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#and my main way to use reddit was the apollo app for ios
math-memes · 4 months
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topicprinter · 5 years
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With launching WriteMapper 2, I wanted a snazzy video to help promote it. Despite having no prior experience, I set out to make one.In keeping with the format of sharing DIY projects, here's the result first: https://vimeo.com/308966950Not bad for a half day of work from a first-timer like me, right?In this article, I'll be sharing the steps taken and tools used to create it, so you can do the same for your own product launches.Study PrecedentsAs with any other instance of trying to do something for the first time, I looked for examples that I could learn from and emulate in trying to achieve the desired end product.Things 3Cultured Code launched their Apple Design Award winning app, Things 3 with this professionally made promo video. And it is such a thing of beauty!The clip's clean and minimalist vibe is good news, as it's something that I can reasonably try to emulate in my own promo video.We're probably not going to be able to reproduce certain elements in this video, however, such as how they made the devices pan, zoom and rotate while previewing their software.ApolloThe best Reddit client for iOS, the Apollo app launched with a pretty good product video, which you can view on their website as well.The way screen recordings are played back for preview is much more straightforward to replicate, and more doable for an amateur to capture and create.Otherwise, this clip also uses a clean and simple aesthetic, and gives us more clues in how we can adopt this style in ours as well.Start Identifying PatternsOf these examples, we're trying to look out for patterns which we can use and replicate in our own video. For starters, both examples have a pretty similar sequence, looking something like this:IntroMain feature demosSub-feature demosList of more featuresOutroThis gives us clues as to how we should arrange the content in our own video. We now also know we're looking to make a video that lasts for a minute plus, and the breakdown of timings for each segment in the sequence will also help us in arranging our storyboard later on.We'll dig into how to use these precedents for our own video soon. For now, let's briefly cover the tools you'll need to get this video made.ToolsI used free software that came bundled with macOS, so the good news is you don't need to shell out extra for specialized programs that'll let you make videos or edit them.The bad news is, I don't know of the equivalents of these for Windows, so all I can simply say for this article is you'll need a macOS device to follow along.QuickTimeTo provide previews of our software, we need to be able to capture the behavior of it in order to play it back to the user. This is where QuickTime comes in super handy.KeynoteThis will be used to form the base of our video, from which we can style and animate elements in a medium many of us are already familiar with — the good old slideshow.iMovieThe time we'll be spending in iMovie will be short, but crucial: it'll help us add sound as well as make edits to our clip to give it its final polish.ResourcesYou'll also need a couple of other elements to create a complete video. Here's some resources I found helpful in helping with that.YouTube Audio LibraryEvery video needs an accompanying audio track, and one that fits the video well at that.YouTube's Audio Library seemed to be the most straightforward and easily accessible tool to use for this, according to some quick research I conducted (a.k.a. 1 x DuckDuckGo search).The music tracks on there are conveniently filterable by genre and mood, so it's easier to pinpoint one for your video. It's also great that you know copyright issues have been taken care of, and the tracks that need attribution for use are also clearly labelled.Of course, you'll still need to listen to the music itself to get a feel for it and know if it'll gel well with your visual content. I found that the best way for myself to do this was simply playing as many tracks as possible within the genre/mood of interest, and listening to each one for at least 30 seconds or so, and more if I liked it.With that, you should be able to pick a track that you like enough to use in your video. Also, be sure that its duration is long enough to span the length of your video!Fonts, Graphics & ColorsYou also want to make use of custom styles where applicable, in order to have the video come across as distinctly your brand, instead of as a generic slideshow.For example, the blue background for the sub-features in my WriteMapper video isn't a solid color, but rather a subtle gradient of two different hues of blue taken from the same gradient used in the WriteMapper product itself.You can of course take this concept further for your own videos, changing more things like the font used to customize the overall feel of the video you're creating.The StepsNow, we can finally get to the actual steps in creating the product launch video!1. Lay Out Your Video's StoryboardWe get started with determining the structure of our