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#corvi.nihilum
badrshadow · 2 years
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aesthetic﹒how does your magic manifest itself physically? how does it feel?
badr first summons the darkness somewhere within in their core. if they actually believed in souls, then perhaps they would say it arises from there. the darkness begins to spread throughout the entirety of their body, until it eventually begins seeping into the outside world. in order for badr to channel the darkness, they must first give themself over to it entirely. even when not actively using it, the darkness always remains dormant within them— awaiting its next opportunity to be used. when consumed by the shadow, they feel the most full that they’ve ever been. directly after the use of their abilities is when they feel the most empty. they’ve used the power so much over the years that it’s nearly impossible to detect when they’re in the process of using it. though— it’s most noticeable in the way the already dim light appears to leave their eyes.
mechanic ﹒how do you picture this to work ooc in game-play?
this is something badr can summon at will. there’s not necessarily a physical toll, but there’s always that lingering feeling that the darkness may one day consume badr completely. it either presents itself as a mental fog (essentially clouding their target’s thoughts) or a visual darkness (obstructing their target’s vision with darkness). what that would mean for them exactly is something they’re unaware of. besides, high risks were never the sort of thing badr shied away from. regarding chance, i think the potential always exists for badr to break focus, something that could potentially be determined by rolling.
features & limitations ﹒expand on what has already been written in the skeleton. for every positive feature, you must write a negative drawback.
current:
(+) can last an infinite amount of time
(+) can vary how strong the darkness is 
(-) can only be used on one person at a time
(-) must be focused on the power while using it 
additional:
(+) can become undetectable in darkness and shadows 
(-) can only be hidden for as long as the darkness is present
(-) how undetectable they are depends on the strength of the darkness
(+) can see in places with low light and even complete darkness
(-) becomes sensitive to abrupt flashes of light
(-) takes at least five minutes to readjust to seeing in regular light
(+) can adapt their circadian cycle for nighttime activity
(-) makes them nearly completely useless the following day 
past uses ﹒when have they used their power before?
they use it regularly when participating in grifts and scams, and their abilities have allowed them to become a spectacular thief.  it also comes in handy the times they’ve been hired to track someone down for intimidation purposes, or often something more. their darkness has never been something they’ve shied away from. from their initial encounter with it, they began embracing it as a part of themself.
future features ﹒there will be an opportunity later in the game to transform your character’s power. what ideas do you have for this? what would you not want to see. note, ideas here mayor may not be implemented (they may also be slightly modified).
PERSONAL VOID / badr is able to trap objects, or even people, in their own portable “void” of sorts. the drawback would some kind of time limit, and people could only be held for way shorter periods of time then objects. disrupting their concentration could also potentially free the person or object.
SHADOW MARIONETTE / some sort of shadow manipulation that would ultimately make  badr a puppeteer— so long as the person has a shadow to be manipulated. controlling their own darkness is one thing, but controlling someone else’s could be particularly draining.
DARKSIDE VIEW / badr being able to force targets into confronting their inner evil, either in a mental struggle or bring the victim's dark side into the world as a physical being. when a darkness is faced, it's arguably more powerful than the good half of the being. they’re basically a physical manifestation of the being's past wrong doing, or current doing. victims are either corrupted, driven insane, or outright killed by the sensation of this ability. limitations would be that a person has to have enough inner evil for the power to takes its effect, and it’s something some people can overcome if they possess a strong enough will power.
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nvghtingale · 2 years
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#     𝒉𝒚𝒑𝒏𝒐𝒔𝒊𝒔
CAUSE  HEIGHTENED  FOCUS  &  SUGGESTIBILITY.
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ohbluejay · 2 years
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NIHILUM VITAE.
Object talent: proficient using all objects —— a neutral kind of magic, easily used for both good and bad alike. Source of childlike wonder, unspeakable violence, the creation of art and the fulfilment of duty.
READ MORE HERE.
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ofrooks · 2 years
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𝐓𝐀𝐒𝐊 𝐓𝐖𝐎: NIHILUM VITAE
People say hate is a wasted emotion, a destructive force you can do nothing useful with. They're wrong. I've gripped rage, I've wielded it like a weapon.
EMOTION MANIPULATION: The ability to “see” others’ emotions and influence them at will—only works on existing emotions.
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kasimirfrei · 2 years
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Well, communism is all the more the true religion as it strives for the very same end, not in a fantastic way, not by praying and fasting, wishing and sighing, but in a manner positive and active, real and true, by the social organization of manual and mental work. Joseph Dietzgen, Six Sermons on Communism and Religion
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wardeniii · 2 years
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Everything disappears. Even dreams. I suppose I just flew too close to the sun. 
𝐓𝐀𝐒𝐊 𝐈𝐈 — nihilum vitae.                     ↬ 𝐄𝐍𝐓𝐄𝐑.
