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#deathbloom
mustiels-art · 16 days
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Drew my friend @sarahtheconjurer 's pair of magic cowgirl ocs Canary and Maribel. I'm absolutely obsessed with the idea of a goth cowboy chronomancy spellcaster with a lasso as a spellbook and focus. And her cool weird friend who looks like the more normal of the two until you realize they're both insane.
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e-icreator23 · 1 year
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Some older Oc doodles
Diathus, Higanbana,and Muertos
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leopardmuffinxo · 7 months
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when you want to impress your crush, but your siblings keep teasing you
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nizaberry · 2 years
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Dulcie Deathbloom  🎃 🍬
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Deathbloom Gardener by Marta Nael
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thesoundlabyes · 2 years
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We had a chat with Death Blooms and chatted about new music, plans for the future and playing Download Festival! Hear what they had to say at https://youtu.be/xH08ZQv9AG0 #Interview #DeathBlooms #NewMusic #DownloadFest #DownloadFestival https://www.instagram.com/p/Ce3t42yLDeS/?igshid=NGJjMDIxMWI=
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astarab1aze · 1 month
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Magic
In my universe, magic itself is energy that exists within all things, even humans. It's fluid, malleable, flowing through the universe and fostering life and growth, evolution and change, fueling infinite necessary processes from the beginning of any given cycle until the end and repeating unto eternity. It serves this single purpose, but can be used, moved, changed, wielded as a tool to shatter stone into stackable bricks, shears to cut space and time apart and the needle to sew it back together, twist and alter the cosmos, predict and outline the future - and it can be used as a weapon, too, even the gauze used to treat a wound. It has many uses despite really only having one universal purpose.
How it's used varies, and is personal to its user. For some, it's as quick and effortless as a snap of their fingers, yet for others it requires time, focus, and a catalyst such as Vayn's blood palmseal, Loux's grimoire and knife Brie, Furie's wand, and Kaede's jade hip ornament. Most nightfolk aren't capable of casting without a catalyst in their possession - in fact, most nightfolk tend to hover around Vayn's level of magical prowess. Capable, but generally content with moderation - mastering utilities, dabbling in elemental control, and calling it a day. Fewer and fewer each generation reach for power, innovation, change, though that isn't to say there are none; As we can see with the likes of Sortia and Loux alone, there are still plenty who are hot-blooded and ready to take the world into their hands and change it forever, and those who would rise to the occaison to stop it by any means they can, as we see with Furie, Kaede, and Crovita.
Ultimately, magic largely manifests in use through visualization and force of will, accompanied by magical tools of varying utility that act as catalysts or conductive applicators - some don't need tools or visualization. Take Vayn and Loux for example; Vayn's strength of will is persisting however feeble, thereby disabling him from progression both as a vampire and as a mage, thusly entirely dependent upon a palmseal in order to use the bulk of his magic-- where Loux's is almost too strong, opening up far more pathways in just one element than are available to any other living mage and allowing him the ability to shapeshift, functionally, into anything he can imagine as well as use his magic without any tools, he is the catalyst. Now look at Sortia, whose slow- but hot-burning spirit led directly to the rarest evolutions in the last few hundred years, morphing her into a sanguinaurum without need for special items to cast either. Crovita is a different case, never more dependent on her magic than she needs to be, always using tools, though not because she can't, just by preference (better to have it and not need it than the reverse).
Now, this makes magic literally limitless in application and power, and, well, yes, that's because it is. All things are possible because magic is manipulatable energy, both physical and etheric, but it's not without its road blocks. There are many things that can completely nullify magic, reverse its course, unravel and disperse it, and just as many that can amplify and concentrate it, causing widespread devastation; What would most commonly be used to nullify it is silver, which when applied to nightfolk flesh behaves similarly to irradiated metals and burns, blisters, blackens, bleeds, sapping them of the magic inherent to them and dispersing or collecting it (the result of this is an empty, catatonic husk of a person and is a common punishment in prisons the world over). Some crystals can be used for this purpose, and herb mixes heavy on deathbloom or other such already extraordinarily deadly flora. Certain curses and binding spells developed over the years fall under the Nullification sub-category of the Spacial tree, and such magic is frequently employed in admission to institutions like the Triangulary.
