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#apparently there was something about Random Encounters fnaf musical
tamblerdraws · 3 months
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I drew this during Matpat’s last episode
I’m not crying you’re crying
(Also at the end the multiple endings thing was awesome & really funny)
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So, since I don’t plan on doing anything significant with this blog anymore... might as well just share the headcanons I’ve had but have never had the chance to play out in story because of my procrastination and indecisiveness.
Best place to start that I’m sure everyone is fairly interested in is, of course, Hoodie’s genocide battle. So, here we go. Be warned, it’s a lot.
Will be approaching it from the perspective of it being a game.
‘Cause y’know, Undertale is a game.
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The Buildup
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The initial walk down the Last Corridor would go exactly as you expect it would; Frisk just goes forwards before being brought to a stop in the center of the hall, camera pans to show Chara standing in their way. 
Now, I haven’t decided on what Chara’s exact dialogue would be, but I do know that she wouldn’t be as good at staying apathetic and “not mad, just disappointed” as Sans is. She’d be sad. angry, and confused; and that would show on her face and in her dialogue. She’d want to know why this happened.
After she’d try asking why, and the only response is Frisk taking a step forwards... that’s when Chara’d force herself to be calm. Still very much pissed in an apparent way, but calm. And then, she’d make her threat.
Which, of course, Frisk isn’t gonna heed.
*Battle Encounter Sound Effect*
Intro
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Again, exact dialogue isn’t something I have right now, all I know is that it wouldn’t just be a copy-paste of “it’s a beautiful day outside”. Headcanon whatever you want, send me your ideas, I’m welcome to it.
Now with that out of the way... nearing the end of the dialogue, Chara would lean her head down so that her hood is partially concealing her face; pausing with a “...” before looking back up. 
Her final line being whatever replacement for “burning in hell” you want, the text coming out slowly... all while at the same time, her sprite’s face would gradually turn disfigured, goopy, and dare I say, demonic. Think of Flowey’s face going creepy at the end of a neutral route, that’s the right idea.
All silent, aside from the Undertale’s text sounds.
... and then, not waiting for the player to click ahead, a jumpscare will flash across the screen with accompanying demonic laughter, loud sudden music, and a flashing background. Think something between what happens at the end of genocide (here, jumpscare warning), and a traditional scare from any number of horror game’s; FNAF being a prime example. Hard to put into words.
The scare only lasts for, at most, two seconds; it’s just transparent enough that most people would be able to see that. while it was happening, the initial attack had already started. Literally as the the scare is flashing on your screen, Chara has already pulled out her knife and taken a swing at your soul.
And if it hits because you were busy being spooked, that’s half of your HP gone already. And after the jumpscare fades away? You’ve still got the rest of her attacks to deal with. A fire pattern is very quickly gonna appear on the bullet board, accompanied by ten knives circling around the board and launching towards your soul, one by one while the fire magic restricts your movements.
It ends with three quick & successive real knife slashes, without jumpscares.
It’s not an exactly complicated string, and Chara makes a point of saying that it is in no way her “strongest attack”. It relies on shock to work.
And considering we’re all human, it’ll probably work on all of us.
Into the Fryer
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Opening up at the battle screen, there’s nothing much to explain.
My personal theme for Chara’s battle, regardless of my outdated broken autplay, is Zenith. And, just like with Megalovania, it only starts playing when you get to this point. Otherwise, the menus are all the same.
Now, going into player actions...
CHECKing Chara we’ll yield this description.
*CHARA, 10 ATK 5 DEF.
*The strongest enemy. Humans aren’t effected by your LOVE.
*Still, no one is invincible. Knock em’ dead, darling.
FIGHTing Chara will of course, yield nothing but a MISS (and invisible battle progression). But, in a way that is different than Sans’s battle.
When the attack is made, Chara’s sprite will temporarily disappear; and in it’s place, a bullet board opposite to yours will appear with another, paler red soul already inside of it. The soul will move to dodge your attack, resulting in the MISS, and afterwards Chara’s sprite will reappear.
And taunt your inability to hit her, as quote, “I’ve fought Froggits harder than you.” The point of all that being that it’s a LOT easier to dodge a child swinging around a chainsaw than it is to dodge bullet patterns.