video clip. From studying the ones from Things 3 and Apollo, we roughly know how we're going to do this; what's left is to add in specific details of how each of these is going to look:i. IntroKeep things simple with the intro, showing your app's name and logo on the first segment, followed by its one-liner description or tagline. The intro should be a total of about 5 seconds long.ii. Main feature demosFor the main feature demos, we're going to need 2 to 3 of them, and each one featuring a demo clip about 9 to 20 seconds long.iii. Sub-feature demosAnd for these demos, each preview clip should last about 1 to 3 seconds long, arranged ideally from demos with the longest duration first, and ending with the snappiest demos.iv. List of more featuresAnd for all the title headings that are flashed before the actual video previews, those last about 1 second long per title — about half a second for the quick-fire ones that appear towards the end of the video. There should be a list of about 5 to 10 features in this segment of the video.v. OutroKeeping things simple like in the intro, finish with showing the app's logo and name again, this time supplementing with an extra information you'd like the viewer to know about your app, such as the platforms your app is going to be available on. The duration of the outro can be anywhere from 5 to 15 seconds, depending on how much information you're including in it and how you're syncing it to the closing music — which we'll address later on.From here, what's left is deciding what are the features or benefits of your product that you want to show the user in each segment of the video. Only you can decide this for yourself and you know your product the best.Overall, this structure should leave us with a video that will run for around 60+ seconds to a maximum of 90 seconds.Take all this information down on a note somewhere and we can move on to the next step.2. Capture Necessary Video ContentNow that we know what are the pieces of demo content we need for our video, we can go ahead and capture these one by one.This is where QuickTime comes in. With QuickTime, you're able to capture screen recordings on any Mac or iOS device. Here's an easy-to-follow link on how to record your screen on a Mac with QuickTime.To record the screen of an iOS device with QuickTime, first connect the device to your Mac, then select "File > New Movie Recording" from the menu bar, and click the dropdown icon next to the record button, which should reveal your connected device as one of the options available under the "Camera" section.For iOS-specific websites or apps, while iOS devices now ship with the screen recording function, it leaves a big red "screen is currently being recorded" icon in the recorded video, so that can be distracting when presented to a viewer and not entirely representative of how your app or software is supposed to function.QuickTime also sets the status bar information like battery level and time to generic values while doing a screen recording, so that's another nice advantage of using it.Another thing to note here if you're recording only a part of your screen, is not to record too small of an area as this might cause pixellation issues later on when you stretch out the screen in Keynote.Once you've gotten all the video clips you need, you're all done with this step!3. Create Keynote PresentationKeynote is where the majority of our video will be created. With the help of the software's timed animation capabilities, we can magically turn this into a moving picture!a. Build StructureFirst off, create a new project in Keynote. Referring to the storyboard that you've laid out for the video, add slides with titles of each of the features you want to include in the video, as well as the content of the intro and outro.This would also be a great time to add any graphics, fonts or styles you intend to include, such as your software's icon or logo. Be sure to position all elements as you would like them to appear in the final video, which is likely centered in the middle of the screen.It sure feels like we're making some progress! Now let's move on to the next part: adding the videos to this slideshow.b. Insert Video ContentOnce that's been taken care of, we can move on to adding the slides that will play the actual video demos which were just captured. For this, there's three things you want to take note of:i. Positioning & FramingDepending on the dimensions of your captured demo clips, you might need to resize them after inserting into Keynote. After resizing, position the video object in the center of the slide and place a frame around it using Keynote's shape tool.ii. Trim LengthYou might have gotten more than you need when capturing the demos — there's a handy trim function in within Keynote that can help with this. You can find it by selecting the movie object, and then accessing the Format > Movie option panel found in the top-right of the Keynote window. From there, simply drag the handles of the Trim section's slider to remove the loose ends of your video clips.iii. Uncheck "Start movie on click"Lastly, you also want to uncheck said checkbox (found in the same pane as the trim options) so that the movie automatically plays when the