What can amplify it is...much the same - magic itself, in fact, but also herbal enhancement blends, draughts, potions of all sorts, enchanted items, and certain magical reactions or events. Concentrated or over-amplified magic very quickly becomes a problem however, if improperly managed, resulting in rapid, often devastating discharges of magical energy. There are times it's near impossible to stop, both environmentally and per the nightfolk, and so heavy damage is inevitable both externally and individually - such is prevalent in people like Loux, wherein he possesses such a high concentration of magic, it can be difficult to contain and manage it unless he uses it; Not using it leads to layers of skin charring to volcanic rock and, if left any longer than that, limb loss, all accompanied by bursts of fiery magic both in small and large areas of effect. Because he can manage it, he's not at any immediate risk for harm, but if in a situation he's prevented from doing so, everyone's in trouble.
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Schools of Magic
Utility Magic: husbandry, alteration, enchantment, light, divination, illusions, hexes, alchemy, herbalism, conjuration, binding, rejuvination / restoration, barriers / veils, dispel, ritual, telekinesis - these are what anyone can use regardless of element, with time and effort.
Air Magic: flight*, thunder, gas, smoke, sound, silence, storm, wind, and breath.
⸻this element is uncommon, but not rare, and is another exceedingly difficult element to gain full control over on account of its strength and relative unpredictability. it's very easy to overshoot and cause more damage than anything even for masters of this element.
Beast Magic: shapeshifting, transformation*, communication*, companions / summons, ehancement, taming, and anthromorphic*.
⸻is not considered an element unto itself, but something that works in conjunction with the elements in shapeshifters and weres. in a sense, it's basically a utility school for them specifically. otherwise, generally used to deal with alterations to physical appearance and animal husbandry on the whole.
Blood Magic: healing*, leeching, vampirism, memory, life, death, hypnosis, mind control, sex, birth, blood oaths*, sacrifice*, madness, and love.
⸻rare in non-vampires, uncommon even in vampires and most commonly associated with the Morningstar House. looked upon unfavorably and with fear except in terms of medical care (basically seen as inherently dangerous unless used in professional, regulated environments such as bloodweaver institutions). also associated with sanguinach
Fire Magic: thermal, lightning, explosive, plasma, hellfire, ash, volcanic, and solar.
⸻the most common of all elements and simultaneously the most difficult to master on account of its volatility. most users are really only capable of low- to mid-level applications at best, but masters gain a wealth of destructive power (i.e. Loux). associated largely with some old depictions of the hellplane. what becomes strongly associated with the flametongue
Ice Magic: water, steam, cold, vapor, bubbles, glacial, oceanic, rain, corrosion, snow, mist, fog, waterbreathing*, and waterwalking*.
⸻common, but not quite as common as fire. not so much volatile as it is wholly unforgiving, equally as consumptive and destructive. it has a number of uses both in and out of combat, and is associated with old stories about the end of the world in sunjatti tradition. simulatenously held sacred and afeared
Necro Magic: spiritwork, funerary*, summoning*, possession*, acid, death, spiritflame, shadow, reanimation, clairvoyance*, soporific, disease, bone, undead.
⸻more common than ice but less common than fire. all necrotic magic is tied intrinsically to sunjatti funerary traditions and the concept of death; while certainly dark, death plays an important part in the world as a whole, equally as sacred as life itself. it tends to be seen as an honor to be born with it, however common it may be, for this reason. necromancers are still weird
Earth Magic: floral, metal, poison, growth*, sand, seismic, crystal, mud, dust, wood, glass, fey, fungal, and thorn.
⸻equally as common as spacial, but not as common as ice or flame. associated largely with sunjatti shapeshifter gods such as the face-eater. earth-based mages are usually deeply protective of the environment, sometimes aggressively so, and are particularly adept at alchemy and interfacing with the environment. associated with balance and natural harmony, but also trickery and mysticism
Spacial Magic: cosmic, meteor, gravity, time, portal, floating*, vacuum, nullification*, force, and void.
⸻equally as common as earth, but not as common as ice or flame. this element is rarely ever mastered; most tend to choose a particular talent and stick with it for most elements as it stands, but this one beats out the rest, even blood magic. cosmic forces are unpredictable and near impossible to control, and time is impossible on most scales. extremely effective in all applications if one takes the time to master it. associated almost exclusively with the goddesses of fate
Light Magic: sealing*, darkness, prismatic, blessing*, healing*, cleansing*, holy, life, vows*, and exorcism*.
