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#as nice as being OP in this game feels the ''power of friendship'' narrative is laid on WAY too thick
anarkhebringer · 10 months
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That tweet made me suddenly see red
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midyearflowers · 1 year
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major scarlet/violet spoilers below
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so i finished the main story yesterday and man that was really good. i absolutely love the subversion of the AI trope. usually in stories with AI its the AI that goes rogue, but this time it was the human that was moving forward and damn the consequences. like its always "the AI has no emotions and cant feel love therefore it doesnt care about human life and will do whatever" but this time the AI didnt actually need any of that to do the right thing. like i loved the whole "there is no logical reason to allow such a tragedy to occur", its so refreshing to see in a narrative honestly. like i am all about stories where love prevails and power of friendship yada yada, but sometimes its important to acknowledge that sometimes those things make us do bad things or overlook certain misdeeds. its getting the other side of the coin and it was nice to see
especially with how at first the AI was acting even though it believed it would be destroyed, it still knew that the time machine was far too dangerous and needed to be stopped. it did get a sort of "happy ending" with going to the past and getting its own adventure, but it had no way of knowing that would happen. it was fine with being destroyed or erased. reminds me of grovyle from the mystery dungeon games. working towards a better future even if you wont be part of it
and while i wasnt too clear on the timeline of when the original professor died, i almost felt like the AI cared more for Arven than the OP. like im no parent but even i know housing an unfamiliar creature of great power with your newborn is asking for a bad time. as much as death is not great when its before old age, at least it got the professor and not the, yknow, innocent child who had no say in the arrangement. i really feel for Arven cause its like, yea the professor was a famous genius, but no, their work was NOT more important than their actual literal child. why have a kid if you dont even want one? itd be different if they included him in their work as like an apprentice or something, but they literally just fucked off to the center of the earth and then never spoke to or emailed him again after a while. at least he knows the truth now and can move on and heal. im glad the AI at least told him they were proud of him and allowed him to have that closure. it said that his parent truly did love him, but i almost wonder if that was the AIs feelings after time and not the originals. or how the OP started but as they became consumed by their dream that faded. idk i just wanna tell Arven its ok, its not his fault and theres nothing wrong with him, his parents actions arent on him. i hope in time he can recognize that koraidon/miraidon are also victims of the OP and they can move on together
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spitzofseidou · 4 years
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ace of diamond (season 1) review
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Hey there! I have recently finished the first season of Ace of Diamond and I’m going to be reviewing on five categories: plot/pacing, characterization/relationships, voice acting, art and OST. Aaaand because of how much I enjoyed it, I’m going to throw in my favorite character, dynamic and OP/ED. At the end I’ll be adding rewatchability/recc score. 
Genre: Shonen / Sports Subgenres: Comedy / Slice of Life / School  Synopsis: Sawamura Eijun is a unique southpaw pitcher from a small town in Nagano with a lot of potential but unpolished skills. After being scouted to play for Seidou High School (a prestigous baseball school in Tokyo) he is encouraged by his friends and family to go and accept the offer and pursue his passion for baseball at a higher level. Confident to the point of arrogant, he declares that he will be the ace pitcher on this new team and be the best -- but has to grapple with the fact he is surrounded now by extremely powerful, talented players who have been honing their skills for years-- some of whom are better than him, like his rival Furuya Satoru, a pitcher with a wicked fastball. Together, this team aims to be the best in Japan and aim for the Summer Koshien, tackling formidable teams who stand in their way--as well as work on their own goals, dreams, fears and insecurities. 
Plot & pacing: The pacing of this show is very well done. In a 75 episode first season, it is rather long, with many of the baseball games drawn out. But its well worth it, as the writing brings a lot of emotional gratification by “feeling what they feel.” Starting with Sawamura being scouted, going through intense spring training and the selection of the summer starting roster, throughout the highs and lows of the summer season and into the post-summer scrimmages and finally rounding out the season with the third-year retirement game before the fall tournament raffle, every bit is given important narrative attention. 
The reveal of information through the eyes of the protagonist; not knowing about Chris Yuu Takagawa’s injury until Sawamura knows it, not knowing how much the current third years sucked as players until the right moment through flashbacks during the tipping point of the finals game, for example -- is such an important choice that we as an audience feel what he feels. The summer games feel very high stakes, the emotional impact is well-earned; every victory feels like it was earned and not given through plot armor or well ~obviously Seidou is the protagonist team, they have to win.~ Seidou as a team was written as strong but not invincible. SPOILER: This is emphasized at the finals game against Inashiro. Despite losing, while emotionally devastating, it feels like it was a logical writing choice and will be important growth for not just Sawamura but the team as a whole. 
The yips arc that follows the loss wraps up in a very wholesome retirement game, with Sawamura not fully recovering, but beginning to do truly do so, and the hopeful note of beginning the fall tournament, leaving the audience ready and excited for more. 
As a side note, Ace of Diamond very beautifully balances comedy to drama, so it takes itself seriously but is also genuinely comedic. I have two running jokes of “fellas, is it gay to x” and “screenshot of out context being x” as well as actually laughing over some of the planned jokes. But it is truly an emotional carthartic journey.
