is my role as an object within this environment?
In physical spaces, these don’t require explicit thought to answer. However, in digital spaces, they often do. That is because our “lizard brains”—the part of the brain involved in motivation, emotion, learning, and memory—evolved alongside the physics of solid objects. Consequently, users may feel unsure when designers flout the perceptual expectations forged in the physical world. Without knowing what and where the objects are, we feel blind. Navigating feels uncomfortable. Taking action might even feel impossible.
The remainder of this article introduces three ways to design digital objects that “play nice” with our evolved expectations of the physical world. By doing our best to concretize the dematerialized things of our screen-based world, we give our lizard brains better affordances for understanding.
Lesson one: avoid shapeshifting objects
The properties of user interfaces need to be consistent for us to learn them well. We hunger for stable landmarks in the often ambiguous maze of digital interfaces.
Andrew Hinton, Understanding Context
Objects in the real world don’t usually change form as they change context. When I bring a new toaster home from the store, it doesn’t change into a different toaster. When I remove a vase from the cabinet, it doesn’t turn into a coffee mug. Humans expect object permanence; we are taken aback when objects unexpectedly change shape.
Why do babies love peekaboo so much? It’s a great way to practice the fundamentals of object permanence, an important lesson in survival (e.g., just because the tiger went behind the rock does not mean it has disappeared). Because babies are still coming to terms with this concept, peekaboo makes for a rollicking good time. So we might assume that if we up the ante on the surprise-factor, the game would be even more fun, right? Nope. Researchers measuring the level of toddlers’ delight during a series of hacked games of peekaboo discovered that the game loses its appeal when a different face pops up after hiding. The older the child, the more this hack kills the game. Evolution seems to be telling us: it’s not cool when objects suddenly change. But all that peekaboo practice is for naught when trying to navigate a digital world of shapeshifting objects.
For instance, when this article was in the form of a Google Doc, it lived in both the Google Docs and the Google Drive environments. Depending on the environment, the article’s module changed form and function.
Different menu options in Google Docs and Google Drive.
Moving from Docs to Drive, the shape of the document module shifts from about a 3:5 rectangular ratio to a 1:1 square ratio. If I want to see when I last opened a document, I will find that information directly on the module while in Docs; but within Drive, I must look to a disembodied side panel (not shown). Both modules have a menu of actions, but accessing it requires different interactions. (In Docs, I click the “more” icon; in Drive, I right-click the module.) Worst of all, the menu contains almost completely different options in each module! Only “Remove” and “Rename” are found in both menus. Adding insult to injury, even the icons for “Rename” are different.
The form and behavior of the document module are significantly different on Google Docs than on Google Drive.
We could chalk up the inconsistencies of Google Drive and Google Docs to siloed teams, but shapeshifting objects are common within products, too. On Meetup.com, the digital representation of my next meetup morphs multiple times across the site. Looking at the homepage, it displays as a big red banner at the top of the screen.
Meetup’s next-up module is highlighted in bold red at the top of the homepage when you’re logged in.
Scrolling down the homepage to the calendar section, the same meetup is displayed as a white box sporting some green accents that signal my relationship with this particular object.
Meetup’s calendar module makes the same meetup look like a totally different type of thing.
And finally, within the context of its parent group—in this case Ladies that UX ATL—the meetup object is represented differently yet again. (Let’s not even get started on the ontological ambiguity between Meetup the Group and Meetup the Event.)
The meetup module on the Ladies that UX ATL parent page.
Not only is my lizard brain trying to reconcile all these changes for potential threats, but these inconsistencies are making me work harder in a practical sense. I have to learn three displays for RSVP status, three positions for date and time, and three ways to find the number of people going. Every time the object changes, I have to make adjustments both to recognize it and to interact with it. These adjustments are small, but they add up across the experience. Designers can eliminate this cognitive load simply by creating a canonical object structure and sticking to it.
Many users don’t log the deltas between modules explicitly. Users furrow their brows and simply do their best to relearn objects and keep track of what’s what. They might harbor a vague feeling that the website or app is “hard to use.” Or worse, they blame themselves for “stupidly” attempting to interact with an object in a way that worked in one context but does not work in their current context.
Sure, there are complex platforms where it might make sense to re-prioritize object elements depending both on who is viewing it and under what conditions. But if we design screen-by-screen instead of object-by-object, we run the risk of doing this unintentionally and arbitrarily, introducing more shapeshifting than is absolutely necessary.
Key takeaway In this example, a veterinary portal might have multiple modules that represent “pet.” Instead of designing a different module for each context, design one module that works well for ALL contexts.
When we move elements around within an object, we need to remember that we are making a sacrifice—we are sacrificing consistency. Sometimes it will be worth it, like perhaps in professional tools used by power users. But often, our users will be happier with a single, rock-solid representation of that object.
