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#could use an anxiety debuff nerf
a-scummy-hybrid · 7 months
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Some of the things i hate about Post-Covid
This photo is gonna act as a blocker to not give anyone any anxieties or whatever.
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Random "heart hiccup" which im pretty sure is a heart palpitation (i've felt these before but never knew what they were, they werent as common and they still arent as common with P-C now, or at least, seem to depend upon whats happening or whatever, but when it does happen, its a little... blegh, I dont like it, its not painful, its like having the wind be knocked out of you or something).
Shortness of Breath, this sensation usually like... appears where it feels like my nose is stuffy or even not stuffy in the slightest. I hate this one the most because it happens when im sitting down and its just like... wow, annoying.
Soreness/Pains in certain parts of the body, this isn't as common as it use to be a couple of weeks ago (as in one or two weeks ago), but when they do happen, its like "wow... this hurts but ive gotta pull through."
Random Nausea Event, this one comes out of nowhere, its not followed by dizziness or whatever, but its just sorta like, it happens, my best guess is that this could be due to me not having eaten anything yet or if its actually P-C related, still, annoying when it does.
Feeling like... i am unable to move as quickly, although tbh this may be due in part due to my weight/fit or something, I can't exercise to the fullest (mainly because i fear that i may pass out), i really wanna get rid of my gut, but still keep some of my tummy. Although sometimes, this does happen when im out and about trying to keep up my pace with someone. So i have to keep my pace.
Random Migraine, this one seems to happen rarely now, although does rear its ugly head in like a teacher not trusting their students to stay behaved or whatever.
Randomly coughing & the sensation of a phlegm, yeah, chronic cough aint fun, additionally having some... weird phlegm (for me, it looks like a clear large microorganism?) Its really strange, and i tend to hate it.
Potentially other symptoms im forgetting about, but I guess it would be things like the rare brain fog, joint pain, muscle pain like the chest hurting (yes i did go to the emergency room for that one and the results were clean, as in, I didn't have any heart problems), etc. And i think thats about it? Regardless, i feel like the best way to describe Post-Covid is the Biten Status Effect from Terraria Calamity (before the patch that basically nerfed said debuff so that it wasn't annoying to deal with), where you have one specific ailment that negatively effects you but overtime you just randomly get inflicted with random debuffs. Either that or its like a revolving door, with a bunch of people going in and leaving, either staying in the lobby with the revolving door or just leaving, either getting stuck inside or something. Anyways... I just wanted to vent about this as i deal with this bullshit. I am walking around for at least 2 hours per day so that i can keep my health up but i really do wanna exercise at some point, i really do wish there was an easier way to like... get rid of some of my belly fat. Only problem is i like my belly, but if i want to lose my weight (as I use to weigh a lot less than i use to, but due to being neglectful around at a certain point in my life, I added some to me, and i would really like to lose said pound). Anyways, thanks for reading this, if you did take the time to do so.
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tanadrin · 5 years
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Patch Notes for World of TanadrinCraft
Patch Notes for World of TanadrinCraft
Patch 1.0: Release
Welcome to World of TanadrinCraft! The game has officially moved out of its beta phase, and the servers have been reset. Explore the vast, exciting world of Tanadria with your friends, as one of nine classes, including Wizard, Axe Wizard, Religion Wizard, Edgy Wizard, Goth Wizard, Pirate Wizard, Tree Wizard, Bow and Arrow Wizard, and Pokemon Trainer. Join one of three rival factions and compete in fast-paced player versus player combat, where you will get stunlocked and die before being able to do anything, because fuck you for not rolling a stealth class.
Balance changes:
-Axe Wizard specialization “Barbarian” now gets a bonus armor multiplier for each armor slot they leave empty. Armor of Chainmail Thong of Skullcrushing nerfed to compensate.
-Goth Wizards now permitted to wear cloth gear in colors other than black (but don’t push it).
