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#and having that shit structure or being 1-2 pawns down suddenly are huge problems for you to have to contend w for the rest of the game
absensia · 27 days
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WHAT CHESS PIECE REPRESENTS YOU?
A BLACK PAWN. You are a black pawn. Don't let the pawn be misleading, this means you're full of potential. Being the pawn, you're one of two pieces that can move first. But since you're black, you're always one step behind white. Who is it that you're trying to catch up to so badly? Black doesn't always mean you have to be in someone else's shadow. If anything, it means that you can be one step ahead of them, hiding intelligence that no one would consider you even have. Be careful how you use this information because alone a pawn is easy to fall, but too smothered and you won't be able to move. Regardless, you'll become a force of nature by the end of your journey. What would you sacrifice along the way is, perhaps, a better question than what will you become at the end.
tagged by @0azrae7, @ethicsbutcher, and @swanlock <3 / tagging @rosetem, @uendelig, @ow1et, @damnatius, @koldnuya + you!
#our dearest and most damnable charlotte.#ofc it is the black pawn it was NEVER gonna be anything BUT the black pawn#the duality of being on the front lines but also having to be on the back foot from the start#while these sort of chess symbolism things like to focus on how the pawn can promote (usually to a queen) if it reaches the other side...#I feel like that really misses the point of how ANNOYING pawns can be throughout the game even when they aren't threatening promotion#the focus on promotion makes it seem like /besides/ that single “power” the pawn is 100% useless#when really.. the pawn is crucial in almost every (?) aspect of the game despite being taken for granted#it's one of those things where... you don't notice how important it is UNTIL it's gone u know?#like you don't realize just how bad your position is until mid-game you see how shit your pawn structure is compared to your opponents#and having that shit structure or being 1-2 pawns down suddenly are huge problems for you to have to contend w for the rest of the game#but I digress; what I'm trying to get at is that pawns can be unassuming yet so dangerous in that way.. just like Char#another point I'll make is the fact that pawns (being the first pieces played) are the subject of gambit openings#you gambit/sacrifice a pawn in the beginning in exchange for (usually) a positional advantage early in the game#this pawn can usually be won back later if all goes well#but the sort of inherent ... expendable quality of the pawn? is very much a Char narrative theme 😔#there's more... but I'm going to spruce up the chess meta I have for Char now bc really... it was inevitable#don't mind me rambling and rambling this is what happens when you place me in proximity to chess <3
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invokingbees · 4 years
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Top Games of the Decade
IT ME FAVOURITE GAMES OF THE LAST DECADE!!!!! OH SHIT!!!!!
Entirely predictable but here you go:
2010 - Demon's Souls
Fuck you! Came out in PAL territories, aka, me, in 2010, so it counts. I played the Souls series ass backwards, and played Demon's nearly last, but I completely and utterly fell in love with it. I've babbled like a fool about it before, but it boils down to its powerful atmosphere of horror and strange hostility, as well as its gameplay which holds up so well, it's still fluid and satisfying, the soundtrack is unique, its mechanics are baffling and weird and I just really, really honestly love it to bits. And you can get back online again with the fan server! Or emulate it if you have a powerbeast of a PC, but no online.
2011 - Dark Souls
I mean, I guess, I've played it four or five times now. It's actually my least favourite of the Souls games for gameplay, it's a step back from Demon's in terms of general movement and combat, but it can't be denied that its lore is so powerful. It sets up a fascinating mythological world of pseudo-materialist fantasy, it's full of implication and possibilities, full of holes and shit that makes no sense and we love it, it's perfect. It's enthralling. I might not enjoy actually playing it but I could talk about it for hours.
2012 - Dishonored
I was never one for stealth games, because I'm shit at them. But for some reason I checked this out and I'm REALLY glad I did. I found the gameplay really fun, the powers are super fun and the levels are great to explore. Also, time stop. But what I came out of the game with was a fascinating setting with a weird Victorian/Dieselpunk setting that goes HARD cosmic horror, but really subtly. Dishonored's world is incredibly well structured, the story of Corvo's revenge against the assassin who killed his girlfriend THE EMPRESS and kidnapped his daughter THE HEIR TO THE THRONE takes precedence, but throughout it all is a looming sense of a cold, hostile universe of weird alien horror. There's the ever-present implication that killing off the whales will make something horrible happen. There's the occult nature of the nameless Outsider and the people who worship it and try to contact it. There's a supercontinent across a monstrous ocean filled with who knows what horrible shit. The setting is so full of flavour and I love exploring it every playthrough.