[Did I cry? yes. so much.]
characterization & relationships: All of the characters feel very well-rounded with diverse ethnic and social backgrounds and personality traits. Some may be static but many of them experience growth to become better people and players. Sawamura is a good “bouncing board” of a character, as someone who goes from arrogant to experiencing several setbacks and a devastating loss that makes him examine his own biases, weaknesses and flaws that also reveals to his opponents their own shortcomings. Several other characters are better players than him, and that’s okay. On the flipside, one of the canon examinations as well as audience reaction is that Coach Kataoka has a team who is a family, a well-oiled machine who works amazingly together because they trust and care for one another, that he encourages growth and inspires them to be the best not just as baseball players, but as individuals as well. The opposing teams are also not just blank slates to fight against, but thoughtful people with their own desires, backgrounds and flaws--Mei Narumiya is cocky and unable to handle criticism once put on a pedestal, Sanada Shunpei has low stamina, etc etc. 
Something that’s extremely important to reemphasize is the relationship the Seidou team has to one another in that everyone affects everyone else. Sawamura chooses to go to Seidou specifically because Miyuki Kazuya, a first year at the time, encouraged him to pitch, so he had one upperclassman who already believed in him by the time he enrolled. Sawamura has both batchmates (first years Furuya Satoru and Haruichi Kominato) that encourage him through rivalry (Furuya) or gentle friendship (Haruichi) and several upperclassmen he admires and multiple times states he adores this team as it is, because he looks up to them for guidance and inspiration-- quiet team captain Tetsuya Yuuki, loud outfielder Isashiki Jun (the namesake of this blog, “the spitz of seidou”), speed demons Ryousuke Kominato and Youichi Kuramochi, and more. 
In particular, he has an exchange of growth with Chris Yuu Takagawa, someone he mistook for being uncaring and hopeless about baseball with a dead-eyed appearance. Chris, after being injured, all but had given up on playing again, but Sawamura’s noisy and blunt personality who kept pushing him encouraged him to return to the field, and have hope again. Chris is a teacher that Sawamura then deeply respects and is there for him when he has the yips, returning the favor to help break him out his funk. The symbolism. *weeps*
Important to note also it that is isn’t just about Sawamura and the effect he has on them, but the relationships they have with each other. The Kominato brothers have their own relationship where Haruichi wants to be like his older brother; Isashiki may act wild and aggressive and cocky, but he is truly humbled by their team captain Tetsu; Miyuki and Chris met years before Seidou and that informs their dynamic and the kind of players they are today. This also extends to other teams; some have similarities like Akikawa Academy revering their pitcher Yang Shunchen and how that parallels with Seidou adoring Tanba even when he was out with an injury, and others juxtaposed with them i.e. how some players at Inashiro seem to resent the spotlight Mei receives or Shirakawa callously telling another player to kill himself. 
I also wanted to note the way Coach Kataoka also sees his team; he is in many ways like a stern but loving father figure who wants the best out of his boys in every way, off and on the field. Other coaches seem to care more about money or fame than their wellbeing (Coach Todoroki or the replacement coach for Seidou), and others have different styles as coaches whether from pro experience or just age. It really emphasizes that it’s not just about the talent a team may or may not have, but how those players are nurtured as people.
(Favorite relationships: Chris & Sawamura, the Kominatos, Miyuki & Chris, .)
[Side note: if you care about shipping, this is a buffet, you’re going to have a great time.]
Voice Acting: The voices of this cast are spot on. Everyone’s voice seems to match their face and personalities and all of the voice actors give 110% to the character. The voices really make it for me, as I’m very particular about the sounds. It feels very realistic and the voices really make them seem like actual people and gives the audience a reason to invest. I’ve got nothing but praise for the voice actors and voice direction of this cast. Art: I could go on and on about the art. The motion is very fluid, the backgrounds are amazing. The character designs are stunning and everyone feels unique and given thought. Style-wise it was very refreshing to see as a lot of modern anime I’ve been watching seems to have the stereotypical “2000s” feel, whereas Ace of Diamond feels like a gorgeous late nineties/early 2000s homage--fitting since, despite airing in 2013-2015, the manga originated in 2006 and it followed the art of the manga nicely. The color palettes are very beautiful and vibrant. I remarked more than once while watching it that it was clear that the artists cared for studying human anatomy, movement and realism (in comparison to how some battle shonen care more for looking cool.) The art is what drew me in to begin with and it never disappointed.  OST: I loved the OST so much. Frying-Pan did such an amazing job delivering gorgeous pieces of music. The beauty of it was just off the charts and went above and beyond to make fitting pieces for character themes, scenario specific pieces etc. Also the OPs by Tom H@ck and Glay were appropriately themed and got me pumped every time. I love the various endings also and their little character revealing bits. I like them all so much I never skipped them while watching.
[Favorite OP: Perfect Hero. Favorite ED: Cloud Nine. I listen to Cloud Nine literally every day.] Can I rewatch? Absolutely! Even knowing what’s going to happen, the emotional journey is worth it.  Would I recommend? 10/10. Even if you don’t like sports, this is a great one. It was my first sports anime and it has set the bar so very high. 
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coffeebased · 4 years
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Hey! Wikathon na! I’ve started reading Relocations by Karen Tongson, about a third through now, but I had to take a little detour through Harrow the Ninth by Tamsyn Muir like I said I would. I’ve finished reading HtN but I’m not quite done experiencing it, so I’ll probably pick Relocations back up tomorrow.
But here’s what I read in July! What’s a segue?
1. Haikyu!! Volume 44 and 45 by Haruichi Furudate
A chance event triggered Shouyou Hinata’s love for volleyball. His club had no members, but somehow persevered and finally made it into its very first and final regular match of middle school, where it was steamrolled by Tobio Kageyama, a superstar player known as “King of the Court.”
Vowing revenge, Hinata applied to the Karasuno High School volleyball club… only to come face-to-face with his hated rival, Kageyama!
