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#axiom verge
wildragon · 8 months
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Who's your boss?
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corntort · 25 days
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literally the worlds sleepiest girl rn . im laying down
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cordate-chordata · 4 months
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Commission of Indra and Amashilama from Axiom Verge 2 :D
Alt. bg and transparent bg under the cut
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darkgaia · 3 months
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playing again for a friend o mine. ive missed him saur much
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atwas-meme-ing · 6 months
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Toby Fox: Remixes entire soundtracks from the same 5 leitmotifs. Everyone: Oh my gosh, this is so cool, this has to mean something, I have to analyze every single note and come up with 1500 theories and sing Toby's praises for all eternity!
Tom Happ: Does the EXACT SAME THING. Everyone: Oh. Cool soundtrack.
smh
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theblindarcher · 7 months
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If there is some alternate passage into the Breach, we absolutely must find it.
GBA FE inspired portrait of Trace Eschenbrenner from Axiom Verge. Made on stream for the Night of the Experiment.
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atwas-gaming · 6 months
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So, I had this in my drafts for about a month. I've been building theories off this post that I never posted:
My entire understanding of Axiom Verge changed when I found the Breach Attractor. As it turns out, this was NOT Athetos' invention, but a Sudran device.
I've stated before that Athetos must have built his devices based on Sudran tech. For one thing, I don't think Athetos designed all the upgrades for the Axiom Disruptor; I think it's more likely that he designed the AD to be compatible with Sudran upgrades (we know, for instance, that the flamethrower, or "dinger-gisbar" is a Sudran device and not something that Athetos built).
This also explains something that puzzled me all throughout the first game: how did a theoretical physicist manage to engineer biomechanoid technology??? These involve multiple different skillsets and fields of study and expertise. Even if Athetos had hundred or thousands of years to learn, it's still somewhat doubtful that he would have been able to do it by himself.
BUT it would have been a lot simpler if he was using Sudran texts and blueprints to work from. We know from AV2 that the Sudrans merged human minds with their "Arms," and that they invented the drone technology that we know and love from AV1. We also know that it was even more sophisticated than what we saw in the first game, with the ability to transfer from human to drone and back, without the somewhat janky mechanics of the drone teleport.
Over the course of several hundreds or even thousands of years, due to the way the Breach slows down time, Athetos was able to both learn and translate Sudran text (as well as Vykhyan). But Athetos also mentions, in one journal page, that the Sudrans also invented a programming language.
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(If there actually is an IRL programming language called "Sudra" or "Sudran," let me know. I looked it up and couldn't find anything.)
So it's not impossible that Athetos learned how to work with the Sudran programs, and just designed the AD around those programs.
He probably got the Breach Attractor from Ophelia. She's the one who had it first.
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art-spectre · 11 months
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a followup to my axiom verge poster. same composition, different game
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fancypantsrecords · 10 months
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Thomas Happ - Axiom Verge Original Soundtrack | Limited Run Games | 2022 | Black
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quickboot · 3 months
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The whole thread is just "lol this is just Samus vs Alucard vs some fodder" but I think my answer depends on whether Samus and Alucard are affected by Address Bombs
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busterpointisdead · 12 days
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The violent urge to play Axiom Verge 2 instead of facing The Horrors
Anywho I just finished my first playthrough of av, I am in love
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wildragon · 10 months
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aaaaaaaaaaaaaaaaaaaaaaa
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corntort · 28 days
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he should get more violently ill im just saying
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lurkdragonstuff · 8 months
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It is 2021, and there is time for Axiom Verge 2!
Ultimately I think Axiom Verge was the better game in terms of its appeal to me, personally. I felt like the story was paced better, if nothing else. That said, Axiom Verge 2 has its charms, and I was never mad at it, just kind of disappointed at where the story cuts off. I feel like I had to look up a few more solutions than I did with the first one, too, but that might be an artefact of my changing habits regarding looking things up.
Reading up on lore speculation and getting 100% map/item completion has made me appreciate it more. I also like how the fact that it makes your drone form the more fun one to explore with, what with its better movement capabilities, ties into its transhumanism themes. And I always love a good alternate realities mindfuck.
About the only complaint I have besides "wow, that was fast" re: the story is: why was this track not the title theme or at the very least included in the game somewhere instead of being relegated to a bonus track on the OST?
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A remix of the first game's title theme in an Ancient Mesopotamian style, matching the new (and fantastic) direction of the music? With the same gloomy vibe? Come on!
The existing title theme is catchy, but much too cheerful, I think, and doesn't really reflect the music of the game proper, which mostly alternates between Ancient Mesopotamian/folky and NES-style chiptune.
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...But anyway, I recommend it for fans of Metroidvanias and the first one. I enjoyed my time with it.
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angisfunland · 6 months
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All I Want For Christmas Is You
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atwas-meme-ing · 8 months
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If anyone out there still likes Axiom Verge, please leave your thoughts or theories in a comment, or a message, or reblog notes. I've been playing it and obsessing over it all week and I feel like I'm the last person to discover this game and everyone else has moved on without me while I'm sitting here with 15 hundred thousand theories about the Rusalki and Athetos and wth happened to Trace at the end.
And I haven't even started the 2nd game yet!!!
EDIT: BTW, my theories about AV moved to my theory and headcanon sideblog, @atwas-gaming. Check out the "#axiom verge" tag for my thoughts on the games.
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