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lilianarasmus · 2 years
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𝐩𝐞𝐨𝐩𝐥𝐞 𝐝𝐨 𝐧𝐨𝐭 𝐧𝐞𝐞𝐝 𝐭𝐨 𝐤𝐧𝐨𝐰 𝐭𝐡𝐚𝐭 𝐥𝐨𝐯𝐞 𝐢𝐬 𝐭𝐡𝐞 𝐜𝐫𝐮𝐞𝐥𝐞𝐬𝐭 𝐭𝐡𝐢𝐧𝐠 𝐚 𝐩𝐞𝐫𝐬𝐨𝐧 𝐜𝐚𝐧 𝐚𝐬𝐤 𝐟𝐨𝐫. 𝐲𝐨𝐮 𝐚𝐫𝐞 𝐭𝐡𝐞 𝐠𝐮𝐚𝐫𝐝 𝐨𝐟 𝐬𝐮𝐜𝐡 𝐜𝐨𝐮𝐧𝐬𝐞𝐥 𝐚𝐧𝐝 𝐛𝐲 𝐲𝐨𝐮𝐫 𝐬𝐢𝐥𝐞𝐧𝐜𝐞, 𝐭𝐡𝐞 𝐬𝐮𝐧 𝐰𝐢𝐥𝐥 𝐧𝐞𝐯𝐞𝐫 𝐫𝐢𝐬𝐞 𝐚𝐠𝐚𝐢𝐧. 𝐲𝐨𝐮 𝐰𝐢𝐥𝐥 𝐧𝐨𝐭 𝐥𝐞𝐭 𝐢𝐭.
[ 𝗧𝗔𝗦𝗞 𝗜𝗜 , 𝘯𝘪𝘩𝘪𝘭𝘶𝘮 𝘷𝘪𝘵𝘢𝘦 / an in-depth exploration of 𝗦𝗣𝗔𝗥𝗥𝗢𝗪'𝗦 abilities ]
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peacockss · 2 years
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when i die i shall not have died because i have not existed in your mind perhaps, within the minds of others, i have moved and been consumed by movement
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pandoralxrk · 2 years
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FAWN:
(+) People are more inclined to give you want you want.
(+) People's personalities do not drastically change under your influence. As such, your power is nearly undetectable.
(-) Fawning influence only works for three minutes. After those three minutes they don't feel the same sort of deference towards you.
(-) Not consistent, doesn't work as thoroughly on people you know well.
(-) immediately after your power wears off the person you have used it on feels a sense of restlessness.
READ MORE . . .
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dcves · 2 years
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BODY RECOVERS MUCH FASTER THAN THE AVERAGE PERSON.
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peregrinefalcvn · 2 years
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TASK 02: NIHILUM
You have a new name, a new nation, a new job. You can barely afford the room you’re renting, the language feels awkward on your tongue, the city streets wind in unfamiliar patterns. So little is certain, even with the blessing of the Beast. What you know is this: you do not miss.
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nourflage · 2 years
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𝗖𝗔𝗠𝗢𝗨𝗙𝗟𝗔𝗚𝗘: A USER’S GUIDE TO METAMORPHOSIS.
A defence or tactic used by predatory creatures to disguise their appearance, blending into their surroundings or masking their location, identity and movement.
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gcdhoods · 2 years
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TASK 002: NIHILUM VITAE
a shaman is someone who has both ability and training / knowledge to both perceive the spirits and their effects and how to contact them [ ... ] thus, the user's main ability is how to contact the spirits. [ ... ] there isn't much that a skilled shaman with patience and right contacts in the spirit world can't do, as long as they are willing to pay the price. ( source ) 
tw: body horror, mentions of murder, sickness, vomiting, blood, & death
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thecaladrius · 2 years
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task ii: the nihilum.
healing transference: the ability to transfer harm to another person
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ruincs · 2 years
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everything you touch, turns to dust.
task ii / nihilum vitae.
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hummingbcrd · 2 years
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aesthetic﹒how does your magic manifest itself physically? how does it feel?
The magic manifests itself from Law's fingertips electrifying through the rest of his body. It surges like a white flash of energy and pumps up the speed of his heart and the thrumming in his ears - he feels a wash of ecstasy that floods through his body, all major arteries and muscles working faster than ever before to compete with this influx of newfound power. ( Author's note: It's like having a nonstop fight or flight instinct with the rush on loop. )
mechanic ﹒how do you picture this to work ooc in game-play?
Mechanics wise, Law's power is very physical. I imagine him to access it like a light switch where he can mentally ramp up and turn on and off that energy when he wills it. Out of character wise, I would say the higher the roll = the higher the damage & the higher the speed. And vice versa, the lower the roll = the lower the speed and the lesser damage he does.
features & limitations ﹒expand on what has already been written in the skeleton. for every positive feature, you must write a negative drawback.
(+) Can run to incredible speeds /ie: 80-90 miles per hour with maximum capacity at 275m/ph. (-) Can slow down time for only yourself  (-) physically very weak and slow after using the power (-) time limit of 30 seconds from your perspective. (+) Speed speaking where he's able to convey info very quickly (-) People not understanding what the fuck he's saying (+) Can run on water ( - ) 30-60 seconds must be at max speed
past uses ﹒when have they used their power before?
He's used his powers frequently for scouting areas but also to cut down seconds on the clock. He can create massive damage depending on how fast he's zooming. He's used it on prior heists and even for personal needs depending on what he's aiming to look for and find.
future features ﹒there will be an opportunity later in the game to transform your character’s power. what ideas do you have for this? what would you not want to see. note, ideas here mayor may not be implemented (they may also be slightly modified).
1) Law's able to vibrate his atoms to move through solid objects (be it objects or flesh) however he requires immense concentration and he can not be injured at all to do this. There's a chance his atoms don't form back. 2) Law being able to travel at the speed of sound where time actually slows down for the people around him. Would inflict damage upon himself via muscle strain, temporary hearing loss, skin burn from the wind slapping him. 3) Being able to run around the earth and forcing it to go back in time ( approx: 2-3 minutes) . Would Be on the verge of literally dying or aging himself rapidly. 4) Running so fast that he's able to generate his own electricity.
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