Lesson two: avoid masked objects
On the flip side of shapeshifters (i.e., various packages for the same object), designers also have a tendency to shove different objects into the same package. With the good intention of designing a system of reusable parts, we’ll often create one-size-fits-all modules. This might seem like a smart simplification strategy, but it actually hinders users from distinguishing various object types. Distinguishing them is critical for the user to understand the system.
Modules on Amazon homepage
Check out this bank of candy-colored modules on my Amazon homepage. Sure they house different colors and content, but they follow the same basic structure. If the text were in Latin (or if the user were skimming rapidly, which we should always assume is true), these modules would translate as the same type of thing. In looking at the first two, PRIME and FRESH, I might get the impression that these modules represent “services.” And indeed, when I click these modules, I enter sort of informational, sale-sy pages describing these services (although they follow completely different templates).
PRIME and FRESH module link to services
But when I get to VIDEO, I have to pause. VIDEO…the service? Or does this module represent a TV series? The next module (MUSIC) brings up the same question. And the ALEXA module—will this take me to a service landing page or, perhaps, a product detail page?
VIDEO, MUSIC, and ALEXA modules linking to different types of content
In fact, each module takes me to a different type of place. PRIME and FRESH take me to two separate templates for a “service.” VIDEO takes me to a detail page for The Americans. And MUSIC opens up Amazon Music in a new tab (with no sign of the ill-recommended Eminem album). The ALEXA module takes me to another “snowflake” landing page.
Like opening identical doors in a game show (but not as fun), I never know what to expect when clicking on one of these tiles. (View a video of my full rant on these Amazon modules.)
Let’s look at one more example. The Apple App Store leverages a small rectangular thumbnail module that can house apps, curated collections, broad categories, developer-based app suites, and even operating system updates.
youtube
The same module represents various objects in the Apple App Store.
In both the Amazon and Apple App Store examples, instances of the modules have distinct graphics and labels, but they are the same shape and size and they are grouped together, like apples at the market. As a general rule of thumb in Gestalt psychology, when objects are grouped together, we assume they are the same type of thing, especially if their overall shape is identical. When the same packaging (i.e., the module) turns out to contain various types of things, as in the App Store, users may feel confused or even tricked. This is like taking a sip from your Starbucks coffee cup and getting a mouthful of orange juice: objectively tasty, but if unexpected, you might spew it onto your barista.
Key takeaway Continuing with the veterinary portal from lesson one, we have pet, appointment, and medication modules all leveraging the same basic module design. Instead, create distinct modules for distinct objects. Different things deserve different packaging!
Designing one-size-fits-all modules might seem like a good idea for an efficient modular system, but this practice doesn’t allow users to predict what’s “behind the door.” Instead, design packaging (i.e., modules) that reflects the unique things inside. This way users can learn to recognize and understand the objects in your system, making for a more intuitive environment.
Lesson three: avoid broken objects
In the real world, our environments are made of surfaces and clear edges. We rarely have the problem of understanding where one object stops and another begins. If we happen across a tangle of snuggling kittens, our brain might freeze up—not only from cuteness overload, but also because we are compelled to figure out which paws belong to which head. We want objects to be whole; if they are not, our brain does its best to connect the dots. In digital environments, an object might not only shapeshift across screens or mimic other objects, it might also be broken. The information and interaction triggers of broken objects are scattered across their digital environments.
Winc Wines, a lovely service that delivers algorithmically-recommended wine to your doorstep, prompts customers to rate their wines. Often, I’ll do this 3–4 months after receiving wines. Recently, I decided it would be a great form of procrastination to log into Winc to rate my past wines.
The Ratings tab of Winc.com. These wine modules include the ability to star a wine and add a note, but don’t show the user when the wine was received.
At a dinner party I hosted in May, we drank a delicious sparkling wine. I think it was Finke’s Widow, but I’m not positive. Hesitating to give it five stars until I am sure, I need to find out when the bottle of Finke’s was delivered. On the “Ratings” tab, I see all my past wines. But delivery dates are not displayed.
The Winc’s wine detail page displays descriptive information about the wine, but nothing about the user’s past interactions with the wine.
Clicking into the detail view, I am presented with a generic detail page, the same view of Finke’s Widow that everyone sees. Here I can find information about the wine, but no information about my relationship with the wine—mainly, when it was delivered and how (or if) I rated it.
As a wild guess, I click the “Hello, Sophia” menu, where I see a link to Order History. Seems promising.
Winc’s Order History is not much more than a table of dates.
The Order History page gives me a list of orders with no preview of the wines that were included in each order.
Winc’s Order History detail view is where I finally find the delivery date of the wine in question.