slide is entered, enabling our video of a slideshow to proceed smoothly.Repeat each of these as necessary for all of your videos in the slideshow. Don't worry if your video clips currently aren't exactly as you'd like them: we can make further edits later on in iMovie.All in all, this is what my slideshow looked like when I was done.Now, for (what I think is the) the fun part: animations!c. AnimateThis is where the magic happens — where a slideshow gets turned into a living, breathing self-playing sequence! I've split this section up into these couple of parts:i. Object AnimationsIt's kind of the point of a video to have things move instead of still frames. Here, we can take advantage of Keynote's animation capabilities to do things like animating in the titles of each of our features. A key point to note here is to configure the build order in each slide such that the animations play out automatically, and in your desired cadence. From the Build Order window, make use of the "Start" and "Delay" settings options to have this work as intended.ii. Slide TransitionsBesides animating objects in our slides, we also want each slide to move on to the next one automatically. To enable this, select the slide in the navigator on the left, and then click on the Animate pane in the top-right. From there, set the "Start Transition" value to "Automatically". You can also add a transition effect here, if you wish.iii. Video Clip DurationsOne thing you might notice after having put transitions between slides in place is videos getting cut off before they're done playing. To remedy this, set the automatic transition delay to a duration similar to the length of the video clip on that same slide.With all your animations in place, you should be able to hit the "Play" button in Keynote, and have the slideshow play smoothly from start to finish. Go back and add in the missing transitions or animations if this isn't the case.You can also take this opportunity to review the cadence of the sequences in the animations, and make any necessary edits. Once you're happy with the result, we can start moving out of Keynote, by turning this whole slideshow into an actual video file.4. Convert Keynote Presentation to VideoIf you look in the Keynote menu bar options, under "File > Export To", you'll notice there's a "Movie..." option which seems convenient for our current objective: to get the slideshow turned into a video file so we can edit and share it.However, that's not what we're going to be using — videos created using this export option are always of low quality, suffering from low framerate and resolution, making for a below-par viewing experience.Here, we can once again put QuickTime's screen recording function to use. Start the screen recording before hitting the Play button in Keynote, and capture the entirety of your slideshow in fullscreen mode. It's okay to have extra unwanted frames at the beginning and end of the screen recording at this stage as we can edit those out later on in iMovie.There we have it! A movie file to work with.5. Add Sound in iMovieThe main thing we want to do in iMovie is adding sound to our currently silent movie file. Bust out the audio clip you selected earlier, and drag it into the project in iMovie, making sure it lines up with the start of the movie clip.If you don't want the music abruptly cutting off towards the end of the video, you can set the sound to fade out towards the end by simply dragging a handle on the audio clip.We're almost done — just some more quick edits to go in the next step.6. Apply Finishing TouchesBesides audio, however, you can also spend some time in iMovie making edits to the video clip. If a segment of it happens to feel too slow, speed that segment of the clip up by adjusting its speed or splicing out unwanted sections of it. You can also add freeze frames to the video which prolongs the duration a certain frame in the video is displayed.Play the edited video to assess if further edits are required on top of the ones you've already made. Once you're happy with what you're looking at, great news: you're all done!Now all we need to do is export the edited video file out from iMovie, by hitting the button with the share icon in the top-right of the window, which will allow you to set export options for the video file. Wait a couple of minutes for that to process, and there you have it: your app's very own promo video!Now you get to play it back a couple of times for yourself and people around you and feel a slight sense of accomplishment. :)ConclusionAnd there you have it: your own product launch video ready to be shared with the world!To be fair, I'm sure professional video producers will be able find a million things wrong with the end product, but I think it's still pretty good given it's the result of a one-person, half-day effort. More importantly, it's able to fulfill its function of being a short and snappy showcase of your product to new customers who have never used or even seen it before.Thanks for reading, and I hope you've found this sharing helpful!---(This article was written with WriteMapper, a mind-mapping app available on macOS, Windows and iPad, which lets you turn your ideas into text documents in no time at all.)