2013 - Dragon's Dogma: Dark Arisen & MGR: Revengeance
This poor, poor fucking game. Gutted in production, whittled down, concepts stripped away, areas ripped out. The game isn't even half as big as it was in early production. And yet it is STILL amazing. A grand fantasy adventure with a rich, classic, mythological feel to it, with a fairly unique metaphysical component behind it all. Dragon's Dogma is the story of you, a no-name fucko whose comfy little village gets attacked by the best dragon in all of media, you're the only madman with the sheer balls to attack it, get slapped away, and then get your heart stolen and turned into a semi-immortal Arisen, who is goaded to go fight that fucking dragon. But there is a LOT going on behind the scenes, both in the Duchy of Gransys and the very universe. Dragon's Dogma is like the best loveletter to medieval European fantasy I've ever seen, its monsters have a gnarly medieval manuscript look to them, ripped right out of Classical mythology, folklore and traditional fantasy. There's court intrigue, dark secrets, much talk of destiny and epic quests. Everything about Dragon's Dogma is just pulsating with ADVENTURE. You get up to three other companions, your Pawns, inter-dimensional pseudo-humans whom only the Arisen can command. That's where it starts getting weird, the game has a whole theme about the power of will, cosmic cycles and shit. And that's not even mentioning the SICK FUCKING COMBAT. Directed by Hideaki Itsuno, he of Devil May Cry fame, the game has robust and really powerfully satisfying combat, even a DMC Stinger. You can climb on monsters to attack weak points, glide on harpies, your pawns mimic your strategies like re-lighting extinguished lanterns - there's so many little details you can discover for yourself in exploration and combat. Of course, the game also has the most visually impressive and satisfying magic of any videogame. You haven't felt powerful until you've played a Dragon's Dogma Sorcerer, calling down meteors, summoning spires of ice, point blank sniping drakes out of the fucking AIR, or piggy-backing on your Sorcrer pawn's in-progress spell to suddenly unleash a massive torrent of DAMAGE. Gransys is also a beautiful place to explore, and the main hub, Gran Soren, feels like a proper huge town, as well. The game has quirks, mainly in its slightly weird levelling system, as well as the delightful pawn chatter that reminds you at every turn how wolves hunt, or what goblins are weak to. But then there's Dark Arisen, a tragic tale set in a pocket dimension or possible 'outside' realm, pitting you against the rage of a former Arisen who spurned the cycle, a massive hard as shit megadungeon full of really great stuff. I just cannot recommend it enough, and it's on just about literally every fucking platform.
I have never played a Metal Gear game before. I'm a shitter and they're kind of hard to track down where I am. Just how it is. I'm also massively intimidated by them. But then I watched Super Best Friends (RIP) play this fucking nonsense and I knew I had to feel it for myself. What is there to say? It's fun, it's goofy, it's played totally straight and quite serious at times, it's an absolute meme engine, it's so full of character and flavour, it is undistilled HYPE jammed into a disc by divine spirits and doled out to humanity. I'm not a character action man, never been good at DMC games, and I will never be good at them, or this, but by GOD do I have fun whenever I play it. Zandatsu is just the shit, forever, every song is GREAT, the game so expertly drives and controls moments of exciement and tension, it's like a big blockbuster movie that actually cares and has something complex at the core of it. Yeah there's like political and cultural concepts and musings and that's great, but I'm an idiot who wants to cut things with my sword. Everything and everyone is charismatic, and most importantly, totally earnest. It never really winks at you or says 'hurr we're sooo cuh-razy amirite', it just does its thing and nothing ever feels out of place. We can be talking about destabilizing impoverished nations with corporation-led private armies one moment and chuckling at MEMES DNA OF THE SOUL the next and it feels fucking normal. I'm rambling but I just really love Revengeance and I have no idea how to handle it. What an entry point into such a convoluted series.
2014 - Dark Souls II
Ah yes, the black sheep of the family, the only one not directed (but kinda overseen) by Miyazaki, with a notoriously troubled production whose director was fired halfway through and replaced, then the game kind of scrambled together. But, like Dragon's Dogma, it kind of worked out well. DaS2 is recognizably Dark Souls. But what I like most about it is, like a lot games I love, the story, the world, the feeling. Dark Souls 1 and 3 are grand, they're about cycles and fates and illusions, but DaS2 has a really personal angle. You came to Drangleic to free yourself of the curse. You're not a Chosen Undead or anything, you're someone that by their own hand, went out to cure themselves of the undead curse. You got there, and found the kingdom in shambles, the king gone, something horrible having happened. So you find out that he probably has the answer, and you go track him down, only slightly unwittingly following in his own footsteps, doing what he did. Before you know it, you're fit to become the next monarch. And when you finally do find the king, hollowed and mindless, well you best pick up the pieces and do this monarch thing. And you do it...maybe. You take the throne, the most powerful being in the world. It's up to you what happens next. Or maybe you don't, and leave to find another way out of the curse. I love the feel of Drangleic, it feels wartorn, I love the details put into making you feel like you're traversing an old battlefield with the hollowed out soldiers still following their last orders, their last memories. The Giants, as characters, are fascinating, however little we get of them. Revealed to not be monsters, but a people King Vendrick attacked and stole something from, who struck back in violent retalation for a horrible wrongdoing. Dark Souls 2 is just far enough removed from Dark Souls 1 that it could be its own things that brings over a few core ideas. I would have liked to see that happen in Dark Souls 3, but alas. My love of Dark Souls 2 is almost all lore, world, flavour. Its gameplay is actually fine, I think, a lot of people think its bad but I think DaS1 combat is pretty bad. The game has issues, like the doubling down on difficulty but not really getting it well, but for all the problems it has, it does a ton of things very well. It introduced some great ideas we never saw again, like bonfire ascetics, powerstancing, a changed up NG+, full left-hand movesets, and so on.
