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#but yeah ofc heavy me:a spoilers
lesbianyennefer · 7 years
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ok ive finished andromeda and so im gunna collate my final gathered thoughts below:
All in all its been a good game but for the first time in my life in not just a mass effect but a bioware game i dont LOVE it i cant even say i think its very good - ive even been edging on outright disinterest and boredom at various points throughout. bioware games for all their faults have always made me get fully into their stories get completely immersed in the world and in mass effects case in their characters too. but andromeda is the first time ever that i find myself saying if someone asked me how good it was i would say meh. if someone asked me how the latest installment in my favourite thing to exist on this planet was i would say meh. as someone who for whom the original trilogy is genuinely my favourite thing in existence there arent words for how much it upsets me. im not even like ‘i wanna play again!!!’ like i usually am because im usually still so immersed in the world. here are some thoughts and delving deeper into the things that stood out to me:
- the writing: its poor. there have been a few funny moments and lines and most of the main quest dialogue lines are good but compared to what we are used to from mass efefct it PALES. only one moment of real enjoyment stands out to me in the entire game and that was the movie night one - of the only moments in the game I got happy about like the original trilogy. the writing for dialogue not just with npcs but with companions is often clunky, nonsensical, boring and adds nothing to furthering knowledge/relationships. i honestly couldnt tell you a lot about many of them because the conversations didnt pertain to actually getting to know them. it says in the codex that they all consider me close friends but its never been mentioned that they even considered me one nor can i recall when the friendship actually got going or how we reached the ‘close’ part. similarily a lot of criticism from critics was about the base elements being rehashed from the original and its true. so much has just been copy pasted from the ot in a way that actually makes this version less interesting. the big ‘reveals’ in the story are also so badly done that when jaal mentioned the angara were made by the jaardun is it? i didnt have a wow moment like mass effect has given me in the past i was so confused by everything going on i was just like what? nobody seemed to make a big deal out if either considering an entire race just found out they were genetically engineered. the only real ‘wow’ moment i had in the game was finding out ellen ryder was still alive and jien garson was murdered and even then you cant tell anyone and its pretty much forgotten!! ryder knows that jien was murdered by possibly this benefactor who seems to have ulterior motives for all of them and she also knows the reapers invaded and as far as shes aware eradicated the entire milky way. maybe thats something that should be shared with leadership hmm? (as much as i hate tann)  
- the plot: touching on the last the plot was, to me, nothing to write home about. ive always enjoyed that mass effect has a linear storyline that you get stuck into and follow through at a good pace. now i know they said andromeda was going to be more exploration based game - which i would normally like! - but not when the exploration has almost nothing to do with the main story and is so fucking much that you could play for 3 days 12 hours a day and not get to the next bit of the main storyline!! when you space it out too much the audience - or i - loses all connection with the sporadic main plot and what we are actually supposed to be doing so much so that by the time you go to play the next segment you dont even really know why youre there or whats going on. similarly the plot never made me go :O which the ot did a lot. an example ive mentioned before is that seeing the citadel always makes me go ahhh!!! the nexus by comparison is pretty boring. despite its flaws i love the storyline surrounding the reapers and it always gets me each time i play. sitting her writing this if you asked me to detail the main plot of andromeda i honestly couldnt. i cant remember what i did or in which order. theres no substance or linearity.  
- the exploration: i again cant believe im saying this but swtor a mmo game from 2011 has more interesting open worlds with more MANAGEABLE and relevant side quests than andromeda. they might be beautiful but none of the worlds stood out to me - though i loved elaaden and the downed remenant ship star wars reference. i dont mind doing a few bland side quests but when there in the 50s and they lead you on goose chases across entire planets i begin to get agitated. i cant recall the amount of times i had to go back to planets like kadara for one 5 minute firefight and a couple of lines of dialogue. going through the galaxy map animations, the landing animations, the lift down to the slums then crossing the threshold to actually reach the map to THEN find your destination? yeah im pretty done by then.    