And with those two volumes, Haikyū has ended. I’m really glad that my cousin got me to catch up to the series because being a part of the sheer joy and love that’s poured out the fandom these past few months has been refreshing to my spirit. I enjoyed the way Furudate brought the series to its conclusion, by giving all the characters a future and room to grow. I hope to hear more from him in the upcoming years.
  2. Looking for Group by Alexis Hall
I read Looking for Group because I was reading up on Alexis Hall in anticipation of Boyfriend Material, which I will talk about later, and saw the synopsis:
So, yeah, I play Heroes of Legend, y’know, the MMO. I’m not like obsessed or addicted or anything. It’s just a game. Anyway, there was this girl in my guild who I really liked because she was funny and nerdy and a great healer. Of course, my mates thought it was hilarious I was into someone I’d met online. And they thought it was even more hilarious when she turned out to be a boy IRL. But the joke’s on them because I still really like him.
And now that we’re together, it’s going pretty well. Except sometimes I think Kit—that’s his name, sorry I didn’t mention that—spends way too much time in HoL. I know he has friends in the guild, but he has me now, and my friends, and everyone knows people you meet online aren’t real. I mean. Not Kit. Kit’s real. Obviously.
Oh, I’m Drew, by the way. This is sort of my story. About how I messed up some stuff and figured out some stuff. And fell in love and stuff.
And I knew that I had to read it. Immediately.
I enjoyed it way too much. The characters were adorable, the conflict was done well, the geeky gamer wrapper was AMAZING and the author never dropped the ball on integrating the online game into the narrative. It was very readable and I enjoyed the atmosphere of the book immensely. I also may have spent a heady week or so thinking of playing WoW, but I avoided that temptation. Made me miss uni too, and the way my friends and I would spend countless hours with each other.
  3. Boyfriend Material by Alexis Hall
Wanted: One (fake) boyfriend Practically perfect in every way
Luc O’Donnell is tangentially–and reluctantly–famous. His rock star parents split when he was young, and the father he’s never met spent the next twenty years cruising in and out of rehab. Now that his dad’s making a comeback, Luc’s back in the public eye, and one compromising photo is enough to ruin everything.
To clean up his image, Luc has to find a nice, normal relationship…and Oliver Blackwood is as nice and normal as they come. He’s a barrister, an ethical vegetarian, and he’s never inspired a moment of scandal in his life. In other words: perfect boyfriend material. Unfortunately apart from being gay, single, and really, really in need of a date for a big event, Luc and Oliver have nothing in common. So they strike a deal to be publicity-friendly (fake) boyfriends until the dust has settled. Then they can go their separate ways and pretend it never happened.
But the thing about fake-dating is that it can feel a lot like real-dating. And that’s when you get used to someone. Start falling for them. Don’t ever want to let them go.
I came into this book with high expectations after Looking for Group, and my expectations were mostly met. The few issues I had were ultimately negligible, probably cultural differences or conventions of a genre that I’m not familiar with. The characters were strong, and I found the book funny. I know it sounds as though I’m damning it with faint praise, so I’ll say it plainly: it was an enjoyable read and I was totally invested in the romance. I think it’ll make a really good film as well.
4. The Subtweet by Vivek Shraya
Everyone talks about falling in love, but falling in friendship can be just as captivating. When Neela Devaki’s song is covered by internet-famous artist Rukmini, the two musicians meet and a transformative friendship begins. But as Rukmini’s star rises and Neela’s stagnates, jealousy and self-doubt creep in. With a single tweet, their friendship implodes, one career is destroyed, and the two women find themselves at the center of an internet firestorm.
Celebrated multidisciplinary artist Vivek Shraya’s second novel is a stirring examination of making art in the modern era, a love letter to brown women, an authentic glimpse into the music industry, and a nuanced exploration of the promise and peril of being seen.
If you’re a millennial and if you’ve ever had complicated friendships, this book will ring really true for most of it, I think. I kept wincing at the characters’ actions and “mistakes”, recognising them as things I or my friends have done, but there are portions of the story that I found inaccessible because Neela, the main character, just seems really opaque even when they’re the ones speaking. The music Shraya made as a companion to the book slaps and can be found here.
  5. Empowered 11 by Adam Warren
Costumed crimefighter Empowered finds herself the desperate prey of a maniacal supervillain whose godlike powers have turned an entire city of suprahumans against her.
Not good! Outnumbered and under siege, aided only by a hero’s ghost, can Emp survive the relentless onslaught long enough to free her enslaved teammates and loved ones, or is this–*gulp*–The End?
From comics overlord Adam Warren comes Empowered, the acclaimed sexy superhero comedy–except when it isn’t, as in this volume’s no-nonsense, wall-to-wall brawl guaranteed to bring tears to the eye and fists to the face!
Warren’s tying up a lot of loose ends and answering a lot of questions and I’m wondering if that means Empowered‘s ending soon. I haven’t seen any info regarding this, even though the words “The End” are right there in the summary, because comic books always lean on the whole the hero could die! thing, and more often than not they never do. But Emp has come so far in the past 11 volumes, and I think that she’s ready to confront a lot of the stuff that Warren’s only hinted at in the past. Most of Empowered is about how Emp deals with failure and how she rises above it, and recently it’s become about how other people have failed her, rather than how she has failed, and how she deserves better. I’m worried about her, but at least we are another volume’s worth of evidence for the Emp/Thugboy/Ninjette OT3.
  6. Sex and Vanity by Kevin Kwan
The iconic author of the bestselling phenomenon Crazy Rich Asians returns with a glittering tale of love and longing as a young woman finds herself torn between two worlds–the WASP establishment of her father’s family and George Zao, a man she is desperately trying to avoid falling in love with.