After clicking into the April and May orders, I finally find Finke’s Widow. Mystery solved. So, can I rate the wine from here? Nope! I have to navigate back to the Ratings tab and then scroll down to find Finke’s Widow again. In the Winc world, relevant pieces of a bottle (like a customer’s order date, rating, and tasting notes) are scattered about, forcing a user to hop around to piece together the broken object. (Watch a video of this screen-hopping.)
Key takeaway Avoid scattering an object’s data and actions across settings, buried menu commands, and hierarchical navigation.
In the Winc world, I have to be in Order History to see a wine’s delivery date and I have to be in Ratings to tell the system how much I liked a bottle of wine. But what if I am browsing wine and one of my past wines shows up in a curated collection? I’ll want to be reminded that this wine was delivered to me six months ago and I gave it 4 stars. Or, if I haven’t rated it yet, but I remember loving it, I’ll want to add my stars then and there. I definitely do not want to navigate over to Ratings, only to have to scroll down to re-find that bottle.
We need to do our best as designers to encapsulate our digital objects, making them feel whole and directly manipulable, just like in the real world. I might be more likely to use the blender in the kitchen, but it still works just as well in the garage.
Building a better mind palace
Humans love to concretize things. Greek orators memorized their long speeches by visualizing the speech as rooms in a palace. Sherlock Holmes himself, a genius at making connections between the most subtle clues, did so by entering his mind palace, a visualized place where bits of information were concretized and manipulable.
If the internet is the chaotic product of the human genius, this article is a call to action for designers to build a stronger mind palace for it. When we avoid shapeshifting, masking, and breaking digital objects, understanding will emerge more naturally. It’s a simple matter of making our digital environments feel a little more like the real world in which our ancestors evolved.
http://ift.tt/2yCMoV4
0 notes
aracecvliwest · 7 years
Text
UX for Lizard Brains
Technology can make magic happen. In seconds, you can find all the blue sandals in a warehouse of millions of shoes. A million people can read the same article without killing one tree. You can undo, unsend, and even unfriend! But here’s the buzzkill: if unanticipated or unwelcome, the magic of technology is confusing, disorienting, and unintuitive—a UX designer’s worst nightmare.
So how can we ensure that the magic we create is intuitive? Designers will often say, “If a design is intuitive, it behaves how a user expects it to.” Well, then … what do users expect?
We want to know the following whenever we find ourselves in a new environment (physical or digital):
What are the objects?
Where are the objects?
How do these objects relate to me?
How do these objects relate to each other?
What is my role as an object within this environment?
In physical spaces, these don’t require explicit thought to answer. However, in digital spaces, they often do. That is because our “lizard brains”—the part of the brain involved in motivation, emotion, learning, and memory—evolved alongside the physics of solid objects. Consequently, users may feel unsure when designers flout the perceptual expectations forged in the physical world. Without knowing what and where the objects are, we feel blind. Navigating feels uncomfortable. Taking action might even feel impossible.
The remainder of this article introduces three ways to design digital objects that “play nice” with our evolved expectations of the physical world. By doing our best to concretize the dematerialized things of our screen-based world, we give our lizard brains better affordances for understanding.
Lesson one: avoid shapeshifting objects
The properties of user interfaces need to be consistent for us to learn them well. We hunger for stable landmarks in the often ambiguous maze of digital interfaces.
Andrew Hinton, Understanding Context
Objects in the real world don’t usually change form as they change context. When I bring a new toaster home from the store, it doesn’t change into a different toaster. When I remove a vase from the cabinet, it doesn’t turn into a coffee mug. Humans expect object permanence; we are taken aback when objects unexpectedly change shape.
Why do babies love peekaboo so much? It’s a great way to practice the fundamentals of object permanence, an important lesson in survival (e.g., just because the tiger went behind the rock does not mean it has disappeared). Because babies are still coming to terms with this concept, peekaboo makes for a rollicking good time. So we might assume that if we up the ante on the surprise-factor, the game would be even more fun, right? Nope. Researchers measuring the level of toddlers’ delight during a series of hacked games of peekaboo discovered that the game loses its appeal when a different face pops up after hiding. The older the child, the more this hack kills the game. Evolution seems to be telling us: it’s not cool when objects suddenly change. But all that peekaboo practice is for naught when trying to navigate a digital world of shapeshifting objects.
For instance, when this article was in the form of a Google Doc, it lived in both the Google Docs and the Google Drive environments. Depending on the environment, the article’s module changed form and function.
Different menu options in Google Docs and Google Drive.
Moving from Docs to Drive, the shape of the document module shifts from about a 3:5 rectangular ratio to a 1:1 square ratio. If I want to see when I last opened a document, I will find that information directly on the module while in Docs; but within Drive, I must look to a disembodied side panel (not shown). Both modules have a menu of actions, but accessing it requires different interactions. (In Docs, I click the “more” icon; in Drive, I right-click the module.) Worst of all, the menu contains almost completely different options in each module! Only “Remove” and “Rename” are found in both menus. Adding insult to injury, even the icons for “Rename” are different.