-Edgy Wizards have been given three additional stun abilities and can now move at 125% speed while stealthed. Because fuck you, that’s why.
-Bow and Arrow Wizards now 10% more impossibly cool.
-Religion Wizards are now forbidden from taking quests that require killing sentient creatures to complete. To compensate, their experience gain has been increased by 0.5%.
-Due to player complaints about realism, Tree Wizard’s Tree Mode ability now renders the caster immobile. Carbon dioxide uptake increased by 4% to compensate.
-Secondary professions like Fishing, Darts, Coin Flipping, Juggling, and Whistling have had their skill gain reduced by 50%, to make them more rewarding.
-As players have expressed a desire for the world to “feel bigger,” all movement speeds have been reduced by 20% (except for Edgy Wizards).
Patch 1.1: Balance Changes & Bug Fixes
After a slightly bumpy rollout, we’re proud to announce that the World of TanadrinCraft subscriber count continues to increase! Thanks to everybody who helped make our launch a success!
-Wizard class renamed to Regular Wizard to avoid confusion.
-Regular Wizard specializations renamed to “Blow Shit Up,” “Freeze Shit,” and “Blow Shit Up, But Purple”
-Religion Wizard’s new “Snake Handler” ability allows pacifying all Snake-type creatures within 8 meters for 15 seconds.
-Tree Wizard’s ability “Evapotranspiration” has had its mana cost reduced by 15%.
-Axe Wizard’s “Ye Olde Chivalrie” specialization now requires composing 400 lines of courtly love poetry to unlock, up from 350.
-Due to major balance adjustments, Pokemon Trainers have had their talent points refunded.
-Elite monsters in the Swamp of Annihilation will no longer spawn immediately on top of the player and kill them in three hits. This was a bug and has now been fixed. Player should now die in a single hit.
-It was previously possible for non-stealth classes to occasionally defeat Edgy Wizards. This was a bug and has now been fixed.
-Pirate Wizard’s “Crippling Rum Addiction” debuff can now be managed by regular visits to the Pirates’ Cove Alcoholics Anonymous meeting, but, alas, can never be completely cured.
-The Farming profession has been buffed, and to compensate, all other sources of food in the game have been removed.
-The Shivering Wastelands of N’Zakoth are now 12% more Shivering and 6% more Wasted. Experience gain in this zone has been reduced by 2% to compensate.
-The Coin Flipper Epic Questline has now been fully implemented, allowing Coin Flippers to discover (and flip!) rare and magical coins from various corners of Tanadria.
Patch 1.2: First Content Patch
-New Contested Zones designed around PvP have been added to the game! Compete with the players of the other two factions to control these strategic territories and unlock their secrets, or remain neutral and sell your services to the highest bidder!
-Deciduous Tree Wizards must now hibernate during winter. To compensate, their Stamina has been increased by 6%.
-Religion Wizards who take the “Inquisitor” specialization now have a special resource called Intolerance. At 0%, Intolerance gives a debuff to attack power, stamina, and offensive abilities. As Intolerance increases, these stats are buffed, although at high levels other drawbacks may occur, like reduced reputation gain with non-aligned factions. At 100%, the Religion Wizard may be forced to attack all books other than the Holy Word of Sithrak on sight, or cease to believe that Tanadria is round.
-Bow and Arrow Wizards have been given a variety of Trick Shot abilities. These abilities deal no extra damage, but oh man, they look so fuckin’ sick, you have no idea.
-To avoid interfering with the pet training mechanic, Pokemon Trainers now cannot deal or be dealt damage in PvP.
-The Cavers of Gloaming instanced dungeon is now available to explore! Inhabited by the fearsome Gloam-Orcs, who hate and fear the living, players can now form parties of up to seven to delve into these treacherous pits and carefully explain to the Gloam-Orcs why their animaphobia is an antiquated prejudice in the Age of the Gryphon, and how external trade and openness to tourism is a healthy part of any subterranean economy.