On her very first morning on the jewel-like island of Capri, Lucie Churchill sets eyes on George Zao and she instantly can’t stand him. She can’t stand it when he gallantly offers to trade hotel rooms with her so that she can have the view of the Tyrrhenian Sea, she can’t stand that he knows more about Curzio Malaparte than she does, and she really can’t stand it when he kisses her in the darkness of the ancient ruins of a Roman villa and they are caught by her snobbish, disapproving cousin, Charlotte. “Your mother is Chinese so it’s no surprise you’d be attracted to someone like him,” Charlotte teases. Daughter of an American-born-Chinese mother and blue-blooded New York father, Lucie has always sublimated the Asian side of herself in favor of the white side, and she adamantly denies having feelings for George. But several years later, when George unexpectedly appears in East Hampton where Lucie is weekending with her new fiancé, Lucie finds herself drawn to George again. Soon, Lucy is spinning a web of deceit that involves her family, her fiancé, the co-op board of her Fifth Avenue apartment, and ultimately herself as she tries mightily to deny George entry into her world–and her heart. Moving between summer playgrounds of privilege, peppered with decadent food and extravagant fashion, Sex and Vanity is a truly modern love story, a daring homage to A Room with a View, and a brilliantly funny comedy of manners set between two cultures.
This was the third romance novel I read in July, and that’s honestly the highest concentration of romance novel I’ve ever had in my life. I know that I’m supposed to find romance novels like super kilig and stuff, but so far I am just very anxious for romance novel protagonists all the time. I think that the whole thing about the romance novels I have read is that they’re mostly about how deeply anxious people learn how to allow themselves to be loved and that is tough! I wanted to protect Lucie all the time! I was Invested in her Welfare, and I don’t think I cared about Rachel Chu from Crazy Rich Asians half as much, even if you condensed all my attachment from the entire trilogy. Also, small spoiler, there is a hint that Sex and Vanity is in the same universe as Crazy Rich Asians, which I think is awesome.
  6. Trust Exercise by Susan Choi
Pulitzer Finalist Susan Choi’s narrative-upending novel about what happens when a first love between high school students is interrupted by the attentions of a charismatic teacher
In an American suburb in the early 1980s, students at a highly competitive performing arts high school struggle and thrive in a rarified bubble, ambitiously pursuing music, movement, Shakespeare, and, particularly, their acting classes. When within this striving “Brotherhood of the Arts,” two freshmen, David and Sarah, fall headlong into love, their passion does not go unnoticed—or untoyed with—by anyone, especially not by their charismatic acting teacher, Mr. Kingsley.
The outside world of family life and economic status, of academic pressure and of their future adult lives, fails to penetrate this school’s walls—until it does, in a shocking spiral of events that catapults the action forward in time and flips the premise upside-down. What the reader believes to have happened to David and Sarah and their friends is not entirely true—though it’s not false, either. It takes until the book’s stunning coda for the final piece of the puzzle to fall into place—revealing truths that will resonate long after the final sentence.
As captivating and tender as it is surprising, Trust Exercise will incite heated conversations about fiction and truth, friendships and loyalties, and will leave readers with wiser understandings of the true capacities of adolescents and of the powers and responsibilities of adults.
This is a book I could not stop reading and I felt gross after I finished it. I think that I enjoyed it and that the narrative flips were well-done and it was engaging, but Choi writes teenage trauma in 3D, and you can smell her scumbag characters. Very good will never read again unless looking to feel bad.
  Re-read:
Temeraire: His Majesty’s Dragon, Throne of Jade, Black Powder War, andEmpire of Ivory by Naomi Novik
Aerial combat brings a thrilling new dimension to the Napoleonic Wars as valiant warriors ride mighty fighting dragons, bred for size or speed. When HMS Reliant captures a French frigate and seizes the precious cargo, an unhatched dragon egg, fate sweeps Captain Will Laurence from his seafaring life into an uncertain future – and an unexpected kinship with a most extraordinary creature. Thrust into the rarified world of the Aerial Corps as master of the dragon Temeraire, he will face a crash course in the daring tactics of airborne battle. For as France’s own dragon-borne forces rally to breach British soil in Bonaparte’s boldest gambit, Laurence and Temeraire must soar into their own baptism of fire.
I started re-reading it because I wanted to introduce it to my girlfriend, and I outpaced her very quickly, and selfishly. She’s still at the beginning fourth of Throne of Jade, and I feel like I blinked and gulped down four of the books in quick succession. I had to stop myself after Empire, in a very belated effort to sync up to my gf’s progress. The series is amazing, and I don’t know if I’ll ever read one like Temeraire again. Being able to revisit it should be enough, really, because every time I do it’s as though I’m caught up in a strong and wonderful wind that fills me up with delight and awe. Novik’s starting a new series this September, and I hope it’s just as good.
    That’s it for July! I’m probably going to do two books at a time for my Wikathon posts, just to keep things fresh and current, so keep a weather eye out for those posts!
  July, next verse, same as the first Hey! Wikathon na! I've started reading Relocations by Karen Tongson, about a third through now, but I had to take a little detour through…
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gascon-en-exil · 6 years
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Ranking FE’s Lords
@paragonred asked for this, possibly as a follow-up to this ranking of the games themselves. I’ll use the same tier format so I don’t have to get so specific as to order everyone into a numbered list.
S Tier - interesting, narratively engaging, and (usually) fun to use
Micaiah - see this post.