The form and behavior of the document module are significantly different on Google Docs than on Google Drive.
We could chalk up the inconsistencies of Google Drive and Google Docs to siloed teams, but shapeshifting objects are common within products, too. On Meetup.com, the digital representation of my next meetup morphs multiple times across the site. Looking at the homepage, it displays as a big red banner at the top of the screen.
Meetup’s next-up module is highlighted in bold red at the top of the homepage when you’re logged in.
Scrolling down the homepage to the calendar section, the same meetup is displayed as a white box sporting some green accents that signal my relationship with this particular object.
Meetup’s calendar module makes the same meetup look like a totally different type of thing.
And finally, within the context of its parent group—in this case Ladies that UX ATL—the meetup object is represented differently yet again. (Let’s not even get started on the ontological ambiguity between Meetup the Group and Meetup the Event.)
The meetup module on the Ladies that UX ATL parent page.
Not only is my lizard brain trying to reconcile all these changes for potential threats, but these inconsistencies are making me work harder in a practical sense. I have to learn three displays for RSVP status, three positions for date and time, and three ways to find the number of people going. Every time the object changes, I have to make adjustments both to recognize it and to interact with it. These adjustments are small, but they add up across the experience. Designers can eliminate this cognitive load simply by creating a canonical object structure and sticking to it.
Many users don’t log the deltas between modules explicitly. Users furrow their brows and simply do their best to relearn objects and keep track of what’s what. They might harbor a vague feeling that the website or app is “hard to use.” Or worse, they blame themselves for “stupidly” attempting to interact with an object in a way that worked in one context but does not work in their current context.
Sure, there are complex platforms where it might make sense to re-prioritize object elements depending both on who is viewing it and under what conditions. But if we design screen-by-screen instead of object-by-object, we run the risk of doing this unintentionally and arbitrarily, introducing more shapeshifting than is absolutely necessary.
Key takeaway In this example, a veterinary portal might have multiple modules that represent “pet.” Instead of designing a different module for each context, design one module that works well for ALL contexts.
When we move elements around within an object, we need to remember that we are making a sacrifice—we are sacrificing consistency. Sometimes it will be worth it, like perhaps in professional tools used by power users. But often, our users will be happier with a single, rock-solid representation of that object.
Lesson two: avoid masked objects
On the flip side of shapeshifters (i.e., various packages for the same object), designers also have a tendency to shove different objects into the same package. With the good intention of designing a system of reusable parts, we’ll often create one-size-fits-all modules. This might seem like a smart simplification strategy, but it actually hinders users from distinguishing various object types. Distinguishing them is critical for the user to understand the system.
Modules on Amazon homepage
Check out this bank of candy-colored modules on my Amazon homepage. Sure they house different colors and content, but they follow the same basic structure. If the text were in Latin (or if the user were skimming rapidly, which we should always assume is true), these modules would translate as the same type of thing. In looking at the first two, PRIME and FRESH, I might get the impression that these modules represent “services.” And indeed, when I click these modules, I enter sort of informational, sale-sy pages describing these services (although they follow completely different templates).
PRIME and FRESH module link to services
But when I get to VIDEO, I have to pause. VIDEO…the service? Or does this module represent a TV series? The next module (MUSIC) brings up the same question. And the ALEXA module—will this take me to a service landing page or, perhaps, a product detail page?
VIDEO, MUSIC, and ALEXA modules linking to different types of content
In fact, each module takes me to a different type of place. PRIME and FRESH take me to two separate templates for a “service.” VIDEO takes me to a detail page for The Americans. And MUSIC opens up Amazon Music in a new tab (with no sign of the ill-recommended Eminem album). The ALEXA module takes me to another “snowflake” landing page.
Like opening identical doors in a game show (but not as fun), I never know what to expect when clicking on one of these tiles. (View a video of my full rant on these Amazon modules.)
Let’s look at one more example. The Apple App Store leverages a small rectangular thumbnail module that can house apps, curated collections, broad categories, developer-based app suites, and even operating system updates.
youtube
The same module represents various objects in the Apple App Store.
In both the Amazon and Apple App Store examples, instances of the modules have distinct graphics and labels, but they are the same shape and size and they are grouped together, like apples at the market. As a general rule of thumb in Gestalt psychology, when objects are grouped together, we assume they are the same type of thing, especially if their overall shape is identical. When the same packaging (i.e., the module) turns out to contain various types of things, as in the App Store, users may feel confused or even tricked. This is like taking a sip from your Starbucks coffee cup and getting a mouthful of orange juice: objectively tasty, but if unexpected, you might spew it onto your barista.