And, with that, it’s time to enter into the actual fight.
Unique Mechanics
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Chara would have a lot of uniqueness as far as how her battle would go in comparison to every other battle we see in Undertale. She needs unique rules, because her actual attacks aren’t exceptionally strong or intense.
The main things she has on her side are battle length, RNG, and defying the player’s expectations. To break down constants in her fight:
LV doesn’t mean shit- AKA, your stats are all back down to default. This is to supplement for the fact Chara’s magic doesn’t hit as hard as say, Sans’s; your HP is back down to twenty for this entire fight. 
Randomized Attack Order- Meaning, while her different attacks have mostly set patterns, the order those attacks come in over the course of the fight is randomized from the beginning. All that’s guaranteed is that you’ll see each of her attacks at least once... beyond that, there’s no way to know what you’re gonna get. 
Random Additions- Before, during, or after any of her attacks, Chara has the possibility of adding something else atop of them. A breakdown of possible editions will be somewhere below this section.
She Remembers- While this would probably push what is possible by Undertale’s standards, this is just me writing so let’s go with it. Chara will remember what attacks you, the player, are good at dodging, and what attack you’re not good at dodging, and will make additions based on that information. If she might deliberately change her attack order next go-around so you have to do the one you’ve died the most on first, or she might add stuff to an attack pattern she knows you don’t have trouble with. She will do anything to make this harder for you.
*This will likely not happen until you’ve died at least like, five times. If you beat her before then, you won’t have to deal with it. Good hecking luck doing that, though.
Now, onto those randomized additions I mentioned!
Jumpscares- Yeah, that jumpscare that happened in the beginning? She throw that into any attack pattern, at any time she likes. It doesn’t do anything on it’s own, but is meant to disorient and distract you while her attacks continue. And, if the player has a heart attack because of it... well, I guess that means Chara won right?
*Sometimes she’ll jumpscare you after her attacks end, just out of spite.
Attack Additions- Yes, she can add straight up more attacks into her set patterns. These can be any of her attacks; as long as it doesn’t disrupt the way the pattern is set, of course. No overlapping knife circles or fire patterns or real knife slashes. 
Counters- Sometimes, when YOU do your attack, when it misses you’ll be immediately thrown into the middle of an attack pattern with no warning. 
*And yes, all these additions CAN be made on top of each other, and become more and more common as the battle goes on.
I can’t really go over actual attack patterns and stuff because... I’m just not smart enough to come up with them okay. I’m not a game designer.
Out-of-Battle Shenanigans
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Thanks to Chara remembering everything after LOADs, she’s gonna be very proactive about challenging the player’s expectations outside of just randomizing her attacks. While these changes will only show through her attacks and insults at first, the player will encounter others the farther they manage to get in her fight.
A couple of examples of the kind of stuff you’d see, just to give you an idea of what she’ll pull, both occur after the player gets to the midway point of the fight; AKA, the spare offer that, of course, is completely fake.
No hard feelings right- If the player chose to SPARE Chara, and got rekt because of it, the next time they enter the battle Chara will start things off by offering them the chance to spare her again... and doing it again will lead to the same result. Choosing to FIGHT her will, of course, lead to a MISS and her throwing you right into her initial attack.
*Each time you accept the SPARE, her sarcasm and patronizing “Mercy is good” act will grow more and more obvious to the point it will be pretty much mocking the player’s intelligence. If you continue, Chara will just stop saying anything out of boredom.
I’m impatient- The first time the player gets to the midway point, if they chose to attack, and ended up dying afterwards; after they LOAD and respawn, the second they start to move Chara’s sprite will run down the hall and force them into a fight, completely skipping the dialogue and going straight into a jumpscare & the initial attack.
*If you survive this, and didn’t have an episode because of the shock, Chara will follow the attack by saying “What? You thought I was just gonna wait for you to make your way over?”.
Again, this is just SOME of the shit Chara would pull, I’m just not creative.
Second Half
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Upon denying Chara’s mock spare attempt and FIGHTing instead, you might initially think you managed to score a grazing hit. Chara’ would be grasping her arm, red dripping from it and her looking like she’s in pain... but, her health bar wouldn’t show up. Why?