Eliwood - ends up mediocre more than half the time, but he’s got a strong character arc with plenty of development and good moments even on Hector’s route. I very much like Eliwood/Hector as a traditional romantic friendship that could feasibly grow into something more between games depending on who they marry and what happens to their wives. Incidentally, I don’t have any very strong opinions on any of those ships, other than that Hector/Florina is rather nonsensical.
Celica - see this post
A Tier - fun unit and may have interesting character potential, but I’m less invested in exploring them
Ephraim - mostly up here because I like lances. His arc is similar to Hector’s with more urgency and the homoromanticism coming from different sources, but his contribution to that questionable legacy has largely been swallowed up by twincest. Or something like that anyway.
Hector - speaking of which, he’s a good unit apart from his promotion (both the class itself and the timing of it in his route) and as mentioned I ship him with Eliwood in a sense, but I don’t like the archetype he spawned. He also feels a bit superfluous to FE7′s main story, though not as much as Lyn does.
Lucina - will be incredibly broken unless you don’t pair Chrom or stick him with Sully. Severely under-served by her narrative despite being a uniquely tragic figure in an otherwise aggressively optimistic game, but she got a DLC campaign and a bunch of shilling outside the series proper so that sort of makes up for it?
Sigurd - the most OP lord ever. I like that he’s an idiot and that he faces real consequences for his mistakes, and I like how he looms large over Gen 2 in spite of his flaws. Even more so than with Hector, I don’t like how his fanbase sees his game performance and nothing else about him.
Alm - already a good unit in the original from what I understand, and he benefits considerably from the distinctive presentation elements of FE15. He certainly offers a more nuanced discussion of class than certain other lords. *ahem* It does suck a bit that it feels like some of his character beats have to compromise Celica’s to make them work, but that’s partially Gaiden’s fault too.
Leif - might move up if he’s relatably more of an impoverished aristocrat in the remakes, but then his particular circumstances don’t really speak to me the way that, say, Almedha’s do. I mostly hated using him in FE5 though he had his moments. Probably benefits from being surrounded by interesting people more than anyone else in this tier, but he really benefits there.
B Tier - either overwhelmingly average, or with both strong positive and strong negative aspects that balance each other out
Ike - yeah, you guys probably saw this one coming. On the one hand, he’s very likely gay; on the other, half the fandom still won’t shut up about the possibility that he might not be and/or that IS was wrong to do what they did with him. On the one hand, convention-defying peasant lord shaping his own destiny is interesting; on the other, he has terrible manners and a shameless insensitivity to foreign (beorc) cultures and yet we’re meant to be rooting for him. On the one hand, a strong unit who plays quite differently in his two games and so therefore doesn’t feel stale; on the other, he and his mercenaries edge out the light magic-wielding Micaiah and her army for screentime and EXP and it’s pretty obvious which unit type I prefer there. I can’t even get all that strongly into Ike/Soren for entirely personal reasons, but at least Ike/Ranulf is still there to pick up the slack.
Lyn - even though she’s the first lord with a same-sex paired ending that fact is largely forgotten. Much of her enduring popularity seems to be based on her sex appeal, and she’s irrelevant to Elibe as a whole. Still, her route is a nice little self-contained story that doesn’t feel too similar to anything else in FE, and she’s got a strong camaraderie with her fellow lords.
Corrin - it’s difficult to talk about Corrin as one entry since they develop differently depending on the route, but as with Fates as a whole I feel like the three iterations of the character average out somewhere just slightly below average. Birthright Corrin is a standard FE protagonist, except maybe a little angrier (Leif, Shadow Dragon Marth maybe?) and with entirely too many death scenes thrown at them. Conquest Corrin has the most missed potential, as with most things involving Conquest apart from gameplay, and one practically has to roll with the headcanon that they and the Nohr royals have been conditioned by years of abuse to make their characters sort of work. Revelation Corrin reminds me unpleasantly of Robin (see below) with the power of cross-cultural friendship stuff and the super special ending. I’m not too fond of the character as a unit either, since they take more work to get as flexibly broken as the other Avatars and their manakete form fails to impress except for tanking.
Seliph - saved from C Tier by the general messiness of Jugdral. His father’s legacy is a complicated one, and about 1/3rd of his campaign amounts to a blood feud with the aim of giving his first cousin a throne for somewhat dubious reasons. He takes some time to get as broken as SIgurd, but he’s all sorts of fun when he gets there. Couldn’t tell you if he’s got any interesting romantic prospects, endorsed by the pairing system or otherwise, because he’s still pretty dull in that department.
C Tier - bland, and usually bad as units
Marth - truly the Mario of FE, in that he’s everywhere with a different personality almost every time. His two remakes did surprisingly little to flesh him out in any consistent way, and by that point over half a dozen other protagonists had diverged from his archetypical lord model in almost as many different ways.
Roy - red-haired Marth with a harem and an obscenely late promotion instead of no promotion at all *yawns* I guess he gets points for having a living parent? Not sure why anyone is a particular fan of him unless they mained him in Melee. Maybe a remake will help him out?
Chrom - Marth with biceps and a time-traveling daughter who coincidentally cosplays as Marth. That’s marginally less yawn-worthy if only because of how strange it all is, and he also borrows from the Hector-type lord as well so he ends up as an unexpected fusion of the buff and the bishonen. Overshadowed in story and in gameplay by his daughter and some random amnesiac he found in a field who he may or may not decide to sleep with.
Eirika - only slightly a Marth clone, but as with Celica the story is unevenly stacked against her and in favor of her male counterpart, even on her own route. The fandom doesn’t like her because she’s naïve, but that could also be said of several other lords. Not really into her as a unit or any of her ships, so...yeah.
