Tumgik
#berserker warrior iconography
zbigartco · 6 months
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Channel the spirit of the legendary Varangian Guard with our meticulously crafted design. At the heart of this piece lies the mighty Yggdrasil, the tree of life, symbolizing the interconnected nature of all things. Its sprawling branches and roots form an intricate network of patterns, interwoven with Norse runes that hold the secrets of the universe. Nestled within this complex array of Norse iconography, the twin ravens of Odin, Huginn and Muninn, emerge. Their presence captures the essence of foresight and memory, key attributes revered by the Norse gods. This emblem is not merely a design but a portal to the enigmatic world of Norse mythology. Each line, each symbol, is a stroke of history, a piece of a legend brought to life. Embrace the call of the ancients and carry the wisdom of the Norsemen with you. This design does not just adorn; it invokes the power and mystique of the Varangians, making it more than just a visual statement—it's an armor for the modern-day warrior. 
  (via "Yggdrasil Tree Runes Norse Emblem" Graphic T-Shirt for Sale by ZbigArt)
1 note · View note
khttrpg · 9 months
Text
Berserker in Re:Roll V0.2
Please note that this is playtest material, and subject to change.
BERSERKER
LVL 1: ABILITY POOL
As a Warrior Class, when you gain an Ability Pool, the Abilities involved can sometime be Combat Abilities. You have trained to use these Abilities while wielding any weapons, not just the ones with the listed Weapon Classes.
You also gain access to the following Abilities: Berserk, Defender, HP+, Furious Shout, Shockwave, Spiral Charge, and Strength+.
LVL 2: BERSERK CHARGE
At second level, you’ve learned to use your inner fury to guide your hand. You can spend two actions (if in combat) and all of your MP to enter a Berserker State. Your MP does not begin to recharge until either the Berserker State ends in this combat, or, if you aren’t in combat when it ends, at the start of the next combat. While in a Berserker State, you use your Strength instead of Body when rolling Power Attacks (if applicable to the attack), and your critical range is doubled. You can lift any object that isn’t rooted into the ground so long as it isn’t more than double your size, like beds or cars. You can only use Berserk Charge once per story. Your Berserker State lasts for rounds equal to your level in Berserker.
LVL 3: ICON
At third level, your previously unchained fury gains a focus – something which you care for or idolize as a symbol of devotion. This can be something living, like an animal or another character; something iconic, like the moon or nature; or something palpable, like an item or a tool. Once per story, when you and your MM agree that a task you’re trying to perform has significant connection to your Icon, you automatically succeed on that task without having to reduce a CR.
In influencing your rage, your Icon touches the deepest part of you. Often, Berserkers choose an Icon which is already deeply meaningful to them; even when picking an Icon they do not already have a strong connection to, however, Berserkers will quickly find themselves yearning for their Icon as their subconscious cries out for it. They could become deeply protective of it or incorporate its iconography into their clothing and weaponry. Think about the significant influence your Icon might have on your character, and how it might affect their goals and personality moving forward.
LVL 4: ICONIC SPELLCASTING
At fourth level, your connection to your Icon invokes something magical within you. You gain access to a spell tag that, at the agreement of you and your MM, is associated with your Icon. For example, a Berserker whose Icon is nature might gain access to an elemental-basedspell tag, whereas a Berserker whose icon is another character may take a spellcasting tag their Icon also has access to. The spell tag you take cannot be an -ara or -aga version.
LVL 5: ICONIC BERSERK CHARGE
Your Icon directly influences the rage you experience. You can use your Icon to invoke your Berserk Charge without spending the MP. This takes up your once-per-Story use of both your Berserk Charge and your Icon.
LVL 6: INNER STRENGTH
Your emotional connection to rage and your Icon have given you an especially strong will. When you are asked to make a Resolve check due to emotionally inhibiting circumstances, you roll an additional 2d4.
LVL 7: ABILITY POOL
At seventh level, you gain access to the following abilities: Guardian Form, Ground Impact, MP Rage, Second Chance, Silence Strike, Unbreakable Connection, and Valor Form.
LVL 8: BERSERK CHARGE+
You can double down on your intense fury to become even more powerful. While in a Berserker State, you can spend another two actions to enter Berserker State+. While in Berserker State+, you gain all benefits of Berserker State, and you double any damage you deal with a Power Attack, including Critical Damage. While in Berserker State+, you can lift objects up to triple your size, and you can lift them even if they are rooted to the ground, like a shack or tree.
LVL 9: AUTO BERSERK
At tenth level, you can choose to enter Berserker State at the beginning of a battle without spending any actions. You can still only do this once per Story.
LVL 10: ICONIC SPELLCASTING II
At tenth level, you gain a deeper magical connection to your Icon. You either gain access to another non -ara or ­-aga spell tag associated with your Icon, or you take the -ara version of the spell tag you gained at fourth level.
LVL 11: ULTIMATE ICON
At eleventh level, your icon has taken immutable hold of your heart in a way that cannot be changed. You always remember your icon, even if your memories are otherwise tampered with, and you can spend double the MP to cast spells related to your icon in an area of magical suppression where you normally would not be able to cast them. If your Icon is in your line of sight, you can enter Berserk State+ with only one action instead of two.
LVL 12: BERSERK CHARGE++
At twelfth level, using Berserk Charge takes no MP without having to expend your usage of your Icon., and you can use it twice per Story.
LVL 13: ABILITY POOL
At thirteenth level, you gain access to the following abilities: Ayers Rock, Multi Wield, and Withstand Combo.
3 notes · View notes