- side quests: tying into the above side quests! bioware hinted theyd learned a lesson from dai and taken inspiration from the witcher 3 for their approach to side quests and they appear to have done neither. there are MORE side quests than there were in dai and i actually didnt mind dais but andromedas have become an issue for me - probably because there were so godamn many. they dont have any baring on the story and they are bland and uninteresting mostly fetch quests. i hate bringing the witcher into this because i dont like giving praise to cd projekt red but the truth is bioware could stand to ACTUALLY learn from the witcher 3. the side quests in that are small in number, long in plot and actually connected to the main story. they dont make you feel like youre straying from the plot, their content is deep and very good and they quite often have major consequences. see triss’ quests in novigrad.  one thing i will say is they did seem to take a little of the last into andromeda. some choices have consequences ie saving the salarians over the krogan. that was pretty cool but still underdeveloped. 
- the relationships: by the end of the story i  can say I love all my squadmates despite the fact that i feel like i barely got the chance to know them (the only one il say i dont know at all well enough to love em is gil who has no content aside from the incredibly uncomfortable jill storyline and i wonder why hes the negelected one hmm?). i loved how they moved around and talked to each other but the amount of times i went round to see them and they had nothing to say was a LOT compared to the fact that in me3 everytime you went to see someone they had something (or multiple somethings) to say often without having to enter into a cutscene style animation just to see if they actually want to talk. in terms of romantic relationships ( i romanced peebee) i was disappointed by how little your romanced companion interjects on the story. at least in peebees case there was very little content and she seemed hardly bothered when my ryder got injected then killed herself and then died AGAIN to save them aside from a little snarky “hands off” comment when the archon grabbed her face. she mentioned a little bit back on the ship but compared to me3 and how liara/garrus/ash/kaidan would interject a lot on mission and have hints to their romance sprinkled throughout it felt like another forgotten thing. not one person on the ship mentioned me and peebee aside from a quick thing from sam when i went to see him in my cabin. also jazzed up sex scenes dont mean anything if the rest of the relationship is bland and overlooked. i prefer liara and sheps me3 scene 10x over peebees (my little gay heart still cries). 
- the music: WHERE WAS THE MUSIC??!?! one of my favourite things about games FULLSTOP and the cherry on top of mass effect has always been the music. to this day i love the atmosphere that noveria creates and vigil makes me fucking cry. the suicide mission gets me pumped and leaving earth leaves a gaping hole in my chest. (diverting a bit even dai had fantastic music. in hushed whispers, the lost temple and thedas love theme are among my faves.) aside from the heleus galaxy map music and the ambient from that one destroyed planet i cant recall a single piece of music that stood out. i can remember about 3 tunes overall the map, the main menu and the one that plays a lot when you fight kett. there wasnt even any proper ambient music for the worlds!!!!! there arent words for how upset i am that theres no fucking mission themed bangers. im just really sad about this.       
i think at the end of the day a big reason for me why i havent loved it is because as ive said before it doesnt feel like mass effect to me. to a pretty great extent i think the reason for this is the decision to move to the Andromeda galaxy. the absence of shep and the crew and the normandy is another huge factor but rather unavoidable in terms of continuing the games, but moving to andromeda has robbed the series of everything that made it mass effect. the mass relays, the citadel, the council, the alliance, earth, thessia, palaven they all made mass effect mass effect. Not to mention the quarians (one of my fave races ever), the drell, the volus, hanar, batarians, vorcha they were all a part of what mass effect IS. even the architectural style of the colonies, the nexus its all different and it doesnt have any connection to the ot and the world it created. andromeda feels like its own game completely unrelated to mass effect and one that when considered on its own has an incredibly shaky foundation and sporadic storytelling. at the end of the day it was fun to pass the time but as a huge mass effect fan i feel it was incredibly disappointing and to be quite honest i dont consider it a part of the mass effect i love.   
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