Kris - ...do they even count as a lord? Eh, whatever.
D Tier - OP unit, terrible character
Robin - would have been so much more tolerable if endgame didn’t abruptly swerve to becoming entirely about them, at the expense of Chrom and Lucina and everyone else. Somehow the special secret origin type of Avatar grates more than one whose importance to everyone and everything in the story is laid out right at the beginning. I can more or less buy everyone in Fates obsessing over Corrin because of who they are and what they represent for the various players, but not so much Robin whom everyone rallies around apparently for the sole reason that they’re a really friendly tactical genius. Compound that with the fact that they’re meant to be a self-insert in a game with enormous levels of explicit homoerotic denial and it should be easy to see why they’re at the bottom of this list.
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wolfdancer09 · 7 years
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Revisiting Alpha Protocol, Obsidian's flawed but fascinating spy RPG
All of this shows in the final product, and yet it’s still full of things that make it memorable. This was an ambitious undertaking, and the ideas shine through even as the execution is so obviously lacking.
The first, best idea is the setting. Alpha Protocol is an RPG about espionage, in which you play a Bourne-style rogue agent attempting to thwart a global conspiracy. This is fertile territory for an RPG adventure—a fiction that lends itself to complex stories full of branching possibilities. And it works. There’s intrigue and drama, and a cast of people all with hidden motivations. How your character, Michael Thorton, navigates these relationships is one of the best parts of the game.
Unfortunately, Thorton himself is not a great character. He comes in three basic flavours, depending on your dialogue choices: professional, suave or aggressive. Too often those choices manifest as bland, smarmy or needlessly psychotic. Thorton is, it has to be said, a bit of an asshole. At times, it fits the tone—I found a decent balance alternating between suave and professional, roleplaying a cocky jerk who nevertheless knows when to break character and get down to business. But looking back from the perspective of multiple Bourne, Bond and Mission: Impossible films, Thorton’s act feels stale.
Alpha Protocol wastes no time in laying on the conspiracies and intrigue that prop up the dialogue system. It opens to a fake kidnapping, in which Thorton is drugged for the purposes of an extended tutorial. Soon after, a handler challenges him to retrieve information pertinent to an upcoming operation—a covert side-op that suggests you’re not being given the full picture. And, of course, there’s a narrative framing device, with Thorton debriefing to an unknown figure. It’s a blunt-force intro to the world of skullduggery.
Untangling this mess, however, takes time. First, you’re forced through a lacklustre opening that forgoes much of Alpha Protocol’s best systems. In place is a series of infiltration missions set across Saudi Arabia. The mission structure works well—Thorton must take on various preparatory missions to track down a shipment of missiles stolen by the terrorist organisation Al-Samad. There’s an airfield to bug, a weapons stockpile to investigate, and an arms dealer to intercept. The problem is Alpha Protocol gets more interesting later on. The structure becomes more varied and freeform, and everything you choose has an effect.
Saudi Arabia has none of this—the most subversive thing you can do is talk your way past an opening fight—and it makes for a monotonous opener. It’s a problem heightened by the fact that Alpha Protocol’s combat is not very good. Remember in Deus Ex, when shootouts involved standing still while your reticule slowly targeted the person you wanted to shoot? It wasn’t a good system then, and, unsurprisingly, hadn’t become a good idea a decade later—years after the third-person cover shooter craze of the late-aughts.
This is one of the problems of pairing shooter design with RPG mechanics. Mass Effect had shields, and monstrous enemies that could support lots of hit points—shifting the levelling focus to sci-fi skills that caused major damage. But Alpha Protocol is predominantly an RPG set in the real world. Most of the enemies are lightly armoured humans, easily killed by anyone proficient at aiming a mouse. Alpha Protocol attempts to redress the balance through limitations—artificially lowering your aim, and offering skills designed to reduce its self-imposed handicaps. Unsurprisingly, it makes combat inherently unsatisfying. That’s bad news for the Soldier class, but the other two styles benefit from some more rounded specialisation trees. The Tech Specialist is able to use more gadgets, which is a more enjoyable way to play—albeit one hamstrung by the need to predict and manipulate enemy AI. The best, Field Operative, favours stealth, and is comfortably the most powerful build.
While a pure non-detection run is difficult—a casualty, again, of the AI—the pistol and stun gun are both so overpowered they negate much of the challenge. An upgrade, fairly early in the pistol skill tree, lets you line up shots from cover. With this, and a couple of damage upgrades, you can reliably, quickly and silently take down enemies with a single headshot. It’s absurdly effective and allows you to concentrate on exploration and the challenge of bypassing security systems.
I’ll get to Alpha Protocol’s laudable qualities soon, but I can’t skip over the hacking system, which is among the worst minigames I’ve ever encountered. It’s one of three you’re regularly asked to complete, but the other two—lockpicking and bypassing—are inoffensively bland. Hacking, meanwhile, requires you to find two passwords in a grid of scrolling numbers. Once found, you need to overlay the corresponding number string—one controlled by WASD, the other by mouse. To add a fun extra wrinkle, the mouse string doesn’t keep pace with the cursor. Also, failing triggers an alarm. It’s a spectacular failure—an important part of the challenge of espionage reduced to a finicky abstraction.