Key takeaway Continuing with the veterinary portal from lesson one, we have pet, appointment, and medication modules all leveraging the same basic module design. Instead, create distinct modules for distinct objects. Different things deserve different packaging!
Designing one-size-fits-all modules might seem like a good idea for an efficient modular system, but this practice doesn’t allow users to predict what’s “behind the door.” Instead, design packaging (i.e., modules) that reflects the unique things inside. This way users can learn to recognize and understand the objects in your system, making for a more intuitive environment.
Lesson three: avoid broken objects
In the real world, our environments are made of surfaces and clear edges. We rarely have the problem of understanding where one object stops and another begins. If we happen across a tangle of snuggling kittens, our brain might freeze up—not only from cuteness overload, but also because we are compelled to figure out which paws belong to which head. We want objects to be whole; if they are not, our brain does its best to connect the dots. In digital environments, an object might not only shapeshift across screens or mimic other objects, it might also be broken. The information and interaction triggers of broken objects are scattered across their digital environments.
Winc Wines, a lovely service that delivers algorithmically-recommended wine to your doorstep, prompts customers to rate their wines. Often, I’ll do this 3–4 months after receiving wines. Recently, I decided it would be a great form of procrastination to log into Winc to rate my past wines.
The Ratings tab of Winc.com. These wine modules include the ability to star a wine and add a note, but don’t show the user when the wine was received.
At a dinner party I hosted in May, we drank a delicious sparkling wine. I think it was Finke’s Widow, but I’m not positive. Hesitating to give it five stars until I am sure, I need to find out when the bottle of Finke’s was delivered. On the “Ratings” tab, I see all my past wines. But delivery dates are not displayed.
The Winc’s wine detail page displays descriptive information about the wine, but nothing about the user’s past interactions with the wine.
Clicking into the detail view, I am presented with a generic detail page, the same view of Finke’s Widow that everyone sees. Here I can find information about the wine, but no information about my relationship with the wine—mainly, when it was delivered and how (or if) I rated it.
As a wild guess, I click the “Hello, Sophia” menu, where I see a link to Order History. Seems promising.
Winc’s Order History is not much more than a table of dates.
The Order History page gives me a list of orders with no preview of the wines that were included in each order.
Winc’s Order History detail view is where I finally find the delivery date of the wine in question.
After clicking into the April and May orders, I finally find Finke’s Widow. Mystery solved. So, can I rate the wine from here? Nope! I have to navigate back to the Ratings tab and then scroll down to find Finke’s Widow again. In the Winc world, relevant pieces of a bottle (like a customer’s order date, rating, and tasting notes) are scattered about, forcing a user to hop around to piece together the broken object. (Watch a video of this screen-hopping.)
Key takeaway Avoid scattering an object’s data and actions across settings, buried menu commands, and hierarchical navigation.
In the Winc world, I have to be in Order History to see a wine’s delivery date and I have to be in Ratings to tell the system how much I liked a bottle of wine. But what if I am browsing wine and one of my past wines shows up in a curated collection? I’ll want to be reminded that this wine was delivered to me six months ago and I gave it 4 stars. Or, if I haven’t rated it yet, but I remember loving it, I’ll want to add my stars then and there. I definitely do not want to navigate over to Ratings, only to have to scroll down to re-find that bottle.
We need to do our best as designers to encapsulate our digital objects, making them feel whole and directly manipulable, just like in the real world. I might be more likely to use the blender in the kitchen, but it still works just as well in the garage.
Building a better mind palace
Humans love to concretize things. Greek orators memorized their long speeches by visualizing the speech as rooms in a palace. Sherlock Holmes himself, a genius at making connections between the most subtle clues, did so by entering his mind palace, a visualized place where bits of information were concretized and manipulable.
If the internet is the chaotic product of the human genius, this article is a call to action for designers to build a stronger mind palace for it. When we avoid shapeshifting, masking, and breaking digital objects, understanding will emerge more naturally. It’s a simple matter of making our digital environments feel a little more like the real world in which our ancestors evolved.
http://ift.tt/2yCMoV4
0 notes
jeanshesallenberger · 7 years
Text
UX for Lizard Brains
Technology can make magic happen. In seconds, you can find all the blue sandals in a warehouse of millions of shoes. A million people can read the same article without killing one tree. You can undo, unsend, and even unfriend! But here’s the buzzkill: if unanticipated or unwelcome, the magic of technology is confusing, disorienting, and unintuitive—a UX designer’s worst nightmare.
So how can we ensure that the magic we create is intuitive? Designers will often say, “If a design is intuitive, it behaves how a user expects it to.” Well, then … what do users expect?
We want to know the following whenever we find ourselves in a new environment (physical or digital):
What are the objects?
Where are the objects?
How do these objects relate to me?
How do these objects relate to each other?
What is my role as an object within this environment?