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ramialkarmi · 6 years
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9 of the best apps you can only use on iPhones (AAPL)
The App Store was first introduced in 2008, and it was the first digital store where mobile software started being distributed to the masses.
It gained a lot of traction over the years, and thanks to the iPhone's popularity, a lot of developers have started to work exclusively on iOS.
As a result, there are dozens of iOS-only apps populating the App Store, taking advantage of the iPhone's and iPad's special hardware features — like 3D Touch, or the Apple Pencil — to make unique experiences.
However, with so much choice, even Apple's own curation on the revamped App Store makes it hard to have a short list of "best" apps, which is why we want to step in.
Here's a selection of eight exclusive useful apps (plus a game) to make the most of your iOS device(s).
If you're an Android user, you can click here for a list of best exclusive apps for Google's platform.
1. Apollo — The best way to experience Reddit
Apollo is iOS' best client for Reddit users.
There are two main things that make it noteworthy: First, the app is extremely customisable, with a variety of themes and gestures that can make the experience more tailored to a specific user's needs and preferences.
The simple look-and-feel is highly reminiscent of native iOS apps, which helps it feel cohesive with the rest of the system while offering fluid, simple navigation.
And then there's the intelligent use of 3D Touch for iPhones that support it (from the iPhone 6S onwards, excluding the iPhone SE): It works pretty much anywhere across the entire interface, and it makes the app feel unique to iOS.
In a place like Reddit, where you constantly hop in and out of threads, having a way to peek at stuff without leaving the main page is smart, and something I wish the website let me do on my computer.
There aren't that many apps that use 3D touch as extensively and intuitively as Apollo, and that's a bonus you learn to appreciate more and more as you use the app.
Oh, and you can also change the app to a Rick and Morty-inspired “Wubalubadubdub” icon, so there's that.
Link — Free (with in-app purchases)
2. Darkroom — One photo editor to rule them all
There are a number of fantastic photo-editing apps on iOS (VSCO, Afterlight, and Infiltr come to mind), but Darkroom has consistently been the best mobile editor I have used on my iPhone.
Its main strength comes in the way of flexibility, which makes Darkroom as close and powerful a tool as it gets to Photoshop on a mobile platform.
It's not just about filters — which, by the way, you can create yourself — but also curves, granular tweaks, and even selective color correction, which comes in extremely handy when you want to get just that one specific detail (like the saturation of a certain colour alone) right.
It's a fantastic app for everyone who enjoys messing around with photos, as the wide range of pre-set filters will be able to satisfy those who simply want one-click enhancements to their shots.
Meanwhile, all the remaining bells and whistles will please those who want (and know how) to dig deeper into proper editing when on the go.
And whatever the case, if you're not satisfied with your result, there's a handy "timeline" tab that will make you see your changes and selectively (or collectively) undo them as you please.
Link — Free (with in-app purchases)
3. Focos — Tweak images and play with focus range
Focos is an iPhone-exclusive app, and more specifically an app meant for iPhone 7 Plus, iPhone 8 Plus, and iPhone X users.
The thing those three phones have in common is a second lens on the back, which allows their cameras to use depth information and create blurred portrait backgrounds.
What often happens, however, is that the edges are not as refined as we'd want them to, and the result can be frustratingly close to perfect... but not quite.
Focos tries to fill in that gap, precisely: It retrieves the portraits' raw depth information, and gives you the power to redefine the very boundaries of it.
Careful; this is not just a matter of refocusing or strengthening a blur effect. Focos actually lets you tweak the focus — as the name suggests — after the fact, with some pretty spectacular results.
Link — Free (with in-app purchases)
See the rest of the story at Business Insider
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