After Saudi Arabia, and the reveal of the conspiracy that leaves Thorton a rogue agent attempting to bring down the corrupt Halbech corporation, everything changes pace. Thorton is no longer following the agency’s guidance, and instead builds his contacts by delving into each location’s murky underworld. Do you bribe a Triad leader, securing his short term co-operation at the cost of a more long term friendship? Do you play along with a psychotic and possibly delusional CIA operative in order to secure his explosives expertise? Do you befriend the Russian informant, or smash his face in with a bottle? These are all interesting questions and, while the overall plot is broadly fixed, individual story arcs can resolve in a multitude of ways.
This globetrotting second act ups the mission variety, too. There’s still plenty of infiltration to be done, but each mission is a different length and intensity. There are some real highlights, from taking out a hit list of Triad lieutenants across the streets of Taipei, to bugging a small CIA listening post in Rome.
Other missions are simply dialogue and choices. Another, also set in Rome, requires Thorton to steal evidence from an NSA outpost. He goes in disguised as an IT guy, armed with a passphrase that should get him through the door. But the NSA agent doesn’t respond to the phrase the way he should, causing your handler to question whether something is wrong. Do you hold your nerve and possibly walk into a trap, or take action at the cost of a potentially useful lead? Alpha Protocol’s most memorable moments are all clichéd spy fiction scenarios, but made more powerful by the branching dialogue. It’s a system that rewards exploration, too. By completing dossiers you can unlock special conversation options that can alter your relationships.
Early on, you’re taught that befriending people isn’t always the best tactic, and that angering contacts can be a powerful tool. For the most part, that just means that whatever you do, there’s always a way to progress. But the fine details feel important. Major characters can be killed or spared, and some can even be persuaded to switch allegiances. On paper it’s an elegant system, although—this being Alpha Protocol—the execution doesn’t always work.
Unfortunately, the ending feels rushed. The final act threatens the imminent arrival of WWIII—a scenario that never felt earned based on my broadly competent handling of previous missions. The conspiracies start to collide, from Halbech’s corruption of Thorton’s bosses, to the treachery of journalist Scarlet Lake and the manipulations of your primary handler, Mina—something you never get the chance to resolve, even if you end up riding off into the sunset together. Some of this works. The revelation of Scarlet as the assassin you were chasing in Taipei has a nice payoff, and checks another important spy cliché off the list. But everything else feels like it needs more time to breathe. The final revelations come quickly, reducing their impact, and are paired with a final mission that features multiple, terrible boss fights.
But it’s hard to stay mad at Alpha Protocol. It throws a lot of design spaghetti at the wall, and some of it sticks. More importantly, there are lessons here that should be learned from and built upon. There’s potential in the idea, be it of letting players experience a more open, branching form of spy fiction, or just not letting RPGs languish in the realms of fantasy or post-apocalypse. Alpha Protocol isn’t a classic, but it’s earned a place as a cult favourite—just like everything Obsidian does.
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grosserfluss · 7 years
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30 days of suikoden challenge , day 5 ——
favorite star of destiny from suikoden iv
here we gooo the original shitty poncy noble turned antag turned redemption arc also known as my favorite character in s4 and the hands down best unit you can’t tell me otherwise drumrooolll.......... snowe vingerhut!
to be perfectly honest, snowe has one of the best narrative arcs not only in s4, but in my opinion in all of suikoden overall. it’s not only realistic and suitably solemn, but executed in a fashion that makes it believable. considering he’s just about one of the only characters in s4 who experiences any character development whatsoever ( i’m kind of tempted to say the only one...... ), it’s like the development team just put literally all their energy into making his story fantastic and then forgot about everyone else. perks: snowe is fucking amazing. cons: everything else kinda sucks character-wise. not that i’m saying the other characters are exceedingly dry and boring; there are definitely still good eggs in the cast. but none of them get character development; they pretty much stay static throughout the game. nor are they particularly dynamic in and of themselves. snowe is pretty much the only one who doesn’t feel like a trope.
he starts out the game winning trophies in the World’s Worst Best Friend contest left and right. though he’s lazlo’s best friend, it’s pretty much a given that he considers him more of a shadow than how one would really treat their friends. he’s so spoiled and self-absorbed that he never gives a thought to what lazlo thinks or wants — it’s pretty much all about himself and how lazlo can make him look good. he’s not mean to him, perse, but he clearly walks all over him and one gets the impression that he hangs out with him because he likes him, yes, but also because lazlo lets him have his way and because snowe looks good next to him. not surprisingly, he’s also an extremely shallow and immature individual, only allowed to take charge of missions and be in command because his daddy dearest has direct influence on the navy. 
of course, he lets his privileges go to his head — he believes he should be in charge, that everyone should think the best of him, and is just brimming with poncy young nobleman bravado. of course all the other trainees are going to listen to him and support him, because he’s clearly qualified and they’re his friends! the game sets him up wonderfully as a character, and then comes the brilliant moment at the beginning when he drastically fucks up a simple delivery mission when their ship gets attacked by pirates.
here, we find out ( we’d gotten inklings before, but it never really showed itself until this point ) that snowe is a Coward with a capital c. the moment pirates attack, he’s paralyzed by fear and inaction. when people ask him for orders, he totally blanks. and then when lazlo takes over command, snowe is appalled that he “shows him up”. realizing that no one is listening to him ( while he fucking complains about his arm not being able to move, once again showcasing how self-centered he is ) he decides to just abandon ship in a dinghy by himself. later, the player gets satisfaction in watching the commander chew him the fuck out for abandoning ship when he was captain, and praise lazlo for actually getting shit done and fending off the pirates. this moment, of course, becomes the catalyst for all of snowe’s feelings of jealousy as the commander begins to place more trust in lazlo’s abilities ( rightfully, because snowe is a fucking weenis. )
it’s little surprise, then, that when commander glen dies and the rune of punishment transfers over to lazlo, that snowe, not knowing what happened, blames the commander’s death on his friend, resulting in lazlo’s exile. while snowe seems to express some kind of guilt over causing his friend’s exile in what had been a moment of blind panic, he also seems to selfishly realize that this is also the perfect opportunity for him to regain his former esteem with lazlo gone. 