2015 - Bloodborne
You don't even know, you can't even comprehend, I doubt you could even imagine my love for this thing. It was my first 'Souls' game (although I think it's different enough it shouldn't be lumped under that banner) and it is, to this day, and forever shall be, my favourite. It is, in my opinion, THE best piece of modern Lovecraftian media out there. Period. It handles everything just so right, despite being an action game, it never betrays what makes Lovecraftian, and wider cosmic horror work. I could go on a very, very long time about all of this and one day I might. Bloodborne is just basically perfect, tonally, thematically, it's so rich and weird and intricate and it is, all of it, balanced with masterful precision. Gameplay-wise, it's just so f u c k i n g o o d. Like, this here, this is the best it's ever been. DaS1 feels like glacial ass compared to this, awkward, stuttering, lacking in energy. DaS2 is fine, in fact I think it's the best speed for the Souls game, but man are like all of the movesets just really bizarre and unsatsifying. DaS3 is just turbomode seizure-souls with zero weight, and don't get me started on the bossfights. But Bloodborne? It is both fast and heavy, the ferocity of attacks has weight, everything hits with satisfaction, every weapon is tailor made to be unique and feel unique. The game is a labour of love made with tech more than capable of realizing it, and it shows. There's nary a thing in the game that doesn't feel polished, that doesn't feel out of place. We know from datamining Bloodborne got switched around and whittled down a lot, but these were clearly necessary changes by a director honing a concept into perfection. And just as a weird cosmic horror gothic action game, it's so strange in just general existence it deserves to stand out and be praised. And although shitters and fools will bandie around the word edgy, they're tasteless jackasses with no ounce of aesthetic nuance.
2016 - Dark Souls III and Far Cry: Primal
CAVEMAN SHIT IS COOL AND WE REALLY DON'T GET ENOUGH OF IT. Never played a Far Cry game apart from this one, never plan to! I just like me unga bungas! What can I say, the land of Oros is gorgeous, the light, the trees, the mountains, the marshes, the animal sounds and deep rumble of caves, the proto Indo-European language crafted especially for the game, it's a place I just like walking around. It's supremely comfy and dangerous and exciting. Gameplay is a complete template sure, regardless of having never touched another Far Cry game I can feel that, but it sure as shit works.
Dark Souls 3 is a very complex game, because while it's a total smorgasbord of top tier dark fantasy aesthetics, none of it really comes together very well, it's a game oozing with creativity, but also feels like a haphazard mishmash. It's a game Miyazaki didn't really want to make, but had to, after the reception of DaS2. But for all that it's just Bloodborne Souls, it's still a fantastic game full of memorable enemies, areas, bosses, a game with a really unique general tone of exhaustion in every little detail, of a world falling apart at the seams. And you don't save it, either. The good end of Dark Souls 3 is the end of fire, but it doesn't really accomplish anything other than letting nature take its long diverted course. The DLCs don't fix that either, everything ends up in the Dreg Heap, all of 'human enterprise' for naught, but there's a smidgen of hope in the new painted world whose pigment is Dark. As you can tell I like DaS3 far more for its atmosphere and flavour rather than its story (which actually makes no sense whatsoever and is the worst in the series due to being literally incomprehensible and unfinished) or gameplay, which is perfectly fine and fun at many points, but the bossfights mostly boil down to flailing around like a fucking lunatic with 15 hit combos. There's concepts like the Deep which are so fundamentally important to major players but vague and with little to no elaboration. I literally couldn't tell you what Pontiff Sulyvahn was about, and he's supposed to be the main villain? DaS3 suffered its internal change arounds in a way that it came out weaker, with many other concepts dashed aside. But that doesn't stop it all from being fascinating and being a nicely definitive, if massively obscure, ending to a landmark series. When your game ends at the literal end of all time, you're done. Good night.