-The Mining Profession now generates 1% less toxic runoff per skill level, up to a maximum of -50%.
-The Wyrm-Jungles of Annelidia are now accessible through the Pass of Defile. The Earthwyrm Lord requests your aid!
-The Pirate Wizard class now offers the “Venture Capitalist” specialization.
Patch 1.3: Hotfix
-Toxic runoff from gold farmers strip-mining the Hills of Morning has forced the Kingdom of Glywyspryn to declare the entire region a Superfund site, closed to further exploitation. Despite the objections of the Glywyspryn Free Trade Party, Mining is now disabled in this zone.
Patch 1.4: Bug Fixes & Balance Changes
-Alliterative verse sometimes previously sufficed to unlock the “Ye Olde Chivalrie” specialization; this was a bug and has been fixed. Only iambic pentameter in royal couplets is permitted now. Players who unlocked the specialization using this exploit have had their class changed to Barbarian Axe Wizard to reflect their taste in poetry.
-The armor bonus for leather wristbands has been doubled for Goth Wizards.
-All offensive abilities and talents of the Pokemon Trainer class have been removed, as they have been deemed unnecessary. As a consequence, their talent points have been refunded.
-Edgy Wizards have had their gold gain increased by 2%. Their experience gain has been increased by 4% to compensate.
-The Heavily-Greebled War-Sword of Gh’k’lazko the Perforated now has a 33% chance to deal twice as much damage to the wielder as to an opponent.
-The Corrupted Phlegm debuff has accidentally spread beyond the Blood-Spattered Altar of Gr’oth instance; as our QA team has been unable to determine the source of this bug, a new specialization has instead been added for Goth Wizards: “Plague Doctor.”
-Players who kited the Me’ga-Dra’go’n world boss to faction capitals have been issued 3-day bans and been awarded the title “The Irritating.”
-Edgy Wizards previously could only roll “Need” on items their class could use. This was a bug. Edgy Wizards now roll “Need” on all items automatically. Their armor has been increased by 3% to compensate.
Patch 1.5: Content Patch
We’re very excited to announce our first major expansion. Coming soon: Tanadriaclysm!!! New classes, new world quests, zone redesigns, and more, so you can experience Tanadria as you’ve never experienced it before! In preparation for the upcoming expansion, new world events can be found in both major cities and high-level zones.
-The Great Necropolis of Yrrr raid instance is now open! Tackle unparalleled challenges for unparalleled rewards with 199 of your closest friends! Defeat the 43 Generals of the Great Army of Yrrr, and confront the 62 Lords of the UnderDeath!
-Players mourning the death of the Lord of Annelidia will be pleased to know that both halves have now regenerated! Unfortunately, this has sparked a succession crisis and a vicious civil war, with the Front-Halfers locked in an intractable conflict with the Back-Halfers.
-Lack of player interest in the Farming profession has resulted in fully 15% of world NPCs starving to death. This is not a bug. Get farming, people.
-Tree Wizards can now produce food for themselves and their party members, if they choose a fruit-bearing specialization.
-New world bosses have been added to several zones, dangerous monsters which you will only be able to defeat by careful strategy and cunning tactics; or, failing that, by getting a sufficient fraction of the playerbase on your server to unionize.
-The Unseemly Portal is now open! It leads to the back garden.
-To reduce distracting from the core mechanic of the class, all random monsters are now invisible to Pokemon Trainers and vice-versa. Pokemon Trainers have had their talent points refunded.
Patch 1.6: Bug Fixes & Balance Changes
Congratulations to the world first kill of ArchCommander Bly’a’rgh by the guild <Abstract Noun>, 37 minutes after the Great Necropolis’s release. All members of <Abstract Noun> have been awarded the title “The Weirdly Intense About This Game.”