In physical spaces, these don’t require explicit thought to answer. However, in digital spaces, they often do. That is because our “lizard brains”—the part of the brain involved in motivation, emotion, learning, and memory—evolved alongside the physics of solid objects. Consequently, users may feel unsure when designers flout the perceptual expectations forged in the physical world. Without knowing what and where the objects are, we feel blind. Navigating feels uncomfortable. Taking action might even feel impossible.
The remainder of this article introduces three ways to design digital objects that “play nice” with our evolved expectations of the physical world. By doing our best to concretize the dematerialized things of our screen-based world, we give our lizard brains better affordances for understanding.
Lesson one: avoid shapeshifting objects
The properties of user interfaces need to be consistent for us to learn them well. We hunger for stable landmarks in the often ambiguous maze of digital interfaces.
Andrew Hinton, Understanding Context
Objects in the real world don’t usually change form as they change context. When I bring a new toaster home from the store, it doesn’t change into a different toaster. When I remove a vase from the cabinet, it doesn’t turn into a coffee mug. Humans expect object permanence; we are taken aback when objects unexpectedly change shape.
Why do babies love peekaboo so much? It’s a great way to practice the fundamentals of object permanence, an important lesson in survival (e.g., just because the tiger went behind the rock does not mean it has disappeared). Because babies are still coming to terms with this concept, peekaboo makes for a rollicking good time. So we might assume that if we up the ante on the surprise-factor, the game would be even more fun, right? Nope. Researchers measuring the level of toddlers’ delight during a series of hacked games of peekaboo discovered that the game loses its appeal when a different face pops up after hiding. The older the child, the more this hack kills the game. Evolution seems to be telling us: it’s not cool when objects suddenly change. But all that peekaboo practice is for naught when trying to navigate a digital world of shapeshifting objects.
For instance, when this article was in the form of a Google Doc, it lived in both the Google Docs and the Google Drive environments. Depending on the environment, the article’s module changed form and function.
Different menu options in Google Docs and Google Drive.
Moving from Docs to Drive, the shape of the document module shifts from about a 3:5 rectangular ratio to a 1:1 square ratio. If I want to see when I last opened a document, I will find that information directly on the module while in Docs; but within Drive, I must look to a disembodied side panel (not shown). Both modules have a menu of actions, but accessing it requires different interactions. (In Docs, I click the “more” icon; in Drive, I right-click the module.) Worst of all, the menu contains almost completely different options in each module! Only “Remove” and “Rename” are found in both menus. Adding insult to injury, even the icons for “Rename” are different.
The form and behavior of the document module are significantly different on Google Docs than on Google Drive.
We could chalk up the inconsistencies of Google Drive and Google Docs to siloed teams, but shapeshifting objects are common within products, too. On Meetup.com, the digital representation of my next meetup morphs multiple times across the site. Looking at the homepage, it displays as a big red banner at the top of the screen.
Meetup’s next-up module is highlighted in bold red at the top of the homepage when you’re logged in.
Scrolling down the homepage to the calendar section, the same meetup is displayed as a white box sporting some green accents that signal my relationship with this particular object.
Meetup’s calendar module makes the same meetup look like a totally different type of thing.
And finally, within the context of its parent group—in this case Ladies that UX ATL—the meetup object is represented differently yet again. (Let’s not even get started on the ontological ambiguity between Meetup the Group and Meetup the Event.)
The meetup module on the Ladies that UX ATL parent page.
Not only is my lizard brain trying to reconcile all these changes for potential threats, but these inconsistencies are making me work harder in a practical sense. I have to learn three displays for RSVP status, three positions for date and time, and three ways to find the number of people going. Every time the object changes, I have to make adjustments both to recognize it and to interact with it. These adjustments are small, but they add up across the experience. Designers can eliminate this cognitive load simply by creating a canonical object structure and sticking to it.
Many users don’t log the deltas between modules explicitly. Users furrow their brows and simply do their best to relearn objects and keep track of what’s what. They might harbor a vague feeling that the website or app is “hard to use.” Or worse, they blame themselves for “stupidly” attempting to interact with an object in a way that worked in one context but does not work in their current context.
Sure, there are complex platforms where it might make sense to re-prioritize object elements depending both on who is viewing it and under what conditions. But if we design screen-by-screen instead of object-by-object, we run the risk of doing this unintentionally and arbitrarily, introducing more shapeshifting than is absolutely necessary.
Key takeaway In this example, a veterinary portal might have multiple modules that represent “pet.” Instead of designing a different module for each context, design one module that works well for ALL contexts.
When we move elements around within an object, we need to remember that we are making a sacrifice—we are sacrificing consistency. Sometimes it will be worth it, like perhaps in professional tools used by power users. But often, our users will be happier with a single, rock-solid representation of that object.
