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#but on the other hand he did it for euden. to make sure euden lived. he wanted euden to live and to be happy and to be loved.
mxdotpng · 2 years
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just thinking. the one constant in every single world really is that euden was loved. he may turn evil, or start war, or get possessed, or even die before all that can happen. his friends could betray him, he could betray them, he may not even have any in the first place. his siblings could be on his side or against him. but in every single world he is still loved. loved enough for a selfish and grieving father to try and make sure he lived, or to go back through time and make sure there is one world where he survives. that is the one thing that remains the same.
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murasaki-murasame · 4 years
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Oh boy that sure was a whole lotta stuff going on in the 1.5-year anniversary digest video, huh?
I was hoping to post some of my predictions and hopes for it beforehand but life stuff got in the way so here we are, lol.
Anyway there’s a lot I wanna talk about across the board so it’ll go under a cut.
When I saw that this digest was like 20 minutes long I figured it’d be padded out, but lol it’s actually even more dense with material than the last one we got. This really makes up for the recent drought of news and content.
Firstly, they immediately showed off Gala Alex, since she’s a given at this point and we all knew it was gonna happen. Funnily enough she actually seems like she might more or less be bait for the banner happening afterward, which also seems to be a shadow element banner.
In general Gala Alex is a weird and complicated character and I’m not sure what to make of her. At first glance she doesn’t seem super essential or game-breaking, but she has poison infliction and buff dispel, so I’d probably benefit from getting her since I don’t really have good units with that sort of utility in my shadow team yet. But I’m not gonna bother doing more than the free daily tenfold summons on this gala, since as a whole she doesn’t interest me much and I think I could live without her.
On top of her weird skill chain mechanic which I’m struggling to wrap my head around, she also introduces the chain co-ability feature, but I’ll get to that later since it’s a whole big thing.
Hopefully she’ll at least let people start accepting sword units into eKai, lol. That fight has a very open and accepting meta, unless you’re a sword unit in which case you’re fucked because there’s currently no meta shadow sword units people want for that fight.
We’re also getting two separate platinum summons for this gala that cover the past gala units, which is honestly kinda tempting to me since I still don’t have Gala Elly, but I’d just have a 1/3 chance of getting her instead of the other two gala units on her platinum summon, who I already have, so it wouldn’t be worth it.
Then there’s a whole bunch of free summons and wyrmite from new endeavors and co-op rewards getting reset. Which will be helpful in building my stash back up, but I’m probably still gonna avoid spending any resources on this gala.
I’m happy that this gala seems like one I can skip, since I went all in to get Tobias, and I didn’t want to end up regretting that.
Anyway, we also got a look at the next raid event, which will start at the end of this month. It looks like it’s another shadow element one, which just reminds me even more how much we need another wind element raid event, but it looks cool. Aldred has a fun, edgy design. I hope he’s actually worth using. As a shadow unit, he’ll at least be competing with the most stacked element in the game. It also looks like the event’s story is gonna involve the Syndicate, which we’ve actually known about via wyrmprint lore since the game came out, but they’ve never come up until now, so that’s interesting.
They also showed off the banner units, who look cool, but it’d take a lot for me to want to summon for them since I have so many good shadow units as it is. They also said it’ll be another two-part banner, which is getting really annoying.
We’re also getting a rerun of the FEH collab event, along with some sort of a new part two event for it, so that’s cool. I started playing the game at the tail end of the FEH collab originally, but I didn’t actually take part in it since I had performance anxiety about doing any of the co-op stuff, lol. So this means i’ll at least finally be able to get Alfonse.
I think the part two event is probably gonna involve more Fire Emblem characters who’ll be on their own banner, but like with the existing FE units, i don’t really have any attachment to that franchise so I probably wouldn’t be interested in pulling for them.
Though on that note, they did say that all of the four existing FEH units will get mana spirals, which might be interesting. But since I already have Euden and Xainfried at 70MC, as well as Gleo, I don’t think I’d be interested in pulling for Marth, Fjorm, or Veronica, lol. It’s at least interesting to set up this precedent, though. I guess we can assume that if Megaman ever gets rerun, he’ll get a mana spiral too.
If we get new FEH units in a part two banner for the event, I feel like they might end up being a bit underwhelming, since they probably won’t come with mana spirals built into their kits, but we’ll see how it goes.
We also got teasers for the next three main story chapters, which isn’t what I expected at all. We already knew when they’d be coming out since they’re on a fixed schedule now, but I didn’t expect actual teasers of the story content in them. Though tbh the thing that intrigues me the most is the gameplay clips of chapter 14 that involve unique maps based around the Alberian capital. I didn’t think we’d get to actually do stuff there, so that’s cool.
Also, them teasing at Leif showing up in chapter 13 is making me think that either he’ll be the next gala unit, or a welfare unit. Hopefully the latter, since he’s obviously a light sword unit and we already have Gala Euden as a light sword. If he’s a welfare unit, though, I hope he’s not super weak like Laxi.
We’re also getting the event replay feature, but sadly it seems like there won’t be any raid events in it at first, and the facility events included from the start are ones that have gotten reruns relatively recently. So that’s a bit lame. I’m glad they said that they plan on adding raid events to it, though. It looks like you can at least get the facilities from the facility events, so I hope we can also get the welfare units from raid events.
With the new version update they’re also apparently introducing a new currency called fafnir medals which can, to some degree or another, be exchanged for different materials. There’s a whole list of them, but let’s be honest here. The only one that actually matters is the gold testaments, lmao. Unless there’s a really rigid cap on how many of them you can trade for each week/month, that’ll probably be the main thing people trade for. Hopefully it can help address the need for more testaments [especially now that co-abilities are a bit more important]
Then there’s a few bits and pieces to the 1.18 update that they didn’t even mention in the digest. Like how there’ll be adjustments to daily endeavors, the addition of normal endeavors related to using skip tickets on your daily stages, and the ability to check your summon history. But the biggest deal they didn’t mention is how they’re standardizing drop rates in e/mHDTs, and adding horns to the weekly bonus chests for eHDTs. Which is basically exactly what people had been asking for.