-Too many Pirate Wizards choosing the “Privateer” specialization has resulted in a 10% decrease in trade on the Sea of Mirrors, causing the Western Principalities to enter a prolonged recession. Some have blamed this for the rise of the populist Blooddrinker Tyrant in the region, while others have argued it’s the result of the failure of elites to pay attention to anxieties about Elven immigration.
-The Unseemly Portal has been sealed again. A carpenter has been called, but it’s likely all this wet weather we’ve been having lately.
-The Annelidian Civil War has entered a new phase as outside arms have flooded into the region. Player attempts to broker a peace conference have so far failed.
Patch 2.0: Tanadriaclysm!!!
-Six new leveling zones: The Squealing Pits of G’neng, the Obligatory Cheap Viking Ripoff Zone, the Obligatory Cheap Ancient Egypt Ripoff Zone, The Glittering Spines of the Bonechewers, The Undulating Surfaces of Pa, The Zone We’re Pretty Sure Is Going To Be A Big Hit In The Chinese Market
-After meeting with the temple-scholars of TZWPSIGTBABHITCM, the leaders of the Religion Wizard class have developed a new specialization: “Orientalist Mysticism Thing”! Note that players who choose this specialization will, if their characters is of the Caribbean Accent Cannibal Monster race, suffer a 4% penalty to their I’m Not Sure This Isn’t Racist rating.
-A new Dungeon Group Finder has been added! The Dungeon Group Finder will automatically put together a party of your level from other players looking for a group, and teleport you to the dungeon, eliminating such tedious activities as “socializing” and “spending time in the game world.” Simply choose a role--Toxic One Who Calls Other People Noobs, One Who Doesn’t Say Anything or Respond When Asked Direct Questions, One Who Is AFK Until the Final Boss then “Has To Go, Sorry”, One Who Keeps Pulling Even When The Healer is OOM, One Who Rolls Need On Everything “By Accident”--and the Dungeon Group Finder will fill in the others automatically.
-After meeting with the stealthy ninjas of TZWPSIGTBABHITCM, the Edgy Wizards now have access to the “Super Stealthy and Twice As Deadly” specialization! This specialization can be active at the same time as any other specialization. Edgy Wizards have had their game subscription cost reduced by 50% to compensate.
-New primary professions: Logging, Oil Drilling, Textile Production, Thaumaton Harvesting, Chimera Herding, Hippogriff Milking
-New secondary professions: Dog Petting, Doodling, Humming To Yourself, Masturbation
-To keep from distracting from the core class mechanic, the game is now single-player for Pokemon Trainers.
-Two new hero classes have been added! Extremely Edgy Wizard, and Ultra Edgy Wizard!
-New city: Sh’alkimar, of the Golden Spires! Home to the mysterious and alluring Wizard Elves, Shalk’im’ar offers convenient access to all the new zones, and a new starting experience for Wizard Elf characters.
-All old end-game content has been abandoned for the time being, and probably won’t get updated at any time in the next fifteen years, except clumsily to appeal to nostalgia, in a way that’s scarcely coherent to the game’s diegesis. It will be a fond but distant memory, and when you log in years from now, and look over your guild roster, which is entirely inactive--if, indeed, not empty--you will yearn for the happy evenings of your youth spent with people from all over the world who you never met face to face, yet you could still, somehow, count as a kind of friend. You will wish that the past was somehow reclaimable; that we were not destined, as mortal creatures of a mortal world, to have all happy hours slip irrevocably away from us, with the uncertain promise of future joy as our only comfort. You will wonder also, perhaps, what it says about you that such happy memories are tied up in an inherently commodified context, one inseparable from a crass commercialism doomed forever to seek maximum profit rather than truly fulfilling experiences. But such is the eternal dissatisfaction of the world: we exist as best we can, in conditions no one finds optimal, but everyone must somehow make tolerable, seeking a real, permanent happiness that is perhaps forever out of our reach.
-Pokemon trainers have had their talent points refunded.