2017 - 2019 fucking nothing I guess
Yeah not even joking here, gaming more or less ended in 2016 for me. Yes I've played games since then but nothing's left an impact for me the ways the others have, and I played all those past their prime. All but two of my favourites were Japanese games, too.
Honourable Mentions:
The Elder Scrolls Skyrim
Gotta mention it. Dumped literal years into this fucking thing. And that was on Xbox 360 with no mods! But it proved far too shallow in the end, and even with the Special Edition that allowed mods on consoles, it's just not good enough. Frankly, Dark Souls has ruined videogames for me and I pray Bethesda pull up the slack with TES6 and reintroduce the flavour that makes TES what it is, and gives us more than serviceable combat. But as for Skyrim, it's fucking boring and shallow, story is rail-roady as fuck, combat is just terrible aside from some magick, although Shouts will be forever iconic, and will be one the more fun and interesting videogame powers for me.
Death Stranding
I got to this a little late, and had I played it earlier and completed it, it would likely be 2019's best game for me. As I'm still barely into it, I can't say much more than its mechanics are fantastically fresh, no game has made just walking around so enthralling and the world is compelling and bizarre. Every BT encounter is tense and boy are they fuckin spooky. I'm dying to know where it'll go next.
God of War
I'm a fan of the old GoW games because they're really fun and super over the top. GoW2 is one of my favourite games, it's incredibly well made, great environments and combat and bosses. It's a big ol' blockbuster. Dad of Boy is a very different beast. Scaled way, way down, and given the Sony Cinematic treatment, though not necessarily to its detriment. The game has problems. I mean, yeah, Kratos snapping Baldr's neck and saying 'violence is bad' is kind of fucking stupid, but I guess I get what they were going for. Gameplay-wise, pretty good. The axe is satisfying, though the Blades of Chaos are more so, and actual hits do feel nice and heavy, though I bemoan the lack of blood. What's most suprising is how it felt like a God of War game just from a different angle, the exploration and puzzles were familiar in feel. In fact I have a lot of praise for the game in its characters and gameplay, even its story. But I'll probably never play it again. Once completed I felt absolutely no want to go back again, despite the NG+ introduction. I hope they follow it up.
Star Wars: Jedi: Fallen Order
I was very unsure about this but something took a hold of me and one trade in of Skyrim later, I was home playing Star Wars. And oh look, it's the best piece of Star Wars media since the buyout! Mandalorian aside, but there's very little that feels 'Star Wars' about that other than the paintjob. Anyway. Fallen Order takes place somewhere between episodes 3 and 4 in a newly risen Empire before Luke and all that shit happens. Ex-Padawan Cal Kestis is hiding out on some junkyard scrapper world and has to run when he saves a buddy with the Force. He teams up with an ex-Jedi, a space goblin, the best droid buddy ever and eventually a goth alien to find a Jedi Holocron containing info on young Force-sensitives throughout the galaxy before the Empire gets it. It has a wonderful sense of adventure to it, and that really holds it together. I actually think it feels like a remaster of an older gen game, to be honest, especially the platforming which just feels far too videogamey, but that doesn't stop it from being fun. The combat is almost ripped right out of Sekiro but I like this waaaaay more than Sekiro. Effortlessly deflecting blaster shots back at Stormtroopers and taking out whole groups is the good shit. Fighting melee guys is challening but never oppresively so, and bossfights against Inquisitors are fairly gruelling but rewarding. If you're a shitter with no reaction times like me, you can switch that up almost on the fly so you don't end up feeling like every encounter is a chore. Best of all is the lightsaber customization, a necessity for any Jedi-centric Star Wars game and now you can even remove Cere Junda's ligthsaber switch with the latest update! But you know what? Unless they release DLC, like God of War, I don't know if I'll ever play it again.
Ziggurat
Combining wizards, Quake and rogue-likes, Ziggurat has you playing a wizard shooting your way through a trial to be accepted into an order of magicians. That's it. You get your wand and can pick up a rapid fire staff weapon, mid-range spell weapon and slow but powerful alchemy weapon. There's a bunch of different ones for each type, some better or more satisfying than others. There's talismans that can grant special abilities but with long recharge times. Most importantly there's the level up system where you must choose one or two random perks each time. This is where the variety and replay value comes in, making the most of perks you get and potentially building absolute beasts of characters over five levels. Games are short but sweet. You unlock different characters too, based on things achieved in-game. Each character starts with a number of perks and some have unique handicaps like low starting health or levelling up slower. Honestly, not much to say other than I really enjoy it, it's super fun to pick up for half an hour and play.
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