⸻viewed as instrinsically tied to the clergy in most cases though isn't necessarily. uncommon, but quite useful against necrotic evils (though is not without its own...) and commonly associated in tandem with blood magic with life and sanctuary. not so difficult to control as it is tedious
*School-specific utilities, meaning these utilities are only useable if an individual was born with such specific elements. Those who are capable of wielding more than one element have access, though use is not always guaranteed.
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the-arcade-doctor · 8 months
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some enemies! from left to right, a skeleton, a slime, a poison shroom, and a deathbloom
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icarus-deathbloom · 9 months
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Thymesia game review
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Dev: Overborder Studio
Publisher: Team 17
There is something I really enjoy about Thymesia, and it's probably Corvus, the plague doctor. His design is just beautiful and his attacks are amazing. The game is challenging, and to be honest, I haven't came close to finishing the game. I have been trying to stream this game on twitch, but something about this game lags on the stream which I'm not sure why as it hasn't lagged for me while I'm playing it. It's something I'm looking into and will fix when I'm able to.
But so far, I do enjoy the game. It's beautifully designed, even when it's sprinkled with corpses. They really put a lot of thought into the world building and I really appreciate that, and the story progression is pretty nice. I'm still at the beginning technically, but I'm looking forward to happens next. I like finding all the flyers, and shards. And I'm learning what play style works best for me, and enjoy that you can "unlearn" one thing and learn another to make certain areas easier to handle, while maintaining a bit of difficulties.
The first time I played Thymesia was for my debut, but I somehow ended up skipping the tutorial portion of the game. I'm not even sure how I managed that. I was also very nervous, and unsure of what to do in general, so I did not have a good play through on my first run through. The second time I managed to play through the tutorial, and let me tell you, my game play went so much better! Yes, I was still killed a lot, but I was able to better adjust and managed to finally get through and progress.
If my stream wasn't lagging with the game I would have continued to play. I do plan on trying to figure out why exactly it has been lagging and fixing the problem so that I can do a better stream for it. It is really fun, and Its one of the games I want to finish.
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Honestly, this game deserves a high rating so far!
twitch_live
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For the RWBY OC thing, how about a team of, Persephone, Mina Harker, the youngest Billy goat gruff, and Rose Red
Some very specific choices there, I approve.
Meet Team MINT!
Persephone: Narine Manju, daughter of an overprotective Valean farmer, rebelled by embracing the Goth lifestyle and becoming a Huntress. Still wears red & green, but versions bordering on black.
Her Semblance, Deathbloom, gives her the ability to explosively propagate and direct the growth of plant matter (She's partial to Asphodels & Spider Lilies) while her weapon, Lycoris Recoil, is a relatively jury rigged pitchfork/bayoneted hunting rifle hybrid.
Mina Harker: The heiress of a relatively prosperous Patch family, Isolde Murray decided to take up the job of Huntress after nearly losing her childhood sweetheart to a Grimm attack. Manages to pull off brown and pink.
Wields Quincy, a parasol/laser rifle hybrid from which a Dust infusable canesword can be extracted. Her Semblance, Attunement, allows her to see through the eyes of beasts.
Youngest Gruff: Toshiro Nala, the youngest of three siblings, orphaned by Grimm, who swore to prevent others from falling to the same fate. Goat hoofed faunus who wears black & white, and requires canes to help him move.
Said canes are The Steady Hooves, which allow him to race along in concert with modified roller skates, and can fold back to unsheathe blades and fold into tommy guns. Any concerns about frailty are forcefully dispelled by Gruff-Look, which makes him appear incredibly intimidating.
Rose Red: The only Vacuan amongst the team, Tamarilla Roosevelt grew up with her mother and twin sister Alba...until an accident claimed the latter. Bereft of her other half, Tam channeled her sorrow into drive, honing herself into a capable huntress. Wears white in honour of her sister alongside her personal red.
Wields Bearmaw, a bear adorned rocket launcher that shifts into a massive hammeraxe, while her Semblance, Bank-Shot, allows her to encase anything in a bubble shield that ricochets them off a nearby surface.
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the-haunted-office · 1 year
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🌼 - Go to a flower field together [From Eden to Thursday]
"I know how much you've talked about wanting to visit a field of flowers, and I realize the, ah, inherent difficulties in achieving that, so I did the next best thing I could think of and brought the flowers to you!" says Thursday, and wheels in a cart full of all kinds of flowers she's found outside and dug up and potted.