Because, as she will reveal... that red stuff was ketchup.Specifically, ketchup packets; y’know, the ones she uses for the handshake prank when Frisk first meets her? Yeah. As she’ll say, “It’s never too late for pranks.”
And with that, she will toss the ketchup packets at you; or, from the menu’s perspective, your whole UI. Several parts of your menu will be splattered with red; most worryingly, parts of your bullet board.
Because your soul blend in with it when you’re fighting, so in portions of the bullet board you won’t be able to see your soul. For the rest of the fight.
From an in-character perspective, what Hoodie did was toss ketchup in Frisk’s eyes. She just used ketchup offensively. Step up, Snas.
But, beyond that, the new changes include new, more intense attack patterns; which, again, are randomized in order and additions. After three attack patterns that follow what she’s been using, however, new attacks will be added into the mix. Specifically... imitations of her family’s attacks.
These being:
Hand Sweep- Mimicking Toriel’s attack where her hands would float across the edges of the bullet board creating tracking fire patterns, Chara’s attack will be similar except, instead of a boss monster paw, it will be a mitten-covered hand will sweep across casting fire magic. 
Eye Flashes- One of the few times you’ll see Chara’s sprite change in battle, during this attack she’ll lean her head down so her hood is casting a shadow over her face; underneath he hood, her eyes will flash red in a specific order, showing where red knives are gonna come flying. This is an imitation of Asgore’s Orange & Blue attack, but because Chara doesn’t know how to cast orange or blue magic, she’s just going with what she knows; red. 
Galacta Blazing- The most accurate of Chara’s imitations is of her brother’s special attack; sadly, she can’t make her stars quite as colorful. They all come out red and hit for the same damage as her magic knives do, but act in the same way Rei’s stars do.
These attacks have their own patterns, but are also implemented into the random additions as soon as you get to this point.
*You feel like the act is coming to a close.
The Finale
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By this point in the fight, it will have become apparent that Chara is no longer being as much of a little shit taking pleasure in wrecking your shit.
Because, she’s getting tired and she’s getting scared.
So, reaching the homestretch, you enter into what Chara reveals is her actual strongest attack. And, it should be noted, she doesn’t seem entirely confident.
Still, it’s a hecking insane attack; and the only one of hers I’d say matches up to Sans’s level of intense what-the-heck bullshit.
Problem is, I’m too lazy to create an entire attack pattern.I can promise she’d make use of literally everything she had used up until then, like you’d only expect her to. But, eventually you’re gonna get through it.
The final portion of this attack pattern would be Chara spamming jumpscares and wildly slashing the bullet board with her real knife the entire time, trying to dice your soul like a tomato. She’ll give everything she’s got.
Eventually though, the jumpscares will grow... slower, quieter, less intense. As will her knife slashes. Up until the point they stop altogether.
Chara would inevitably slip to her feet out of physical & magical exhaustion, having used up all of her magical reserves and completely worn her body out. She’s only a kid, and a sickly kid at that. This is to be expected.
... because of her knife slashes, the bullet board will fall apart, and you’ll be able to freely move your soul over to the FIGHT button. And when you attack, her bullet board will appear and her soul won’t even try to dodge it.
But, her HP will only drop down to 1. Her chest will have big slash across it like San’s does, but because she’s human she’s able to just barely stay alive.
She’s about to try and stumble back to her feet, when a second, automatic hit goes through... finish her off. Thanks, Mettaton.
Post “Victory”
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After the battle ends, Chara’s body won’t disappear; she’s not a monster after all, she doesn’t turn into dust. Thankfully, in the lighting of the last corridor, the player won’t be able to see much besides a black lump on the floor with something pooling on the ground around it.
Examining the corpse will be met the lovely message of *You got the Real Knife. The description is as follows:
*”Real Knife” - Weapon ATK 20
*Finders keepers, losers weepers.
Walking by the corpse will cause Frisk step in the pool of blood forming around Chara’s body, and as such leave footprints. That’s nice.
I’m not gonna go over what happens if you LOAD your save after killing her, because my ability to type has degraded tenfold since I started writing this. All I’m gonna tell you is that it’s sad and you’d be a horrible person for doing it.
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