Patch 2.1: Hotfix
-The entirety of S’halkim’’ar, the City of Golden Spires has been quarantined as a “NSFW RP zone.” All players inside S’h’al’k’im’ar at the time of this quarantine are forbidden from travel outside the city and vice-versa.
Patch 2.2: Bug Fixes & Balance Changes
-The Pirates’ Reef encounter now has 16% more scurvy.
-The “Citrus Tree” specialization for Tree Wizards now does 10% more healing to Pirate Wizards.
-Three hundred new hairstyles have been unlocked for Bow and Arrow Wizards.
-All Bow and Arrow Wizard tier sets have been redesigned. These new armor sets offer no stats or protection from damage, but they look flippin’ sweet.
-The armor art for Barbarian Axe Wizards accidentally crossed the line from “sexy 70s paperback cover art” to “actual porn.” We apologize; this change has been reversed.
-Edgy Wizard’s latency has been reduced to half of whatever yours is.
Patch 2.3: Content Patch
-The Economy Update is here! The Auction system has been reworked. Now each city’s Auction system is separate, and prices are tracked independently. All NPC vendors have been removed. All in-game resources will come from player professions and world drops. New land is being cleared by the Kingdom of Glywyspryn in the Annelidian Jungles for players to grow cash crops, and despite the protest of both the Annelidian Provisional Government and the Annelidian Unity Government, the Wyrm kingdom has proven too weak to resist.
-The Gnomish Bank has moved off the gold standard, causing the Mistweave Woods agreement to break down. All in-game currencies now have variable exchange rates.
-The Patriarch of Jorung has repealed local anti-trust and employment protection regulations in order to attract foreign investment and make the economy more competitive.
-An investigation in the Blooddrinker Tyrant’s foreign connections has yielded mixed results, disappointing the Western Principalities’ middle-class liberals.
-NPC populations of major cities will now vary slightly with time, to reflect their prosperity. Prolonged nearby conflicts, including PvP, will decrease a city’s prosperity. Lots of trade and farming, and long periods of peace, will increase it.
Patch 2.4: Bug Fixes and Balance Changes
-The economy of the Jorung Patriarchate has collapsed. A Gnomish Monetary Fund rescue package has been put together, requiring the Patriarchate to commit to considerably austerity measures for the next 10 years.
-Volatility in the in-game commodities market has led to a production shortfall in two of the three faction capitals. A rise in economic uncertainty has led to political instability that threatens to plunge Tanadria into war.
-Sorcerers from the Skovind Academy of Magical Research have issued warnings about the possible ecological consequences of unrestricted use of mana-based magic; they say the economy should try to move toward renewable forms of magic based on spell memorization and not appropriating poorly understood concepts of Polynesian native spiritual beliefs.
-The Populist Party of Glywyspryn have denounced the Skovind Academy as a hotbed of out-of-touch, elitist, liberal thought.
Patch 2.5: Bug Fixes and Balance Changes
We’re pleased to announce our SECOND upcoming major expansion: Tanadria: INVASION! Coming this fall!
-The Kingdom of Glywyspryn has announced far-reaching sanctions on the People’s Republic of Jorung after it expropriated all foreign assets in the country and renounced the debts of the old Patriarchate. This has resulted in severe shortages. Also, from now on, any time a player brings up socialism in in-game chat channels, a Glywyspryn NPC will tell them to “just google Jorung, if you want to see how well socialism REALLY works.”
-Pokemon Trainers have had their talent points refunded.
Patch 3.0: Tanadria: INVASION!
The Gothmarg Sea Peoples have begun their invasion of Tanadria! Fleeing a dread enemy in their homeland, the Gothmarg are intent on conquering Tanadria and making all free peoples of the continent their subjects! Players will have to bury old enmities, forge new alliances, and work together to repel the invaders--or else, join them! The invasion will play out over a series of updates and world events, and we hope will add an exciting new dimension of ongoing storytelling to World of TanadrinCraft!