"Look at these!" she says, holding up a pot of roundish, segmented white flowers on green leafy stems. "Moonflowers! They were present on Earth back when- well, before I got stuck in the office, but they're different now! They look the same, but now they glow in the moonlight! Stick them over there on your windowsill and turn out the lights at night, and when the moon is full you'll see them glowing like stars. They're everywhere outside. It's like looking at the night sky on the ground."
She next picks up a pot of sharp-pointed pinwheel shaped flowers. "And these I call Pinwheels for obvious reasons, ehehe. Look, they can spin like pinwheels too, isn't that funny?" She demonstrates by spinning the petals of one in a circle, while it curiously enough doesn't fall apart in the process.
"And- And these! I call them Deathblooms. Just look at them! They look like little skulls! And they bleed red if you cut them. Don't get more metal than that!"
She goes on like this, handing over pot after pot after pot of these new flowers that she's discovered on Post-Apocalyptic Fictional Earth and talking excitedly about them.
It isn't until she's brought them all out and lined them up on the windowsill and counter space that she suddenly realizes something.
"Oh shit, nobody around here is like, allergic to pollen, are they? Are you allergic? I'm so sorry! I didn't mean to do all this! I mean, I did mean to do it, but I didn't mean to make this place a death trap for people with allergies! AGH. I'll take them all down right away!"
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leopardmuffinxo · 1 month
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promise me you'll be safe. no unnecessary heroics. promise me i'll see you in Baldur's Gate. ♡
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nizaberry · 2 years
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Hello there! I've seen a reblog of your Dulcie sim and I wonder WCIF her pigtail hair. Do you have a link? Thanks in advance :)
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WCIF Dulcie's Hair??
Isn't it so cute?! You can find it here 🎃
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Deathbloom Thallid by Mike Burns
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Lordless: Chained by Grace
(And here's the other part of Spells and Claws. This chapter sort of ballooned into what it is now, but I'm glad I got it done.
Enjoy.)
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Melina had seen countless tarnished over the years she spent in search of one fit to take the throne, the one capable enough of bringing her to the foot of the erdtree and had in turn, a good understanding of how the guidance of grace was supposed to work.
The very fact that it was somehow different for the tarnished Bloodhound Knight was worrying. This worry compounded further as she could see Fenris move tensely, hampered by pain as she led the sorcerer down the narrow, broken wooden path into the abandoned waterway at the bottom of the castle.
She had noticed grace interacted with Fenris differently than it di for other tarnished. Capable of seeing how different magics and energies moved and interacted with the world, Melina had observed the steadily tightening hold grace had over Fenris the closer she had gotten to Godrick and the Great Rune he held.
The Guidance of Grace was not supposed to harm those it was given to, this much Melina knew as her tarnished friend nudged half-eaten rat carcasses aside as Rogier followed her down.
The ground was covered in white lilies with black stems, their petals glowing faintly in the fading daylight. And Melina could sense the power in them, power born from the rune of death and almost peaceful in the way it danced around and away from Rogier.
Yet that same power gravitated towards Fenris, enveloping her like an old friend. And as the duo moved through the rubble, Fenris stopping to kill the scarab somehow still alive in a place where even the rats had been feasted upon, Melina hoped that whatever was plaguing her tarnished companion would be soothed by the deathbloom tree no doubt growing n the heart of this garden.
It was all she could hope for.
“Well would you look at that!” Rogier exclaimed as the pair reached a ledge that overlooked a large open space. “The Grave Grimm here really has been busy.”
In the middle of the clearing, covered in claw marks and chunks having been bitten out of it, was the long dead body of an ulcerated tree spirit.
“The grave grimms are unique in that they only attack those that attack them, or the deathbloom tree first,” Rogier explained as walked up to the body to inspect it. “They’ll shrug off anything you throw at them and won’t stop until you’re either dead or chased off. Ferocious creatures, but harmless so long as you keep your distance.”
Fenris tugged on his sleeve and Melina saw the stagger she tried to hide.
“You can leave now if you wish. Don’t worry, I’ll be fine on my own,” Rogier said reassuringly. “We’ve both got what we wanted after all, and you’d best get the treasure to your master…”
A pained whine erupted from the inside of Fenris’ helm as the Hound scrambled away from the sorcerer and haphazardly walked further down the waterway.