however, no one is surprised when snowe continuously proves himself incompetent over and over again. he gets ousted from the razril and ends up hopping around to a bunch of different places, trying to make a name for himself and get back some of the prestige he once had, joining up with pirates and even the kooluk empire in an attempt to make something out of himself and continue to compete with lazlo. over and over, lazlo and his army encounter him, and each time snowe expresses envy that his best friend is able to be so successful, raising up and leading a unified army, while he continues to fail. he asks “why you?” to which the player doesn’t really have an answer other than snowe’s a fucking immature jackass, but he tries so hard and fails so pathetically because of his lack of understanding that you can’t help but feel sorry for him at the same time, because he just doesn’t get it. he refuses to join you each time out of resentment and jealousy, and you can either kill him or let him go.
if you choose to let him go each time, sending him away in a sad little dinghy after sparing his life, and recruit all the other 107 stars, snowe is your 108th star. i think this is really fitting and symbolic because it’s like your reward for uniting all these people is the chance to give your best friend an opportunity to redeem himself, the one who has clearly thought little of you and sabotaged you since the beginning of the game. the suikoden games focus a lot on the theme of forgiveness — riou and jowy in s2, most notably — but s4′s forgiveness is done so well because, unlike jowy, the player probably doesn’t want to forgive snowe for what he’s done. he was so awful in the beginning, and is the reason lazlo was cast out of razril. he’s been so jealous of you the whole game. but if you choose to be sympathetic to him, you get what becomes a truly equal friendship. the game doesn’t just depict forgiveness for an otherwise sympathetic character, it asks for it from the player for a character who 100% doesn’t deserve it.
and the moment is a truly pitiful one. after you’ve gotten all 107 stars, you’re given the chance to find snowe literally floating on some driftwood in torn up rags for clothing. you’re the leader of a strong, unified army, and he’s hit rock fucking bottom, and when he stands before you and all the people he’s wronged, he knows how low he’s fallen and he’s clearly humbled. he has nothing to say other than “i’m at your mercy”, and when you choose to forgive him and let him join you, he says “i have no choice but to acknowledge how powerless i am. i knew it...i knew it all along”, indicating that he is finally mature enough to realize that everything he’s been doing was out of inferiority complex, and he realizes his mistakes. he thanks you ( for possibly the first time?? ), which shows he’s finally not taking things for granted anymore. the knights surround him in a show of acceptance, and it’s so emotional jfc my heart.
my favorite thing is that his growth comes across in lazlo’s co-op attack with him too. at the beginning of the game, your “friendship” co-op animation consists of lazlo going in and doing all the work, and then snowe coming in and delivering the showy final blow. when you get him again at the end, the co-op has changed to “true friends” and the animation is also different — the two of you are now working together, each pulling his own weight. ( it’s legit one of the best co-ops honestly the dmg output is cray ). i’ve always enjoyed this subtle indication of not only his character development, but also the development of lazlo’s friendship with him to something far more healthy and equal than it used to be.
plus, the fact that you can fish for his alternate outfits that he’s worn throughout the game and dress him up differently is fun. i always put him in his kooluk outfit cause he looks so spiffy and i feel so bad leaving him in those rags haha. he’s also an outstanding unit in my opinion, easily one of the best by end-game. he’s not versatile, but he’s a really powerful melee fighter, and i always stick a fury rune on him and have him doing upwards of 800-1000 dmg per hit, easy. for my play style ( aka. make each unit unto their own one-man army ) snowe is like. the bomb diggity.
so basically, snowe is euram barows but about 20x better. euram was clearly trying to follow the same narrative path as snowe — underdog nobleman who obviously doesn’t have much talent and is trying to sabotage the protag but realizes his mistakes in the end and learns humility. the difference is that snowe, while certainly pathetic and worthy of scorn from the player, is never reduced to farce the same way that euram is. while the player has a hard time taking euram’s bombastic personality and slapstick actions seriously, snowe's repeatedly failed attempts to make something of himself are 100% serious. thus, his endgame redemption feels much more believable than euram’s, which felt really shoehorned in. snowe also shows more inklings of development throughout the game — though he continues to be resentful and envious each time you encounter him, he slowly loses the hubris of early game and starts to visibly question himself well before you get to recruit him, setting up for the moment of his recruitment very nicely. it doesn’t feel sudden or forced at all, unlike euram where it was sort of like you hit a switch and suddenly he got a lobotomy or smth and is now redeemed.
i’ve already written way too much but basically snowe is, in my opinion, the best example of character development and personal narrative in the suikoden series. his early-game self is infuriating, but believable, and his progression through the game is organic and equally well-executed. his redemption is really a redemption — unlike jowy and sialeeds, he didn’t have good intentions for his bad actions. he straight up did awful things and was a pretty awful person. there’s no reason we or lazlo should forgive him. but the point of real forgiveness isn’t to forgive someone you already want to forgive. unlike any other suikoden game, s4 presents us with a character who didn’t have any good, ethical, grey-area reasons for doing what he did, and asks us to forgive him anyway. and when we do, he truly learns from his mistakes and becomes a better person. yells into the void i love snowe!!!
honorable mentions: kika, elenor silverberg, nalkul, ted, helmut
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