-Invasion! Gothmarg advance fleets have landed on the eastern and southern coasts of Tanadria, and are already clashing with the local barons. Join the fight by taking breadcrumb quests in your faction capital, or traveling to the Invasion Points directly.
-New Faction system! In addition to the three major factions, players can now form their own faction! Unaligned players who belong to a guild can create an alliance of guilds, establish settlements in the wilderness, build up their towns and fortifications, and fight for territory.
-New Resources system! Each zone now has a fixed quantity of resources that replenishes based on a timer; over-exploited zones will take longer to replenish, and do so in smaller amounts. Some resources may have a finite quantity, so be careful!
-New economy-oriented Professions include Merchant, Surveyor, and Economist.
-The Pirate Wizard class has been greatly expanded with several new specializations: Landlord, Executive, Neoliberal Pundit, Banker, Small Business Owner
-New politics-oriented professions available to player factions! Politician, Columnist, Cable News Anchor, Lobbyist, Consultant
-Regular Wizard talent rework! Regular Wizards can now blow things up in any of seventeen colors. As a consequence of this rework, Pokemon Trainers have had their talent points refunded.
Patch 3.1: The Invasion Continues
-Working together, players have repelled the Gothmarg advance fleet--but now the main force of the Gothmarg is here! Bringing with them devastating new magickks, and a thirst for conquest, the forces of Warlord Gro’Akka will be very difficult to defeat--but if you fail, all of Tanadria will be threatened!
-New Invasion system will allow Gothmarg and Gothmarg-aligned players to conquer territory, including that held by NPC factions, even to the heart of Tanadria. World PvP and large-scale PvE encounters will make this one of the most exciting chapters in World of TanadrinCraft history!
-Seizing the opportunity opened up by the Gothmarg Invasion, the People’s Republic of Jorung has overthrown the feudal government of several neighboring states, and formed the Jorung Pact. A rival bloc, GATO, under the leadership of Kingdom of Glywyspryn, has declared that they will combat the influence of Jorung in any neighboring country, even if it means supporting the likes of the Horrendous Murderking of Chu.
-A series of ill-considered tarrifs by the Blooddrinker Tyrant has triggered serious inflation in the Western Principalities. The Blooddrinker Tyrant’s approval rating has risen by 6%.
Patch 3.2: Gro’Akka’s Conquest!
-Warlord Gro’Akka has successfully conquered more than a third of Tanadria, including the Jorung Pact, but his invasion has finally been slowed by players working together. Congratulations! It remains to be seen whether the Siege of Glywyspryn City will be lifted, or whether Glywyspryn will fall to the enemy!
-The Gothmarg forces have been reinforced by the arrival of the last of their ships. As these forces comprise primarily women and children, the direct increase to the fighting capacity of the Gothmarg armies will, in fact, be modest.
-Players have complained that the new Resource system has caused much of southern Tanadria to become depopulated during the current war. We’ve examined the issue, and currently everything is working as intended.
-The Skovind Academy has reissued their warning, in slightly stronger terms.
-New PvP rewards are available to players fighting on both sides of the Invasion!
Patch 3.3: The Gothmarg Aftermath
-The defeat of Warlord Gro’Akka, the burning of Glywyspryn City, and the shattering of the Gothmarg military mean that peace is restored--for now. All players who fought on the side of the Gothmarg are now marked as Hated with every non-Gothmarg faction, and will have to work hard to restore their reputation.
-Players have noticed that the unfamiliar climate of Tanadria and the incoming winter means that most of the remaining Gothmarg population is starving. This is WAD.
-The Blooddrinker Tyrant has refused to admit Gothmarg refugees into the Principalities. GATO has condemned this move but taken no other aciton.
-PvP armor sets have had their stats adjusted to make them slightly more useful in PvE.
-The sorcers of Skovind said something about “immanent disaster, we really have to do something.” I don’t know, I wasn’t listening.