Lesson two: avoid masked objects
On the flip side of shapeshifters (i.e., various packages for the same object), designers also have a tendency to shove different objects into the same package. With the good intention of designing a system of reusable parts, we’ll often create one-size-fits-all modules. This might seem like a smart simplification strategy, but it actually hinders users from distinguishing various object types. Distinguishing them is critical for the user to understand the system.
Modules on Amazon homepage
Check out this bank of candy-colored modules on my Amazon homepage. Sure they house different colors and content, but they follow the same basic structure. If the text were in Latin (or if the user were skimming rapidly, which we should always assume is true), these modules would translate as the same type of thing. In looking at the first two, PRIME and FRESH, I might get the impression that these modules represent “services.” And indeed, when I click these modules, I enter sort of informational, sale-sy pages describing these services (although they follow completely different templates).
PRIME and FRESH module link to services
But when I get to VIDEO, I have to pause. VIDEO…the service? Or does this module represent a TV series? The next module (MUSIC) brings up the same question. And the ALEXA module—will this take me to a service landing page or, perhaps, a product detail page?
VIDEO, MUSIC, and ALEXA modules linking to different types of content
In fact, each module takes me to a different type of place. PRIME and FRESH take me to two separate templates for a “service.” VIDEO takes me to a detail page for The Americans. And MUSIC opens up Amazon Music in a new tab (with no sign of the ill-recommended Eminem album). The ALEXA module takes me to another “snowflake” landing page.
Like opening identical doors in a game show (but not as fun), I never know what to expect when clicking on one of these tiles. (View a video of my full rant on these Amazon modules.)
Let’s look at one more example. The Apple App Store leverages a small rectangular thumbnail module that can house apps, curated collections, broad categories, developer-based app suites, and even operating system updates.
youtube
The same module represents various objects in the Apple App Store.
In both the Amazon and Apple App Store examples, instances of the modules have distinct graphics and labels, but they are the same shape and size and they are grouped together, like apples at the market. As a general rule of thumb in Gestalt psychology, when objects are grouped together, we assume they are the same type of thing, especially if their overall shape is identical. When the same packaging (i.e., the module) turns out to contain various types of things, as in the App Store, users may feel confused or even tricked. This is like taking a sip from your Starbucks coffee cup and getting a mouthful of orange juice: objectively tasty, but if unexpected, you might spew it onto your barista.
Key takeaway Continuing with the veterinary portal from lesson one, we have pet, appointment, and medication modules all leveraging the same basic module design. Instead, create distinct modules for distinct objects. Different things deserve different packaging!
Designing one-size-fits-all modules might seem like a good idea for an efficient modular system, but this practice doesn’t allow users to predict what’s “behind the door.” Instead, design packaging (i.e., modules) that reflects the unique things inside. This way users can learn to recognize and understand the objects in your system, making for a more intuitive environment.
Lesson three: avoid broken objects
In the real world, our environments are made of surfaces and clear edges. We rarely have the problem of understanding where one object stops and another begins. If we happen across a tangle of snuggling kittens, our brain might freeze up—not only from cuteness overload, but also because we are compelled to figure out which paws belong to which head. We want objects to be whole; if they are not, our brain does its best to connect the dots. In digital environments, an object might not only shapeshift across screens or mimic other objects, it might also be broken. The information and interaction triggers of broken objects are scattered across their digital environments.
Winc Wines, a lovely service that delivers algorithmically-recommended wine to your doorstep, prompts customers to rate their wines. Often, I’ll do this 3–4 months after receiving wines. Recently, I decided it would be a great form of procrastination to log into Winc to rate my past wines.
The Ratings tab of Winc.com. These wine modules include the ability to star a wine and add a note, but don’t show the user when the wine was received.
At a dinner party I hosted in May, we drank a delicious sparkling wine. I think it was Finke’s Widow, but I’m not positive. Hesitating to give it five stars until I am sure, I need to find out when the bottle of Finke’s was delivered. On the “Ratings” tab, I see all my past wines. But delivery dates are not displayed.
The Winc’s wine detail page displays descriptive information about the wine, but nothing about the user’s past interactions with the wine.
Clicking into the detail view, I am presented with a generic detail page, the same view of Finke’s Widow that everyone sees. Here I can find information about the wine, but no information about my relationship with the wine—mainly, when it was delivered and how (or if) I rated it.
As a wild guess, I click the “Hello, Sophia” menu, where I see a link to Order History. Seems promising.
Winc’s Order History is not much more than a table of dates.
The Order History page gives me a list of orders with no preview of the wines that were included in each order.
Winc’s Order History detail view is where I finally find the delivery date of the wine in question.