And Melina followed, she could only watch in dread, helpless as Fenris yowled in pain, body poised to lash out at nothing as thin golden chains erupted from her chest and weaved themselves around her arms and legs, to coil around her neck, and Melina was reminded of the chains that once bound other races in service to The Golden Order.
That Fenris’ own people were treated no better than wild dogs.
Rogier finally caught up and stood paralyzed as Fenris strained against her new bonds, her attempts to pry the golden bindings off her had her scrabbling at her arms and legs, clutching at the golden links around her neck to no avail.
A red glow emanated from the confines of her helm, and a dark red aura soon suffused Fenris’ body as she struggled harder. Fenris became frantic and tore off her gauntlets, only for the chains to phase through them and tighten all the more around her.
This is not grace. Melina thought as Fenris fell to her knees, a choked whine rattling out from beneath the metal helm. This is torture.
To her surprise, Fenris’ spirit ashes, her Legion, appeared around the Hound. One moved to stand between Fenris and Rogier, while the other three descended upon the weakened wolfborn and added their own efforts to free her of the chains.
She had been able to turn a blind eye to the suffering of the misbegotten, the curse of the omen, the enslavement of the demi-humans, and even the treatment of the tarnished warriors that lived, died, and were discarded in droves. The Elden Ring needed repair, the road to reach it would not be easy and would be one of joy and sorrow in equal measure.
It was one thing to see the suffering of the masses as a necessary evil, a sacrifice for the betterment of the world and the future as a whole. But here? Now?
Melina, unable to so much as offer her tarnished friend a word of comfort without the presence of a site of grace, prayed that Fenris be granted mercy.
She prayed, even as the three warriors of the Farron Legion were thrown off Fenris and a tortured, monstrous scream came from the knight.
Melina prayed as Fenris collapsed to the ground and curled up, body drawn tight like a bowstring from her continued suffering.
The spirits seemed to be as powerless as she was as they stepped back and took up positions around the defenceless knight to guard her instead.
Rogier was still frozen in shock.
The grave grimm was nowhere in sight.
And so, Melina prayed.
The sound of groaning wood filled the air as one of the roots of the deathbloom tree extended upward. The tip of the root bulged outward and formed into the shape of a lantern which glowed with purple light.
Fenris visibly relaxed as the newly grown lamp hummed.
Rogier rushed forward, heedless to the way the spirits drew their greatswords and daggers in a defensive posture. The mage approached the newly grown lamp, pale blue magic dancing around his hands.
“These are portals,” he explained hurriedly. “With this I can send her somewhere else, somewhere safe…Do you know anyone that can help her, I’m afraid I know nothing about treating wolfborn.”
A spirit retrieved Fenris’ map and showed him the location of Boros’ outpost at The First Step.
Melina readied herself to materialize at the grace site as Rogier nodded and began casting. As Fenris and her Legion were whisked away, she felt herself being pulled with them.
Boros stood from his seat by the supply crates and Melina willed herself into a visible form by the light of the grace site.
Boros marched over and knelt over Fenris as he inspected the chains. “This looks like a curse…” The healing incantation he cast simply rolled off Fenris. Boros swore as it looked like nothing he could do would help. “Do you have an idea what might be wrong?”
Melina thought back on the doubts Fenris had expressed. The knight had shed some light on what it meant to serve a chosen Lord when she and Melina had made their accord, the strength of runes in exchange for passage to The Erdtree.
Melina also remembered Fenris first coming across her Lord and noticed the golden light in which he appeared for the projection that it was.
“The Oath Fenris has sworn to Margit is weaker than it should be,” Melina explained. “Bloodhound knights bind themselves to their chosen Lord upon swearing loyalty to them. From my understanding, it is a symbiotic relationship between Lord and Hound, the Oath between them granting the Hound focus and strength of will in exchange for serving their Lord.”
Margit’s reluctant acceptance of Fenris’ service, coupled with the distance between them, had clearly put more strain on Fenris to serve, to earn her Lord’s trust and cement her Oath to him.
“So, you’re saying Margit has a duty of care to her, just as the little wolf has a duty to serve him?” Boros asked.
“I’m not quite sure on the details, but I believe that to be the case.”
“At the very least Margit is more skilled at incantations than I am, he may know of some way to sort this out,” Boros said and carefully picked her up. “I’ll take her directly to him.”
The spirits of the Legion nodded, some bowing in gratitude, and they dismissed themselves.