Patch 3.4: Bug Fixes & Minor Updates
-The development of a new Gothmarg-Uqqashith creole language in southern Tanadria has begun.
-The post-Gothmarg Kingdom of Gorbal has been established through an alliance between the Gothmarg survivors and local barons. Gro’bag Gromakka has been named Elected King For Life.
-Depopulation through war has increased the bargaining power of the rural population, resulting a loosening of laws around serfdom and an increase in peasant wealth. The nobility, sensing the increasing precarity of their position, have turned to religion to reinforce the feudal hierarchy. Religion Wizards now have a 10% bonus to all offensive abilities.
-The entire faculty of the Skovind Academy was last seen furiously rowing south, something about “getting as far as possible from here before disaster strikes.”
Patch 3.5: Mana Winter
-Overuse of mana-based magics has depleted the natural magical resources of Tanadria. Food production, wildlife, and natural resource regeneration has been reduced to almost zero.
-The Blooddrinker Tyrant has finished his Blooddrinking Ritual, resulting in the Blooddrinker Ascension. The population of the Western Principalities has been devastated. Pundits in Glywyspryn have described the move as “controversial.” Players will have to work together to defeat the Tyrant and prevent the final destruction of all life in Tanadria!
-Please note that until the Blooddrinker Tyrant is defeated, it will not be possible to create new characters, lest the Blooddrinker Tyrant simply drink their blood.
-We have received numerous bug reports about the in-game skybox. This is not a bug; the sun is no longer visible in Tanadria, and won’t be, until the Blooddrinker Tyrant is slain.
Patch 3.6: Mana Winter II
-Several small oases of life were left in the wilderness. This was a bug and has been fixed.
-All player classes have been removed, except Pokemon Trainer. All player characters are now Survival Wizards, with the following specializations available: Hunter, Scavenger, Highway Robber, Pillager, Wanderer, Mad Prophet, Cannibal, Gruff Loner With A Heart of Gold, Ex-Military Guy Who’s Totally Suspicious From the First Time We Meet Him But Only Later We See That He Runs A Compound of Insane Zealots, Cannibal But Pretends To Be Friendly, Swamp Witch, and Zombie in a Top Hat.
-Failure to slay the Blooddrinker Tyrant has resulted in the death of 12% more of the NPC population.
-Pokemon Trainers have had their talent points refunded.
Patch 3.7: Hotfix
-Players were still able to return to life after death by speaking to a Necro-Healer. This was a bug, and has now been fixed. Death is permanent.
Patch 3.8: Mana Winter III
-The last wildlife has died, and zone resources will no longer replenish.
-The Blooddrinker Tyrant continues to grow stronger with each player and NPC permanently killed. Players should be aware that ill-coordinated raids against the Tyrant will only hasten their demise.
-The seas around Tanadria have begun to freeze.
Patch 3.9: Mana Winter IV
-The sorcerers in the Ruins of Glywyspryn have established a portal system that allows the surviving players and NPCs to fast-travel to (but not from) the Ruins. All remaining questgivers will be found there. We have received several reports that currently all quests are variations on “Gather food,” “Gather firewood,” and “Release me from my misery.” This is WAD.
-We wish <Abstract Noun> good luck on their final attempt to down the Blooddrinker Tyrant tomorrow.
Patch 3.10: Twilight
-As there are no surviving members of <Abstract Noun> left, and not enough remaining players attuned to the Palace of the Blooddrinker to attempt the raid, the Blooddrinker Tyrant has departed Tanadria to drink the blood of other lands.
-All remaining NPCs have died.
-Players are free to wander the frozen wasteland until they, too, succumb to cold and hunger.
-Ice is advancing from the north, and will soon cover the last traces of civilization.
Patch 3.11: Ice Advances
-The ice has advanced.
Patch 3.12: Ice Advances
-The ice has advanced.
Patch 3.13: Ice Advances
-The ice has advanced.
Patch 3.14: Ice Adva
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