After clicking into the April and May orders, I finally find Finke’s Widow. Mystery solved. So, can I rate the wine from here? Nope! I have to navigate back to the Ratings tab and then scroll down to find Finke’s Widow again. In the Winc world, relevant pieces of a bottle (like a customer’s order date, rating, and tasting notes) are scattered about, forcing a user to hop around to piece together the broken object. (Watch a video of this screen-hopping.)
Key takeaway Avoid scattering an object’s data and actions across settings, buried menu commands, and hierarchical navigation.
In the Winc world, I have to be in Order History to see a wine’s delivery date and I have to be in Ratings to tell the system how much I liked a bottle of wine. But what if I am browsing wine and one of my past wines shows up in a curated collection? I’ll want to be reminded that this wine was delivered to me six months ago and I gave it 4 stars. Or, if I haven’t rated it yet, but I remember loving it, I’ll want to add my stars then and there. I definitely do not want to navigate over to Ratings, only to have to scroll down to re-find that bottle.
We need to do our best as designers to encapsulate our digital objects, making them feel whole and directly manipulable, just like in the real world. I might be more likely to use the blender in the kitchen, but it still works just as well in the garage.
Building a better mind palace
Humans love to concretize things. Greek orators memorized their long speeches by visualizing the speech as rooms in a palace. Sherlock Holmes himself, a genius at making connections between the most subtle clues, did so by entering his mind palace, a visualized place where bits of information were concretized and manipulable.
If the internet is the chaotic product of the human genius, this article is a call to action for designers to build a stronger mind palace for it. When we avoid shapeshifting, masking, and breaking digital objects, understanding will emerge more naturally. It’s a simple matter of making our digital environments feel a little more like the real world in which our ancestors evolved.
http://ift.tt/2yCMoV4
0 notes
123designsrq · 3 years
Text
THE LAB224 SHOWER HEAD IS CHANGING HOW HUMANS SHOWER
Tumblr media
Imagine if Bath and Body Works merged with your bathroom accessories – that instead of cluttering up your shelves with a gazillion bottles, your showerhead holds a complete spa experience. That is the promise hs² studio’s Lab224 Watercare Shower head brings to your bathroom. The bathroom can be a space of zen, the one part of your home that is a sanctuary where you cut off from screens and just be. The shower head’s aurora-colored aesthetics showcases the filter of choice. You can choose from anything between creating a sensuous spa experience to using a microfilter to ensure you only get the purest water contacting your skin. Whatever your skin’s problem/concerns, you can have your favorite add ons – aloe vera, tea tree oil, vitamin supplements. It’s a DIY care package in a tiny handle-size package. The sprinkler plate has microholes that give you a gentle yet powerful stream of bath. Adding to the overall luxury of your bath experience. Sparkpod, Moen, Waterpik, and Delta are the biggest shower and shower head brands in the united states of America. They make the most creative designs for the bathroom and bathroom accessories. Sleek, minimal, with aesthetic highlights just enough to accentuate your bathroom. The Lab 224 shower head is a next-generation solution to bathroom of all sizes. Giving the number of ideas we get in the shower. I genuinely believe we must amplify our bathroom experience to help our brain destress and let the creative juices flow. I usually take shower two times a day. But if I get a shower head like this then trust me, I would never like to come out of the shower. Summer is going to end soon, but taking shower with this kind shower head might make you taking shower everyday. Read the full article
0 notes
123designsrq · 3 years
Text
THE LAB224 SHOWER HEAD IS CHANGING HOW HUMANS SHOWER
Tumblr media
Imagine if Bath and Body Works merged with your bathroom accessories – that instead of cluttering up your shelves with a gazillion bottles, your showerhead holds a complete spa experience. That is the promise hs² studio’s Lab224 Watercare Shower head brings to your bathroom. The bathroom can be a space of zen, the one part of your home that is a sanctuary where you cut off from screens and just be. The shower head’s aurora-colored aesthetics showcases the filter of choice. You can choose from anything between creating a sensuous spa experience to using a microfilter to ensure you only get the purest water contacting your skin. Whatever your skin’s problem/concerns, you can have your favorite add ons – aloe vera, tea tree oil, vitamin supplements. It’s a DIY care package in a tiny handle-size package. The sprinkler plate has microholes that give you a gentle yet powerful stream of bath. Adding to the overall luxury of your bath experience. Sparkpod, Moen, Waterpik, and Delta are the biggest shower and shower head brands in the united states of America. They make the most creative designs for the bathroom and bathroom accessories. Sleek, minimal, with aesthetic highlights just enough to accentuate your bathroom. The Lab 224 shower head is a next-generation solution to bathroom of all sizes. Giving the number of ideas we get in the shower. I genuinely believe we must amplify our bathroom experience to help our brain destress and let the creative juices flow. I usually take shower two times a day. But if I get a shower head like this then trust me, I would never like to come out of the shower. Summer is going to end soon, but taking shower with this kind shower head might make you taking shower everyday. Read the full article
0 notes