“I will return soon,” Melina said. “There is…something I must see to before I can return to her side.”
With a respectful nod, Melina returned once more to her formless state, unseen as Boros cradled Fenris in one arm and reached out to the site of grace with the other.
Melina, bound as she was to Fenris by their accord, had no choice but to follow as Boros teleported. The outside world shifting into pale stone walls, the interior of the royal palace. Light, life flooded her senses and Melina stumbled into the nearest wall as breathed for the first time in ages.
She pulled her hood over her head and hurried down the hall. Though she now had her body, the change felt hollow, she was so close to the Erdtree, she was in the very heart of the capital, but it didn’t feel right.
Fenris did not escort her here as promised, it was not a well-earned reward, it was merely a consequence of Boros taking Fenris to Margit.
Melina was lost in thought as she walked down the corridor, conflicted on what she should do now that she had a flesh-and-blood body again. Fenris was still in need of the strength of runes, and no one was any closer to repairing the Elden Ring.
She had accepted the fact that Fenris would more than likely never take the throne and had grown to enjoy her time with the Bloodhound Knight, as Fenris had insisted Melina be the one to ride Torrent and follow Fenris as the Hound raced across the countryside.
It was oddly liberating, though she lacked a true body at the time, Melina had found it fun to ride alongside the tarnished wolfborn.
It was a strange friendship the two of them had, Fenris without a voice, and Melina without a body. And in the quiet of the night, Melina would take in the written words, Fenris’ silent voice on anything and everything the knight had to say.
She found herself wanting to remain in Fenris’ company.
With her head down, unused to having a physical presence in the world, Melina was pulled from her thoughts as she collided with something.
A pair of arms reached out to steady her and she looked up at the person she had bumped into. An older woman in a dark blue dress that stopped at her ankles, her blond hair tied back in a bun.
“Are you alright dear?” the woman asked as she prevented them both from tumbling to the floor, and the bright red broach pinned to the woman’s collar caught Melina’s eye.
She was certain she’d heard someone mention that broach somewhere before, but could not remember where she heard it.
“Y-yes, my apologies,” Melina said, embarrassed at her lapse in attention. “I was lost in thought.”
“Is there something the matter?” the woman asked. “You look troubled.”
“I—” the words caught in her throat, indecision, worry all made her tongue feel like lead. Melina frowned, she was usually more articulate than this. “I find myself troubled by many things as of late…”
“I see,” the woman replied and laid a hand on Melina’s shoulder comfortingly. “My name is Viola, and if you need guidance, or even advice, I’d be happy to lend an ear.”
“I wouldn’t want to trouble you…the matter is complicated.” Melina said.
Viola smiled reassuringly. “My Husband is a member of The Night’s Cavalry, and I’m a Finger Maiden for one of King Morgott’s most respected Knights, trust me dear, I am well acquainted with complicated matters.”
“You’re…A Finger Maiden?” Melina found herself asking. Viola wasn’t in uniform and didn’t have the mannerisms of a Maiden of The Golden Order.
“I retired some years ago to be with my husband and raise our daughters, but with Sir Boros back in service, I volunteered to act as his Maiden when it was apparent he had none,” Viola explained and gently ushered Melina to the side and out of the way of some passing guards. Viola noticed Melina’s surprise at hearing the woman worked with Boros. “I see you’ve met the honourable knight then?”
Still having some trouble with finding her words, Melina nodded. Now she remembered, Boros had shared a few tales about his Finger Maiden, particularly the one wherein a rat had stolen a large red broach and Boros had scrambled to retrieve it because the crucible knight did not want to earn the ire of her overprotective husband.
“Well then, why don’t we head to his office, I’ll put on some tea, and you can tell me what’s bothering you hm?” Viola suggested. “I promise it will stay between you and me.”
Melina was grateful for the offer, torn between ascertaining her purpose and returning to Fenris, the prospect of some unknown third option was reassuring.
“Thank you…I have not found myself in need of guidance before now, and the notion is rather daunting.” Melina said and bowed her head in gratitude.
“Everyone needs guidance at some point, there’s no shame in reaching out for help.”
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e-icreator23 · 2 years
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Muertos, Higanbana, and Diathus
The Three Reapers
SugarSkull
DeathBloom
PoisonSpike
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Muertos (SugerSkull)
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Higanbana (DeathBloom)
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Diathus (PoisonSpike)
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EXTRA: Then individually/Greyscale
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