We’re also eventually gonna get our encyclopedia feature, which will be nice, especially since it apparently comes with rewards based on how much stuff you have. Which will probably provide a huge batch of rewards to old players right off the bat.
They also showed off two more Agito bosses, who will probably be the next two ones. They didn’t say which would come out next, exactly, but we at least got their names and full designs, which also spells out what elements they are. I can’t actually remember their names at the moment, but the Sylvan lady is water, while the twins are flame. Since wind units have been getting some attention lately, I think the Sylvan lady will be next, and then the flame twins afterward, but we’ll see. One way or another I think the final Agito is gonna be the shadow element one. Which is a bit lame, since my light team really needs a boost. Oh well.
Oh, and they also teased at the Agito, or at least Volk, being formally introduced in chapter 14 of the main campaign, so that’s interesting.
And of course one of the biggest things in this whole update is the huge changes to co-abilities in general. Chain co-abilities are the main thing, but I’m also really intrigued by how in co-op matches, you’ll now take on the effects of your own team’s co-abilities, rather than the co-abilities of the main units your team-mates are using. On the one hand it means you can more comfortably run multiple units of the same weapon type in co-op without feeling like it’s a waste, but I feel like it’s also gonna introduce new ways to cheese some fights, like how 4-Gleo comps can now benefit from stuff like defensive co-abilities from AI units. I think that sort of situation was an intentional choice on Cygames’ part, though. It seems like their way of helping to make end-game content easier and more accessible. It also means that you have to depend less on your team-mates if you need stuff like defensive coabilities to survive an opening blast or something. So you can control that yourself and not worry about what co-op room you end up in.
But the real star of the show, whether or not it ends up being more game-changing than the change to how co-abilities are applied in general, is the chain co-ability feature. Which basically just seems to be a straight up second co-ability that every unit gets, but with the unique quality that they can stack with each other. I don’t actually know how often you’d bother stacking them, though. I looked through all the units I own and what chain co-abilities they have, and it seems like in each element, it’s usually units of the same weapon type that have overlapping chain co-abilities [like Mitsuhide and Fritz getting combo time]. So most of the time I don’t think you’d bother. It also looks like they’re kinda under-tuned, stat-wise, probably to compensate for them being stackable, so I think they might ultimately not be a huge deal, but hey, it’s just a straight up bonus set of stats on top of everything else, lol.
It’s a bit overwhelming since literally EVERY character has a chain co-ability now, and there’s way more variety in them than with regular co-abilities, but there are a few that stick out to me.
-Water seems to be the only element with units that have buff time chain co-abilities, from what I can tell, with Renee, S-Estelle, and Cibella having it. I think this might make S-Estelle a more valued AI team-mate for water teams, since buff time is a pretty big deal, and she also brings the skill damage coability.
-Light seems like one of the main cases where you might stack chain co-abilities, since S-Luca, Annelie, and Fritz have the same one that gives a strength buff whenever you get an energy stack [with a cooldown]. Which I think has a lot of potential, depending on how exactly it works.
-On a similar note, Lucretia has one that gives her a chance to get inspiration stacks when she gets energy stacks [I forget if it applies to just her or the whole team, though], which is interesting. I had a feeling they’d start adding inspiration mechanics to light to complement the amount of energy mechanics going on with them.
-OG Xainfried gets Dragon Claws VI, which seems like it’ll probably be a pretty huge deal for him. Pipple also gets about 18% dragon haste when he’s maxed out, which seems like it’d complement really nicely with Xainfried’s kit.
-Mitsuhide and Fritz’s combo time chain co-ability is gonna be REALLY nice for Gala Luca, since he kinda struggles to keep a high combo, but part of his kit relies on it.
-There’s a whole lot of units who get defensive chain co-abilities which will probably help people get by in HDTs even more. Including units with offensive co-abilities like Mikoto and Valerio.
All in all it seems like a really overwhelming and potentially game-changing mechanic. I also think it’s gonna be just about impossible to properly reflect the implications of it in the DPS sims, lol. This introduces way too many variables. And even then, the DPS sims won’t account for any of the more defensive ones, which have their own value.
Since the chain co-abilities seem to be tied to the regular co-abilities with how they get upgraded, it sounds like this is gonna incentivize getting more people’s co-ability nodes, which will also involve more use of testaments.
The chain co-abilities are one thing, but there’s also some interesting uses for how you benefit from your own AI members’ co-abilities in co-op. Mainly for characters with unique co-abilities like Tobias, H-Mym, and V-Melody. I think Ezelith is gonna basically always want to have an H-Mym on her team, Lin You is gonna want V-Melody on her team, and any wind buffer other than Tobias is gonna want a Tobias on the team to give them more buff-time.
Oh, and I almost forgot that they also casually mentioned that they’re gonna be bringing back defensive battle event types in the future. They didn’t go into much detail about it, but I assume it means that we’ll get more random events once in a while with the same sort of format as the FEH one. Hopefully that’d help alleviate the feeling of stagnation that comes with constantly alternating between raid and facility events endlessly. Since I didn’t actually participate in the FEH event I don’t know what that whole event type entails, though.
I’m probably forgetting lots of stuff they talked about, but they talked about a LOT of stuff, lol. It’s hard to keep track of it all. I wasn’t expecting such a substantial update for the 1.5-year anniversary, but I’m happy with it.
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